mirror of https://github.com/PCSX2/pcsx2.git
UI: Remove outdated info from descritption
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@ -554,8 +554,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
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"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
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"Helps Harry Potter and Stuntman games. It has a big impact on performance."));
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dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
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dialog->registerWidgetHelp(m_ui.preloadFrameData, tr("Preload Frame Data"), tr("Unchecked"),
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tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "
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tr("Uploads GS data when rendering a new frame to reproduce some effects accurately. "));
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"Fixes black screen issues in games like Armored Core: Last Raven."));
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dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
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dialog->registerWidgetHelp(m_ui.textureInsideRt, tr("Texture Inside RT"), tr("Disabled"),
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tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));
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tr("Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer."));
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@ -6311,7 +6311,7 @@ Swap chain: see Microsoft's Terminology Portal.</extracomment>
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</message>
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</message>
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<message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
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<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. Fixes black screen issues in games like Armored Core: Last Raven.</source>
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<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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</message>
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</message>
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<message>
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<message>
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