pcsx2-tas: Corrections to recording file's header data (#3480)

* The emulator version was hard-coded to PCSX2-1.5.X which is no longer accurate, it is no longer hard-coded and will use the correct version number the same way it is calculated to display in the window title.

* When creating a recording, the game name is preferred over the ISO name. This is determined via the GameDB. When playing back the recording, a simple check occurs to see if the game running is the same one that was used to make the recording. On the playback side, it always only checked with the ISO filename.
This commit is contained in:
Tyler Wilding 2020-08-08 16:25:19 -04:00 committed by GitHub
parent b3d90537ba
commit 9d6d7f7f63
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 72 additions and 57 deletions

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@ -87,8 +87,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 & bufCount, u8
}
}
if (!fInterruptFrame
|| state == INPUT_RECORDING_MODE_NONE
if (!fInterruptFrame || state == INPUT_RECORDING_MODE_NONE
// We do not want to record or save the first two
// bytes in the data returned from LilyPad
|| bufCount < 3)
@ -141,29 +140,17 @@ void InputRecording::Create(wxString FileName, bool fromSaveState, wxString auth
{
return;
}
// Set emulator version
InputRecordingData.GetHeader().SetEmulatorVersion();
// Set author name
if (!authorName.IsEmpty())
{
InputRecordingData.GetHeader().SetAuthor(authorName);
}
// Set Game Name
// Code loosely taken from AppCoreThread.cpp to resolve the Game Name
// Fallback is ISO name
wxString gameName;
const wxString gameKey(SysGetDiscID());
if (!gameKey.IsEmpty())
{
if (IGameDatabase* GameDB = AppHost_GetGameDatabase())
{
Game_Data game;
if (GameDB->findGame(game, gameKey))
{
gameName = game.getString("Name");
gameName += L" (" + game.getString("Region") + L")";
}
}
}
InputRecordingData.GetHeader().SetGameName(!gameName.IsEmpty() ? gameName : Path::GetFilename(g_Conf->CurrentIso));
InputRecordingData.GetHeader().SetGameName(resolveGameName());
// Write header contents
InputRecordingData.WriteHeader();
state = INPUT_RECORDING_MODE_RECORD;
recordingConLog(wxString::Format(L"[REC]: Started new recording - [%s]\n", FileName));
@ -191,20 +178,41 @@ void InputRecording::Play(wxString FileName, bool fromSaveState)
// Check author name
if (!g_Conf->CurrentIso.IsEmpty())
{
if (Path::GetFilename(g_Conf->CurrentIso) != InputRecordingData.GetHeader().gameName)
if (resolveGameName() != InputRecordingData.GetHeader().gameName)
{
recordingConLog(L"[REC]: Information on CD in Movie file is Different.\n");
recordingConLog(L"[REC]: Recording was possibly recorded on a different game.\n");
}
}
state = INPUT_RECORDING_MODE_REPLAY;
recordingConLog(wxString::Format(L"[REC]: Replaying movie - [%s]\n", FileName));
recordingConLog(wxString::Format(L"[REC]: PCSX2 Version Used: %s\n", InputRecordingData.GetHeader().emu));
recordingConLog(wxString::Format(L"[REC]: Recording File Version: %d\n", InputRecordingData.GetHeader().version));
recordingConLog(wxString::Format(L"[REC]: Associated Game Name / ISO Filename: %s\n", InputRecordingData.GetHeader().gameName));
recordingConLog(wxString::Format(L"[REC]: Associated Game Name or ISO Filename: %s\n", InputRecordingData.GetHeader().gameName));
recordingConLog(wxString::Format(L"[REC]: Author: %s\n", InputRecordingData.GetHeader().author));
recordingConLog(wxString::Format(L"[REC]: MaxFrame: %d\n", InputRecordingData.GetMaxFrame()));
recordingConLog(wxString::Format(L"[REC]: UndoCount: %d\n", InputRecordingData.GetUndoCount()));
}
wxString InputRecording::resolveGameName()
{
// Code loosely taken from AppCoreThread::_ApplySettings to resolve the Game Name
wxString gameName;
const wxString gameKey(SysGetDiscID());
if (!gameKey.IsEmpty())
{
if (IGameDatabase* GameDB = AppHost_GetGameDatabase())
{
Game_Data game;
if (GameDB->findGame(game, gameKey))
{
gameName = game.getString("Name");
gameName += L" (" + game.getString("Region") + L")";
}
}
}
return !gameName.IsEmpty() ? gameName : Path::GetFilename(g_Conf->CurrentIso);
}
// Keybind Handler - Toggle between recording input and not
void InputRecording::RecordModeToggle()
{

View File

@ -48,6 +48,9 @@ private:
InputRecordingFile InputRecordingData;
INPUT_RECORDING_MODE state = INPUT_RECORDING_MODE_NONE;
bool fInterruptFrame = false;
// Resolve the name and region of the game currently loaded using the GameDB
// If the game cannot be found in the DB, the fallback is the ISO filename
wxString resolveGameName();
};
extern InputRecording g_InputRecording;

View File

@ -28,9 +28,7 @@ long InputRecordingFile::GetBlockSeekPoint(const long & frame)
{
if (savestate.fromSavestate)
{
return RecordingHeaderSize
+ RecordingSavestateHeaderSize
+ frame * RecordingBlockSize;
return RecordingHeaderSize + RecordingSavestateHeaderSize + frame * RecordingBlockSize;
}
else
{
@ -95,7 +93,8 @@ bool InputRecordingFile::Close()
}
// Write savestate flag to file
bool InputRecordingFile::WriteSaveState() {
bool InputRecordingFile::WriteSaveState()
{
if (recordingFile == NULL)
{
return false;
@ -120,8 +119,7 @@ bool InputRecordingFile::WriteKeyBuf(const uint & frame, const uint port, const
long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize + 18 * port + bufIndex;
if (fseek(recordingFile, seek, SEEK_SET) != 0
|| fwrite(&buf, 1, 1, recordingFile) != 1)
if (fseek(recordingFile, seek, SEEK_SET) != 0 || fwrite(&buf, 1, 1, recordingFile) != 1)
{
return false;
}
@ -161,8 +159,7 @@ void InputRecordingFile::GetPadData(PadData & result, unsigned long frame)
}
long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize;
if (fseek(recordingFile, seek, SEEK_SET) != 0
|| fread(result.buf, 1, RecordingBlockDataSize, recordingFile) == 0)
if (fseek(recordingFile, seek, SEEK_SET) != 0 || fread(result.buf, 1, RecordingBlockDataSize, recordingFile) == 0)
{
return;
}
@ -278,10 +275,7 @@ bool InputRecordingFile::ReadHeaderAndCheck()
return false;
}
rewind(recordingFile);
if (fread(&header, sizeof(InputRecordingHeader), 1, recordingFile) != 1
|| fread(&MaxFrame, 4, 1, recordingFile) != 1
|| fread(&UndoCount, 4, 1, recordingFile) != 1
|| fread(&savestate.fromSavestate, sizeof(bool), 1, recordingFile) != 1)
if (fread(&header, sizeof(InputRecordingHeader), 1, recordingFile) != 1 || fread(&MaxFrame, 4, 1, recordingFile) != 1 || fread(&UndoCount, 4, 1, recordingFile) != 1 || fread(&savestate.fromSavestate, sizeof(bool), 1, recordingFile) != 1)
{
return false;
}
@ -359,6 +353,14 @@ void InputRecordingFile::AddUndoCount()
fwrite(&UndoCount, 4, 1, recordingFile);
}
void InputRecordingHeader::SetEmulatorVersion()
{
wxString emuVersion = wxString::Format("%s-%d.%d.%d", pxGetAppName().c_str(), PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo);
int max = ArraySize(emu) - 1;
strncpy(emu, emuVersion.c_str(), max);
emu[max] = 0;
}
void InputRecordingHeader::SetAuthor(wxString _author)
{
int max = ArraySize(author) - 1;
@ -381,7 +383,8 @@ void InputRecordingHeader::Init()
InputRecordingHeader& InputRecordingFile::GetHeader()
{
return header; }
return header;
}
unsigned long& InputRecordingFile::GetMaxFrame()
{

View File

@ -23,11 +23,12 @@
struct InputRecordingHeader
{
u8 version = 1;
char emu[50] = "PCSX2-1.5.X";
char emu[50] = "";
char author[255] = "";
char gameName[255] = "";
public:
void SetEmulatorVersion();
void SetAuthor(wxString author);
void SetGameName(wxString cdrom);
void Init();