mirror of https://github.com/PCSX2/pcsx2.git
Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h)
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042311a827
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@ -31,7 +31,10 @@
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static int StatesC = 0;
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static int StatesC = 0;
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static const int StateSlotsCount = 10;
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static const int StateSlotsCount = 10;
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#ifdef USE_NEW_SAVESLOTS_UI
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Saveslot saveslot_cache[10] = {{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}};
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Saveslot saveslot_cache[10] = {{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8}, {9}};
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#endif
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// FIXME : Use of the IsSavingOrLoading flag is mostly a hack until we implement a
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// FIXME : Use of the IsSavingOrLoading flag is mostly a hack until we implement a
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// complete thread to manage queuing savestate tasks, and zipping states to disk. --air
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// complete thread to manage queuing savestate tasks, and zipping states to disk. --air
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@ -20,7 +20,7 @@
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#include "System.h"
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#include "System.h"
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#include "Elfheader.h"
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#include "Elfheader.h"
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#define USE_NEW_SAVESLOTS_UI
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//#define USE_NEW_SAVESLOTS_UI
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class Saveslot
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class Saveslot
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{
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{
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