mirror of https://github.com/PCSX2/pcsx2.git
GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
0c90ff1eb6
commit
9a1c89cb4f
|
@ -676,7 +676,7 @@ public:
|
|||
{
|
||||
int y = m_renderer->m_mem.m_psm[BITBLTBUF.DPSM].pgs.cy * offset / rowsize;
|
||||
|
||||
if(r.bottom >= y)
|
||||
if(r.bottom > y)
|
||||
{
|
||||
// TODO: do not add this rect above too
|
||||
rt->m_dirty.AddTail(GSDirtyRect(BITBLTBUF.DPSM, CRect(r.left, r.top - y, r.right, r.bottom - y)));
|
||||
|
@ -721,7 +721,7 @@ public:
|
|||
{
|
||||
int y = m_renderer->m_mem.m_psm[BITBLTBUF.DPSM].pgs.cy * offset / rowsize;
|
||||
|
||||
if(r.bottom >= y)
|
||||
if(r.bottom > y)
|
||||
{
|
||||
// TODO: do not add this rect above too
|
||||
ds->m_dirty.AddTail(GSDirtyRect(BITBLTBUF.DPSM, CRect(r.left, r.top - y, r.right, r.bottom - y)));
|
||||
|
|
Loading…
Reference in New Issue