mirror of https://github.com/PCSX2/pcsx2.git
gsdx debug: more log
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@ -1510,7 +1510,7 @@ void GSState::FlushPrim()
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{
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{
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if(m_index.tail > 0)
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if(m_index.tail > 0)
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{
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{
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GL_REG("FlushPrim");
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GL_REG("FlushPrim ctxt %d", PRIM->CTXT);
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GSVertex buff[2];
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GSVertex buff[2];
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s_n++;
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s_n++;
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@ -333,9 +333,10 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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src = CreateSource(TEX0, TEXA, dst, half_right);
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src = CreateSource(TEX0, TEXA, dst, half_right);
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} else {
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} else {
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GL_CACHE("TC: src hit: %d (0x%x, %s)",
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GL_CACHE("TC: src hit: %d (0x%x, 0x%x, %s)",
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src->m_texture ? src->m_texture->GetID() : 0,
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src->m_texture ? src->m_texture->GetID() : 0,
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TEX0.TBP0, psm_str(TEX0.PSM));
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TEX0.TBP0, psm_s.pal > 0 ? TEX0.CBP : 0,
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psm_str(TEX0.PSM));
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}
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}
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if (src->m_palette)
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if (src->m_palette)
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