mirror of https://github.com/PCSX2/pcsx2.git
gsdx-debug: support correct logging on mesa
By default low severity message were disabled. (thanks to be open source)
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@ -107,6 +107,7 @@ PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = NUL
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = NULL;
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// GL4.2
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// GL4.2
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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PFNGLMEMORYBARRIERPROC glMemoryBarrier = NULL;
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@ -275,6 +275,7 @@ extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
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extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage;
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extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl;
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// GL4.4
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// GL4.4
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extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
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extern PFNGLCLEARTEXIMAGEPROC glClearTexImage;
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extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
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extern PFNGLBUFFERSTORAGEPROC glBufferStorage;
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@ -191,20 +191,26 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
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if (!GLLoader::check_gl_supported_extension()) return false;
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if (!GLLoader::check_gl_supported_extension()) return false;
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}
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}
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GL_PUSH("GSDeviceOGL::Create");
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m_window = wnd;
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m_window = wnd;
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// ****************************************************************
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// ****************************************************************
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// Debug helper
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// Debug helper
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// ****************************************************************
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// ****************************************************************
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#ifdef ENABLE_OGL_DEBUG
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#ifdef ENABLE_OGL_DEBUG
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if (theApp.GetConfig("debug_opengl", 0) && glDebugMessageCallback) {
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if (theApp.GetConfig("debug_opengl", 0)) {
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glDebugMessageCallback((GLDEBUGPROC)DebugOutputToFile, NULL);
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if (glDebugMessageCallback) {
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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glDebugMessageCallback((GLDEBUGPROC)DebugOutputToFile, NULL);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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}
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if (glDebugMessageControl) {
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glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, true);
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}
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}
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}
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#endif
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#endif
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// WARNING it must be done after the control setup (at least on MESA)
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GL_PUSH("GSDeviceOGL::Create");
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// ****************************************************************
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// ****************************************************************
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// Various object
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// Various object
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// ****************************************************************
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// ****************************************************************
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@ -114,6 +114,7 @@ void GSWndGL::PopulateGlFunction()
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*(void**)&(glPushDebugGroup) = GetProcAddress("glPushDebugGroup", true);
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*(void**)&(glPushDebugGroup) = GetProcAddress("glPushDebugGroup", true);
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*(void**)&(glPopDebugGroup) = GetProcAddress("glPopDebugGroup", true);
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*(void**)&(glPopDebugGroup) = GetProcAddress("glPopDebugGroup", true);
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*(void**)&(glDebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true);
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*(void**)&(glDebugMessageInsert) = GetProcAddress("glDebugMessageInsert", true);
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*(void**)&(glDebugMessageControl) = GetProcAddress("glDebugMessageControl", true);
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// GL4.4
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// GL4.4
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*(void**)&(glClearTexImage) = GetProcAddress("glClearTexImage", true);
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*(void**)&(glClearTexImage) = GetProcAddress("glClearTexImage", true);
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*(void**)&(glBufferStorage) = GetProcAddress("glBufferStorage", true);
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*(void**)&(glBufferStorage) = GetProcAddress("glBufferStorage", true);
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