diff --git a/pcsx2/windows/CpuDlg.c b/pcsx2/windows/CpuDlg.c index eba322d1ce..81e618358f 100644 --- a/pcsx2/windows/CpuDlg.c +++ b/pcsx2/windows/CpuDlg.c @@ -57,7 +57,7 @@ BOOL CALLBACK CpuDlgProc(HWND hW, UINT uMsg, WPARAM wParam, LPARAM lParam) Static_SetText(GetDlgItem(hW, IDC_CPU_VU1REC), _("VU1rec - enable recompiler for VU1 unit")); Static_SetText(GetDlgItem(hW, IDC_CPU_GSMULTI), _("Multi threaded GS mode (MTGS)\n(faster on dual core/HT procs, requires pcsx2 restart)")); Static_SetText(GetDlgItem(hW, IDC_CPU_MULTI), _("Dual Core Mode (DC) - Much faster but only valid with MTGS")); - Static_SetText(GetDlgItem(hW, IDC_FRAMELIMIT), _("Frame Limiting")); + Static_SetText(GetDlgItem(hW, IDC_FRAMELIMIT), _("Frame Limiting (F4 key switches the mode in-game!)")); Static_SetText(GetDlgItem(hW, IDC_CPU_FL_NORMAL), _("Normal - All frames are rendered as fast as possible.")); Static_SetText(GetDlgItem(hW, IDC_CPU_FL_LIMIT), _("Limit - Force frames to normal speeds if too fast.")); Static_SetText(GetDlgItem(hW, IDC_CPU_FL_SKIP), _("Frame Skip - In order to achieve normal speeds,\nsome frames are skipped (fast).\nFps displayed counts skipped frames too.")); diff --git a/pcsx2/windows/pcsx2.rc b/pcsx2/windows/pcsx2.rc index 8c478d4ba6..87f56aab46 100644 --- a/pcsx2/windows/pcsx2.rc +++ b/pcsx2/windows/pcsx2.rc @@ -1636,7 +1636,7 @@ BEGIN EDITTEXT IDC_CUSTOM_CONSECUTIVE_FRAMES,456,148,53,13,ES_AUTOHSCROLL | ES_NUMBER LTEXT "Skip Frames when slower than:\n(See Note 1)",IDC_FRAMESKIP_LABEL1,327,129,106,20 LTEXT "Consecutive Frames before skipping:\n(See Note 2)",IDC_FRAMESKIP_LABEL2,327,149,121,17 - GROUPBOX "Frame Limiting",IDC_FRAMELIMIT,301,7,250,280 + GROUPBOX "Frame Limiting (F4 key switches the mode in-game!)",IDC_FRAMELIMIT,301,7,250,280 GROUPBOX "Detailed Settings",IDC_FRAMELIMIT_OPTIONS,310,99,234,185 LTEXT "*Note 1: Will only skip when slower than this fps number.\n (0 = Auto) ; (9999 = Forced-Frameskip regardless of speed.)\n (e.g. If set to 45, will only skip when slower than 45fps.)",IDC_FRAMESKIP_LABEL3,318,189,217,26 LTEXT "*Note 2: Will render this number of consecutive frames before\n skipping the next frame. (0=default)\n (e.g. If set to 2, will render 2 frames before skipping 1.)",IDC_FRAMESKIP_LABEL4,318,216,217,25