PCSX2-WX: Revert titlebar update behavior on Windows

Current behavior - The tilebar isn't updated when the user enters full screen mode and when the user returns back to windowed mode they have the older title bar values for a brief second, this sort of behavior is undesirable just in the cost of saving some overhead for updating title. (which is really negligent)

Hence reverting the code back to how it has been for the past 7 years (Yes, I did my research), I'm doing it only for the windows side at the moment as a code comment describes of some sort of Linux specific issue on wxWidgets side.
This commit is contained in:
Akash 2017-07-05 19:50:45 +05:30 committed by Gregory Hainaut
parent 9e13b7da01
commit 9af03035aa
1 changed files with 2 additions and 0 deletions

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@ -623,9 +623,11 @@ void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
out << std::fixed << std::setprecision(2) << fps; out << std::fixed << std::setprecision(2) << fps;
OSDmonitor(Color_StrongGreen, "FPS:", out.str()); OSDmonitor(Color_StrongGreen, "FPS:", out.str());
#ifdef __linux__
// Important Linux note: When the title is set in fullscreen the window is redrawn. Unfortunately // Important Linux note: When the title is set in fullscreen the window is redrawn. Unfortunately
// an intermediate white screen appears too which leads to a very annoying flickering. // an intermediate white screen appears too which leads to a very annoying flickering.
if (IsFullScreen()) return; if (IsFullScreen()) return;
#endif
AppConfig::UiTemplateOptions& templates = g_Conf->Templates; AppConfig::UiTemplateOptions& templates = g_Conf->Templates;