diff --git a/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp b/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp index 1482cac7b2..384c8650b8 100644 --- a/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp +++ b/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp @@ -407,7 +407,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc if (DATE) { - if (!UserHacks_AlphaStencil && m_om_bsel.wa && !m_context->TEST.ATE) + if (m_om_bsel.wa && !m_context->TEST.ATE) { // Performance note: check alpha range with GetAlphaMinMax() GetAlphaMinMax(); @@ -429,10 +429,10 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc // Let's make sure it triggers this check and continues to use the old DATE code to avoid any issues with Fast Accurate Date. // m_drawlist.size() isn't supported on D3D so there will be more games hitting this code path, // it should be fine with regular DATE since originally it ran with it anyway. - // Note: Potentially Alpha Stencil might emulate SLOW DATE properly. Perhaps some of the code can be implemented here. + // Note: Potentially Alpha Stencil might emulate SLOW DATE to some degree. Perhaps some of the code can be implemented here. // fprintf(stderr, "Slow DATE with alpha %d-%d is not supported\n", m_vt.m_alpha.min, m_vt.m_alpha.max); } - else + else if (!UserHacks_AlphaStencil) { if (m_accurate_date) { @@ -676,8 +676,9 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc // to only draw pixels which would cause the destination alpha test to fail in the future once. // Unfortunately this also means only drawing those pixels at all, which is why this is a hack. // The interaction with FBA in D3D9 is probably less than ideal. - if (UserHacks_AlphaStencil && DATE && dev->HasStencil() && m_om_bsel.wa && !m_context->TEST.ATE) + if (UserHacks_AlphaStencil && DATE && !DATE_one && dev->HasStencil() && m_om_bsel.wa && !m_context->TEST.ATE) { + // fprintf(stderr, "Alpha Stencil detected\n"); if (!m_context->FBA.FBA) { if (m_context->TEST.DATM == 0)