mirror of https://github.com/PCSX2/pcsx2.git
gui: use std::atomic bool to manage the gui
V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits) Note: Clang-3.7 fails to link
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@ -1319,11 +1319,11 @@ void AppSaveSettings()
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// If multiple SaveSettings messages are requested, we want to ignore most of them.
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// Saving settings once when the GUI is idle should be fine. :)
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static u32 isPosted = false;
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static std::atomic<bool> isPosted(false);
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if( !wxThread::IsMain() )
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{
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if( !AtomicExchange(isPosted, true) )
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if( !isPosted.exchange(true) )
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wxGetApp().PostIdleMethod( AppSaveSettings );
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return;
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@ -1335,7 +1335,7 @@ void AppSaveSettings()
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SaveVmSettings();
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SaveRegSettings(); // save register because of PluginsFolder change
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AtomicExchange( isPosted, false );
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isPosted = false;
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}
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@ -123,7 +123,7 @@ class AppCoreThread : public SysCoreThread
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typedef SysCoreThread _parent;
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protected:
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volatile bool m_resetCdvd;
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std::atomic<bool> m_resetCdvd;
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public:
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AppCoreThread();
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@ -77,7 +77,7 @@ class ConsoleTestThread : public Threading::pxThread
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typedef pxThread _parent;
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protected:
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volatile bool m_done;
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std::atomic<bool> m_done;
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void ExecuteTaskInThread();
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public:
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@ -183,15 +183,15 @@ protected:
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// Boolean indicating if a flush message is already in the Main message queue. Used
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// to prevent spamming the main thread with redundant messages.
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volatile bool m_pendingFlushMsg;
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std::atomic<bool> m_pendingFlushMsg;
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// This is a counter of the number of threads waiting for the Queue to flush.
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volatile int m_WaitingThreadsForFlush;
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std::atomic<int> m_WaitingThreadsForFlush;
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// Indicates to the main thread if a child thread is actively writing to the log. If
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// true the main thread will sleep briefly to allow the child a chance to accumulate
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// more messages (helps avoid rapid successive flushes on high volume logging).
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volatile bool m_ThreadedLogInQueue;
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std::atomic<bool> m_ThreadedLogInQueue;
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// Used by threads waiting on the queue to flush.
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Semaphore m_sem_QueueFlushed;
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@ -158,7 +158,7 @@ void SysExecEvent::PostResult() const
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// --------------------------------------------------------------------------------------
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pxEvtQueue::pxEvtQueue()
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{
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AtomicExchange( m_Quitting, false );
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m_Quitting = false;
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m_qpc_Start = 0;
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}
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@ -171,7 +171,7 @@ pxEvtQueue::pxEvtQueue()
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void pxEvtQueue::ShutdownQueue()
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{
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if( m_Quitting ) return;
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AtomicExchange( m_Quitting, true );
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m_Quitting = true;
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m_wakeup.Post();
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}
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@ -40,7 +40,7 @@ bool States_isSlotUsed(int num)
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// FIXME : Use of the IsSavingOrLoading flag is mostly a hack until we implement a
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// complete thread to manage queuing savestate tasks, and zipping states to disk. --air
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static volatile u32 IsSavingOrLoading = false;
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static std::atomic<bool> IsSavingOrLoading(false);
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class SysExecEvent_ClearSavingLoadingFlag : public SysExecEvent
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{
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@ -57,7 +57,7 @@ public:
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protected:
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void InvokeEvent()
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{
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AtomicExchange(IsSavingOrLoading, false);
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IsSavingOrLoading = false;
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}
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};
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@ -73,7 +73,7 @@ void States_FreezeCurrentSlot()
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return;
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}
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if( wxGetApp().HasPendingSaves() || AtomicExchange(IsSavingOrLoading, true) )
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if( wxGetApp().HasPendingSaves() || IsSavingOrLoading.exchange(true) )
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{
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Console.WriteLn( "Load or save action is already pending." );
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return;
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@ -94,7 +94,7 @@ void _States_DefrostCurrentSlot( bool isFromBackup )
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return;
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}
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if( AtomicExchange(IsSavingOrLoading, true) )
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if( IsSavingOrLoading.exchange(true) )
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{
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Console.WriteLn( "Load or save action is already pending." );
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return;
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@ -204,11 +204,13 @@ protected:
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Threading::MutexRecursive m_mtx_pending;
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Threading::Semaphore m_wakeup;
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wxThreadIdType m_OwnerThreadId;
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volatile u32 m_Quitting;
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std::atomic<bool> m_Quitting;
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// Used for performance measuring the execution of individual events,
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// and also for detecting deadlocks during message processing.
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volatile u64 m_qpc_Start;
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// Clang-3.7 failed to link (maybe 64 bits atomic isn't supported on 32 bits)
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// std::atomic<unsigned long long> m_qpc_Start;
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u64 m_qpc_Start;
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public:
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pxEvtQueue();
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