mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Battlefield 2 Modern Combat Fixes
Forces full blending to fix rendering of the ground and also removes unnecessary fixes that do not fix what they state.
This commit is contained in:
parent
34f92fe4e5
commit
979b34d717
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@ -11421,11 +11421,9 @@ SLED-53731:
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name: "Battlefield 2 - Modern Combat [Demo]"
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name: "Battlefield 2 - Modern Combat [Demo]"
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region: "PAL-E"
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region: "PAL-E"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLED-53732:
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SLED-53732:
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@ -20802,22 +20800,18 @@ SLES-53729:
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name: "Battlefield 2 - Modern Combat"
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name: "Battlefield 2 - Modern Combat"
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region: "PAL-M4"
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region: "PAL-M4"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53730:
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SLES-53730:
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name: "Battlefield 2 - Modern Combat"
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name: "Battlefield 2 - Modern Combat"
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region: "PAL-M3"
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region: "PAL-M3"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLES-53734:
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SLES-53734:
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@ -28039,6 +28033,15 @@ SLPM-55032:
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SLPM-55033:
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SLPM-55033:
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name: "J. League Winning Eleven 2008 - Club Championship"
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name: "J. League Winning Eleven 2008 - Club Championship"
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region: "NTSC-J"
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region: "NTSC-J"
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SLPM-55034:
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name: "Battlefield 2 - Modern Combat [EASY 1980]"
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region: "NTSC-J"
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gsHWFixes:
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-55035:
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SLPM-55035:
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name: "Fight Night Round 2"
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name: "Fight Night Round 2"
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region: "NTSC-J"
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region: "NTSC-J"
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@ -36880,11 +36883,9 @@ SLPM-66206:
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name: "Battlefield 2 - Modern Combat"
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name: "Battlefield 2 - Modern Combat"
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region: "NTSC-J"
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region: "NTSC-J"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66207:
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SLPM-66207:
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@ -38710,11 +38711,9 @@ SLPM-66651:
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name: "Battlefield 2 - Modern Combat [EA Best Hits]"
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name: "Battlefield 2 - Modern Combat [EA Best Hits]"
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region: "NTSC-J"
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region: "NTSC-J"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLPM-66652:
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SLPM-66652:
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@ -51898,11 +51897,9 @@ SLUS-21026:
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region: "NTSC-U"
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region: "NTSC-U"
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compat: 5
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compat: 5
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-21027:
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SLUS-21027:
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@ -57276,11 +57273,9 @@ SLUS-29117:
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name: "Battlefield 2 - Modern Combat [Public Beta Vol.1.0]"
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name: "Battlefield 2 - Modern Combat [Public Beta Vol.1.0]"
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region: "NTSC-U"
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region: "NTSC-U"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29118:
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SLUS-29118:
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@ -57405,11 +57400,9 @@ SLUS-29152:
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name: "Battlefield 2 - Modern Combat [Regular Demo]"
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name: "Battlefield 2 - Modern Combat [Regular Demo]"
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region: "NTSC-U"
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region: "NTSC-U"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29153:
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SLUS-29153:
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@ -57503,11 +57496,9 @@ SLUS-29172:
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name: "Battlefield 2 - Modern Combat [Demo]"
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name: "Battlefield 2 - Modern Combat [Demo]"
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region: "NTSC-U"
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region: "NTSC-U"
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gsHWFixes:
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gsHWFixes:
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autoFlush: 2 # Post-processing.
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minimumBlendingLevel: 4 # Fixes ground texture rendering.
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autoFlush: 1 # Post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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halfPixelOffset: 2 # Offset post-processing.
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texturePreloading: 1 # Spikes all over the place otherwise.
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textureInsideRT: 1 # Fixes light shinging through objects.
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cpuCLUTRender: 1 # Fixes light shining through objects.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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getSkipCount: "GSC_Battlefield2" # Depth clear.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen.
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SLUS-29173:
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SLUS-29173:
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