From 9368e29d62f1c7b61d9097ec4d657fd45855bbc4 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Sun, 19 Dec 2021 22:24:30 +0100 Subject: [PATCH] GS-d3d11:fx: Flip x and y dithering positions. --- bin/resources/shaders/dx11/tfx.fx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/bin/resources/shaders/dx11/tfx.fx b/bin/resources/shaders/dx11/tfx.fx index 514f3fc283..329b0026c0 100644 --- a/bin/resources/shaders/dx11/tfx.fx +++ b/bin/resources/shaders/dx11/tfx.fx @@ -672,7 +672,7 @@ void ps_dither(inout float3 C, float2 pos_xy) else fpos = int2(pos_xy / (float)PS_SCALE_FACTOR); - C += DitherMatrix[fpos.y & 3][fpos.x & 3]; + C += DitherMatrix[fpos.x & 3][fpos.y & 3]; } }