mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Use map for GSCRC::m_map
Visual Studio 2015 initialises unordered_map using vector instructions, which can cause PCSX2 to crash if the instructions aren't supported.
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@ -514,7 +514,7 @@ CRC::Game CRC::m_games[] =
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{0x06A7506A, SacredBlaze, JP, 0},
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{0x06A7506A, SacredBlaze, JP, 0},
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};
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};
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hash_map<uint32, CRC::Game*> CRC::m_map;
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map<uint32, CRC::Game*> CRC::m_map;
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string ToLower( string str )
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string ToLower( string str )
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{
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{
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@ -561,7 +561,7 @@ CRC::Game CRC::Lookup(uint32 crc)
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printf("[FIXME] GSdx: Duplicate CRC: Overall: %d\n", crcDups);
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printf("[FIXME] GSdx: Duplicate CRC: Overall: %d\n", crcDups);
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}
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}
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hash_map<uint32, Game*>::iterator i = m_map.find(crc);
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auto i = m_map.find(crc);
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if(i != m_map.end())
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if(i != m_map.end())
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{
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{
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@ -211,7 +211,7 @@ public:
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private:
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private:
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static Game m_games[];
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static Game m_games[];
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static hash_map<uint32, Game*> m_map;
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static map<uint32, Game*> m_map;
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public:
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public:
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static Game Lookup(uint32 crc);
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static Game Lookup(uint32 crc);
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