mirror of https://github.com/PCSX2/pcsx2.git
GS:HW: Fix scale of color → 8 bit converted textures
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@ -1344,7 +1344,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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}
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// width/height conversion
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GSVector2 scale = dst->m_texture->GetScale();
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GSVector2 scale = is_8bits ? GSVector2(1, 1) : dst->m_texture->GetScale();
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GSVector4i sRect(0, 0, w, h);
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const bool use_texture = shader == ShaderConvert::COPY;
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