mirror of https://github.com/PCSX2/pcsx2.git
Since we don't have a proper cheating system in pcsx2 yet, we're going back to the pnach system for game cheats.
This means you can put your cheats in "\cheats\*.pnach" and pcsx2 will read them from there. Notes: I have included some persona 4 cheats as an example in this commit... Also note that currently the "Enable Patches" menu item also pertains to cheats (as well as database file patches). I will add a separate "Enable Cheats" menu item in the future... git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3030 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
16dfd5c9fc
commit
9c9769c380
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@ -0,0 +1,15 @@
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comment=Persona 4 Cheats
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// Max Courage
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//patch=1,EE,007973F4,word,000000FF
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// Inf Money
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//patch=1,EE,2079B68C,word,05F5E0FF
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// Inf Health
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patch=1,EE,207973CC,word,000003E7
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patch=1,EE,007973CC,word,000003E7
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// Inf Spirit
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patch=1,EE,207973CE,word,000003E7
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patch=1,EE,007973CE,word,000003E7
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@ -373,6 +373,8 @@ static wxString compatToStringWX(int compat) {
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}
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}
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// Load Game Settings found in database
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// (game fixes, round modes, clamp modes, etc...)
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static void loadGameSettings(DataBase_Loader* gameDB) {
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if (gameDB && gameDB->gameLoaded()) {
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SSE_MXCSR eeMX = EmuConfig.Cpu.sseMXCSR;
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@ -20,6 +20,7 @@
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#include "IopCommon.h"
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#include "Patch.h"
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#include "DataBase_Loader.h"
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#include <wx/textfile.h>
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IniPatch Patch[ MAX_PATCH ];
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@ -409,28 +410,26 @@ void inifile_command( const wxString& cmd )
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int code = PatchTableExecute( set, commands );
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}
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// This routine recieves a file from inifile_read, trims it,
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// This routine receives a string containing patches, trims it,
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// Then sends the command to be parsed.
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void inifile_process(string& s)
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void TrimPatches(string& s)
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{
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String_Stream ss(s);
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wxString buff;
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while (!ss.finished())
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{
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while (!ss.finished()) {
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buff = ss.getLineWX();
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//Console.Error("%s", buff.ToAscii());
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inifile_trim(buff);
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if (!buff.IsEmpty()) inifile_command(buff);
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}
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}
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// This routine creates a pnach filename from the games crc,
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// loads it, trims the commands, and sends them to be parsed.
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void inifile_read(const wxString& name )
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// This routine loads patches from the game database
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// Returns number of patches loaded
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int InitPatches(const wxString& name)
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{
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bool patchFound = false;
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string patch;
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string crc = string(name.ToAscii());
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string crc = string(name.ToUTF8().data());
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patchnumber = 0;
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if (GameDB && GameDB->gameLoaded()) {
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@ -446,9 +445,55 @@ void inifile_read(const wxString& name )
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if (patchFound) {
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Console.WriteLn(Color_Green, "Patch found!");
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inifile_process(patch);
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TrimPatches(patch);
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}
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else Console.WriteLn(Color_Gray, "No patch found. Resuming execution without a patch (this is NOT an error).");
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Console.WriteLn("Patches Loaded: %d", patchnumber);
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return patchnumber;
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}
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// This routine receives a file from inifile_read, trims it,
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// Then sends the command to be parsed.
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void inifile_process(wxTextFile &f1 )
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{
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for (uint i = 0; i < f1.GetLineCount(); i++)
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{
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inifile_trim(f1[i]);
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if (!f1[i].IsEmpty()) inifile_command(f1[i]);
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}
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}
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// This routine loads cheats from *.pnach files
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// Returns number of cheats loaded
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// Note: Should be called after InitPatches()
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int InitCheats(const wxString& name)
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{
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wxTextFile f1;
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wxString buffer;
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int cheatsNumber = patchnumber;
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// FIXME : We need to add a 'cheats' folder to the AppConfig, and use that instead. --air
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buffer = Path::Combine(L"cheats", name + L".pnach");
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if(!f1.Open(buffer) && wxFileName::IsCaseSensitive())
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{
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f1.Open( Path::Combine(L"cheats", name.Upper() + L".pnach") );
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}
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if(!f1.IsOpened())
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{
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Console.WriteLn( Color_Gray, "No cheats found. Resuming execution without cheats..." );
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return 0;
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}
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Console.WriteLn( Color_Green, "Cheats found!");
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inifile_process( f1 );
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cheatsNumber = patchnumber - cheatsNumber;
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Console.WriteLn("Cheats Loaded: %d", cheatsNumber);
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return cheatsNumber;
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}
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void _ApplyPatch(IniPatch *p)
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@ -526,13 +571,6 @@ void ApplyPatch(int place)
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}
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}
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int InitPatch(const wxString& crc)
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{
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inifile_read(crc);
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Console.WriteLn("patchnumber: %d", patchnumber);
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return patchnumber;
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}
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void ResetPatch( void )
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{
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patchnumber = 0;
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@ -611,9 +649,11 @@ namespace PatchFunc
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void gametitle( const wxString& text1, const wxString& text2 )
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{
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Console.WriteLn( L"gametitle: " + text2 );
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strgametitle = text2;
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Console.SetTitle( strgametitle );
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// Setting Game Title through patches is obsolete now
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// Use database instead!
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//Console.WriteLn( L"gametitle: " + text2 );
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//strgametitle = text2;
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//Console.SetTitle( strgametitle );
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}
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struct PatchPieces
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@ -55,11 +55,11 @@ namespace PatchFunc
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PATCHTABLEFUNC roundmode;
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}
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void inifile_read( const wxString& name );
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void inifile_command( const wxString& cmd );
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void inifile_trim( wxString& buffer );
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int InitCheats(const wxString& name);
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void inifile_command(const wxString& cmd);
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void inifile_trim(wxString& buffer);
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int InitPatch(const wxString& crc);
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int InitPatches(const wxString& name);
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int AddPatch(int Mode, int Place, int Address, int Size, u64 data);
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void ApplyPatch( int place = 1);
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void ResetPatch( void );
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@ -582,6 +582,7 @@ void __fastcall eeGameStarting()
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wxString gameSerial = L" [" + DiscID + L"]";
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wxString gameCompat = L" [Status = Unknown]";
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wxString gamePatch = L"";
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wxString gameCheats = L"";
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if (GameDB && GameDB->gameLoaded()) {
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int compat = GameDB->getInt("Compat");
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}
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if (EmuConfig.EnablePatches) {
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int patches = InitPatch(gameCRC);
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int patches = InitPatches(gameCRC);
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if (patches) {
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wxString pString( wxsFormat( L"%d", patches ) );
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gamePatch = L" [Patches = " + pString + L"]";
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loadGameSettings(GameDB);
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}
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Console.SetTitle(gameName + gameSerial + gameCompat + gamePatch);
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// ToDo: EmuConfig.EnableCheats option...
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if (EmuConfig.EnablePatches) {
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int cheats = InitCheats(gameCRC);
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if (cheats) {
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wxString cString( wxsFormat( L"%d", cheats ) );
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gameCheats = L" [Cheats = " + cString + L"]";
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}
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}
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Console.SetTitle(gameName + gameSerial + gameCompat + gamePatch + gameCheats);
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GetMTGS().SendGameCRC(ElfCRC);
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g_GameStarted = true;
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