mirror of https://github.com/PCSX2/pcsx2.git
GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern.
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676c7b89c7
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@ -36,48 +36,42 @@ GSTextureCacheSW::Texture* GSTextureCacheSW::Lookup(const GIFRegTEX0& TEX0, cons
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{
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
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Texture* t = NULL;
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auto& m = m_map[TEX0.TBP0 >> 5];
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list<Texture*>& m = m_map[TEX0.TBP0 >> 5];
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for(list<Texture*>::iterator i = m.begin(); i != m.end(); ++i)
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for(auto i = m.begin(); i != m.end(); ++i)
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{
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Texture* t2 = *i;
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Texture* t = *i;
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if(((TEX0.u32[0] ^ t2->m_TEX0.u32[0]) | ((TEX0.u32[1] ^ t2->m_TEX0.u32[1]) & 3)) != 0) // TBP0 TBW PSM TW TH
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if(((TEX0.u32[0] ^ t->m_TEX0.u32[0]) | ((TEX0.u32[1] ^ t->m_TEX0.u32[1]) & 3)) != 0) // TBP0 TBW PSM TW TH
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{
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continue;
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}
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if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t2->m_TEXA)
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if((psm.trbpp == 16 || psm.trbpp == 24) && TEX0.TCC && TEXA != t->m_TEXA)
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{
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continue;
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}
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if(tw0 != 0 && t2->m_tw != tw0)
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if(tw0 != 0 && t->m_tw != tw0)
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{
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continue;
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}
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m.splice(m.begin(), m, i);
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t = t2;
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// Lookup hit
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m.MoveFront(i.Index());
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t->m_age = 0;
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break;
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return t;
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}
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if(t == NULL)
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{
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t = new Texture(m_state, tw0, TEX0, TEXA);
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// Lookup miss
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Texture* t = new Texture(m_state, tw0, TEX0, TEXA);
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m_textures.insert(t);
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for(const uint32* p = t->m_pages.n; *p != GSOffset::EOP; p++)
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{
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m_map[*p].push_front(t);
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}
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const uint32 page = *p;
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t->m_erase_it[page] = m_map[page].InsertFront(t);
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}
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return t;
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@ -87,25 +81,19 @@ void GSTextureCacheSW::InvalidatePages(const uint32* pages, uint32 psm)
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{
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for(const uint32* p = pages; *p != GSOffset::EOP; p++)
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{
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uint32 page = *p;
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const uint32 page = *p;
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const list<Texture*>& map = m_map[page];
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for(list<Texture*>::const_iterator i = map.begin(); i != map.end(); ++i)
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for(Texture* t : m_map[page])
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{
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Texture* t = *i;
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if(GSUtil::HasSharedBits(psm, t->m_sharedbits))
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{
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uint32* RESTRICT valid = t->m_valid;
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if(t->m_repeating)
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{
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vector<GSVector2i>& l = t->m_p2t[page];
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for(vector<GSVector2i>::iterator j = l.begin(); j != l.end(); ++j)
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for(const GSVector2i& j : t->m_p2t[page])
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{
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valid[j->x] &= j->y;
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valid[j.x] &= j.y;
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}
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}
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else
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@ -121,7 +109,7 @@ void GSTextureCacheSW::InvalidatePages(const uint32* pages, uint32 psm)
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void GSTextureCacheSW::RemoveAll()
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{
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for(auto &i : m_textures) delete i;
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for(auto i : m_textures) delete i;
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m_textures.clear();
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@ -133,30 +121,26 @@ void GSTextureCacheSW::RemoveAll()
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void GSTextureCacheSW::IncAge()
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{
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for(hash_set<Texture*>::iterator i = m_textures.begin(); i != m_textures.end(); )
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for(auto i = m_textures.begin(); i != m_textures.end(); )
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{
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hash_set<Texture*>::iterator j = i++;
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Texture* t = *j;
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Texture* t = *i;
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if(++t->m_age > 10)
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{
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m_textures.erase(j);
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i = m_textures.erase(i);
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for(const uint32* p = t->m_pages.n; *p != GSOffset::EOP; p++)
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{
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list<Texture*>& m = m_map[*p];
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for(list<Texture*>::iterator i = m.begin(); i != m.end(); )
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{
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list<Texture*>::iterator j = i++;
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if(*j == t) {m.erase(j); break;}
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}
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const uint32 page = *p;
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m_map[page].EraseIndex(t->m_erase_it[page]);
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}
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delete t;
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}
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else
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{
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++i;
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}
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}
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}
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@ -22,6 +22,7 @@
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#pragma once
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#include "GSRenderer.h"
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#include "GSFastList.h"
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class GSTextureCacheSW
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{
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@ -38,8 +39,9 @@ public:
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uint32 m_age;
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bool m_complete;
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bool m_repeating;
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vector<GSVector2i>* m_p2t;
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std::vector<GSVector2i>* m_p2t;
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uint32 m_valid[MAX_PAGES];
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std::array<uint16, MAX_PAGES> m_erase_it;
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struct {uint32 bm[16]; const uint32* n;} m_pages;
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const uint32* RESTRICT m_sharedbits;
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@ -57,7 +59,7 @@ public:
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protected:
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GSState* m_state;
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hash_set<Texture*> m_textures;
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std::array<std::list<Texture*>, MAX_PAGES> m_map;
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std::array<FastList<Texture*>, MAX_PAGES> m_map;
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public:
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GSTextureCacheSW(GSState* state);
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