mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Correct rect checks in textureminmax
Was supposed to be in my PR but forgot to push it.
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@ -4005,12 +4005,12 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
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const bool inc_y = vr.y < tr.w;
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vr = (vr + GSVector4i(inc_x ? 0 : -1, inc_y ? 0 : -1, inc_x ? 1 : 0, inc_y ? 1 : 0)).rintersect(tr);
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}
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else if (vr.xzxz().rempty())
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else if (vr.xxzz().rempty())
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{
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const bool inc_x = vr.x < tr.z;
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vr = (vr + GSVector4i(inc_x ? 0 : -1, 0, inc_x ? 1 : 0, 0)).rintersect(tr);
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}
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else if (vr.ywyw().rempty())
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else if (vr.yyww().rempty())
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{
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const bool inc_y = vr.y < tr.w;
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vr = (vr + GSVector4i(0, inc_y ? 0 : -1, 0, inc_y ? 1 : 0)).rintersect(tr);
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