mirror of https://github.com/PCSX2/pcsx2.git
ImGui: Fix Wsign-compare compiler warning.
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e29bc933fe
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@ -899,12 +899,12 @@ void SaveStateSelectorUI::Draw()
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// Leave 2 lines for the legend
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// Leave 2 lines for the legend
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const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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const float padding = 10.0f * scale;
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const float padding = 10.0f * scale;
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const s32 current_slot = s_current_slot.load(std::memory_order_acquire);
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ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoBackground);
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ImGuiWindowFlags_NoBackground);
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{
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{
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const s32 current_slot = s_current_slot.load(std::memory_order_acquire);
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const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
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const ImVec2 image_size = ImVec2(128.0f * scale, (128.0f / (4.0f / 3.0f)) * scale);
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const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
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const float item_width = std::floor(width - (padding_and_rounding * 2.0f) - ImGui::GetStyle().ScrollbarSize);
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const float item_height = std::floor(image_size.y + padding * 2.0f);
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const float item_height = std::floor(image_size.y + padding * 2.0f);
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@ -915,7 +915,7 @@ void SaveStateSelectorUI::Draw()
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const ListEntry& entry = s_slots[i];
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const ListEntry& entry = s_slots[i];
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const float y_start = item_height * static_cast<float>(i);
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const float y_start = item_height * static_cast<float>(i);
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if (i == current_slot)
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if (i == static_cast<size_t>(current_slot))
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{
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{
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ImGui::SetCursorPosY(y_start);
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ImGui::SetCursorPosY(y_start);
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