mirror of https://github.com/PCSX2/pcsx2.git
Common: Purge EventSource
This commit is contained in:
parent
4cf041f6cb
commit
94226e83ba
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@ -10,12 +10,10 @@ add_library(common)
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# x86emitter sources
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target_sources(common PRIVATE
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AlignedMalloc.cpp
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EventSource.inl
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SafeArray.inl
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Console.cpp
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CrashHandler.cpp
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DynamicLibrary.cpp
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EventSource.cpp
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Exceptions.cpp
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FastJmp.cpp
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FileSystem.cpp
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@ -71,7 +69,6 @@ target_sources(common PRIVATE
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DynamicLibrary.h
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Easing.h
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EnumOps.h
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EventSource.h
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Exceptions.h
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FastJmp.h
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FileSystem.h
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@ -1,20 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "EventSource.h"
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#include "EventSource.inl"
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//template class EventSource< int >;
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@ -1,94 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <list>
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#include <mutex>
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// --------------------------------------------------------------------------------------
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// EventSource< template EvtType >
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// --------------------------------------------------------------------------------------
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template <typename ListenerType>
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class EventSource
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{
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public:
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typedef typename ListenerType::EvtParams EvtParams;
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typedef typename std::list<ListenerType*> ListenerList;
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typedef typename ListenerList::iterator ListenerIterator;
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protected:
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typedef typename ListenerList::const_iterator ConstIterator;
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ListenerList m_listeners;
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// This is a cached copy of the listener list used to handle standard dispatching, which
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// allows for self-modification of the EventSource's listener list by the listeners.
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// Translation: The dispatcher uses this copy instead, to avoid iterator invalidation.
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ListenerList m_cache_copy;
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bool m_cache_valid;
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std::mutex m_listeners_lock;
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public:
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EventSource()
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{
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m_cache_valid = false;
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}
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virtual ~EventSource() = default;
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virtual ListenerIterator Add(ListenerType& listener);
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virtual void Remove(ListenerType& listener);
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virtual void Remove(const ListenerIterator& listenerHandle);
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void Add(ListenerType* listener)
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{
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if (listener == NULL)
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return;
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Add(*listener);
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}
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void Remove(ListenerType* listener)
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{
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if (listener == NULL)
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return;
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Remove(*listener);
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}
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void Dispatch(const EvtParams& params);
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protected:
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virtual ListenerIterator _AddFast_without_lock(ListenerType& listener);
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virtual void _DispatchRaw(ListenerIterator iter, const ListenerIterator& iend, const EvtParams& params);
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};
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// --------------------------------------------------------------------------------------
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// IEventDispatcher
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// --------------------------------------------------------------------------------------
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// This class is used as a base interface for EventListeners. It allows the listeners to do
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// customized dispatching of several event types into "user friendly" function overrides.
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//
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template <typename EvtParams>
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class IEventDispatcher
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{
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protected:
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IEventDispatcher() {}
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public:
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virtual ~IEventDispatcher() = default;
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virtual void DispatchEvent(const EvtParams& params) = 0;
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};
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@ -1,110 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "common/Exceptions.h"
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#include "common/Console.h"
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template <typename ListenerType>
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typename EventSource<ListenerType>::ListenerIterator EventSource<ListenerType>::Add(ListenerType& listener)
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{
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std::unique_lock locker(m_listeners_lock);
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// Check for duplicates before adding the event.
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if (IsDebugBuild)
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{
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ListenerIterator iter = m_listeners.begin();
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while (iter != m_listeners.end())
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{
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if ((*iter) == &listener)
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return iter;
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++iter;
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}
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}
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return _AddFast_without_lock(listener);
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}
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template <typename ListenerType>
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void EventSource<ListenerType>::Remove(ListenerType& listener)
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{
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std::unique_lock locker(m_listeners_lock);
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m_cache_valid = false;
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m_listeners.remove(&listener);
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}
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template <typename ListenerType>
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void EventSource<ListenerType>::Remove(const ListenerIterator& listenerHandle)
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{
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std::unique_lock locker(m_listeners_lock);
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m_cache_valid = false;
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m_listeners.erase(listenerHandle);
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}
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template <typename ListenerType>
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typename EventSource<ListenerType>::ListenerIterator EventSource<ListenerType>::_AddFast_without_lock(ListenerType& listener)
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{
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m_cache_valid = false;
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m_listeners.push_front(&listener);
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return m_listeners.begin();
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}
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template <typename ListenerType>
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__fi void EventSource<ListenerType>::_DispatchRaw(ListenerIterator iter, const ListenerIterator& iend, const EvtParams& evtparams)
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{
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while (iter != iend)
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{
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try
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{
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(*iter)->DispatchEvent(evtparams);
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}
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catch (Exception::RuntimeError& ex)
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{
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if (IsDevBuild)
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{
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pxFailDev(("Ignoring runtime error thrown from event listener (event listeners should not throw exceptions!): " + ex.FormatDiagnosticMessage()).c_str());
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}
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else
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{
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Console.Error("Ignoring runtime error thrown from event listener: %s", ex.FormatDiagnosticMessage().c_str());
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}
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}
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catch (BaseException& ex)
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{
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if (IsDevBuild)
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{
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ex.DiagMsg() = "Non-runtime BaseException thrown from event listener .. " + ex.DiagMsg();
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throw;
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}
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Console.Error("Ignoring non-runtime BaseException thrown from event listener: %s", ex.FormatDiagnosticMessage().c_str());
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}
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++iter;
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}
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}
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template <typename ListenerType>
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void EventSource<ListenerType>::Dispatch(const EvtParams& evtparams)
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{
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if (!m_cache_valid)
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{
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m_cache_copy = m_listeners;
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m_cache_valid = true;
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}
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if (m_cache_copy.empty())
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return;
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_DispatchRaw(m_cache_copy.begin(), m_cache_copy.end(), evtparams);
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}
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@ -130,7 +130,6 @@
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<ClCompile Include="emitter\WinCpuDetect.cpp" />
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</ItemGroup>
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<ItemGroup>
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<None Include="EventSource.inl" />
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<MASM Include="FastJmp.asm" />
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<None Include="Vulkan\EntryPoints.inl" />
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</ItemGroup>
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<ClInclude Include="SettingsWrapper.h" />
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<ClInclude Include="Assertions.h" />
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<ClInclude Include="Console.h" />
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<ClInclude Include="EventSource.h" />
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<ClInclude Include="Exceptions.h" />
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<ClInclude Include="General.h" />
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<ClInclude Include="MathUtils.h" />
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@ -232,9 +232,6 @@
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<ClInclude Include="emitter\implement\dwshift.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="EventSource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Exceptions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="EventSource.inl">
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<Filter>Source Files</Filter>
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</None>
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<None Include="Vulkan\EntryPoints.inl">
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<Filter>Source Files\Vulkan</Filter>
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</None>
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