mirror of https://github.com/PCSX2/pcsx2.git
Linux: Make the build system even more hackish, to avoid issues with AC_OUTPUT and automake 1.11.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1342 96395faa-99c1-11dd-bbfe-3dabce05a288
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../3rdparty/
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@ -31,9 +31,6 @@ customcflags=$enableval,customcflags=no)
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AC_ARG_ENABLE(optimization, AC_HELP_STRING([--disable-optimization], [No optimizations when compiling]),
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AC_ARG_ENABLE(optimization, AC_HELP_STRING([--disable-optimization], [No optimizations when compiling]),
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optimization=$enableval,optimization=yes)
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optimization=$enableval,optimization=yes)
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AC_ARG_ENABLE(unsupportedspeedfreak, AC_HELP_STRING([--enable-unsupportedspeedfreak], [Set the compiler to do unreasonable optimizations that will probably make all your games crash.]),
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unsupportedspeedfreak=$enableval,unsupportedspeedfreak=no)
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dnl Check for debug build
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dnl Check for debug build
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AC_MSG_CHECKING(debug build)
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AC_MSG_CHECKING(debug build)
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AC_ARG_ENABLE(debug, AC_HELP_STRING([--enable-debug], [debug build]),
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AC_ARG_ENABLE(debug, AC_HELP_STRING([--enable-debug], [debug build]),
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@ -191,7 +188,7 @@ AC_OUTPUT([
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tinyxml/Makefile
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tinyxml/Makefile
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x86/Makefile
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x86/Makefile
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x86/ix86/Makefile
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x86/ix86/Makefile
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../3rdparty/zlib/Makefile
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3rdparty/zlib/Makefile
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])
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])
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dnl bindir = pcsx2exe
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dnl bindir = pcsx2exe
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