mirror of https://github.com/PCSX2/pcsx2.git
InputManager/SDL: Drop version checks
They're not needed since we're always using the latest SDL.
This commit is contained in:
parent
5c33e9666a
commit
9c3270a2de
|
@ -105,12 +105,8 @@ void SDLInputSource::LoadSettings(SettingsInterface& si)
|
|||
|
||||
void SDLInputSource::SetHints()
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
|
||||
#endif
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 16)
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
|
||||
#endif
|
||||
}
|
||||
|
||||
bool SDLInputSource::InitializeSubsystem()
|
||||
|
@ -340,12 +336,8 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
return false;
|
||||
}
|
||||
|
||||
int joystick_id = SDL_JoystickInstanceID(joystick);
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
int player_id = SDL_GameControllerGetPlayerIndex(gcontroller);
|
||||
#else
|
||||
int player_id = -1;
|
||||
#endif
|
||||
const int joystick_id = SDL_JoystickInstanceID(joystick);
|
||||
const int player_id = SDL_GameControllerGetPlayerIndex(gcontroller);
|
||||
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
|
||||
{
|
||||
const int free_player_id = GetFreePlayerId();
|
||||
|
@ -364,12 +356,7 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
cd.haptic_left_right_effect = -1;
|
||||
cd.game_controller = gcontroller;
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
cd.use_game_controller_rumble = (SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
|
||||
#else
|
||||
cd.use_game_controller_rumble = false;
|
||||
#endif
|
||||
|
||||
if (cd.use_game_controller_rumble)
|
||||
{
|
||||
Console.WriteLn(
|
||||
|
@ -529,13 +516,11 @@ void SDLInputSource::SendRumbleUpdate(ControllerData* cd)
|
|||
// we'll update before this duration is elapsed
|
||||
static constexpr u32 DURATION = 65535; // SDL_MAX_RUMBLE_DURATION_MS
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (cd->use_game_controller_rumble)
|
||||
{
|
||||
SDL_GameControllerRumble(cd->game_controller, cd->rumble_intensity[0], cd->rumble_intensity[1], DURATION);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (cd->haptic_left_right_effect >= 0)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue