mirror of https://github.com/PCSX2/pcsx2.git
[skip ci] Readme.md: Update system requirements info.
Replace GHz with STR requirements, Mention that 1.4 is the last version to support D3D9.
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README.md
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README.md
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@ -17,21 +17,22 @@ Development builds are also available from [our website](https://pcsx2.net/downl
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## Minimum
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* OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
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* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
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* CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up) @ 1600 STR or better
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* GPU: DirectX 10 GPU or better
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* RAM: 2GB or more
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## Recommended
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* OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
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* CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
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* CPU: Intel Haswell (or AMD equivalent) @ 2000 STR or better
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* GPU: DirectX 11 GPU or greater
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* RAM: 4GB or more
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## Notes
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- You need the [Visual C++ 2015 x86 Redistributables](https://www.microsoft.com/en-us/download/details.aspx?id=48145) for this version to work.
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- You need the [Visual C++ 2015 x86 Redistributables](https://www.microsoft.com/en-us/download/details.aspx?id=48145) for this version to work.
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Note: Visual C++ 2017 is directly compatible with Visual C++ 2015. While the project is built with Visual C++ 2015, either version will work.
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- PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
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- PCSX2 1.4.0 is the last stable version to support Windows XP and Direct3D9. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
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- Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
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@ -39,6 +40,8 @@ Development builds are also available from [our website](https://pcsx2.net/downl
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- PCSX2 mainly takes advantage of 2 CPU cores. As of [this commit](https://github.com/PCSX2/pcsx2/commit/ac9bf45) PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores).
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- Requirements benchmarks are based on a statistic from the Passmark CPU bench marking software. When we say "STR", we are referring to Passmark's "Single Thread Rating" statistic. You can look up your CPU on https://cpubenchmark.net to see how it compares to PCSX2's requirements.
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# Screenshots
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![Okami](https://pcsx2.net/images/stories/gitsnaps/okami_n1s.jpg "Okami")
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