mirror of https://github.com/PCSX2/pcsx2.git
CDVD: Adjust rotational delay after seek behaviour
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4975f7f098
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9bfe89f115
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@ -739,7 +739,7 @@ static int cdvdTrayStateDetecting()
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else
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return CDVD_TYPE_DETCT; //Detecting any kind of disc existing
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}
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static uint cdvdRotationalLatency(CDVD_MODE_TYPE mode)
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static u32 cdvdRotationalLatency(CDVD_MODE_TYPE mode)
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{
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// CAV rotation is constant (minimum speed to maintain exact speed on outer dge
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if (cdvd.SpindlCtrl & CDVD_SPINDLE_CAV)
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@ -1100,8 +1100,9 @@ __fi void cdvdActionInterrupt()
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cdvdUpdateStatus(CDVD_STATUS_PAUSE);
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break;
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}
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cdvd.Action = cdvdAction_None;
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if(cdvd.Action != cdvdAction_Seek)
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cdvd.Action = cdvdAction_None;
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cdvdSetIrq();
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}
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@ -1369,9 +1370,9 @@ static uint cdvdStartSeek(uint newsector, CDVD_MODE_TYPE mode)
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}
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// Only do this on reads, the seek kind of accounts for this and then it reads the sectors after
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if (delta && !isSeeking)
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if ((delta || cdvd.Action == cdvdAction_Seek) && !isSeeking)
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{
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int rotationalLatency = cdvdRotationalLatency((CDVD_MODE_TYPE)cdvdIsDVD());
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const u32 rotationalLatency = cdvdRotationalLatency((CDVD_MODE_TYPE)cdvdIsDVD());
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//DevCon.Warning("%s rotational latency at sector %d is %d cycles", (cdvd.SpindlCtrl & CDVD_SPINDLE_CAV) ? "CAV" : "CLV", cdvd.SeekToSector, rotationalLatency);
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seektime += rotationalLatency + cdvd.ReadTime;
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CDVDSECTORREADY_INT(seektime);
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@ -1380,6 +1381,10 @@ static uint cdvdStartSeek(uint newsector, CDVD_MODE_TYPE mode)
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else
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CDVDSECTORREADY_INT(seektime);
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// Clear the action on the following command, so we can rotate after seek.
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if (cdvd.nCommand != N_CD_SEEK)
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cdvd.Action = cdvdAction_None;
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return seektime;
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}
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@ -1734,22 +1739,22 @@ static void cdvdWrite04(u8 rt)
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// spinup times if needed.
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cdvdUpdateReady(CDVD_DRIVE_BUSY);
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DevCon.Warning("CdStandby : %d", rt);
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cdvd.Action = cdvdAction_Standby;
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cdvd.ReadTime = cdvdBlockReadTime((CDVD_MODE_TYPE)cdvdIsDVD());
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CDVD_INT(cdvdStartSeek(0, MODE_DVDROM));
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// Might not seek, but makes sense since it does move to the inner most track
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// It's only temporary until the interrupt anyway when it sets itself ready
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cdvdUpdateStatus(CDVD_STATUS_SEEK);
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cdvd.Action = cdvdAction_Standby;
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break;
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case N_CD_STOP: // CdStop
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DevCon.Warning("CdStop : %d", rt);
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cdvd.Action = cdvdAction_Stop;
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cdvdUpdateReady(CDVD_DRIVE_BUSY);
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cdvd.nextSectorsBuffered = 0;
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psxRegs.interrupt &= ~(1 << IopEvt_CdvdSectorReady);
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cdvdUpdateStatus(CDVD_STATUS_SPIN);
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CDVD_INT(PSXCLK / 6); // 166ms delay?
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cdvd.Action = cdvdAction_Stop;
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break;
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case N_CD_PAUSE: // CdPause
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@ -1765,11 +1770,11 @@ static void cdvdWrite04(u8 rt)
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break;
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case N_CD_SEEK: // CdSeek
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cdvd.Action = cdvdAction_Seek;
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cdvdUpdateReady(CDVD_DRIVE_BUSY);
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cdvd.ReadTime = cdvdBlockReadTime((CDVD_MODE_TYPE)cdvdIsDVD());
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CDVD_INT(cdvdStartSeek(*(uint*)(cdvd.NCMDParam + 0), (CDVD_MODE_TYPE)cdvdIsDVD()));
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cdvdUpdateStatus(CDVD_STATUS_SEEK);
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cdvd.Action = cdvdAction_Seek;
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break;
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case N_CD_READ: // CdRead
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