mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Fix KOF98 patches
This commit is contained in:
parent
3806c93867
commit
9e3fb9f3ce
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@ -16593,23 +16593,26 @@ SLES-55280:
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patches:
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patches:
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E7516A6E:
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E7516A6E:
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content: |-
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content: |-
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author=kozarovv
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author=refraction
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// Fix for Depth precision.
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
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patch=1,EE,000ffc04,word,a080000b
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// Menu is still broken only in 50hz mode, 60hz is mostly fine.
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patch=1,EE,000ffc08,word,0810e6e3
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patch=1,EE,00100cc8,word,24050004
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patch=1,EE,00439b84,word,0803ff00
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patch=1,EE,004492ec,word,3c020041
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patch=1,EE,00439b88,word,4bea497d
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patch=1,EE,004492f0,word,34453413
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// Additional patch for fighters depth, required on "boat" stage.
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patch=1,EE,00438a3c,word,3c021341
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patch=1,EE,000ffc20,word,0000202d
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patch=1,EE,00438a44,word,34423413
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patch=1,EE,000ffc24,word,3442a833
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patch=1,EE,001699d0,word,34853413
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patch=1,EE,000ffc28,word,08077ed2
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patch=1,EE,001699cc,word,3c040041
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patch=1,EE,000ffc2c,word,ae020098
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patch=1,EE,00438a30,word,24020004
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patch=1,EE,001Dfb40,word,0803ff08
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patch=1,EE,00438b98,word,3c020043
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patch=1,EE,001dfb44,word,3c0200ff
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patch=1,EE,00438b9c,word,34424343
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patch=1,EE,001dfa60,word,24034343
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patch=1,EE,00178614,word,24064343
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patch=1,EE,0015e5b8,word,240a4343
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SLES-55281:
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SLES-55281:
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name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess"
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name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess"
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region: "PAL-M3"
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region: "PAL-M3"
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@ -30318,23 +30321,26 @@ SLPS-25783:
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patches:
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patches:
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FD714FCB:
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FD714FCB:
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content: |-
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content: |-
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author=kozarovv
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author=refraction, kozarovv
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// Fix for Depth precision.
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,00100cc8,word,24050004
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patch=1,EE,000ffc08,word,0813cf8b
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patch=1,EE,00229720,word,3c050041
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patch=1,EE,004f3e24,word,0803ff00
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patch=1,EE,00229724,word,34a63413
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patch=1,EE,004f3e28,word,4bea497d
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patch=1,EE,004f2d68,word,24020004
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// Additional patch for fighters depth, required on "boat" stage.
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patch=1,EE,004f2d7c,word,3c021341
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patch=1,EE,000ffc20,word,ac40009c
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patch=1,EE,004f2d84,word,34423413
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patch=1,EE,000ffc24,word,3463a833
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patch=1,EE,0021e804,word,24084343
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patch=1,EE,000ffc28,word,080a75fc
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patch=1,EE,0023761c,word,24084343
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patch=1,EE,000ffc2c,word,ac430098
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patch=1,EE,00237f8c,word,24084343
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patch=1,EE,0029d7e8,word,0803ff08
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patch=1,EE,0029d6d0,word,24084343
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patch=1,EE,0029d7ec,word,3c0300ff
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patch=1,EE,00503108,word,3c030041
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patch=1,EE,0050310c,word,34633413
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patch=1,EE,004f2ee8,word,3c020043
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patch=1,EE,004f2ef0,word,34424343
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SLPS-25784:
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SLPS-25784:
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name: "Another Century's Episode 3 - The Final"
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name: "Another Century's Episode 3 - The Final"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -38697,23 +38703,26 @@ SLUS-21816:
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patches:
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patches:
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E5A904B3:
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E5A904B3:
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content: |-
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content: |-
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author=kozarovv
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author=refraction
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// Fix for Depth precision.
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// Fix for Depth precision.
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// Game fills upper 16bits of depth with 0xFFFF.
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// Game fills upper 16bits of depth with 0xFFFF.
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// This results in a really high 32 bit value which is then converted to float
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// This results in a really high 32 bit value which is then converted to float
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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// because both hw and sw renderers lack double precision the lower 16 bits of the initial 32 bit value lose precision.
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patch=1,EE,000ffc00,word,f88a0000
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// Modifies GIF Packets to use 24bit Z and fill in FOG (unused in game).
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patch=1,EE,000ffc04,word,a080000b
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patch=1,EE,00100cc8,word,24050004
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patch=1,EE,000ffc08,word,0810e003
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patch=1,EE,00168b7c,word,3c050041
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patch=1,EE,00438004,word,0803ff00
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patch=1,EE,00168b80,word,34a63413
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patch=1,EE,00438008,word,4bea497d
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patch=1,EE,00436f48,word,24020004
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// Additional patch for fighters depth, required on "boat" stage.
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patch=1,EE,00436f54,word,3c021341
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patch=1,EE,000ffc20,word,ac40009c
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patch=1,EE,00436f5c,word,34423413
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patch=1,EE,000ffc24,word,3463a833
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patch=1,EE,001de210,word,24084343
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patch=1,EE,000ffc28,word,080778cc
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patch=1,EE,00177524,word,24084343
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patch=1,EE,000ffc2c,word,ac430098
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patch=1,EE,00176BF4,word,24084343
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patch=1,EE,001de328,word,0803ff08
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patch=1,EE,0015D890,word,24084343
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patch=1,EE,001de32c,word,3c0300ff
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patch=1,EE,004475c4,word,3c030041
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patch=1,EE,004475c8,word,346c3413
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patch=1,EE,004370b0,word,3c020043
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patch=1,EE,004370b4,word,34424343
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SLUS-21817:
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SLUS-21817:
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name: "SBK Superbike World Championship"
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name: "SBK Superbike World Championship"
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region: "NTSC-U"
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region: "NTSC-U"
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