mirror of https://github.com/PCSX2/pcsx2.git
Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
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da651cabe4
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@ -969,7 +969,7 @@ void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
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{
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try
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try
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{
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{
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std::optional<std::string> shader = Host::ReadResourceFileToString("shaders/dx11/fxaa.fx");
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std::optional<std::string> shader = Host::ReadResourceFileToString("shaders/common/fxaa.fx");
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if (shader.has_value())
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if (shader.has_value())
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{
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{
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ShaderMacro sm(m_shader.model);
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ShaderMacro sm(m_shader.model);
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@ -1611,7 +1611,7 @@ void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
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std::string fxaa_macro = "#define FXAA_GLSL_130 1\n";
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std::string fxaa_macro = "#define FXAA_GLSL_130 1\n";
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fxaa_macro += "#extension GL_ARB_gpu_shader5 : enable\n";
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fxaa_macro += "#extension GL_ARB_gpu_shader5 : enable\n";
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std::optional<std::string> shader = Host::ReadResourceFileToString("shaders/opengl/fxaa.fx");
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std::optional<std::string> shader = Host::ReadResourceFileToString("shaders/common/fxaa.fx");
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if (!shader.has_value())
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if (!shader.has_value())
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return;
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return;
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