diff --git a/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp b/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp index 895378bd31..6ed118ddf7 100644 --- a/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp +++ b/plugins/GSdx/Renderers/DXCommon/GSRendererDX.cpp @@ -180,12 +180,6 @@ void GSRendererDX::EmulateTextureSampler(const GSTextureCache::Source* tex) GSVector4 WH(tw, th, w, h); - if (psm.depth) - { - // Depth fmt not supported yet, ensure draw calls are skipped to make sure convert depth works properly. - throw GSDXRecoverableError(); - } - // Performance note: // 1/ Don't set 0 as it is the default value // 2/ Only keep aem when it is useful (avoid useless shader permutation)