IPU: Stop early IPUProcessInterrupt fires.

This commit is contained in:
refractionpcsx2 2022-06-03 00:36:00 +01:00
parent 5c15d57f5f
commit 9f4bf4267d
4 changed files with 15 additions and 5 deletions

View File

@ -58,7 +58,7 @@ void tIPU_cmd::clear()
__fi void IPUProcessInterrupt()
{
if (ipuRegs.ctrl.BUSY) // && (g_BP.FP || g_BP.IFC || (ipu1ch.chcr.STR && ipu1ch.qwc > 0)))
if (ipuRegs.ctrl.BUSY && !CommandExecuteQueued) // && (g_BP.FP || g_BP.IFC || (ipu1ch.chcr.STR && ipu1ch.qwc > 0)))
IPUWorker();
}

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@ -290,6 +290,7 @@ static IPUregisters& ipuRegs = (IPUregisters&)eeHw[0x2000];
alignas(16) extern tIPU_cmd ipu_cmd;
extern int coded_block_pattern;
extern bool CommandExecuteQueued;
extern void ipuReset();

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@ -20,11 +20,13 @@
#include "mpeg2lib/Mpeg.h"
IPUStatus IPU1Status;
bool CommandExecuteQueued;
void ipuDmaReset()
{
IPU1Status.InProgress = false;
IPU1Status.DMAFinished = true;
CommandExecuteQueued = false;
}
void SaveStateBase::ipuDmaFreeze()
@ -137,6 +139,8 @@ void IPU1dma()
}
}
CommandExecuteQueued = true;
CPU_INT(IPU_PROCESS, totalqwc * BIAS);
IPU_LOG("Completed Call IPU1 DMA QWC Remaining %x Finished %d In Progress %d tadr %x", ipu1ch.qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1ch.tadr);
@ -146,7 +150,8 @@ void IPU0dma()
{
if(!ipuRegs.ctrl.OFC)
{
IPUProcessInterrupt();
if(!CommandExecuteQueued)
IPUProcessInterrupt();
return;
}
@ -183,7 +188,10 @@ void IPU0dma()
IPU_INT_FROM( readsize * BIAS );
if (ipu0ch.qwc > 0)
{
CommandExecuteQueued = true;
CPU_INT(IPU_PROCESS, 4);
}
}
__fi void dmaIPU0() // fromIPU
@ -261,6 +269,7 @@ __fi void dmaIPU1() // toIPU
void ipuCMDProcess()
{
CommandExecuteQueued = false;
IPUProcessInterrupt();
}

View File

@ -293,23 +293,23 @@ static __fi void _cpuTestInterrupts()
/* These are 'pcsx2 interrupts', they handle asynchronous stuff
that depends on the cycle timings */
TESTINT(DMAC_VIF1, vif1Interrupt);
TESTINT(DMAC_VIF1, vif1Interrupt);
TESTINT(DMAC_GIF, gifInterrupt);
TESTINT(DMAC_SIF0, EEsif0Interrupt);
TESTINT(DMAC_SIF1, EEsif1Interrupt);
TESTINT(IPU_PROCESS, ipuCMDProcess);
// Profile-guided Optimization (sorta)
// The following ints are rarely called. Encasing them in a conditional
// as follows helps speed up most games.
if (cpuRegs.interrupt & ((1 << DMAC_VIF0) | (1 << DMAC_FROM_IPU) | (1 << DMAC_TO_IPU)
| (1 << DMAC_FROM_SPR) | (1 << DMAC_TO_SPR) | (1 << DMAC_MFIFO_VIF) | (1 << DMAC_MFIFO_GIF)
| (1 << VIF_VU0_FINISH) | (1 << VIF_VU1_FINISH)))
| (1 << VIF_VU0_FINISH) | (1 << VIF_VU1_FINISH) | (1 << IPU_PROCESS)))
{
TESTINT(DMAC_VIF0, vif0Interrupt);
TESTINT(DMAC_FROM_IPU, ipu0Interrupt);
TESTINT(DMAC_TO_IPU, ipu1Interrupt);
TESTINT(IPU_PROCESS, ipuCMDProcess);
TESTINT(DMAC_FROM_SPR, SPRFROMinterrupt);
TESTINT(DMAC_TO_SPR, SPRTOinterrupt);