GSDX: Remove dubious/unnecessary hacks

* Silent Hill 2 doesn't need the CRC hack
* GSRenderer: no need to explicitly set bottom value for r.
* Texture Cache: Removed a check which couldn't possibly enter true
branch.
This commit is contained in:
Akash 2016-04-06 10:32:29 +05:30
parent 69c9a3d793
commit a1b0ae467e
3 changed files with 3 additions and 29 deletions

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@ -212,15 +212,6 @@ bool GSRenderer::Merge(int field)
if(!en[i] || !tex[i]) continue; if(!en[i] || !tex[i]) continue;
GSVector4i r = fr[i]; GSVector4i r = fr[i];
// overscan hack
if(dr[i].height() > 512) // hmm
{
int y = GetDeviceSize(i).y;
r.bottom = r.top + y;
}
GSVector4 scale = GSVector4(tex[i]->GetScale()).xyxy(); GSVector4 scale = GSVector4(tex[i]->GetScale()).xyxy();
src[i] = GSVector4(r) * scale / GSVector4(tex[i]->GetSize()).xyxy(); src[i] = GSVector4(r) * scale / GSVector4(tex[i]->GetSize()).xyxy();

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@ -429,21 +429,9 @@ GSVector2i GSState::GetDeviceSize(int i)
//Fixme : Just slightly better than the hack above //Fixme : Just slightly better than the hack above
if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1) if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD && h > 1)
{
if (IsEnabled(0) || IsEnabled(1))
{
h >>= 1; h >>= 1;
}
}
//Fixme: These games elude the code above, worked with the old hack
else if(m_game.title == CRC::SilentHill2 || m_game.title == CRC::SilentHill3)
{
h /= 2;
}
return GSVector2i(w, h); return GSVector2i(w, h);
} }
bool GSState::IsEnabled(int i) bool GSState::IsEnabled(int i)

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@ -368,7 +368,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
{ {
int multiplier = m_renderer->GetUpscaleMultiplier(); int multiplier = m_renderer->GetUpscaleMultiplier();
if(multiplier > 1) // it's limited to a maximum of 4 on reading the config if(multiplier > 1)
{ {
dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier)); dst->m_texture->SetScale(GSVector2((float)multiplier, (float)multiplier));
} }
@ -379,11 +379,6 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
int ww = (int)(fr.left + m_renderer->GetDisplayRect().width()); int ww = (int)(fr.left + m_renderer->GetDisplayRect().width());
int hh = (int)(fr.top + m_renderer->GetDisplayRect().height()); int hh = (int)(fr.top + m_renderer->GetDisplayRect().height());
if(hh <= m_renderer->GetDeviceSize().y / 2)
{
hh *= 2;
}
// Gregory: I'm sure this sillyness is related to the usage of a 32bits // Gregory: I'm sure this sillyness is related to the usage of a 32bits
// buffer as a 16 bits format. In this case the height of the buffer is // buffer as a 16 bits format. In this case the height of the buffer is
// multiplyed by 2 (Hence a scissor bigger than the RT) // multiplyed by 2 (Hence a scissor bigger than the RT)
@ -395,7 +390,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
hh = 512; hh = 512;
} }
if(ww > 0 && hh > 0) if(ww && hh)
{ {
dst->m_texture->SetScale(GSVector2((float)w / ww, (float)h / hh)); dst->m_texture->SetScale(GSVector2((float)w / ww, (float)h / hh));
} }