mirror of https://github.com/PCSX2/pcsx2.git
gsdx-gui: remove useless linux ifdef
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36554c3375
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@ -116,7 +116,6 @@ const char* dialog_message(int ID, bool* updateText) {
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case IDC_ACCURATE_DATE:
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case IDC_ACCURATE_DATE:
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return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n"
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return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n"
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"It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store";
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"It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store";
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#ifdef __linux__
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case IDC_ACCURATE_BLEND_UNIT:
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case IDC_ACCURATE_BLEND_UNIT:
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return "Control the accuracy level of the GS blending unit emulation. Note: it requires a GL4.5 drivers\n\n"
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return "Control the accuracy level of the GS blending unit emulation. Note: it requires a GL4.5 drivers\n\n"
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"None\t: Fast but introduce various rendering issues. It is intended for slow computer.\n"
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"None\t: Fast but introduce various rendering issues. It is intended for slow computer.\n"
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@ -130,8 +129,6 @@ const char* dialog_message(int ID, bool* updateText) {
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"Full\t\t: Except few cases, the blending unit will be fully emulated by the shader. It is ultra slow! It is intended for debug\n"
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"Full\t\t: Except few cases, the blending unit will be fully emulated by the shader. It is ultra slow! It is intended for debug\n"
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"------------------------------------------------------------------\n"
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"------------------------------------------------------------------\n"
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"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
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"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
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#endif
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case IDC_TC_DEPTH:
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case IDC_TC_DEPTH:
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return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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default:
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default:
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