diff --git a/bin/resources/shaders/dx11/cas.hlsl b/bin/resources/shaders/dx11/cas.hlsl index c7ae32c892..47552122a9 100644 --- a/bin/resources/shaders/dx11/cas.hlsl +++ b/bin/resources/shaders/dx11/cas.hlsl @@ -56,7 +56,7 @@ void main(uint3 LocalThreadId : SV_GroupThreadID, uint3 WorkGroupId : SV_GroupID #endif // Filter. - AF3 c = (float4)0.0f; + AF3 c = (float3)0.0f; CasFilter(c.r, c.g, c.b, gxy, const0, const1, sharpenOnly); OutputTexture[ASU2(gxy)] = AF4(c, 1); diff --git a/pcsx2/ShaderCacheVersion.h b/pcsx2/ShaderCacheVersion.h index 36f62612ec..aa2a593b0e 100644 --- a/pcsx2/ShaderCacheVersion.h +++ b/pcsx2/ShaderCacheVersion.h @@ -15,4 +15,4 @@ /// Version number for GS and other shaders. Increment whenever any of the contents of the /// shaders change, to invalidate the cache. -static constexpr u32 SHADER_CACHE_VERSION = 36; +static constexpr u32 SHADER_CACHE_VERSION = 37;