IPU: Split IPU DMA stuff out into its own file, and add missing region info (got left out AGAIN >_<) and a potentially important bit of IPU information to the savestate.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3726 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2010-09-05 00:36:03 +00:00
parent 46b89abb72
commit 935159ed8e
14 changed files with 901 additions and 877 deletions

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@ -371,6 +371,7 @@ set(pcsx2GuiHeaders
set(pcsx2IPUSources
IPU/IPU.cpp
IPU/IPU_Fifo.cpp
IPU/IPUdma.cpp
IPU/mpeg2lib/Idct.cpp
IPU/mpeg2lib/Mpeg.cpp
IPU/yuv2rgb.cpp)
@ -379,6 +380,7 @@ set(pcsx2IPUSources
set(pcsx2IPUHeaders
IPU/IPU.h
IPU/IPU_Fifo.h
IPU/IPUdma.h
IPU/yuv2rgb.h)
# Linux sources

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@ -459,8 +459,6 @@ void SaveStateBase::gsFreeze()
{
FreezeMem(PS2MEM_GS, 0x2000);
Freeze(SIGNAL_IMR_Pending);
if( GetVersion() > 0 )
Freeze(gsRegionMode);
gifPathFreeze();

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@ -18,6 +18,7 @@
#include "Hardware.h"
#include "newVif.h"
#include "IPU/IPUdma.h"
using namespace R5900;
@ -45,11 +46,6 @@ void hwInit()
hwInitialized = true;
}
/*void hwShutdown()
{
ipuShutdown();
}*/
void hwReset()
{
hwInit();
@ -72,6 +68,9 @@ void hwReset()
ipuReset();
vif0Reset();
vif1Reset();
// needed for legacy DMAC
ipuDmaReset();
}
__fi void intcInterrupt()

File diff suppressed because it is too large Load Diff

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@ -17,10 +17,6 @@
#include "IPU_Fifo.h"
#ifdef _MSC_VER
//#pragma pack(1)
#endif
#define ipumsk( src ) ( (src) & 0xff )
#define ipucase( src ) case ipumsk(src)
@ -29,26 +25,6 @@
#define IPU_FORCEINLINE __fi
struct IPUStatus {
bool InProgress;
u8 DMAMode;
bool DMAFinished;
bool IRQTriggered;
u8 TagFollow;
u32 TagAddr;
bool stalled;
u8 ChainMode;
u32 NextMem;
};
#define DMA_MODE_NORMAL 0
#define DMA_MODE_CHAIN 1
#define IPU1_TAG_FOLLOW 0
#define IPU1_TAG_QWC 1
#define IPU1_TAG_ADDR 2
#define IPU1_TAG_NONE 3
//
// Bitfield Structures
//
@ -102,10 +78,6 @@ struct tIPU_BP {
}
};
#ifdef _WIN32
//#pragma pack()
#endif
union tIPU_CMD_IDEC
{
struct
@ -178,47 +150,6 @@ union tIPU_CMD_CSC
void log_from_RGB32() const;
};
union tIPU_DMA
{
struct
{
bool GIFSTALL : 1;
bool TIE0 :1;
bool TIE1 : 1;
bool ACTV1 : 1;
bool DOTIE1 : 1;
bool FIREINT0 : 1;
bool FIREINT1 : 1;
bool VIFSTALL : 1;
bool SIFSTALL : 1;
};
u32 _u32;
tIPU_DMA( u32 val ){ _u32 = val; }
bool test(u32 flags) const { return !!(_u32 & flags); }
void set_flags(u32 flags) { _u32 |= flags; }
void clear_flags(u32 flags) { _u32 &= ~flags; }
void reset() { _u32 = 0; }
wxString desc() const
{
wxString temp(L"g_nDMATransfer[");
if (GIFSTALL) temp += L" GIFSTALL ";
if (TIE0) temp += L" TIE0 ";
if (TIE1) temp += L" TIE1 ";
if (ACTV1) temp += L" ACTV1 ";
if (DOTIE1) temp += L" DOTIE1 ";
if (FIREINT0) temp += L" FIREINT0 ";
if (FIREINT1) temp += L" FIREINT1 ";
if (VIFSTALL) temp += L" VIFSTALL ";
if (SIFSTALL) temp += L" SIFSTALL ";
temp += L"]";
return temp;
}
};
enum SCE_IPU
{
SCE_IPU_BCLR = 0x0
@ -273,14 +204,9 @@ struct tIPU_cmd
extern tIPU_cmd ipu_cmd;
extern int coded_block_pattern;
extern IPUStatus IPU1Status;
extern tIPU_DMA g_nDMATransfer;
extern int ipuInit();
extern void ipuReset();
extern void ipuShutdown();
extern int ipuFreeze(gzFile f, int Mode);
extern bool ipuCanFreeze();
extern u32 ipuRead32(u32 mem);
extern u64 ipuRead64(u32 mem);
@ -290,13 +216,6 @@ extern bool ipuWrite64(u32 mem,u64 value);
extern void IPUCMD_WRITE(u32 val);
extern void ipuSoftReset();
extern void IPUProcessInterrupt();
extern void ipu0Interrupt();
extern void ipu1Interrupt();
extern void dmaIPU0();
extern void dmaIPU1();
extern int IPU0dma();
extern int IPU1dma();
extern u16 __fastcall FillInternalBuffer(u32 * pointer, u32 advance, u32 size);
extern u8 __fastcall getBits128(u8 *address, u32 advance);

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@ -16,6 +16,7 @@
#include "PrecompiledHeader.h"
#include "Common.h"
#include "IPU.h"
#include "IPU/IPUdma.h"
#include "mpeg2lib/Mpeg.h"
@ -204,13 +205,8 @@ void __fastcall WriteFIFO_IPUin(const mem128_t* value)
IPU_LOG( "WriteFIFO/IPUin <- %ls", value->ToString().c_str() );
//committing every 16 bytes
while( ipu_fifo.in.write((u32*)value, 1) == 0 )
if( ipu_fifo.in.write((u32*)value, 1) == 0 )
{
// Legacy code from an older thread-based IPU. Current IPU is fixed to always
// return non-zero from the above write function; but we'll leave this in place
// for now in case we change our minds (again) and re-add threading. --air
Console.WriteLn("IPU sleeping");
Threading::Timeslice();
IPUProcessInterrupt();
}
}

509
pcsx2/IPU/IPUdma.cpp Normal file
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@ -0,0 +1,509 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "IPU.h"
#include "IPU/IPUdma.h"
#include "mpeg2lib/Mpeg.h"
#include "Vif.h"
#include "Gif.h"
#include "Vif_Dma.h"
static IPUStatus IPU1Status;
static tIPU_DMA g_nDMATransfer;
void ipuDmaReset()
{
IPU1Status.InProgress = false;
IPU1Status.DMAMode = DMA_MODE_NORMAL;
IPU1Status.DMAFinished = true;
g_nDMATransfer.reset();
}
void SaveStateBase::ipuDmaFreeze()
{
FreezeTag( "IPUdma" );
Freeze(g_nDMATransfer);
Freeze(IPU1Status);
}
static __fi bool ipuDmacPartialChain(tDMA_TAG tag)
{
switch (tag.ID)
{
case TAG_REFE: // refe
ipu1dma->tadr += 16;
return true;
case TAG_END: // end
ipu1dma->tadr = ipu1dma->madr;
return true;
}
return false;
}
static __fi void ipuDmacSrcChain()
{
switch (IPU1Status.ChainMode)
{
case TAG_REFE: // refe
//if(IPU1Status.InProgress == false) ipu1dma->tadr += 16;
IPU1Status.DMAFinished = true;
break;
case TAG_CNT: // cnt
// Set the taddr to the next tag
ipu1dma->tadr = ipu1dma->madr;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_NEXT: // next
ipu1dma->tadr = IPU1Status.NextMem;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_REF: // ref
//if(IPU1Status.InProgress == false)ipu1dma->tadr += 16;
//if(IPU1Status.DMAFinished == false) IPU1Status.DMAFinished = false;
break;
case TAG_END: // end
ipu1dma->tadr = ipu1dma->madr;
IPU1Status.DMAFinished = true;
break;
}
}
static __fi bool WaitGSPaths()
{
if(CHECK_IPUWAITHACK)
{
if(GSTransferStatus.PTH3 < STOPPED_MODE && GSTransferStatus.PTH3 != IDLE_MODE)
{
//GIF_LOG("Flushing gif chcr %x tadr %x madr %x qwc %x", gif->chcr._u32, gif->tadr, gif->madr, gif->qwc);
//DevCon.WriteLn("Waiting for GIF");
return false;
}
if(GSTransferStatus.PTH2 != STOPPED_MODE)
{
//DevCon.WriteLn("Waiting for VIF");
return false;
}
if(GSTransferStatus.PTH1 != STOPPED_MODE)
{
//DevCon.WriteLn("Waiting for VU");
return false;
}
}
return true;
}
static __fi int IPU1chain() {
int totalqwc = 0;
if (ipu1dma->qwc > 0 && IPU1Status.InProgress == true)
{
int qwc = ipu1dma->qwc;
u32 *pMem;
pMem = (u32*)dmaGetAddr(ipu1dma->madr, false);
if (pMem == NULL)
{
Console.Error("ipu1dma NULL!");
return totalqwc;
}
//Write our data to the fifo
qwc = ipu_fifo.in.write(pMem, qwc);
ipu1dma->madr += qwc << 4;
ipu1dma->qwc -= qwc;
totalqwc += qwc;
}
if( ipu1dma->qwc == 0)
{
//Update TADR etc
if(IPU1Status.DMAMode == DMA_MODE_CHAIN) ipuDmacSrcChain();
//If the transfer has finished or we have room in the FIFO, schedule to the interrupt code.
//No data left
IPU1Status.InProgress = false;
} //If we still have data the commands should pull this across when need be.
return totalqwc;
}
//static __fi bool WaitGSPaths()
//{
// //Wait for all GS paths to be clear
// if (GSTransferStatus._u32 != 0x2a)
// {
// if(GSTransferStatus.PTH3 != STOPPED_MODE && vif1Regs.mskpath3) return true;
// IPU_LOG("Waiting for GS transfers to finish %x", GSTransferStatus._u32);
// IPU_INT_TO(4);
// return false;
// }
// return true;
//}
int IPU1dma()
{
int ipu1cycles = 0;
int totalqwc = 0;
//We need to make sure GIF has flushed before sending IPU data, it seems to REALLY screw FFX videos
//if(!WaitGSPaths()) return totalqwc;
if(ipu1dma->chcr.STR == false || IPU1Status.DMAMode == 2)
{
//We MUST stop the IPU from trying to fill the FIFO with more data if the DMA has been suspended
//if we don't, we risk causing the data to go out of sync with the fifo and we end up losing some!
//This is true for Dragons Quest 8 and probably others which suspend the DMA.
DevCon.Warning("IPU1 running when IPU1 DMA disabled! CHCR %x QWC %x", ipu1dma->chcr._u32, ipu1dma->qwc);
return 0;
}
IPU_LOG("IPU1 DMA Called QWC %x Finished %d In Progress %d tadr %x", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1dma->tadr);
switch(IPU1Status.DMAMode)
{
case DMA_MODE_NORMAL:
{
if(!WaitGSPaths())
{ // legacy WaitGSPaths() for now
IPU_INT_TO(4); //Give it a short wait.
return totalqwc;
}
IPU_LOG("Processing Normal QWC left %x Finished %d In Progress %d", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
if(IPU1Status.InProgress == true) totalqwc += IPU1chain();
}
break;
case DMA_MODE_CHAIN:
{
if(IPU1Status.InProgress == true) //No transfer is ready to go so we need to set one up
{
if(!WaitGSPaths())
{ // legacy WaitGSPaths() for now
IPU_INT_TO(4); //Give it a short wait.
return totalqwc;
}
IPU_LOG("Processing Chain QWC left %x Finished %d In Progress %d", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
totalqwc += IPU1chain();
//Set the TADR forward
}
if(IPU1Status.InProgress == false && IPU1Status.DMAFinished == false) //No transfer is ready to go so we need to set one up
{
tDMA_TAG* ptag = dmaGetAddr(ipu1dma->tadr, false); //Set memory pointer to TADR
if (!ipu1dma->transfer("IPU1", ptag))
{
return totalqwc;
}
ipu1cycles += 1; // Add 1 cycles from the QW read for the tag
IPU1Status.ChainMode = ptag->ID;
if(ipu1dma->chcr.TTE) DevCon.Warning("TTE?");
switch (IPU1Status.ChainMode)
{
case TAG_REFE: // refe
// do not change tadr
//ipu1dma->tadr += 16;
ipu1dma->tadr += 16;
ipu1dma->madr = ptag[1]._u32;
IPU_LOG("Tag should end on %x", ipu1dma->tadr);
break;
case TAG_CNT: // cnt
ipu1dma->madr = ipu1dma->tadr + 16;
IPU_LOG("Tag should end on %x", ipu1dma->madr + ipu1dma->qwc * 16);
//ipu1dma->tadr = ipu1dma->madr + (ipu1dma->qwc * 16);
// Set the taddr to the next tag
//IPU1Status.DMAFinished = false;
break;
case TAG_NEXT: // next
ipu1dma->madr = ipu1dma->tadr + 16;
IPU1Status.NextMem = ptag[1]._u32;
IPU_LOG("Tag should end on %x", IPU1Status.NextMem);
//IPU1Status.DMAFinished = false;
break;
case TAG_REF: // ref
ipu1dma->madr = ptag[1]._u32;
ipu1dma->tadr += 16;
IPU_LOG("Tag should end on %x", ipu1dma->tadr);
//IPU1Status.DMAFinished = false;
break;
case TAG_END: // end
// do not change tadr
ipu1dma->madr = ipu1dma->tadr + 16;
ipu1dma->tadr += 16;
IPU_LOG("Tag should end on %x", ipu1dma->madr + ipu1dma->qwc * 16);
break;
default:
Console.Error("IPU ERROR: different transfer mode!, Please report to PCSX2 Team");
break;
}
//if(ipu1dma->qwc == 0) Console.Warning("Blank QWC!");
if(ipu1dma->qwc > 0) IPU1Status.InProgress = true;
IPU_LOG("dmaIPU1 dmaChain %8.8x_%8.8x size=%d, addr=%lx, fifosize=%x",
ptag[1]._u32, ptag[0]._u32, ipu1dma->qwc, ipu1dma->madr, 8 - g_BP.IFC);
if (ipu1dma->chcr.TIE && ptag->IRQ) //Tag Interrupt is set, so schedule the end/interrupt
IPU1Status.DMAFinished = true;
if(!WaitGSPaths() && ipu1dma->qwc > 0)
{ // legacy WaitGSPaths() for now
IPU_INT_TO(4); //Give it a short wait.
return totalqwc;
}
IPU_LOG("Processing Start Chain QWC left %x Finished %d In Progress %d", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress);
totalqwc += IPU1chain();
//Set the TADR forward
}
}
break;
}
//Do this here to prevent double settings on Chain DMA's
if(totalqwc > 0 || ipu1dma->qwc == 0)
{
IPU_INT_TO(totalqwc * BIAS);
IPUProcessInterrupt();
}
else
{
cpuRegs.eCycle[4] = 0x9999;//IPU_INT_TO(2048);
}
IPU_LOG("Completed Call IPU1 DMA QWC Remaining %x Finished %d In Progress %d tadr %x", ipu1dma->qwc, IPU1Status.DMAFinished, IPU1Status.InProgress, ipu1dma->tadr);
return totalqwc;
}
int IPU0dma()
{
int readsize;
static int totalsize = 0;
tDMA_TAG* pMem;
if ((!(ipu0dma->chcr.STR) || (cpuRegs.interrupt & (1 << DMAC_FROM_IPU))) || (ipu0dma->qwc == 0))
return 0;
pxAssert(!(ipu0dma->chcr.TTE));
IPU_LOG("dmaIPU0 chcr = %lx, madr = %lx, qwc = %lx",
ipu0dma->chcr._u32, ipu0dma->madr, ipu0dma->qwc);
pxAssert(ipu0dma->chcr.MOD == NORMAL_MODE);
pMem = dmaGetAddr(ipu0dma->madr, true);
readsize = min(ipu0dma->qwc, (u16)ipuRegs->ctrl.OFC);
totalsize+=readsize;
ipu_fifo.out.read(pMem, readsize);
ipu0dma->madr += readsize << 4;
ipu0dma->qwc -= readsize; // note: qwc is u16
if (ipu0dma->qwc == 0)
{
if (dmacRegs.ctrl.STS == STS_fromIPU) // STS == fromIPU
{
dmacRegs.stadr.ADDR = ipu0dma->madr;
switch (dmacRegs.ctrl.STD)
{
case NO_STD:
break;
case STD_GIF: // GIF
Console.Warning("GIFSTALL");
g_nDMATransfer.GIFSTALL = true;
break;
case STD_VIF1: // VIF
Console.Warning("VIFSTALL");
g_nDMATransfer.VIFSTALL = true;
break;
case STD_SIF1:
Console.Warning("SIFSTALL");
g_nDMATransfer.SIFSTALL = true;
break;
}
}
//Fixme ( voodoocycles ):
//This was IPU_INT_FROM(readsize*BIAS );
//This broke vids in Digital Devil Saga
//Note that interrupting based on totalsize is just guessing..
IPU_INT_FROM( readsize * BIAS );
totalsize = 0;
}
return readsize;
}
__fi void dmaIPU0() // fromIPU
{
if (ipu0dma->pad != 0)
{
// Note: pad is the padding right above qwc, so we're testing whether qwc
// has overflowed into pad.
DevCon.Warning(L"IPU0dma's upper 16 bits set to %x", ipu0dma->pad);
ipu0dma->qwc = ipu0dma->pad = 0;
//If we are going to clear down IPU0, we should end it too. Going to test this scenario on the PS2 mind - Refraction
ipu0dma->chcr.STR = false;
hwDmacIrq(DMAC_FROM_IPU);
}
IPUProcessInterrupt();
}
__fi void dmaIPU1() // toIPU
{
IPU_LOG("IPU1DMAStart QWC %x, MADR %x, CHCR %x, TADR %x", ipu1dma->qwc, ipu1dma->madr, ipu1dma->chcr._u32, ipu1dma->tadr);
if (ipu1dma->pad != 0)
{
// Note: pad is the padding right above qwc, so we're testing whether qwc
// has overflowed into pad.
DevCon.Warning(L"IPU1dma's upper 16 bits set to %x\n", ipu1dma->pad);
ipu1dma->qwc = ipu1dma->pad = 0;
// If we are going to clear down IPU1, we should end it too.
// Going to test this scenario on the PS2 mind - Refraction
ipu1dma->chcr.STR = false;
hwDmacIrq(DMAC_TO_IPU);
}
if (ipu1dma->chcr.MOD == CHAIN_MODE) //Chain Mode
{
IPU_LOG("Setting up IPU1 Chain mode");
if(ipu1dma->qwc == 0)
{
IPU1Status.InProgress = false;
IPU1Status.DMAFinished = false;
}
else
{ //Attempting to continue a previous chain
IPU_LOG("Resuming DMA TAG %x", (ipu1dma->chcr.TAG >> 12));
//We MUST check the CHCR for the tag it last knew, it can be manipulated!
IPU1Status.ChainMode = (ipu1dma->chcr.TAG >> 12) & 0x7;
IPU1Status.InProgress = true;
IPU1Status.DMAFinished = ((ipu1dma->chcr.TAG >> 15) && ipu1dma->chcr.TIE) ? true : false;
}
IPU1Status.DMAMode = DMA_MODE_CHAIN;
IPU1dma();
}
else //Normal Mode
{
if(ipu1dma->qwc == 0)
{
ipu1dma->chcr.STR = false;
// Hack to force stop IPU
ipuRegs->cmd.BUSY = 0;
ipuRegs->ctrl.BUSY = 0;
ipuRegs->topbusy = 0;
//
hwDmacIrq(DMAC_TO_IPU);
Console.Warning("IPU1 Normal error!");
}
else
{
IPU_LOG("Setting up IPU1 Normal mode");
IPU1Status.InProgress = true;
IPU1Status.DMAFinished = true;
IPU1Status.DMAMode = DMA_MODE_NORMAL;
IPU1dma();
}
}
}
extern void GIFdma();
void ipu0Interrupt()
{
IPU_LOG("ipu0Interrupt: %x", cpuRegs.cycle);
if (g_nDMATransfer.FIREINT0)
{
g_nDMATransfer.FIREINT0 = false;
hwIntcIrq(INTC_IPU);
}
if (g_nDMATransfer.GIFSTALL)
{
// gif
Console.Warning("IPU GIF Stall");
g_nDMATransfer.GIFSTALL = false;
//if (gif->chcr.STR) GIFdma();
}
if (g_nDMATransfer.VIFSTALL)
{
// vif
Console.Warning("IPU VIF Stall");
g_nDMATransfer.VIFSTALL = false;
//if (vif1ch.chcr.STR) dmaVIF1();
}
if (g_nDMATransfer.SIFSTALL)
{
// sif
Console.Warning("IPU SIF Stall");
g_nDMATransfer.SIFSTALL = false;
// Not totally sure whether this needs to be done or not, so I'm
// leaving it commented out for the moment.
//if (sif1dma->chcr.STR) SIF1Dma();
}
if (g_nDMATransfer.TIE0)
{
g_nDMATransfer.TIE0 = false;
}
ipu0dma->chcr.STR = false;
hwDmacIrq(DMAC_FROM_IPU);
}
IPU_FORCEINLINE void ipu1Interrupt()
{
IPU_LOG("ipu1Interrupt %x:", cpuRegs.cycle);
if(IPU1Status.DMAFinished == false || IPU1Status.InProgress == true) //Sanity Check
{
IPU1dma();
return;
}
IPU_LOG("ipu1 finish %x:", cpuRegs.cycle);
ipu1dma->chcr.STR = false;
IPU1Status.DMAMode = 2;
hwDmacIrq(DMAC_TO_IPU);
}

71
pcsx2/IPU/IPUdma.h Normal file
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@ -0,0 +1,71 @@
struct IPUStatus {
bool InProgress;
u8 DMAMode;
bool DMAFinished;
bool IRQTriggered;
u8 TagFollow;
u32 TagAddr;
bool stalled;
u8 ChainMode;
u32 NextMem;
};
#define DMA_MODE_NORMAL 0
#define DMA_MODE_CHAIN 1
#define IPU1_TAG_FOLLOW 0
#define IPU1_TAG_QWC 1
#define IPU1_TAG_ADDR 2
#define IPU1_TAG_NONE 3
union tIPU_DMA
{
struct
{
bool GIFSTALL : 1;
bool TIE0 :1;
bool TIE1 : 1;
bool ACTV1 : 1;
bool DOTIE1 : 1;
bool FIREINT0 : 1;
bool FIREINT1 : 1;
bool VIFSTALL : 1;
bool SIFSTALL : 1;
};
u32 _u32;
tIPU_DMA( u32 val ){ _u32 = val; }
tIPU_DMA() { }
bool test(u32 flags) const { return !!(_u32 & flags); }
void set_flags(u32 flags) { _u32 |= flags; }
void clear_flags(u32 flags) { _u32 &= ~flags; }
void reset() { _u32 = 0; }
wxString desc() const
{
wxString temp(L"g_nDMATransfer[");
if (GIFSTALL) temp += L" GIFSTALL ";
if (TIE0) temp += L" TIE0 ";
if (TIE1) temp += L" TIE1 ";
if (ACTV1) temp += L" ACTV1 ";
if (DOTIE1) temp += L" DOTIE1 ";
if (FIREINT0) temp += L" FIREINT0 ";
if (FIREINT1) temp += L" FIREINT1 ";
if (VIFSTALL) temp += L" VIFSTALL ";
if (SIFSTALL) temp += L" SIFSTALL ";
temp += L"]";
return temp;
}
};
extern void ipu0Interrupt();
extern void ipu1Interrupt();
extern void dmaIPU0();
extern void dmaIPU1();
extern int IPU0dma();
extern int IPU1dma();
extern void ipuDmaReset();

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@ -294,6 +294,8 @@
<Unit filename="../IPU/IPU.h" />
<Unit filename="../IPU/IPU_Fifo.cpp" />
<Unit filename="../IPU/IPU_Fifo.h" />
<Unit filename="../IPU/IPUdma.cpp" />
<Unit filename="../IPU/IPUdma.h" />
<Unit filename="../IPU/mpeg2lib/Idct.cpp" />
<Unit filename="../IPU/mpeg2lib/Mpeg.cpp" />
<Unit filename="../IPU/mpeg2lib/Mpeg.h" />

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@ -26,6 +26,7 @@
#include "R5900Exceptions.h"
#include "Hardware.h"
#include "IPU/IPUdma.h"
#include "Elfheader.h"
#include "CDVD/CDVD.h"
@ -287,6 +288,8 @@ static __fi void TESTINT( u8 n, void (*callback)() )
cpuSetNextBranch( cpuRegs.sCycle[n], cpuRegs.eCycle[n] );
}
// [TODO] move this function to LegacyDmac.cpp, and remove most of the DMAC-related headers from
// being included into R5900.cpp.
static __fi void _cpuTestInterrupts()
{
if (!dmacRegs.ctrl.DMAE || (psHu8(DMAC_ENABLER+2) & 1))

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@ -194,6 +194,7 @@ void SaveStateBase::FreezeRegisters()
vif1Freeze();
sifFreeze();
ipuFreeze();
ipuDmaFreeze();
gifFreeze();
sprFreeze();

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@ -24,7 +24,7 @@
// the lower 16 bit value. IF the change is breaking of all compatibility with old
// states, increment the upper 16 bit value, and clear the lower 16 bits to 0.
static const u32 g_SaveVersion = 0x8b480000;
static const u32 g_SaveVersion = 0x8b490000;
// this function is meant to be used in the place of GSfreeze, and provides a safe layer
// between the GS saving function and the MTGS's needs. :)
@ -214,6 +214,7 @@ protected:
#endif
void sifFreeze();
void ipuFreeze();
void ipuDmaFreeze();
void gifFreeze();
void sprFreeze();

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@ -18,6 +18,7 @@
#include "Common.h"
#include "Hardware.h"
#include "IPU/IPUdma.h"
#include "ps2/HwInternal.h"
bool DMACh::transfer(const char *s, tDMA_TAG* ptag)

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@ -1330,6 +1330,14 @@
RelativePath="..\..\Ipu\IPU_Fifo.h"
>
</File>
<File
RelativePath="..\..\IPU\IPUdma.cpp"
>
</File>
<File
RelativePath="..\..\IPU\IPUdma.h"
>
</File>
<File
RelativePath="..\..\Ipu\yuv2rgb.cpp"
>