diff --git a/bin/docs/GameIndex.pdf b/bin/docs/GameIndex.pdf index 1da6ce7e2e..9581d93ccb 100644 Binary files a/bin/docs/GameIndex.pdf and b/bin/docs/GameIndex.pdf differ diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index fc7978169e..35f62c1403 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -38294,6 +38294,9 @@ SLPS-25691: name: "Captain Tsubasa" region: "NTSC-J" compat: 5 + gsHWFixes: + halfPixelOffset: 1 # Fixes extreme ghosting. + wildArmsHack: 1 # Aligns vertical blurring. SLPS-25693: name: "Shinseiki GPX - Road to the Infinity 3" region: "NTSC-J" diff --git a/pcsx2/Docs/GameIndex.md b/pcsx2/Docs/GameIndex.md index d8a55618f1..ed607cd38c 100644 --- a/pcsx2/Docs/GameIndex.md +++ b/pcsx2/Docs/GameIndex.md @@ -159,7 +159,6 @@ The clamp modes are also numerically based. * disableDepthSupport [`0` or `1`] {Off or On} Default: Off (`0`) * disablePartialInvalidation [`0` or `1`] {Off or On} Default: Off (`0`) * cpuFramebufferConversion [`0` or `1`] {Off or On} Default: Off (`0`) -* wrapGSMem [`0` or `1`] {Off or On} Default: Off (`0`) * preloadFrameData [`0` or `1`] {Off or On} Default: Off (`0`) * textureInsideRT [`0` or `1`] {Off or On} Default: Off (`0`) * halfBottomOverride [`0` or `1`] {Force-Disabled or Force-Enabled} Default: Automatic (No value, looks up GameDB)