mirror of https://github.com/PCSX2/pcsx2.git
Add a vsync callback to GSdx, managed by PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2293 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -40,6 +40,7 @@ static void (*s_irq)() = NULL;
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static uint8* s_basemem = NULL;
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static int s_renderer = -1;
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static bool s_framelimit = true;
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static bool s_vsync = false;
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EXPORT_C_(uint32) PS2EgetLibType()
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{
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@ -201,6 +202,8 @@ static INT32 _GSopen(void* dsp, char* title, int renderer)
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s_gs->SetRegsMem(s_basemem);
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s_gs->SetIrqCallback(s_irq);
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s_gs->SetVsync(s_vsync);
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s_gs->SetFrameLimit(s_framelimit);
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if( *(HWND*)dsp == NULL )
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{
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@ -238,8 +241,6 @@ static INT32 _GSopen(void* dsp, char* title, int renderer)
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EXPORT_C_(INT32) GSopen2( void* dsp, INT32 flags )
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{
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theApp.SetConfig("windowed", flags & 1);
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//theApp.SetConfig("vsync", flags & 2);
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//theApp.SetConfig("aspectratio", 0);
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int renderer = theApp.GetConfig("renderer", 0);
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if( flags & 4 )
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@ -249,7 +250,6 @@ EXPORT_C_(INT32) GSopen2( void* dsp, INT32 flags )
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INT32 retval = _GSopen( dsp, NULL, renderer );
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s_gs->SetAspectRatio(0); // PCSX2 manages the aspect ratios
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s_gs->SetVsync(flags & 2);
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return retval;
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}
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@ -456,10 +456,16 @@ EXPORT_C GSsetFrameSkip(int frameskip)
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s_gs->SetFrameSkip(frameskip);
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}
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EXPORT_C GSsetVsync(int enabled)
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{
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s_vsync = !!enabled;
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if( s_gs )
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s_gs->SetVsync(s_vsync);
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}
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EXPORT_C GSsetFrameLimit(int limit)
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{
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s_framelimit = limit != 0;
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s_framelimit = !!limit;
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if( s_gs )
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s_gs->SetFrameLimit(s_framelimit);
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}
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@ -34,6 +34,7 @@ EXPORTS
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GSsetGameCRC
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GSsetFrameSkip
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GSsetFrameLimit
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GSsetVsync
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GSgetLastTag
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GSReplay
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GSBenchmark
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