mirror of https://github.com/PCSX2/pcsx2.git
zzogl-pg: If ZZOgl automatically turns a game hack on, it shouldn't leave it on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3231 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
d3266a3921
commit
9f21cc3dcd
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@ -97,7 +97,7 @@ bool GLWindow::CreateWindow(void *pDisplay)
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RegisterClassEx(&wc);
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if (conf.options & GSOPTION_FULLSCREEN)
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if (conf.fullscreen())
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{
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dwExStyle = WS_EX_APPWINDOW;
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dwStyle = WS_POPUP;
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@ -186,7 +186,7 @@ bool GLWindow::DisplayWindow(int _width, int _height)
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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if (conf.options & GSOPTION_FULLSCREEN)
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if (conf.fullscreen())
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{
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nBackbufferWidth = rcdesktop.right - rcdesktop.left;
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nBackbufferHeight = rcdesktop.bottom - rcdesktop.top;
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@ -216,7 +216,7 @@ bool GLWindow::DisplayWindow(int _width, int _height)
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SetWindowPos(GShwnd, HWND_TOP, X, Y, rc.right - rc.left, rc.bottom - rc.top, SWP_SHOWWINDOW);
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if (conf.options & GSOPTION_FULLSCREEN)
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if (conf.fullscreen())
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{
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
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@ -231,7 +231,7 @@ bool GLWindow::DisplayWindow(int _width, int _height)
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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{
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if (MessageBox(NULL, "The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?", "NeHe GL", MB_YESNO | MB_ICONEXCLAMATION) == IDYES)
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conf.options &= ~GSOPTION_FULLSCREEN;
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conf.setFullscreen(false);
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else
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return false;
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}
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@ -110,7 +110,7 @@ bool GLWindow::DisplayWindow(int _width, int _height)
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None
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};
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GLWin.fullScreen = !!(conf.options & GSOPTION_FULLSCREEN);
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GLWin.fullScreen = (conf.fullscreen());
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/* get an appropriate visual */
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vi = glXChooseVisual(glDisplay, glScreen, attrListDbl);
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@ -585,8 +585,8 @@ void OnKeyboardF7(int shift)
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else
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{
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conf.options ^= GSOPTION_WIREFRAME;
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glPolygonMode(GL_FRONT_AND_BACK, (conf.options&GSOPTION_WIREFRAME) ? GL_LINE : GL_FILL);
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sprintf(strtitle, "wireframe rendering - %s", (conf.options&GSOPTION_WIREFRAME) ? "on" : "off");
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glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
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sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
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}
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}
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@ -810,10 +810,10 @@ void ProcessMessages()
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case VK_ESCAPE:
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if (conf.options & GSOPTION_FULLSCREEN)
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if (conf.fullscreen())
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{
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// destroy that msg
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conf.options &= ~GSOPTION_FULLSCREEN;
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conf.setfullscreen(false);
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ZeroGS::ChangeDeviceSize(conf.width, conf.height);
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UpdateWindow(GShwnd);
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continue; // so that msg doesn't get sent
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@ -844,8 +844,8 @@ void ProcessMessages()
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conf.options ^= GSOPTION_FULLSCREEN;
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ZeroGS::SetChangeDeviceSize(
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(conf.options&GSOPTION_FULLSCREEN) ? 1280 : conf.width,
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(conf.options&GSOPTION_FULLSCREEN) ? 960 : conf.height);
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(conf.fullscreen()) ? 1280 : conf.width,
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(conf.fullscreen()) ? 960 : conf.height);
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}
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}
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@ -1034,11 +1034,14 @@ void CALLBACK GSvsync(int interlace)
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// ZZLog::Debug_Log("Set profile.");
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// g_bWriteProfile = 1;
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// }
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if (!(conf.options & GSOPTION_FULLSCREEN)) GLWin.SetTitle(strtitle);
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if (!(conf.fullscreen())) GLWin.SetTitle(strtitle);
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if (fFPS < 16) UPDATE_FRAMES = 4;
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else if (fFPS < 32) UPDATE_FRAMES = 8;
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else UPDATE_FRAMES = 16;
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if (fFPS < 16)
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UPDATE_FRAMES = 4;
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else if (fFPS < 32)
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UPDATE_FRAMES = 8;
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else
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UPDATE_FRAMES = 16;
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nToNextUpdate = UPDATE_FRAMES;
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@ -1089,19 +1092,19 @@ int CALLBACK GSsetupRecording(int start, void* pData)
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if (start)
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{
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if (conf.options & GSOPTION_CAPTUREAVI) return 1;
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if (conf.captureAvi()) return 1;
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ZeroGS::StartCapture();
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conf.options |= GSOPTION_CAPTUREAVI;
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conf.setCaptureAvi(true);
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ZZLog::Warn_Log("Started recording zerogs.avi.");
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}
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else
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{
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if (!(conf.options & GSOPTION_CAPTUREAVI)) return 1;
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if (!(conf.captureAvi())) return 1;
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conf.options &= ~GSOPTION_CAPTUREAVI;
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conf.setCaptureAvi(false);
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ZeroGS::StopCapture();
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@ -27,6 +27,8 @@
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void SaveConfig()
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{
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const std::string iniFile(s_strIniPath + "zzogl-pg.ini");
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u32 tempOptions = conf.options & ~conf.gamesettings;
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FILE* f = fopen(iniFile.c_str(), "w");
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if (f == NULL)
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@ -38,10 +40,10 @@ void SaveConfig()
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fprintf(f, "interlace = %hhx\n", conf.interlace);
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fprintf(f, "mrtdepth = %hhx\n", conf.mrtdepth);
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fprintf(f, "options = %x\n", conf.options); //u32
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fprintf(f, "options = %x\n", tempOptions); //u32
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fprintf(f, "bilinear = %hhx\n", conf.bilinear);
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fprintf(f, "aliasing = %hhx\n", conf.aa);
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fprintf(f, "gamesettings = %x\n", conf.gamesettings); //u32
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//fprintf(f, "gamesettings = %x\n", conf.gamesettings); //u32
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fprintf(f, "width = %x\n", conf.width); //u32
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fprintf(f, "height = %x\n", conf.height); //u32
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fprintf(f, "x = %x\n", conf.x); //u32
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@ -81,7 +83,7 @@ void LoadConfig()
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err = fscanf(f, "options = %x\n", &conf.options);//u32
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err = fscanf(f, "bilinear = %hhx\n", &conf.bilinear);
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err = fscanf(f, "aliasing = %hhx\n", &conf.aa);
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err = fscanf(f, "gamesettings = %x\n", &conf.gamesettings);//u32
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//err = fscanf(f, "gamesettings = %x\n", &conf.gamesettings);//u32
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err = fscanf(f, "width = %x\n", &conf.width);//u32
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err = fscanf(f, "height = %x\n", &conf.height);//u32
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err = fscanf(f, "x = %x\n", &conf.x);//u32
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@ -93,7 +95,7 @@ void LoadConfig()
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if ((conf.aa < 0) || (conf.aa > 4)) conf.aa = 0;
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conf.isWideScreen = conf.options & GSOPTION_WIDESCREEN;
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conf.isWideScreen = conf.widescreen();
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switch (conf.options & GSOPTION_WINDIMS)
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{
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@ -120,9 +122,9 @@ void LoadConfig()
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}
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// turn off all hacks by default
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conf.options &= ~(GSOPTION_WIREFRAME | GSOPTION_CAPTUREAVI);
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conf.options |= GSOPTION_LOADED;
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conf.setWireframe(false);
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conf.setCaptureAvi(false);
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conf.setLoaded(true);
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if (conf.width <= 0 || conf.height <= 0)
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{
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@ -51,7 +51,7 @@ void CALLBACK GSkeyEvent(keyEvent *ev)
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break;
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case XK_Escape:
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if (conf.options & GSOPTION_FULLSCREEN) GSclose();
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if (conf.fullscreen()) GSclose();
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break;
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case XK_Shift_L:
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@ -225,7 +225,7 @@ void DisplayDialog()
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GtkWidget *advanced_scroll;
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GtkWidget *tree;
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if (!(conf.options & GSOPTION_LOADED)) LoadConfig();
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if (!(conf.loaded())) LoadConfig();
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/* Create the widgets */
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dialog = gtk_dialog_new_with_buttons(
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@ -328,10 +328,10 @@ void DisplayDialog()
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(log_check), conf.log);
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(bilinear_check), conf.bilinear);
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(wireframe_check), (conf.options & GSOPTION_WIREFRAME));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(avi_check), (conf.options & GSOPTION_CAPTUREAVI));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fullscreen_check), (conf.options & GSOPTION_FULLSCREEN));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(widescreen_check), (conf.options & GSOPTION_WIDESCREEN));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(wireframe_check), (conf.wireframe()));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(avi_check), (conf.captureAvi()));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fullscreen_check), (conf.fullscreen()));
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gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(widescreen_check), (conf.widescreen()));
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gtk_container_add(GTK_CONTAINER(GTK_DIALOG(dialog)->vbox), main_frame);
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@ -403,7 +403,7 @@ void CALLBACK GSconfigure()
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char strcurdir[256];
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getcwd(strcurdir, 256);
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if (!(conf.options & GSOPTION_LOADED)) LoadConfig();
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if (!(conf.loaded())) LoadConfig();
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DisplayDialog();
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}
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@ -154,6 +154,46 @@ typedef struct
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int x, y; // Lets try for a persistant window position.
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bool isWideScreen; // Widescreen support
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u32 log;
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u32 settings() { return !!(options | gamesettings); }
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bool fullscreen() { return !!(options & GSOPTION_FULLSCREEN); }
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bool wireframe() { return !!(options & GSOPTION_WIREFRAME); }
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bool widescreen() { return !!(options & GSOPTION_WIDESCREEN); }
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bool captureAvi() { return !!(options & GSOPTION_CAPTUREAVI); }
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bool loaded() { return !!(options & GSOPTION_LOADED); }
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void setFullscreen(bool flag)
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{
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if (flag)
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options |= GSOPTION_FULLSCREEN;
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else
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options &= GSOPTION_FULLSCREEN;
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}
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void setWireframe(bool flag)
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{
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if (flag)
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options |= GSOPTION_WIREFRAME;
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else
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options &= GSOPTION_WIREFRAME;
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}
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void setCaptureAvi(bool flag)
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{
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if (flag)
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options |= GSOPTION_CAPTUREAVI;
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else
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options &= GSOPTION_CAPTUREAVI;
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}
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void setLoaded(bool flag)
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{
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if (flag)
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options |= GSOPTION_LOADED;
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else
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options &= GSOPTION_LOADED;
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}
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} GSconf;
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//Logging for errors that are called often should have a time counter.
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@ -68,7 +68,7 @@ void LoadConfig()
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if (conf.aa < 0 || conf.aa > 4) conf.aa = 0;
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conf.isWideScreen = ((conf.options & GSOPTION_WIDESCREEN) != 0);
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conf.isWideScreen = (conf.widescreen() != 0);
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switch (conf.options & GSOPTION_WINDIMS)
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{
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@ -93,10 +93,10 @@ void LoadConfig()
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break;
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}
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// turn off all hacks by defaultof
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conf.options &= ~(GSOPTION_WIREFRAME | GSOPTION_CAPTUREAVI);
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conf.options |= GSOPTION_LOADED;
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// turn off all hacks by default
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conf.setWireframe(false);
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conf.setCaptureAvi(false);
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conf.setLoaded(true);
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if (conf.width <= 0 || conf.height <= 0)
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{
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@ -84,11 +84,11 @@ void OnInitDialog(HWND hW)
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CheckDlgButton(hW, IDC_CONFIG_BILINEAR, conf.bilinear);
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CheckDlgButton(hW, IDC_CONFIG_DEPTHWRITE, conf.mrtdepth);
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CheckRadioButton(hW, IDC_CONFIG_AANONE, IDC_CONFIG_AA4, IDC_CONFIG_AANONE + conf.aa);
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CheckDlgButton(hW, IDC_CONFIG_WIREFRAME, (conf.options&GSOPTION_WIREFRAME) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_CAPTUREAVI, (conf.options&GSOPTION_CAPTUREAVI) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_WIREFRAME, (conf.wireframe()) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_CAPTUREAVI, (conf.captureAvi()) ? 1 : 0);
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//CheckDlgButton(hW, IDC_CONFIG_CACHEFBP, (conf.options&GSOPTION_ALPHACLAMP)?1:0);
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CheckDlgButton(hW, IDC_CONFIG_FULLSCREEN, (conf.options&GSOPTION_FULLSCREEN) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_WIDESCREEN, (conf.options&GSOPTION_WIDESCREEN) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_FULLSCREEN, (conf.fullscreen()) ? 1 : 0);
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CheckDlgButton(hW, IDC_CONFIG_WIDESCREEN, (conf.widescreen()) ? 1 : 0);
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//CheckDlgButton(hW, IDC_CONFIG_FFX, (conf.options&GSOPTION_FFXHACK)?1:0);
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CheckDlgButton(hW, IDC_CONFIG_BMPSS, (conf.options&GSOPTION_TGASNAP) ? 1 : 0);
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CheckRadioButton(hW, IDC_CONF_WIN640, IDC_CONF_WIN1280, IDC_CONF_WIN640 + ((conf.options&GSOPTION_WINDIMS) >> 4));
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@ -312,7 +312,7 @@ inline void RenderStartHelper(u32 bInterlace)
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SET_STREAM();
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GL_REPORT_ERRORD();
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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DisableAllgl();
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@ -793,7 +793,7 @@ inline void AfterRendererUnimportantJob()
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AfterRenderSwapBuffers();
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if (conf.options & GSOPTION_WIREFRAME)
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if (conf.wireframe())
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{
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// clear all targets
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s_nWireframeCount = 1;
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@ -835,7 +835,7 @@ inline void AfterRendererSwitchBackToTextures()
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EXTWRITE->WRITE = 0;
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}
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glEnable(GL_SCISSOR_TEST);
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@ -199,7 +199,7 @@ ZeroGS::Create_Window(int _width, int _height)
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if (!GLWin.DisplayWindow(_width, _height)) return false;
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s_nFullscreen = (conf.options & GSOPTION_FULLSCREEN) ? 1 : 0;
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s_nFullscreen = (conf.fullscreen()) ? 1 : 0;
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conf.mrtdepth = 0; // for now
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@ -250,7 +250,7 @@ inline void SetAlphaTest(const pixTest& curtest)
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// Switch wireframe rendering off for first flush, so it's draw few solid primitives
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inline void SwitchWireframeOff()
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{
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if (conf.options & GSOPTION_WIREFRAME)
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if (conf.wireframe())
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{
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if (s_nWireframeCount > 0)
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{
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@ -262,7 +262,7 @@ inline void SwitchWireframeOff()
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// Switch wireframe rendering on, look at previous function
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inline void SwitchWireframeOn()
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{
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if (conf.options & GSOPTION_WIREFRAME)
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if (conf.wireframe())
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{
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if (s_nWireframeCount > 0)
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{
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@ -503,7 +503,7 @@ void ZeroGS::CRenderTarget::Update(int context, ZeroGS::CRenderTarget* pdepth)
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assert(ptex != 0);
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if (ZeroGS::IsWriteDestAlphaTest())
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{
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@ -526,7 +526,7 @@ void ZeroGS::CRenderTarget::Update(int context, ZeroGS::CRenderTarget* pdepth)
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FillOnlyStencilBuffer();
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glEnable(GL_SCISSOR_TEST);
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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if (conf.mrtdepth && pdepth != NULL && ZeroGS::IsWriteDepth()) pdepth->SetRenderTarget(1);
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status = TS_Resolved;
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@ -595,7 +595,7 @@ void ZeroGS::CRenderTarget::ConvertTo32()
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fbh /= 2; // have 16 bit surfaces are usually 2x higher
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SetViewport();
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// render with an AA shader if possible (bilinearly interpolates data)
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SETVERTEXSHADER(pvsBitBlt.prog);
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@ -624,7 +624,7 @@ void ZeroGS::CRenderTarget::ConvertTo32()
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ptex = ptexConv;
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// no need to free psys since the render target is getting shrunk
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if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
// reset textures
|
||||
BindToSample(&ptex) ;
|
||||
|
@ -702,7 +702,7 @@ void ZeroGS::CRenderTarget::ConvertTo16()
|
|||
|
||||
SetViewport();
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
// render with an AA shader if possible (bilinearly interpolates data)
|
||||
SETVERTEXSHADER(pvsBitBlt.prog);
|
||||
|
@ -733,7 +733,7 @@ void ZeroGS::CRenderTarget::ConvertTo16()
|
|||
|
||||
psys = _aligned_malloc(Tex_Memory_Size(fbw, fbh), 16);
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
// reset textures
|
||||
BindToSample(&ptex) ;
|
||||
|
@ -805,7 +805,7 @@ void ZeroGS::CRenderTarget::_CreateFeedback()
|
|||
|
||||
SetViewport();
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
// render with an AA shader if possible (bilinearly interpolates data)
|
||||
SETVERTEXSHADER(pvsBitBlt.prog);
|
||||
|
@ -815,7 +815,7 @@ void ZeroGS::CRenderTarget::_CreateFeedback()
|
|||
// restore
|
||||
swap(ptex, ptexFeedback);
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
|
@ -1054,7 +1054,7 @@ void ZeroGS::CDepthTarget::Update(int context, ZeroGS::CRenderTarget* prndr)
|
|||
|
||||
SetViewport();
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vboRect);
|
||||
|
||||
|
@ -1071,7 +1071,7 @@ void ZeroGS::CDepthTarget::Update(int context, ZeroGS::CRenderTarget* prndr)
|
|||
ResetRenderTarget(1);
|
||||
}
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
|
|
|
@ -321,7 +321,7 @@ void ZeroGS::ChangeWindowSize(int nNewWidth, int nNewHeight)
|
|||
nBackbufferWidth = max(nNewWidth, 16);
|
||||
nBackbufferHeight = max(nNewHeight, 16);
|
||||
|
||||
if (!(conf.options & GSOPTION_FULLSCREEN))
|
||||
if (!(conf.fullscreen()))
|
||||
{
|
||||
conf.width = nNewWidth;
|
||||
conf.height = nNewHeight;
|
||||
|
@ -334,7 +334,7 @@ void ZeroGS::SetChangeDeviceSize(int nNewWidth, int nNewHeight)
|
|||
s_nNewWidth = nNewWidth;
|
||||
s_nNewHeight = nNewHeight;
|
||||
|
||||
if (!(conf.options & GSOPTION_FULLSCREEN))
|
||||
if (!(conf.fullscreen()))
|
||||
{
|
||||
conf.width = nNewWidth;
|
||||
conf.height = nNewHeight;
|
||||
|
@ -534,7 +534,7 @@ void ZeroGS::RenderCustom(float fAlpha)
|
|||
v.x = v.y = v.z = v.w = fAlpha;
|
||||
ZZcgSetParameter4fv(ppsBaseTexture.sOneColor, v, "g_fOneColor");
|
||||
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
// inside vhDCb[0]'s target area, so render that region only
|
||||
cgGLSetTextureParameter(ppsBaseTexture.sFinal, ptexLogo);
|
||||
|
@ -548,7 +548,7 @@ void ZeroGS::RenderCustom(float fAlpha)
|
|||
DrawTriangle();
|
||||
|
||||
// restore
|
||||
if (conf.options & GSOPTION_WIREFRAME) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
if (conf.wireframe()) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
ProcessMessages();
|
||||
|
||||
|
|
Loading…
Reference in New Issue