diff --git a/plugins/GSdx/GSHwHack.cpp b/plugins/GSdx/GSHwHack.cpp index 67104e4542..15172d51a7 100644 --- a/plugins/GSdx/GSHwHack.cpp +++ b/plugins/GSdx/GSHwHack.cpp @@ -103,27 +103,7 @@ bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) return true; } -bool GSC_WildArms4(const GSFrameInfo& fi, int& skip) -{ - if(skip == 0) - { - if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) - { - skip = 100; - } - } - else - { - if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) - { - skip = 1; - } - } - - return true; -} - -bool GSC_WildArms5(const GSFrameInfo& fi, int& skip) +bool GSC_WildArmsGames(const GSFrameInfo& fi, int& skip) { if(skip == 0) { @@ -970,6 +950,7 @@ bool GSC_FightingBeautyWulong(const GSFrameInfo& fi, int& skip) { if(fi.TME && (fi.TBP0 ==0x0700 || fi.TBP0 ==0x0a80) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { + // removes glow/blur which cause ghosting and other sprite issues similar to Tekken 5 skip = 1; } } @@ -1713,7 +1694,7 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip) return true; } -bool GSC_SoulCalibur2and3(const GSFrameInfo& fi, int& skip) +bool GSC_SoulCaliburGames(const GSFrameInfo& fi, int& skip) { if(skip == 0) { @@ -2366,8 +2347,8 @@ void GSState::SetupCrcHack() lut[CRC::TombRaiderUnderworld] = GSC_TombRaiderUnderWorld; lut[CRC::UltramanFightingEvolution] = GSC_UltramanFightingEvolution; lut[CRC::UrbanReign] = GSC_UrbanReign; - lut[CRC::WildArms4] = GSC_WildArms4; - lut[CRC::WildArms5] = GSC_WildArms5; + lut[CRC::WildArms4] = GSC_WildArmsGames; + lut[CRC::WildArms5] = GSC_WildArmsGames; lut[CRC::Yakuza2] = GSC_Yakuza2; lut[CRC::Yakuza] = GSC_Yakuza; lut[CRC::ZettaiZetsumeiToshi2] = GSC_ZettaiZetsumeiToshi2; @@ -2397,8 +2378,8 @@ void GSState::SetupCrcHack() lut[CRC::ICO] = GSC_ICO; lut[CRC::LordOfTheRingsTwoTowers] = GSC_LordOfTheRingsTwoTowers; lut[CRC::Okami] = GSC_Okami; - lut[CRC::SoulCalibur2] = GSC_SoulCalibur2and3; - lut[CRC::SoulCalibur3] = GSC_SoulCalibur2and3; + lut[CRC::SoulCalibur2] = GSC_SoulCaliburGames; + lut[CRC::SoulCalibur3] = GSC_SoulCaliburGames; lut[CRC::SuikodenTactics] = GSC_SuikodenTactics; lut[CRC::XE3] = GSC_XE3;