mirror of https://github.com/PCSX2/pcsx2.git
GSdx-hw: use PRIM enums in SwSpriteRender.
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@ -723,7 +723,7 @@ float GSRendererHW::alpha1(int L, int X0, int X1)
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void GSRendererHW::SwSpriteRender()
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void GSRendererHW::SwSpriteRender()
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{
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{
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// Supported drawing attributes
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// Supported drawing attributes
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ASSERT(PRIM->PRIM == 4 || PRIM->PRIM == 6);
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ASSERT(PRIM->PRIM == GS_TRIANGLESTRIP || PRIM->PRIM == GS_SPRITE);
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ASSERT(!PRIM->IIP); // Flat shading method
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ASSERT(!PRIM->IIP); // Flat shading method
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ASSERT(!PRIM->FGE); // No FOG
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ASSERT(!PRIM->FGE); // No FOG
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ASSERT(!PRIM->AA1); // No antialiasing
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ASSERT(!PRIM->AA1); // No antialiasing
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