pcsx2-tas: Corrections to recording file's header data (#3480)

* The emulator version was hard-coded to PCSX2-1.5.X which is no longer accurate, it is no longer hard-coded and will use the correct version number the same way it is calculated to display in the window title.

* When creating a recording, the game name is preferred over the ISO name. This is determined via the GameDB. When playing back the recording, a simple check occurs to see if the game running is the same one that was used to make the recording. On the playback side, it always only checked with the ISO filename.
This commit is contained in:
Tyler Wilding 2020-08-08 16:25:19 -04:00 committed by GitHub
parent b3d90537ba
commit 9d6d7f7f63
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4 changed files with 72 additions and 57 deletions

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@ -47,7 +47,7 @@ InputRecording g_InputRecording;
// Main func for handling controller input data // Main func for handling controller input data
// - Called by Sio.cpp::sioWriteController // - Called by Sio.cpp::sioWriteController
void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 & bufCount, u8 buf[]) void InputRecording::ControllerInterrupt(u8& data, u8& port, u16& bufCount, u8 buf[])
{ {
// TODO - Multi-Tap Support // TODO - Multi-Tap Support
// Only examine controllers 1 / 2 // Only examine controllers 1 / 2
@ -72,7 +72,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 & bufCount, u8
return; return;
} }
} }
else if ( bufCount == 2 ) else if (bufCount == 2)
{ {
/* /*
See - LilyPad.cpp::PADpoll - https://github.com/PCSX2/pcsx2/blob/v1.5.0-dev/plugins/LilyPad/LilyPad.cpp#L1194 See - LilyPad.cpp::PADpoll - https://github.com/PCSX2/pcsx2/blob/v1.5.0-dev/plugins/LilyPad/LilyPad.cpp#L1194
@ -87,8 +87,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 & bufCount, u8
} }
} }
if (!fInterruptFrame if (!fInterruptFrame || state == INPUT_RECORDING_MODE_NONE
|| state == INPUT_RECORDING_MODE_NONE
// We do not want to record or save the first two // We do not want to record or save the first two
// bytes in the data returned from LilyPad // bytes in the data returned from LilyPad
|| bufCount < 3) || bufCount < 3)
@ -97,7 +96,7 @@ void InputRecording::ControllerInterrupt(u8 &data, u8 &port, u16 & bufCount, u8
} }
// Read or Write // Read or Write
const u8 &nowBuf = buf[bufCount]; const u8& nowBuf = buf[bufCount];
if (state == INPUT_RECORDING_MODE_RECORD) if (state == INPUT_RECORDING_MODE_RECORD)
{ {
InputRecordingData.UpdateFrameMax(g_FrameCount); InputRecordingData.UpdateFrameMax(g_FrameCount);
@ -141,29 +140,17 @@ void InputRecording::Create(wxString FileName, bool fromSaveState, wxString auth
{ {
return; return;
} }
// Set emulator version
InputRecordingData.GetHeader().SetEmulatorVersion();
// Set author name // Set author name
if (!authorName.IsEmpty()) if (!authorName.IsEmpty())
{ {
InputRecordingData.GetHeader().SetAuthor(authorName); InputRecordingData.GetHeader().SetAuthor(authorName);
} }
// Set Game Name // Set Game Name
// Code loosely taken from AppCoreThread.cpp to resolve the Game Name InputRecordingData.GetHeader().SetGameName(resolveGameName());
// Fallback is ISO name // Write header contents
wxString gameName;
const wxString gameKey(SysGetDiscID());
if (!gameKey.IsEmpty())
{
if (IGameDatabase* GameDB = AppHost_GetGameDatabase())
{
Game_Data game;
if (GameDB->findGame(game, gameKey))
{
gameName = game.getString("Name");
gameName += L" (" + game.getString("Region") + L")";
}
}
}
InputRecordingData.GetHeader().SetGameName(!gameName.IsEmpty() ? gameName : Path::GetFilename(g_Conf->CurrentIso));
InputRecordingData.WriteHeader(); InputRecordingData.WriteHeader();
state = INPUT_RECORDING_MODE_RECORD; state = INPUT_RECORDING_MODE_RECORD;
recordingConLog(wxString::Format(L"[REC]: Started new recording - [%s]\n", FileName)); recordingConLog(wxString::Format(L"[REC]: Started new recording - [%s]\n", FileName));
@ -191,20 +178,41 @@ void InputRecording::Play(wxString FileName, bool fromSaveState)
// Check author name // Check author name
if (!g_Conf->CurrentIso.IsEmpty()) if (!g_Conf->CurrentIso.IsEmpty())
{ {
if (Path::GetFilename(g_Conf->CurrentIso) != InputRecordingData.GetHeader().gameName) if (resolveGameName() != InputRecordingData.GetHeader().gameName)
{ {
recordingConLog(L"[REC]: Information on CD in Movie file is Different.\n"); recordingConLog(L"[REC]: Recording was possibly recorded on a different game.\n");
} }
} }
state = INPUT_RECORDING_MODE_REPLAY; state = INPUT_RECORDING_MODE_REPLAY;
recordingConLog(wxString::Format(L"[REC]: Replaying movie - [%s]\n", FileName)); recordingConLog(wxString::Format(L"[REC]: Replaying movie - [%s]\n", FileName));
recordingConLog(wxString::Format(L"[REC]: PCSX2 Version Used: %s\n", InputRecordingData.GetHeader().emu));
recordingConLog(wxString::Format(L"[REC]: Recording File Version: %d\n", InputRecordingData.GetHeader().version)); recordingConLog(wxString::Format(L"[REC]: Recording File Version: %d\n", InputRecordingData.GetHeader().version));
recordingConLog(wxString::Format(L"[REC]: Associated Game Name / ISO Filename: %s\n", InputRecordingData.GetHeader().gameName)); recordingConLog(wxString::Format(L"[REC]: Associated Game Name or ISO Filename: %s\n", InputRecordingData.GetHeader().gameName));
recordingConLog(wxString::Format(L"[REC]: Author: %s\n", InputRecordingData.GetHeader().author)); recordingConLog(wxString::Format(L"[REC]: Author: %s\n", InputRecordingData.GetHeader().author));
recordingConLog(wxString::Format(L"[REC]: MaxFrame: %d\n", InputRecordingData.GetMaxFrame())); recordingConLog(wxString::Format(L"[REC]: MaxFrame: %d\n", InputRecordingData.GetMaxFrame()));
recordingConLog(wxString::Format(L"[REC]: UndoCount: %d\n", InputRecordingData.GetUndoCount())); recordingConLog(wxString::Format(L"[REC]: UndoCount: %d\n", InputRecordingData.GetUndoCount()));
} }
wxString InputRecording::resolveGameName()
{
// Code loosely taken from AppCoreThread::_ApplySettings to resolve the Game Name
wxString gameName;
const wxString gameKey(SysGetDiscID());
if (!gameKey.IsEmpty())
{
if (IGameDatabase* GameDB = AppHost_GetGameDatabase())
{
Game_Data game;
if (GameDB->findGame(game, gameKey))
{
gameName = game.getString("Name");
gameName += L" (" + game.getString("Region") + L")";
}
}
}
return !gameName.IsEmpty() ? gameName : Path::GetFilename(g_Conf->CurrentIso);
}
// Keybind Handler - Toggle between recording input and not // Keybind Handler - Toggle between recording input and not
void InputRecording::RecordModeToggle() void InputRecording::RecordModeToggle()
{ {
@ -225,7 +233,7 @@ INPUT_RECORDING_MODE InputRecording::GetModeState()
return state; return state;
} }
InputRecordingFile & InputRecording::GetInputRecordingData() InputRecordingFile& InputRecording::GetInputRecordingData()
{ {
return InputRecordingData; return InputRecordingData;
} }

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@ -30,14 +30,14 @@ class InputRecording
{ {
public: public:
InputRecording() {} InputRecording() {}
~InputRecording(){} ~InputRecording() {}
void ControllerInterrupt(u8 &data, u8 &port, u16 & BufCount, u8 buf[]); void ControllerInterrupt(u8& data, u8& port, u16& BufCount, u8 buf[]);
void RecordModeToggle(); void RecordModeToggle();
INPUT_RECORDING_MODE GetModeState(); INPUT_RECORDING_MODE GetModeState();
InputRecordingFile & GetInputRecordingData(); InputRecordingFile& GetInputRecordingData();
bool IsInterruptFrame(); bool IsInterruptFrame();
void Stop(); void Stop();
@ -48,6 +48,9 @@ private:
InputRecordingFile InputRecordingData; InputRecordingFile InputRecordingData;
INPUT_RECORDING_MODE state = INPUT_RECORDING_MODE_NONE; INPUT_RECORDING_MODE state = INPUT_RECORDING_MODE_NONE;
bool fInterruptFrame = false; bool fInterruptFrame = false;
// Resolve the name and region of the game currently loaded using the GameDB
// If the game cannot be found in the DB, the fallback is the ISO filename
wxString resolveGameName();
}; };
extern InputRecording g_InputRecording; extern InputRecording g_InputRecording;

View File

@ -24,13 +24,11 @@
#include "InputRecordingFile.h" #include "InputRecordingFile.h"
#ifndef DISABLE_RECORDING #ifndef DISABLE_RECORDING
long InputRecordingFile::GetBlockSeekPoint(const long & frame) long InputRecordingFile::GetBlockSeekPoint(const long& frame)
{ {
if (savestate.fromSavestate) if (savestate.fromSavestate)
{ {
return RecordingHeaderSize return RecordingHeaderSize + RecordingSavestateHeaderSize + frame * RecordingBlockSize;
+ RecordingSavestateHeaderSize
+ frame * RecordingBlockSize;
} }
else else
{ {
@ -51,7 +49,7 @@ bool InputRecordingFile::Open(const wxString path, bool fNewOpen, bool fromSaveS
header.Init(); header.Init();
} }
recordingFile = wxFopen(path, mode); recordingFile = wxFopen(path, mode);
if ( recordingFile == NULL ) if (recordingFile == NULL)
{ {
recordingConLog(wxString::Format("[REC]: Movie file opening failed. Error - %s\n", strerror(errno))); recordingConLog(wxString::Format("[REC]: Movie file opening failed. Error - %s\n", strerror(errno)));
return false; return false;
@ -95,7 +93,8 @@ bool InputRecordingFile::Close()
} }
// Write savestate flag to file // Write savestate flag to file
bool InputRecordingFile::WriteSaveState() { bool InputRecordingFile::WriteSaveState()
{
if (recordingFile == NULL) if (recordingFile == NULL)
{ {
return false; return false;
@ -111,7 +110,7 @@ bool InputRecordingFile::WriteSaveState() {
} }
// Write controller input buffer to file (per frame) // Write controller input buffer to file (per frame)
bool InputRecordingFile::WriteKeyBuf(const uint & frame, const uint port, const uint bufIndex, const u8 & buf) bool InputRecordingFile::WriteKeyBuf(const uint& frame, const uint port, const uint bufIndex, const u8& buf)
{ {
if (recordingFile == NULL) if (recordingFile == NULL)
{ {
@ -120,8 +119,7 @@ bool InputRecordingFile::WriteKeyBuf(const uint & frame, const uint port, const
long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize + 18 * port + bufIndex; long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize + 18 * port + bufIndex;
if (fseek(recordingFile, seek, SEEK_SET) != 0 if (fseek(recordingFile, seek, SEEK_SET) != 0 || fwrite(&buf, 1, 1, recordingFile) != 1)
|| fwrite(&buf, 1, 1, recordingFile) != 1)
{ {
return false; return false;
} }
@ -131,7 +129,7 @@ bool InputRecordingFile::WriteKeyBuf(const uint & frame, const uint port, const
} }
// Read controller input buffer from file (per frame) // Read controller input buffer from file (per frame)
bool InputRecordingFile::ReadKeyBuf(u8 & result,const uint & frame, const uint port, const uint bufIndex) bool InputRecordingFile::ReadKeyBuf(u8& result, const uint& frame, const uint port, const uint bufIndex)
{ {
if (recordingFile == NULL) if (recordingFile == NULL)
{ {
@ -152,7 +150,7 @@ bool InputRecordingFile::ReadKeyBuf(u8 & result,const uint & frame, const uint p
} }
void InputRecordingFile::GetPadData(PadData & result, unsigned long frame) void InputRecordingFile::GetPadData(PadData& result, unsigned long frame)
{ {
result.fExistKey = false; result.fExistKey = false;
if (recordingFile == NULL) if (recordingFile == NULL)
@ -161,8 +159,7 @@ void InputRecordingFile::GetPadData(PadData & result, unsigned long frame)
} }
long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize; long seek = GetBlockSeekPoint(frame) + RecordingBlockHeaderSize;
if (fseek(recordingFile, seek, SEEK_SET) != 0 if (fseek(recordingFile, seek, SEEK_SET) != 0 || fread(result.buf, 1, RecordingBlockDataSize, recordingFile) == 0)
|| fread(result.buf, 1, RecordingBlockDataSize, recordingFile) == 0)
{ {
return; return;
} }
@ -179,7 +176,7 @@ bool InputRecordingFile::DeletePadData(unsigned long frame)
for (unsigned long i = frame; i < MaxFrame - 1; i++) for (unsigned long i = frame; i < MaxFrame - 1; i++)
{ {
long seek1 = GetBlockSeekPoint(i+1) + RecordingBlockHeaderSize; long seek1 = GetBlockSeekPoint(i + 1) + RecordingBlockHeaderSize;
long seek2 = GetBlockSeekPoint(i) + RecordingBlockHeaderSize; long seek2 = GetBlockSeekPoint(i) + RecordingBlockHeaderSize;
u8 buf[2][18]; u8 buf[2][18];
@ -215,7 +212,7 @@ bool InputRecordingFile::InsertPadData(unsigned long frame, const PadData& key)
for (unsigned long i = MaxFrame - 1; i >= frame; i--) for (unsigned long i = MaxFrame - 1; i >= frame; i--)
{ {
long seek1 = GetBlockSeekPoint(i) + RecordingBlockHeaderSize; long seek1 = GetBlockSeekPoint(i) + RecordingBlockHeaderSize;
long seek2 = GetBlockSeekPoint(i+1) + RecordingBlockHeaderSize; long seek2 = GetBlockSeekPoint(i + 1) + RecordingBlockHeaderSize;
u8 buf[2][18]; u8 buf[2][18];
fseek(recordingFile, seek1, SEEK_SET); fseek(recordingFile, seek1, SEEK_SET);
@ -278,10 +275,7 @@ bool InputRecordingFile::ReadHeaderAndCheck()
return false; return false;
} }
rewind(recordingFile); rewind(recordingFile);
if (fread(&header, sizeof(InputRecordingHeader), 1, recordingFile) != 1 if (fread(&header, sizeof(InputRecordingHeader), 1, recordingFile) != 1 || fread(&MaxFrame, 4, 1, recordingFile) != 1 || fread(&UndoCount, 4, 1, recordingFile) != 1 || fread(&savestate.fromSavestate, sizeof(bool), 1, recordingFile) != 1)
|| fread(&MaxFrame, 4, 1, recordingFile) != 1
|| fread(&UndoCount, 4, 1, recordingFile) != 1
|| fread(&savestate.fromSavestate, sizeof(bool), 1, recordingFile) != 1)
{ {
return false; return false;
} }
@ -359,6 +353,14 @@ void InputRecordingFile::AddUndoCount()
fwrite(&UndoCount, 4, 1, recordingFile); fwrite(&UndoCount, 4, 1, recordingFile);
} }
void InputRecordingHeader::SetEmulatorVersion()
{
wxString emuVersion = wxString::Format("%s-%d.%d.%d", pxGetAppName().c_str(), PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo);
int max = ArraySize(emu) - 1;
strncpy(emu, emuVersion.c_str(), max);
emu[max] = 0;
}
void InputRecordingHeader::SetAuthor(wxString _author) void InputRecordingHeader::SetAuthor(wxString _author)
{ {
int max = ArraySize(author) - 1; int max = ArraySize(author) - 1;
@ -381,7 +383,8 @@ void InputRecordingHeader::Init()
InputRecordingHeader& InputRecordingFile::GetHeader() InputRecordingHeader& InputRecordingFile::GetHeader()
{ {
return header; } return header;
}
unsigned long& InputRecordingFile::GetMaxFrame() unsigned long& InputRecordingFile::GetMaxFrame()
{ {
@ -393,7 +396,7 @@ unsigned long& InputRecordingFile::GetUndoCount()
return UndoCount; return UndoCount;
} }
const wxString & InputRecordingFile::GetFilename() const wxString& InputRecordingFile::GetFilename()
{ {
return filename; return filename;
} }

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@ -23,11 +23,12 @@
struct InputRecordingHeader struct InputRecordingHeader
{ {
u8 version = 1; u8 version = 1;
char emu[50] = "PCSX2-1.5.X"; char emu[50] = "";
char author[255] = ""; char author[255] = "";
char gameName[255] = ""; char gameName[255] = "";
public: public:
void SetEmulatorVersion();
void SetAuthor(wxString author); void SetAuthor(wxString author);
void SetGameName(wxString cdrom); void SetGameName(wxString cdrom);
void Init(); void Init();
@ -51,11 +52,11 @@ public:
// Movie File Manipulation // Movie File Manipulation
bool Open(const wxString fn, bool fNewOpen, bool fromSaveState); bool Open(const wxString fn, bool fNewOpen, bool fromSaveState);
bool Close(); bool Close();
bool WriteKeyBuf(const uint & frame, const uint port, const uint bufIndex, const u8 & buf); bool WriteKeyBuf(const uint& frame, const uint port, const uint bufIndex, const u8& buf);
bool ReadKeyBuf(u8 & result, const uint & frame, const uint port, const uint bufIndex); bool ReadKeyBuf(u8& result, const uint& frame, const uint port, const uint bufIndex);
// Controller Data // Controller Data
void GetPadData(PadData & result_pad, unsigned long frame); void GetPadData(PadData& result_pad, unsigned long frame);
bool DeletePadData(unsigned long frame); bool DeletePadData(unsigned long frame);
bool InsertPadData(unsigned long frame, const PadData& key); bool InsertPadData(unsigned long frame, const PadData& key);
bool UpdatePadData(unsigned long frame, const PadData& key); bool UpdatePadData(unsigned long frame, const PadData& key);
@ -64,7 +65,7 @@ public:
InputRecordingHeader& GetHeader(); InputRecordingHeader& GetHeader();
unsigned long& GetMaxFrame(); unsigned long& GetMaxFrame();
unsigned long& GetUndoCount(); unsigned long& GetUndoCount();
const wxString & GetFilename(); const wxString& GetFilename();
bool WriteHeader(); bool WriteHeader();
bool WriteMaxFrame(); bool WriteMaxFrame();
@ -84,9 +85,9 @@ private:
static const int RecordingSeekpointSaveState = RecordingSeekpointUndoCount + 4; static const int RecordingSeekpointSaveState = RecordingSeekpointUndoCount + 4;
// Movie File // Movie File
FILE * recordingFile = NULL; FILE* recordingFile = NULL;
wxString filename = ""; wxString filename = "";
long GetBlockSeekPoint(const long & frame); long GetBlockSeekPoint(const long& frame);
// Header // Header
InputRecordingHeader header; InputRecordingHeader header;