gsdx TC: remove dead code

src->m_texture is always NULL, set in Source constructor

Potentially it was a leftover of msaa or the commented code to handle mutable FBW
This commit is contained in:
Gregory Hainaut 2019-03-06 13:42:42 +01:00 committed by lightningterror
parent 374374fdf1
commit a16fe6f016
1 changed files with 4 additions and 13 deletions

View File

@ -1319,8 +1319,11 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
GSVector4 sRect(0, 0, w, h);
GSTexture* sTex = src->m_texture ? src->m_texture : dst->m_texture;
// Don't be fooled by the name. 'dst' is the old target (hence the input)
// 'src' is the new texture cache entry (hence the output)
GSTexture* sTex = dst->m_texture;
GSTexture* dTex = m_renderer->m_dev->CreateRenderTarget(w, h);
src->m_texture = dTex;
// GH: by default (m_paltex == 0) GSdx converts texture to the 32 bit format
// However it is different here. We want to reuse a Render Target as a texture.
@ -1354,11 +1357,6 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
// copy. Likely a speed boost and memory usage reduction.
bool linear = (TEX0.PSM == PSM_PSMCT32 || TEX0.PSM == PSM_PSMCT24);
if(!src->m_texture)
{
src->m_texture = dTex;
}
if ((sRect == dRect).alltrue() && !shader)
{
if (half_right) {
@ -1384,13 +1382,6 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
m_renderer->m_dev->StretchRect(sTex, sRect, dTex, dRect, shader, linear);
}
if(dTex != src->m_texture)
{
m_renderer->m_dev->Recycle(src->m_texture);
src->m_texture = dTex;
}
if( src->m_texture )
src->m_texture->SetScale(scale);
else