mirror of https://github.com/PCSX2/pcsx2.git
GregMiscellaneous: zzogl-pg: Add a new header. More work on zerogs.h.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3928 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -96,6 +96,7 @@ set(zzoglHeaders
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ZZoglCRTC.h
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ZZoglMath.h
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ZZoglShaders.h
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ZZoglShoots.h
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ZZGl.h
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ZZLog.h)
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@ -385,6 +385,8 @@ union tex_0_info
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#define TEX_HIGHLIGHT 2
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#define TEX_HIGHLIGHT2 3
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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typedef struct
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{
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int lcm;
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@ -38,6 +38,7 @@ using namespace std;
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#include "targets.h"
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#include "ZZoglShaders.h"
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#include "ZZoglFlushHack.h"
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#include "ZZoglShoots.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -594,6 +595,9 @@ int CALLBACK GSsetupRecording(int start, void* pData)
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return 1;
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}
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int ZZSave(s8* pbydata);
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bool ZZLoad(s8* pbydata);
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s32 CALLBACK GSfreeze(int mode, freezeData *data)
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{
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FUNCLOG
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@ -157,6 +157,7 @@
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<Unit filename="../../ZZoglShaders.cpp" />
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<Unit filename="../../ZZoglShaders.h" />
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<Unit filename="../../ZZoglShoots.cpp" />
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<Unit filename="../../ZZoglShoots.h" />
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<Unit filename="../../ZZoglVB.cpp" />
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<Unit filename="../../common.h" />
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<Unit filename="../../glprocs.c">
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@ -23,6 +23,9 @@
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#ifdef USE_OLD_REGS
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#include "Regs.h"
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#else
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bool CheckChangeInClut(u32 highdword, u32 psm); // returns true if clut will change after this tex0 op
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enum GIF_REG
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{
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GIF_REG_PRIM = 0x00,
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@ -23,6 +23,8 @@
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#ifdef USE_OLD_REGS
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bool CheckChangeInClut(u32 highdword, u32 psm); // returns true if clut will change after this tex0 op
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enum GIF_REG
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{
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GIF_REG_PRIM = 0x00,
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@ -24,6 +24,7 @@
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#include "ZZoglCRTC.h"
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#include "GLWin.h"
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#include "ZZoglShaders.h"
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#include "ZZoglShoots.h"
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#include "rasterfont.h" // simple font
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//------------------ Defines
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@ -24,8 +24,8 @@
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#include "Mem.h"
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#include "zerogs.h"
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#include "GLWin.h"
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#include "ZZoglShaders.h"
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#include "targets.h"
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#include "rasterfont.h" // simple font
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@ -163,6 +163,8 @@ u32 ptexBilinearBlocks = 0;
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u32 ptexConv32to16 = 0;
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int g_nDepthBias = 0;
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extern void Delete_Avi_Capture();
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//------------------ Code
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bool IsGLExt(const char* szTargetExtension)
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@ -205,7 +205,7 @@ void FlushTransferRanges(const tex0Info* ptex); //zz
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void SetTexVariables(int context, FRAGMENTSHADER* pfragment); // zz
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void SetTexInt(int context, FRAGMENTSHADER* pfragment, int settexint); // zz
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void SetAlphaVariables(const alphaInfo& ainfo); // zzz
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void ResetAlphaVariables();
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//void ResetAlphaVariables();
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inline void SetAlphaTestInt(pixTest curtest);
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@ -2360,9 +2360,9 @@ void SetTexVariablesInt(int context, int bilinear, const tex0Info& tex0, bool Ch
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// } \
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// else { \
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void ResetAlphaVariables() {
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FUNCLOG
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}
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//void ResetAlphaVariables() {
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// FUNCLOG
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//}
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inline void NeedFactor(int w)
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{
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@ -30,6 +30,7 @@
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#include "zerogs.h"
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#include "targets.h"
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#include "Mem.h"
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#include "ZZoglShoots.h"
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// AVI Capture
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int s_avicapturing = 0;
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@ -0,0 +1,35 @@
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/* ZZ Open GL graphics plugin
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* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
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* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef ZZOGLSHOOTS_H_INCLUDED
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#define ZZOGLSHOOTS_H_INCLUDED
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void SaveSnapshot(const char* filename);
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bool SaveRenderTarget(const char* filename, int width, int height, int jpeg);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveJPEG(const char* filename, int width, int height, const void* pdata, int quality);
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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void Stop_Avi();
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void Delete_Avi_Capture();
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void StartCapture();
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void StopCapture();
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void CaptureFrame();
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#endif // ZZOGLSHOOTS_H_INCLUDED
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@ -389,7 +389,7 @@ void VB::CheckFrame(int tbp)
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if ((prndr != NULL) && (prndr->psm != gsfb.psm))
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{
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// behavior for dest alpha varies
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ResetAlphaVariables();
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// ResetAlphaVariables();
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}
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bChanged = CheckFrameResolveRender(tbp);
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@ -26,6 +26,7 @@
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#include "zerogs.h"
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#include "targets.h"
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#include "ZZoglShaders.h"
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#ifdef ZEROGS_SSE2
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#include <emmintrin.h>
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#endif
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@ -57,6 +58,8 @@ bool g_bSaveZUpdate = 0;
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int VALIDATE_THRESH = 8;
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u32 TEXDESTROY_THRESH = 16;
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void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, bool mode);
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// ------------------------- Useful inlines ------------------------------------
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// memory size for one row of texture. It depends on width of texture and number of bytes
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@ -514,7 +517,7 @@ void CRenderTarget::Update(int context, CRenderTarget* pdepth)
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// reset since settings changed
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vb[0].bVarsTexSync = 0;
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ResetAlphaVariables();
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// ResetAlphaVariables();
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}
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void CRenderTarget::ConvertTo32()
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@ -119,33 +119,12 @@ void TransferLocalLocal();
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void RenderCRTC(int interlace);
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void ResetRenderTarget(int index);
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bool CheckChangeInClut(u32 highdword, u32 psm); // returns true if clut will change after this tex0 op
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int ZZSave(s8* pbydata);
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bool ZZLoad(s8* pbydata);
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void SaveSnapshot(const char* filename);
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bool SaveRenderTarget(const char* filename, int width, int height, int jpeg);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveJPEG(const char* filename, int width, int height, const void* pdata, int quality);
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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void Stop_Avi();
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void Delete_Avi_Capture();
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// private methods
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void FlushSysMem(const RECT* prc);
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void _Resolve(const void* psrc, int fbp, int fbw, int fbh, int psm, u32 fbm, bool mode);
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// returns the first and last addresses aligned to a page that cover
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void GetRectMemAddress(int& start, int& end, int psm, int x, int y, int w, int h, int bp, int bw);
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void NeedFactor(int w);
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void ResetAlphaVariables();
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void StartCapture();
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void StopCapture();
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void CaptureFrame();
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// The size in bytes of x strings (of texture).
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inline int MemorySize(int x)
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{
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