gsdx-gui: remove useless linux ifdef

This commit is contained in:
Gregory Hainaut 2015-08-04 22:08:55 +02:00
parent 36554c3375
commit 9d1674db99
1 changed files with 0 additions and 3 deletions

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@ -116,7 +116,6 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_ACCURATE_DATE: case IDC_ACCURATE_DATE:
return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n" return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n"
"It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store"; "It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store";
#ifdef __linux__
case IDC_ACCURATE_BLEND_UNIT: case IDC_ACCURATE_BLEND_UNIT:
return "Control the accuracy level of the GS blending unit emulation. Note: it requires a GL4.5 drivers\n\n" return "Control the accuracy level of the GS blending unit emulation. Note: it requires a GL4.5 drivers\n\n"
"None\t: Fast but introduce various rendering issues. It is intended for slow computer.\n" "None\t: Fast but introduce various rendering issues. It is intended for slow computer.\n"
@ -130,8 +129,6 @@ const char* dialog_message(int ID, bool* updateText) {
"Full\t\t: Except few cases, the blending unit will be fully emulated by the shader. It is ultra slow! It is intended for debug\n" "Full\t\t: Except few cases, the blending unit will be fully emulated by the shader. It is ultra slow! It is intended for debug\n"
"------------------------------------------------------------------\n" "------------------------------------------------------------------\n"
"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n"; "Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
#endif
case IDC_TC_DEPTH: case IDC_TC_DEPTH:
return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects"; return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
default: default: