GS:HW: Fix scale of color → 8 bit converted textures

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TellowKrinkle 2022-02-05 19:44:56 -06:00 committed by refractionpcsx2
parent b8188a7954
commit 977e8a4c54
1 changed files with 1 additions and 1 deletions

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@ -1344,7 +1344,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
} }
// width/height conversion // width/height conversion
GSVector2 scale = dst->m_texture->GetScale(); GSVector2 scale = is_8bits ? GSVector2(1, 1) : dst->m_texture->GetScale();
GSVector4i sRect(0, 0, w, h); GSVector4i sRect(0, 0, w, h);
const bool use_texture = shader == ShaderConvert::COPY; const bool use_texture = shader == ShaderConvert::COPY;