mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes.
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@ -287,12 +287,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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// 3/ for both Direct3D and OpenGL
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// 3/ for both Direct3D and OpenGL
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if (m_cpu_fb_conversion && (psm == PSM_PSMT4 || psm == PSM_PSMT8))
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if (m_cpu_fb_conversion && (psm == PSM_PSMT4 || psm == PSM_PSMT8))
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// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
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// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
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// There is no dedicated shader to handle 4-bit conversion.
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// There is no dedicated shader to handle 4-bit conversion (Stuntman has been confirmed to use 4-bit).
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// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly, also Direct3D supports it only on native res for now.
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// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly (Harry Potter games).
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// The hack can fix glitches in some games.
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// The hack can fix glitches in some games.
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// Harry Potter games (Direct3D and OpenGL).
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// FIFA Street games (Direct3D).
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// Other games might also benefit from this hack especially on Direct3D.
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Read(t, t->m_valid);
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Read(t, t->m_valid);
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else
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else
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dst = t;
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dst = t;
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@ -122,9 +122,7 @@ const char* dialog_message(int ID, bool* updateText) {
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case IDC_CPU_FB_CONVERSION:
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case IDC_CPU_FB_CONVERSION:
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return "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.\n\n"
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return "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.\n\n"
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"The hack can fix glitches in some games.\n"
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"The hack can fix glitches in some games.\n"
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"Harry Potter games (Direct3D and OpenGL).\n"
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"Harry Potter games and Stuntman for example.\n\n"
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"FIFA Street games (Direct3D).\n"
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"Other games might also benefit from this hack especially on Direct3D.\n\n"
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"Note: This hack has an impact on performance.\n";
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"Note: This hack has an impact on performance.\n";
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case IDC_AFCOMBO:
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case IDC_AFCOMBO:
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return "Reduces texture aliasing at extreme viewing angles. High performance impact.";
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return "Reduces texture aliasing at extreme viewing angles. High performance impact.";
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