mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #767 from charliebruce/master
Improve nVidia Optimus and AMD PowerXpress compatibility
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commit
94d8d3217c
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2015 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#ifdef _WIN32
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//This ensures that the nVidia graphics card is used for PCSX2 on an Optimus-enabled system.
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//302 or higher driver required.
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extern "C" {
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_declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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}
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//This is the equivalent for an AMD system.
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//13.35 or newer driver required.
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extern "C" {
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_declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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@ -698,6 +698,7 @@
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<ClCompile Include="..\..\gui\SysState.cpp" />
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<ClCompile Include="..\..\gui\SysState.cpp" />
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<ClCompile Include="..\..\ZipTools\thread_gzip.cpp" />
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<ClCompile Include="..\..\ZipTools\thread_gzip.cpp" />
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<ClCompile Include="..\..\ZipTools\thread_lzma.cpp" />
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<ClCompile Include="..\..\ZipTools\thread_lzma.cpp" />
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<ClCompile Include="..\Optimus.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\AsyncFileReader.h" />
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<ClInclude Include="..\..\AsyncFileReader.h" />
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@ -871,6 +871,9 @@
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<ClCompile Include="..\WinKeyCodes.cpp">
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<ClCompile Include="..\WinKeyCodes.cpp">
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<Filter>AppHost\Win32</Filter>
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<Filter>AppHost\Win32</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="..\Optimus.cpp">
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<Filter>AppHost\Win32</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\Patch.h">
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<ClInclude Include="..\..\Patch.h">
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