ZZOgl: Fix an early return in ZZoglShadersGLSL4

This commit is contained in:
Lioncash 2014-07-31 19:00:53 -04:00
parent 3e65c1d0a3
commit a1d2c85d88
1 changed files with 1 additions and 1 deletions

View File

@ -159,8 +159,8 @@ bool ZZshStartUsingShaders() {
bool bFailed;
FRAGMENTSHADER* pfrag = ZZshLoadShadeEffect(0, 1, 1, 1, 1, temp, 0, &bFailed);
if( bFailed || pfrag == NULL ) {
return false;
ZZLog::Error_Log("Shader test failed.");
return false;
}
ZZLog::Error_Log("Creating extra effects.");