diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 63d76c7ce0..07b0b5d023 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -153,8 +153,6 @@ PAPX-90020: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" PAPX-90201: name: ファンタビジョン 体験版 @@ -171,8 +169,6 @@ PAPX-90203: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90204: name: "TVDJ" @@ -181,8 +177,6 @@ PAPX-90205: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PAPX-90206: name: "Blood - The Last Vampire" @@ -192,24 +186,18 @@ PAPX-90207: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90208: name: "Gran Turismo 3 - A-Spec - Replay Theater" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90209: name: "Gran Turismo 3 - A-Spec - Netz Toyota - Replay Theater Disc" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90210: name: "Yappa RPG desho." @@ -244,8 +232,6 @@ PAPX-90222: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -256,8 +242,6 @@ PAPX-90223: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -283,8 +267,6 @@ PAPX-90230: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 PAPX-90231: name: 怪盗 スライ・クーパー 体験版 name-sort: かいとう すらいくーぱー たいけんばん @@ -326,14 +308,10 @@ PAPX-90330: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. PAPX-90501: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PAPX-90502: name: "THE 山手線 〜Train Simulator Real 体験版" @@ -350,8 +328,6 @@ PAPX-90504: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90505: @@ -370,16 +346,11 @@ PAPX-90506: PAPX-90507: name: "Official Disc 2003" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 PAPX-90508: name: "Gran Turismo 4 - Lupo Cup Training Version" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90511: @@ -396,8 +367,6 @@ PAPX-90512: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90514: @@ -410,8 +379,6 @@ PAPX-90516: name: "Jak and Daxter II [Trial]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -439,8 +406,6 @@ PAPX-90523: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PAPX-90524: @@ -572,16 +537,12 @@ PBPX-95502: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PBPX-95503: name: "Gran Turismo 3 - A-Spec [PS2 Bundle]" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "PBPX-95503" @@ -618,9 +579,6 @@ PBPX-95516: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 PBPX-95517: name: "Network Adapter Start-Up Disc" region: "NTSC-U" @@ -638,8 +596,6 @@ PBPX-95523: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -649,8 +605,6 @@ PBPX-95524: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -665,8 +619,6 @@ PBPX-95601: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -717,16 +669,12 @@ PCPX-96311: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96312: name: "Gran Turismo 3 - A-Spec - Autobacs Tentou Shiyuu Disc" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96314: name: "The Sky Odyssey" @@ -759,8 +707,6 @@ PCPX-96320: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. PCPX-96321: name: "SkyGunner [Trial]" @@ -793,8 +739,6 @@ PCPX-96330: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 PCPX-96554: name: "Games of Our Style - Tokyo Game Show 2003 Disc" region: "NTSC-J" @@ -802,8 +746,6 @@ PCPX-96603: name: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. PCPX-96605: name: "MiruMiru 2000-nen 12-gatsudo Juchuugou" @@ -870,8 +812,6 @@ PCPX-96624: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96625: name: "プレプレ2 VOLUME.4" @@ -915,8 +855,6 @@ PCPX-96634: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96635: @@ -953,8 +891,6 @@ PCPX-96649: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. PCPX-96653: @@ -963,8 +899,6 @@ PCPX-96653: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -985,8 +919,6 @@ PCPX-96657: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. PCPX-96660: @@ -1002,8 +934,6 @@ PCPX-98017: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. PCPX-98041: @@ -1014,9 +944,6 @@ PCPX-98042: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 PDPX-99109: name: "DVD Player Version 3.04" name-sort: "DVDぷれーやー Version 3.04" @@ -1039,9 +966,6 @@ SCAJ-10003: SCAJ-10004: name: "Time Crisis 2 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-10006: name: "Taiko no Tatsujin - Appare Sandaime" region: "NTSC-Unk" @@ -1092,9 +1016,6 @@ SCAJ-20001: region: "NTSC-Unk" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20002: name: "Gallop Racer 6 - Revolution" region: "NTSC-Unk" @@ -1132,8 +1053,6 @@ SCAJ-20008: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SCAJ-20009: @@ -1167,8 +1086,6 @@ SCAJ-20013: region: "NTSC-Unk" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20014: name: "Time Splitter" region: "NTSC-Unk" @@ -1177,9 +1094,6 @@ SCAJ-20015: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SCAJ-20016: name: "Warrior of Argus" region: "NTSC-C-E" @@ -1196,8 +1110,6 @@ SCAJ-20019: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20020: name: "Drag-on Dragoon" region: "NTSC-C-J" @@ -1282,8 +1194,6 @@ SCAJ-20038: region: "NTSC-Unk" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20039: name: "Sidewinder V" region: "NTSC-Unk" @@ -1304,8 +1214,6 @@ SCAJ-20044: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20045: name: "Shadow Tower Abyss" region: "NTSC-Unk" @@ -1335,8 +1243,6 @@ SCAJ-20052: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCAJ-20052" @@ -1361,9 +1267,6 @@ SCAJ-20058: SCAJ-20059: name: "Minna no Golf 4" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20060: name: "Time Crisis 3" region: "NTSC-Unk" @@ -1392,8 +1295,6 @@ SCAJ-20066: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -1423,9 +1324,6 @@ SCAJ-20068: SCAJ-20069: name: "Gallop Racer - Lucky 7" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20070: name: "Star Ocean 3 [Director's Cut]" region: "NTSC-Unk" @@ -1446,15 +1344,11 @@ SCAJ-20072: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -1471,8 +1365,6 @@ SCAJ-20076: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1486,8 +1378,6 @@ SCAJ-20077: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -1529,8 +1419,6 @@ SCAJ-20083: region: "NTSC-Unk" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20084: name: "MLB '04" region: "NTSC-Unk" @@ -1571,9 +1459,6 @@ SCAJ-20088: SCAJ-20089: name: "Athens 2004" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20090: name: "Gacha Mecha Stadium - Saru Battle" region: "NTSC-Unk" @@ -1585,15 +1470,9 @@ SCAJ-20092: SCAJ-20093: name: "Tenchu Kurenai" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20094: name: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20095: name: "Digital Devil Saga - Avatar Tuner" region: "NTSC-Unk" @@ -1622,9 +1501,6 @@ SCAJ-20099: SCAJ-20100: name: "Tenchu Kurenai" region: "NTSC-C-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20101: name: "EyeToy - Saru" region: "NTSC-Unk" @@ -1641,8 +1517,6 @@ SCAJ-20104: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -1653,8 +1527,6 @@ SCAJ-20105: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. SCAJ-20107: @@ -1663,9 +1535,6 @@ SCAJ-20107: SCAJ-20108: name: "Arc the Lad - Generation" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCAJ-20109: name: "Ratchet & Clank 3 - Up your Arsenal" region: "NTSC-Unk" @@ -1673,8 +1542,6 @@ SCAJ-20109: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -1698,8 +1565,6 @@ SCAJ-20111: - XGKickHack # Fixes bad Geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20112: name: "Tales of Rebirth" region: "NTSC-Unk" @@ -1719,8 +1584,6 @@ SCAJ-20116: region: "NTSC-C-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -1763,8 +1626,6 @@ SCAJ-20121: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20122: name: "Swords of Destiny" region: "NTSC-Unk" @@ -1798,8 +1659,6 @@ SCAJ-20125: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20126: name: "Tekken 5" @@ -1809,8 +1668,6 @@ SCAJ-20126: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-20127: name: "EyeToy - Play 2 [with Camera]" @@ -1869,8 +1726,6 @@ SCAJ-20136: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -1887,8 +1742,6 @@ SCAJ-20138: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20139: @@ -1908,16 +1761,12 @@ SCAJ-20143: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SCAJ-20144: name: "Zhuo Hou La 3" region: "NTSC-C" gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20145: @@ -1965,8 +1814,6 @@ SCAJ-20152: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCAJ-20153: name: "Code Age Commanders" @@ -1988,8 +1835,6 @@ SCAJ-20157: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -2071,8 +1916,6 @@ SCAJ-20169: region: "NTSC-Unk" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20170: name: "Tourist Trophy" region: "NTSC-C" @@ -2096,8 +1939,6 @@ SCAJ-20173: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -2142,8 +1983,6 @@ SCAJ-20179: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20180: name: "Xenosaga Episode III - Also Sprach Zarathustra [Disc 2 of 2]" region: "NTSC-Unk" @@ -2152,16 +1991,11 @@ SCAJ-20180: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20181: name: "Minna no Tennis" region: "NTSC-Unk" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20182: name: "Tales of Destiny" region: "NTSC-Unk" @@ -2193,8 +2027,6 @@ SCAJ-20190: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20191: name: "Super Robot Taisen OG - Original Generations Gaiden [Limited Edition]" region: "NTSC-Unk" @@ -2209,9 +2041,6 @@ SCAJ-20193: SCAJ-20194: name: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20195: name: "Ape Escape 3 [PlayStation 2 the Best]" region: "NTSC-C" @@ -2219,8 +2048,6 @@ SCAJ-20195: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCAJ-20196: @@ -2255,9 +2082,6 @@ SCAJ-20198: region: "NTSC-Unk" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCAJ-20199: name: "Tekken 5 [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2266,8 +2090,6 @@ SCAJ-20199: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCAJ-25002: name: "Shinobi" @@ -2291,8 +2113,6 @@ SCAJ-25026: name: "Kunoichi Shinobi" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SCAJ-25034: name: "Sakura Taisen Monogatari" @@ -2313,8 +2133,6 @@ SCAJ-25047: region: "NTSC-Unk" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCAJ-30001: name: "Xenosaga - Episode I - Der Wille zur Macht [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -2352,8 +2170,6 @@ SCAJ-30006: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -2376,8 +2192,6 @@ SCAJ-30007: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCAJ-30008: @@ -2388,8 +2202,6 @@ SCAJ-30008: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -2420,8 +2232,6 @@ SCAJ-30011: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCCS-40001: name: 捉猴啦 2 name-sort: "Zhuo Hou La 2" @@ -2431,8 +2241,6 @@ SCCS-40001: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCCS-40002: name: 恶魔猎人2 (Disc 1) name-sort: "'Emo Lieren 2 Disc 1" @@ -2473,8 +2281,6 @@ SCCS-40007: region: "NTSC-C" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCCS-40009: name: 龙珠二世 name-sort: "Longzhu Ershi" @@ -2547,8 +2353,6 @@ SCCS-60002: region: "NTSC-C" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-50041: @@ -2684,8 +2488,6 @@ SCED-50614: name: "Jak and Daxter - The Precursor Legacy [Demo]" region: "PAL-M6" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCED-50615: @@ -2786,8 +2588,6 @@ SCED-50768: region: "PAL-E" gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SCED-50780: name: "Official PlayStation 2 Magazine Germany Special Edition 1" region: "PAL-G" @@ -2798,8 +2598,6 @@ SCED-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-50783: name: "Official PlayStation 2 Magazine-UK Greatest Hits Volume 6 - Special Edition - Awards 2002" region: "PAL-M5" @@ -2845,9 +2643,6 @@ SCED-50916: region: "PAL-M5" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-50932: name: "Smash Court Tennis - Pro Tournament [Demo]" region: "PAL-M5" @@ -2870,9 +2665,6 @@ SCED-51075: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-51111: name: "Magazine Ufficiale PlayStation 2 Demo Italia 08-02" region: "PAL-M5" @@ -2956,15 +2748,11 @@ SCED-51351: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-51352: name: "Gran Turismo - Nissan Micra Edition [Demo]" region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-51359: @@ -2977,8 +2765,6 @@ SCED-51366: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCED-51375: name: "Germany Special Issue 3" region: "PAL-G" @@ -3210,8 +2996,6 @@ SCED-51669: region: "PAL-E" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCED-51677: name: "My Street" region: "PAL-M5" @@ -3231,8 +3015,6 @@ SCED-51700: name: "Jak II - Renegade [Demo]" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -3268,9 +3050,6 @@ SCED-51922: region: "PAL-M6" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCED-51935: name: "Official PlayStation 2 Magazine Demo 38" # German region: "PAL-E-G" @@ -3304,8 +3083,6 @@ SCED-52049: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCED-52051: name: "Official PlayStation 2 Magazine Demo 43" region: "PAL-M5" @@ -3373,8 +3150,6 @@ SCED-52098: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52119: name: "Official PlayStation 2 Magazine Germany Special Edition 01/2004" region: "PAL-G" @@ -3529,8 +3304,6 @@ SCED-52455: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -3540,9 +3313,6 @@ SCED-52461: SCED-52491: name: "Athens 2004" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52497: name: "This Is Football 2004" region: "PAL-M4" @@ -3554,8 +3324,6 @@ SCED-52578: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-52580: @@ -3572,8 +3340,6 @@ SCED-52681: region: "PAL-M11" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCED-52687: @@ -3623,17 +3389,12 @@ SCED-52847: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. SCED-52848: name: "Ratchet & Clank 3 + Sly 2 - Band of Thieves" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-52855: name: "Magazine Ufficiale PlayStation 2 Italia 09/04" region: "PAL-I" @@ -3726,16 +3487,12 @@ SCED-52946: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCED-52952: name: "Jak 3 [Demo]" region: "PAL-M5" gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -3785,8 +3542,6 @@ SCED-53081: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -3798,8 +3553,6 @@ SCED-53115: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -3955,15 +3708,9 @@ SCED-53431: SCED-53447: name: "Formula One 05 [Press Kit Demo]" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53448: name: "Formula One 05 [Demo]" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53513: name: "Bonus Demo 10" region: "PAL-M5" @@ -3987,8 +3734,6 @@ SCED-53538: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCED-53611: name: "Official PlayStation 2 Magazine - German Kids Special" @@ -4004,8 +3749,6 @@ SCED-53622: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCED-53660: name: "Jak X & Ratchet Gladiator [Demo]" region: "PAL" @@ -4082,8 +3825,6 @@ SCED-53962: name: "Shadow of the Colossus [Demo]" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. SCED-53978: name: "Official PlayStation 2 Magazine Demo 69" @@ -4330,8 +4071,6 @@ SCED-54680: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCED-54682: name: "UPS2 Speciale Platinum 2007" region: "PAL-M5" @@ -4421,8 +4160,6 @@ SCES-50005: compat: 5 gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SCES-50006: name: "Drakan - The Ancients' Gates" region: "PAL-M5" @@ -4434,9 +4171,6 @@ SCES-50034: name: "MotoGP" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SCES-50105: name: "Sky Odyssey" region: "PAL-M5" @@ -4473,33 +4207,23 @@ SCES-50246: SCES-50293: name: "ATV Offroad - All Terrain Vehicle" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-50294: name: "Gran Turismo 3 - A-Spec" region: "PAL-M5" compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCES-50295: name: "Dark Cloud" region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCES-50300: name: "Time Crisis 2" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-50354: name: "Klonoa 2 - Lunatea's Veil" region: "PAL-M5" @@ -4516,8 +4240,6 @@ SCES-50360: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCES-50361: name: "Jak and Daxter - The Precursor Legacy" @@ -4525,8 +4247,6 @@ SCES-50361: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -4538,8 +4258,6 @@ SCES-50408: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCES-50409: name: "MotoGP 2" @@ -4552,8 +4270,6 @@ SCES-50410: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -4707,8 +4423,6 @@ SCES-50614: region: "PAL-Unk" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -4735,8 +4449,6 @@ SCES-50781: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-50791: name: "Frequency" region: "PAL-M5" @@ -4766,8 +4478,6 @@ SCES-50885: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: "09B3AD4D": content: |- @@ -4801,9 +4511,6 @@ SCES-50916: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-50917: name: "Sly Raccoon" region: "PAL-M5" @@ -4875,8 +4582,6 @@ SCES-50982: compat: 5 gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SCES-50987: name: "Resident Evil - Outbreak" region: "PAL-Unk" @@ -4904,8 +4609,6 @@ SCES-51102: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51103: name: "Ape Escape 2" region: "PAL-I" @@ -4913,8 +4616,6 @@ SCES-51103: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51104: name: "Ape Escape 2" region: "PAL-G" @@ -4922,8 +4623,6 @@ SCES-51104: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51105: name: "Ape Escape 2" region: "PAL-S" @@ -4931,8 +4630,6 @@ SCES-51105: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCES-51135: name: "Primal" region: "PAL-M5" @@ -4951,8 +4648,6 @@ SCES-51159: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-51164: name: "The Mark of Kri" name-sort: "Mark of Kri, The" @@ -4987,9 +4682,6 @@ SCES-51190: SCES-51224: name: "War of the Monsters" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCES-51248: name: "Dog's Life" region: "PAL-M11" @@ -4998,8 +4690,6 @@ SCES-51248: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51407: name: "Exclusive PlayStation 2 Summer Sample Disc" region: "PAL-A" @@ -5011,8 +4701,6 @@ SCES-51426: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-51428: name: "Shinobi" region: "PAL-M5" @@ -5023,16 +4711,11 @@ SCES-51463: compat: 5 clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCES-51480: name: "Twisted Metal - Black ONLINE" region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCES-51513: name: "EyeToy - Play" @@ -5073,8 +4756,6 @@ SCES-51607: gameFixes: - EETimingHack # Fixes DMA errors. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 dynaPatches: - pattern: @@ -5092,8 +4773,6 @@ SCES-51608: region: "PAL-M7" compat: 5 gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -5127,8 +4806,6 @@ SCES-51635: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51648: name: "Everquest - Online Adventures" region: "PAL-E-I" @@ -5166,8 +4843,6 @@ SCES-51719: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -5193,17 +4868,12 @@ SCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-51910: name: "Arc - Twilight of the Spirits" region: "PAL-M5" compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCES-51920: name: "Forbidden Siren" region: "PAL-E" @@ -5225,8 +4895,6 @@ SCES-51979: vu1RoundMode: 0 # Fixes tire textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52004: name: "Killzone" region: "PAL-M6" @@ -5243,8 +4911,6 @@ SCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -5290,9 +4956,6 @@ SCES-52156: region: "PAL-M3" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SCES-52268: name: "SingStar" region: "PAL-E" @@ -5306,9 +4969,6 @@ SCES-52306: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-52327: name: "Forbidden Siren" region: "PAL-F" @@ -5367,15 +5027,9 @@ SCES-52405: SCES-52410: name: "Athens 2004" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52411: name: "Athens 2004 [Platinum]" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52412: name: "Jackie Chan Adventures" region: "PAL-M7" @@ -5390,8 +5044,6 @@ SCES-52424: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -5431,8 +5083,6 @@ SCES-52438: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -5448,8 +5098,6 @@ SCES-52456: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -5464,8 +5112,6 @@ SCES-52460: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -5492,17 +5138,12 @@ SCES-52566: SCES-52582: name: "Everybody's Golf" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-52586: name: "Death by Degrees" region: "PAL-E-S" compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5537,8 +5178,6 @@ SCES-52758: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-52762: name: "DJ Decks & FX" region: "PAL-F" @@ -5589,22 +5228,15 @@ SCES-52948: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-53033: name: "Formula One 2005" region: "PAL-M7" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53053: name: "Death by Degrees" region: "PAL-F-I" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5614,8 +5246,6 @@ SCES-53054: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -5663,8 +5293,6 @@ SCES-53202: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCES-53247: name: "WRC Rally Evolved" @@ -5691,8 +5319,6 @@ SCES-53285: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -5702,8 +5328,6 @@ SCES-53286: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -5719,8 +5343,6 @@ SCES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53304: name: "Buzz! The Music Quiz" region: "PAL-E" @@ -5760,8 +5382,6 @@ SCES-53326: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. memcardFilters: - "SCES-53326" @@ -5781,8 +5401,6 @@ SCES-53358: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-53372: name: "Tourist Trophy - The Real Riding Simulator" region: "PAL-M5" @@ -5848,8 +5466,6 @@ SCES-53642: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCES-53663: @@ -5882,8 +5498,6 @@ SCES-53688: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCES-53795: name: "SingStar '80s" @@ -5991,8 +5605,6 @@ SCES-54041: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -6064,8 +5676,6 @@ SCES-54206: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCES-54219: name: "Buzz! Junior - Jungle Party" region: "PAL-M7" @@ -6192,9 +5802,6 @@ SCES-54535: region: "PAL-M11" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCES-54538: name: "Eyetoy - Play Astro Zoo" region: "PAL-M15" @@ -6265,9 +5872,6 @@ SCES-54637: SCES-54638: name: "Gaelic Games - Football 2" region: "PAL-E-GA" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-54639: name: "AFL Premiership 2007" region: "PAL-A" @@ -6280,9 +5884,6 @@ SCES-54676: SCES-54688: name: "ATV Offroad Fury 4" region: "PAL-M12" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCES-54689: name: "Buzz! The Maha Quiz" region: "PAL-IN" @@ -6393,9 +5994,6 @@ SCES-54941: SCES-55019: name: "Ratchet & Clank - Size Matters" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCES-55038: name: "EyeToy Play - Hero" region: "PAL-M15" @@ -6622,12 +6220,10 @@ SCES-55510: gsHWFixes: recommendedBlendingLevel: 4 # Fixes object glow. roundSprite: 1 # Fix lines in the sky. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow definition. cpuSpriteRenderBW: 4 # Fixes shadow rendering. cpuSpriteRenderLevel: 2 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. + bilinearUpscale: 1 # Smooths out shadow textures. SCES-55513: name: "SingStar Polskie Hity" region: "PAL-PL" @@ -6790,15 +6386,9 @@ SCKA-20001: SCKA-20002: name: "Time Crisis II" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20003: name: "War of the Monsters" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCKA-20004: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-K" @@ -6830,8 +6420,6 @@ SCKA-20010: name: "Jak II" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -6841,16 +6429,12 @@ SCKA-20011: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCKA-20012: name: "Arc the Lad - Jeongryeongui Hwanghon" region: "NTSC-K" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCKA-20013: name: "SOCOM - U.S. Navy SEALs" region: "NTSC-K" @@ -6889,8 +6473,6 @@ SCKA-20018: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20019: name: "Siren" region: "NTSC-K" @@ -6905,16 +6487,11 @@ SCKA-20020: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20022: name: "Gran Turismo 4 Prologue" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. # vuClampMode = 2 Text in GT mode works. @@ -6949,8 +6526,6 @@ SCKA-20027: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SCKA-20028: name: "Ico [PlayStation2 Big Hit Series]" @@ -6974,9 +6549,6 @@ SCKA-20030: SCKA-20031: name: "Athens 2004" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20032: name: "Syphon Filter - The Omega Virus" region: "NTSC-K" @@ -6984,8 +6556,6 @@ SCKA-20032: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -7019,8 +6589,6 @@ SCKA-20037: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -7037,8 +6605,6 @@ SCKA-20039: region: "NTSC-K" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -7048,8 +6614,6 @@ SCKA-20040: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -7063,8 +6627,6 @@ SCKA-20042: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7089,8 +6651,6 @@ SCKA-20046: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCKA-20047: name: "Armored Core - Nine Breaker" @@ -7098,8 +6658,6 @@ SCKA-20047: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -7121,8 +6679,6 @@ SCKA-20049: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20050: name: "Tales of Legendia" @@ -7155,9 +6711,6 @@ SCKA-20053: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20054: name: "Tales of Destiny 2 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -7170,9 +6723,6 @@ SCKA-20056: SCKA-20057: name: "Minna no Golf 4 - Everybody's Golf" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20058: name: "Bumpy Trot" region: "NTSC-K" @@ -7197,8 +6747,6 @@ SCKA-20060: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -7222,8 +6770,6 @@ SCKA-20062: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCKA-20063: @@ -7245,8 +6791,6 @@ SCKA-20064: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20065: name: "Urban Reign" region: "NTSC-K" @@ -7255,8 +6799,6 @@ SCKA-20065: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SCKA-20066: name: "EyeToy - Play 3" @@ -7270,8 +6812,6 @@ SCKA-20068: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCKA-20069: name: "Siren 2" region: "NTSC-K" @@ -7287,8 +6827,6 @@ SCKA-20070: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7350,8 +6888,6 @@ SCKA-20081: gsHWFixes: alignSprite: 1 halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SCKA-20082: name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]" @@ -7360,8 +6896,6 @@ SCKA-20082: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -7393,8 +6927,6 @@ SCKA-20089: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20090: name: "God Hand" region: "NTSC-K" @@ -7436,8 +6968,6 @@ SCKA-20096: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SCKA-20097: @@ -7471,9 +7001,6 @@ SCKA-20104: SCKA-20105: name: "Everybody's Golf 4" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20106: name: "Wander to Kyozou" region: "NTSC-K" @@ -7486,17 +7013,12 @@ SCKA-20108: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. SCKA-20109: name: "Persona 3 FES [Independent Starting Version]" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SCKA-20109" - "SCKA-20099" @@ -7512,9 +7034,6 @@ SCKA-20111: SCKA-20112: name: "Persona 3 FES" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SCKA-20114: name: "Obscure II - The Aftermath" region: "NTSC-K" @@ -7542,8 +7061,6 @@ SCKA-20120: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCKA-20124: name: "Piposarugetchu 3" # Ape Escape 3 region: "NTSC-K" @@ -7559,9 +7076,6 @@ SCKA-20125: SCKA-20126: name: "Persona 3 FES" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SCKA-20127: name: "Zero" # Project Zero region: "NTSC-K" @@ -7633,8 +7147,6 @@ SCKA-20142: name: "MLB 11 - The Show" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves crowd textures. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for mipmapping to function correctly. SCKA-20171: name: "Let's Bravo Music" @@ -7662,8 +7174,6 @@ SCKA-30001: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCKA-30002: @@ -7688,8 +7198,6 @@ SCKA-30004: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCKA-30005: @@ -7706,8 +7214,6 @@ SCKA-30006: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCKA-30007: name: "God of War 2 [Big Hit Series]" region: "NTSC-K" @@ -7718,8 +7224,6 @@ SCKA-30007: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCKA-90002: name: "Jeolche Jeolmyeong Dosi" region: "NTSC-K" @@ -7738,9 +7242,6 @@ SCKA-90010: SCKA-90011: name: "Arc the Lad - Jeongryeongui Hwanghon - Premiere Disc" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCKA-90016: name: "Goehon - Gulryeora! Wangjanim!" region: "NTSC-K" @@ -7758,15 +7259,11 @@ SCPM-85101: mtvu: 0 gsHWFixes: recommendedBlendingLevel: 3 # Fixes metal textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPM-85301: name: "Gran Turismo Concept - Copen Special Edition [Demo]" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPM-85302: @@ -7780,8 +7277,6 @@ SCPM-85304: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPN-60101: @@ -8038,8 +7533,6 @@ SCPS-15004: name-en: "Dark Cloud" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-15005: name: PHASE PARADOX @@ -8070,8 +7563,6 @@ SCPS-15009: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-15010: name: グランツーリスモ コンセプト 2001 TOKYO @@ -8081,8 +7572,6 @@ SCPS-15010: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-15011: name: EXTERMINATION @@ -8130,8 +7619,6 @@ SCPS-15017: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCPS-15018: name: THE 山手線 〜Train Simulator Real @@ -8159,8 +7646,6 @@ SCPS-15021: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -8195,8 +7680,6 @@ SCPS-15025: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: "FE0A6AB6": content: |- @@ -8288,9 +7771,6 @@ SCPS-15037: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15038: name: OPERATOR’S SIDE マイク同梱版 name-sort: おぺれーたーずさいど [まいくどうこんばん] @@ -8312,8 +7792,6 @@ SCPS-15040: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15041: name: アークザラッド 精霊の黄昏 name-sort: あーくざらっど せいれいのたそがれ @@ -8321,8 +7799,6 @@ SCPS-15041: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15042: name: デカボイス マイク同梱版 name-sort: でかぼいす まいくどうこんばん @@ -8407,8 +7883,6 @@ SCPS-15055: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -8431,8 +7905,6 @@ SCPS-15056: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCPS-15056" @@ -8443,8 +7915,6 @@ SCPS-15057: name-en: "Jak and Daxter II" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -8453,17 +7923,11 @@ SCPS-15058: name-sort: あーくざらっど GENERATION name-en: "Arc the Lad - Generation" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCPS-15059: name: みんなのGOLF 4 name-sort: みんなのごるふ4 name-en: "Minna no Golf 4" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15060: name: 幸福操作官 name-sort: こうふくそうさかん @@ -8481,8 +7945,6 @@ SCPS-15062: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-15063: name: ポポロクロイス 月の掟の冒険 name-sort: ぽぽろくろいす つきのおきてのぼうけん @@ -8502,8 +7964,6 @@ SCPS-15064: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: A5768F53: @@ -8551,9 +8011,6 @@ SCPS-15065: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-15066: name: プリンス・オブ・ペルシャ 〜時間の砂〜 name-sort: ぷりんす おぶ ぺるしゃ じかんのすな @@ -8605,9 +8062,6 @@ SCPS-15074: name-sort: ATHENS 2004 name-en: "Olympic Summer Games - Athens 2004" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15075: name: DJbox プレミアムキット name-sort: DJbox ぷれみあむきっと @@ -8662,8 +8116,6 @@ SCPS-15084: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8779,8 +8231,6 @@ SCPS-15096: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-15097: @@ -8805,9 +8255,6 @@ SCPS-15098: name-sort: Formula One 2005 name-en: "Formula One 2005" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-15099: name: ラチェット&クランク4th ギリギリ銀河のギガバトル (Special Gift Package) name-sort: らちぇっとあんどくらんく4th ぎりぎりぎんがのぎがばとる [Special Gift Package] @@ -8816,8 +8263,6 @@ SCPS-15099: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8829,8 +8274,6 @@ SCPS-15100: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -8965,9 +8408,6 @@ SCPS-15113: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCPS-15114: name: 機甲装兵アーモダイン name-sort: きこうそうへいあーもだいん @@ -9019,8 +8459,6 @@ SCPS-15120: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-17001: name: グランツーリスモ4 name-sort: ぐらんつーりすも4 @@ -9034,8 +8472,6 @@ SCPS-17001: eeDivRoundMode: 3 # See above. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9064,8 +8500,6 @@ SCPS-17008: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17009: @@ -9075,8 +8509,6 @@ SCPS-17009: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17010: @@ -9086,8 +8518,6 @@ SCPS-17010: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17011: @@ -9097,8 +8527,6 @@ SCPS-17011: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-17013: @@ -9180,8 +8608,6 @@ SCPS-19152: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19153: name: ピポサル2001 PlayStation 2 the Best name-sort: ぴぽさる2001 PlayStation 2 the Best @@ -9196,8 +8622,6 @@ SCPS-19201: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCPS-19202: name: EXTERMINATION PlayStation 2 the Best @@ -9212,8 +8636,6 @@ SCPS-19203: name-en: "Dark Cloud [PlayStation 2 the Best]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCPS-19204: name: レガイア デュエルサーガ PlayStation 2 the Best @@ -9237,8 +8659,6 @@ SCPS-19206: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19207: name: ポポロクロイス〜はじまりの冒険〜 PlayStation 2 the Best name-sort: ぽぽろくろいす はじまりのぼうけん PlayStation 2 the Best @@ -9251,8 +8671,6 @@ SCPS-19208: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-19209: name: ぼくのなつやすみ2 海の冒険篇 PlayStation 2 the Best @@ -9266,8 +8684,6 @@ SCPS-19210: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -9278,9 +8694,6 @@ SCPS-19211: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19213: name: Operator’s Side USBマイク同梱版 PlayStation 2 the Best name-sort: おぺれーたーずさいど [USBまいくどうこんばん] PlayStation 2 the Best @@ -9322,8 +8735,6 @@ SCPS-19252: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9357,9 +8768,6 @@ SCPS-19301: name-sort: みんなのごるふ4 PlayStation 2 the Best name-en: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19302: name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす PlayStation 2 the Best name-sort: らちぇっとあんどくらんく2 ががが!ぎんがのこまんどーっす PlayStation 2 the Best @@ -9368,8 +8776,6 @@ SCPS-19302: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCPS-19303: name: ぼくのなつやすみ2 海の冒険篇 PlayStation 2 the Best @@ -9385,8 +8791,6 @@ SCPS-19304: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -9435,8 +8839,6 @@ SCPS-19308: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-19309: name: ラチェット&クランク3 突撃!ガラクチック★レンジャーズ PlayStation 2 the Best name-sort: らちぇっとあんどくらんく3 とつげき!がらくちっくれんじゃーず PlayStation 2 the Best @@ -9446,8 +8848,6 @@ SCPS-19309: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9458,9 +8858,6 @@ SCPS-19310: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19311: name: サルゲッチュ3 PlayStation 2 the Best name-sort: さるげっちゅ3 PlayStation 2 the Best @@ -9470,8 +8867,6 @@ SCPS-19311: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-19312: @@ -9514,9 +8909,6 @@ SCPS-19316: region: "NTSC-J" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19317: name: ラチェット&クランク2 ガガガ!銀河のコマンドーっす PlayStation 2 the Best name-sort: らちぇっとあんどくらんく2 ががが!ぎんがのこまんどーっす PlayStation 2 the Best @@ -9525,8 +8917,6 @@ SCPS-19317: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCAJ-20001" @@ -9544,9 +8934,6 @@ SCPS-19319: name-sort: みんなのごるふ4 PlayStation 2 the Best name-en: "Minna no Golf 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCPS-19320: name: ワンダと巨像 PlayStation 2 the Best name-sort: わんだときょぞう PlayStation 2 the Best @@ -9571,8 +8958,6 @@ SCPS-19321: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9651,8 +9036,6 @@ SCPS-19327: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCPS-19328: @@ -9663,8 +9046,6 @@ SCPS-19328: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -9694,9 +9075,6 @@ SCPS-19332: region: "NTSC-J" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCPS-19333: name: ワイルドアームズ ザ フィフスヴァンガード PlayStation 2 the Best name-sort: わいるどあーむず ざ ふぃふすゔぁんがーど [PlayStation 2 the Best] @@ -9744,8 +9122,6 @@ SCPS-51012: name: "Gigantic Drive" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SCPS-51013: name: "Torneko's Adventure 3" @@ -9791,8 +9167,6 @@ SCPS-55004: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -9801,8 +9175,6 @@ SCPS-55005: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-55006: name: "Wild ARMs - Advanced 3rd" @@ -9815,8 +9187,6 @@ SCPS-55007: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-55008: name: "Thunderstrike" @@ -9843,16 +9213,12 @@ SCPS-55014: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-55015: name: "Zettai Zetsumei Toshi" region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-55016: name: "Jet de Go! 2" region: "NTSC-J" @@ -9915,8 +9281,6 @@ SCPS-55029: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -9946,8 +9310,6 @@ SCPS-55035: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SCPS-55038: name: "Pac-Man World 2" region: "NTSC-J" @@ -10078,8 +9440,6 @@ SCPS-56003: region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10129,8 +9489,6 @@ SCPS-56012: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCPS-56013: name: "This is Football 2003" region: "NTSC-K" @@ -10152,15 +9510,11 @@ SCPS-56016: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SCPS-72001: name: "Gran Turismo 3 - A-Spec" region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCPS-72002: name: "Minna no Golf 3" @@ -10182,8 +9536,6 @@ SCUS-21295: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SCUS-21494: @@ -10209,8 +9561,6 @@ SCUS-90682: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-94346: @@ -10231,8 +9581,6 @@ SCUS-97101: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97102: name: "Gran Turismo 3 - A-Spec" @@ -10240,16 +9588,11 @@ SCUS-97102: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97104: name: "ATV Offroad Fury" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97105: name: "Fantavision" region: "NTSC-U" @@ -10275,8 +9618,6 @@ SCUS-97111: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97112: name: "Extermination" @@ -10301,15 +9642,11 @@ SCUS-97114: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97115: name: "Gran Turismo 3 - A-Spec [Demo]" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97116: name: "Kiosk Demo Disc 2.01" @@ -10329,9 +9666,6 @@ SCUS-97121: SCUS-97122: name: "ATV Offroad Fury [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97123: name: "Disney's Monsters Inc." region: "NTSC-U" @@ -10342,8 +9676,6 @@ SCUS-97124: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10392,8 +9724,6 @@ SCUS-97133: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97134: name: "SOCOM - U.S. Navy SEALs" region: "NTSC-U" @@ -10469,8 +9799,6 @@ SCUS-97152: name: "Dark Cloud [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes mipmapping. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Distance is less blurry, game has reduced LOD so it will still look blurry. SCUS-97153: name: "Vans Warped Tour '01 [Demo]" @@ -10516,8 +9844,6 @@ SCUS-97164: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97165: name: "Official U.S. PlayStation Magazine Demo Disc 051" @@ -10533,8 +9859,6 @@ SCUS-97167: instantVU1: 0 # Fixes noodles. mtvu: 0 gsHWFixes: - mipmap: 2 # Fixes missing floor texture. - trilinearFiltering: 1 # Fixes fog effect. wildArmsHack: 1 # Fixes misaligment depth of field effect. SCUS-97169: name: "Drakan - The Ancients' Gates [Demo]" @@ -10544,8 +9868,6 @@ SCUS-97170: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10554,8 +9876,6 @@ SCUS-97171: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves reflection quality. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes gate warp effect and emissive texture effects. @@ -10581,8 +9901,6 @@ SCUS-97177: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97178: name: "NFL GameDay 2002" region: "NTSC-U" @@ -10592,8 +9910,6 @@ SCUS-97179: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97181: name: "Official U.S. PlayStation Magazine Demo Disc 055" @@ -10639,8 +9955,6 @@ SCUS-97195: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97196: name: "Twisted Metal - Black ONLINE" @@ -10648,16 +9962,11 @@ SCUS-97196: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes menu text brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes misaligned blur during Darkside special. SCUS-97197: name: "War of the Monsters" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCUS-97198: name: "Sly Cooper and the Thievius Raccoonus" region: "NTSC-U" @@ -10670,9 +9979,6 @@ SCUS-97199: compat: 5 gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97200: name: "Kiosk Demo Disc 2.05" region: "NTSC-U" @@ -10714,9 +10020,6 @@ SCUS-97209: region: "NTSC-U" gameFixes: - EETimingHack # Fixes SPR errors while going in-game. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97210: name: "Sly Cooper and the Thievius Raccoonus [Demo]" region: "NTSC-U" @@ -10726,9 +10029,6 @@ SCUS-97211: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97212: name: "My Street" region: "NTSC-U" @@ -10759,8 +10059,6 @@ SCUS-97217: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97218: name: "Kiosk Demo Disc 2.06" region: "NTSC-U" @@ -10769,8 +10067,6 @@ SCUS-97219: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: - "SCUS-97219" @@ -10826,8 +10122,6 @@ SCUS-97231: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCUS-97232: name: "Getaway [Demo]" region: "NTSC-U" @@ -10835,8 +10129,6 @@ SCUS-97232: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97233: name: "World Tour Soccer 2003" region: "NTSC-U" @@ -10852,9 +10144,6 @@ SCUS-97236: SCUS-97238: name: "ATV Offroad Fury 2 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97239: name: "Jet X2O [Demo]" region: "NTSC-U" @@ -10865,9 +10154,6 @@ SCUS-97240: - EETimingHack # Fixes SPR errors while going in-game. roundModes: eeRoundMode: 0 # Fixes Hydrodisplacer behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97241: name: "Official U.S. PlayStation Magazine Demo Disc 066" region: "NTSC-U" @@ -10912,8 +10198,6 @@ SCUS-97253: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97256: name: "MLB 2004" region: "NTSC-U" @@ -10930,9 +10214,6 @@ SCUS-97259: SCUS-97260: name: "War of the Monsters [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SCUS-97261: name: "Kiosk Demo Disc 2.08" region: "NTSC-U" @@ -10952,8 +10233,6 @@ SCUS-97264: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -10968,8 +10247,6 @@ SCUS-97265: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -10984,8 +10261,6 @@ SCUS-97268: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCUS-97268" @@ -11007,8 +10282,6 @@ SCUS-97273: name: "Jak II [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11024,9 +10297,6 @@ SCUS-97275: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97276: name: "NFL GameDay 2004" region: "NTSC-U" @@ -11052,8 +10322,6 @@ SCUS-97282: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 # Fixes on screen garbage. - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SCUS-97292: name: "Amplitude [Demo]" region: "NTSC-U" @@ -11081,8 +10349,6 @@ SCUS-97318: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97319: name: "EyeToy - Play" region: "NTSC-U" @@ -11096,8 +10362,6 @@ SCUS-97322: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97323: name: "Ratchet & Clank 2 - Going Commando [Retail Employees Demo]" @@ -11105,8 +10369,6 @@ SCUS-97323: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97324: name: "Kiosk Demo Disc 2.11" @@ -11117,8 +10379,6 @@ SCUS-97325: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97326: name: "MLB 2005" region: "NTSC-U" @@ -11133,8 +10393,6 @@ SCUS-97328: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: # Allows car imports from GT3 or something. @@ -11148,8 +10406,6 @@ SCUS-97329: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97330: name: "Jak 3" region: "NTSC-U" @@ -11157,8 +10413,6 @@ SCUS-97330: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11216,8 +10470,6 @@ SCUS-97353: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11256,9 +10508,6 @@ SCUS-97366: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97367: name: "Neopets - The Darkest Faerie" region: "NTSC-U" @@ -11272,16 +10521,10 @@ SCUS-97368: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97369: name: "ATV Offroad Fury 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97370: name: "NCAA Final Four 2004" region: "NTSC-U" @@ -11297,8 +10540,6 @@ SCUS-97374: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCUS-97377: @@ -11308,8 +10549,6 @@ SCUS-97377: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97378: name: "EyeToy and EyeToy Play [Demo]" region: "NTSC-U" @@ -11317,9 +10556,6 @@ SCUS-97379: name: "Athens 2004" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97380: name: "Final Fantasy XI - Online [Demo]" region: "NTSC-U" @@ -11329,8 +10565,6 @@ SCUS-97381: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 SCUS-97382: name: "NBA Shootout 2004 [Demo]" @@ -11338,8 +10572,6 @@ SCUS-97382: gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken player rendering and skin flashing. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, needed for player textures and court textures. - trilinearFiltering: 1 SCUS-97383: name: "Kiosk Demo Disc 2.12" region: "NTSC-U" @@ -11348,8 +10580,6 @@ SCUS-97384: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97392: @@ -11389,9 +10619,6 @@ SCUS-97401: name: "Hot Shots Golf FORE!" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97402: name: "Killzone" region: "NTSC-U" @@ -11403,9 +10630,6 @@ SCUS-97402: SCUS-97403: name: "Athens 2004 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97405: name: "ATV Offroad Fury 3" region: "NTSC-U" @@ -11426,8 +10650,6 @@ SCUS-97408: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97409: name: "Gretzky NHL 2005" region: "NTSC-U" @@ -11443,8 +10665,6 @@ SCUS-97411: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11454,8 +10674,6 @@ SCUS-97412: gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11466,8 +10684,6 @@ SCUS-97413: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11514,9 +10730,6 @@ SCUS-97425: SCUS-97427: name: "Hot Shots Golf FORE! [Online Public Beta]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97428: name: "Kiosk Demo Disc Q3-Q4 2004" region: "NTSC-U" @@ -11527,8 +10740,6 @@ SCUS-97429: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11538,9 +10749,6 @@ SCUS-97429: SCUS-97430: name: "Hot Shots Golf FORE! [Regular Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97431: name: "Killzone Public Beta V1.0" region: "NTSC-U" @@ -11562,8 +10770,6 @@ SCUS-97436: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. memcardFilters: @@ -11577,9 +10783,6 @@ SCUS-97437: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97438: name: "EyeToy - Antigrav [Demo]" region: "NTSC-U" @@ -11587,8 +10790,6 @@ SCUS-97440: name: "Jak and Daxter Trilogy [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -11598,8 +10799,6 @@ SCUS-97441: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97442: name: "Official U.S. PlayStation Magazine Demo Disc 090" region: "NTSC-U" @@ -11677,8 +10876,6 @@ SCUS-97465: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11709,8 +10906,6 @@ SCUS-97472: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. memcardFilters: - "SCUS-97472" @@ -11728,8 +10923,6 @@ SCUS-97474: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 75ED4282: content: |- @@ -11747,8 +10940,6 @@ SCUS-97475: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 314F0905: content: |- @@ -11764,9 +10955,6 @@ SCUS-97479: name: "ATV Offroad Fury 4" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97481: name: "God of War II" region: "NTSC-U" @@ -11778,8 +10966,6 @@ SCUS-97481: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCUS-97482: name: "God of War II - The Colossus Battle [Demo]" region: "NTSC-U" @@ -11790,8 +10976,6 @@ SCUS-97482: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SCUS-97483: name: "Gran Turismo 4 MX-5 Edition [Demo]" region: "NTSC-U" @@ -11799,8 +10983,6 @@ SCUS-97483: vuClampMode: 2 # Text in GT mode works. gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97484: @@ -11818,8 +11000,6 @@ SCUS-97485: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11829,8 +11009,6 @@ SCUS-97486: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11840,8 +11018,6 @@ SCUS-97487: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents world geometry and some models from vanishing when pausing or opening vendor. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -11852,8 +11028,6 @@ SCUS-97488: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -11866,8 +11040,6 @@ SCUS-97489: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97490: name: "Rogue Galaxy" region: "NTSC-U" @@ -11915,8 +11087,6 @@ SCUS-97501: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCUS-97502: @@ -11937,8 +11107,6 @@ SCUS-97505: name: "Shadow of the Colossus [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes Water with Trilinear. - trilinearFiltering: 1 # Fixes Water with Mipmap (Full). halfPixelOffset: 1 # Fixes misalignments and borders on side. SCUS-97506: name: "Gretzky NHL '06 [Demo]" @@ -11950,17 +11118,12 @@ SCUS-97509: name: "Jak II [Greatest Hits]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. SCUS-97510: name: "ATV Offroad Fury 2 [Greatest Hits]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97511: name: "SOCOM II - U.S. Navy SEALs [Greatest Hits]" region: "NTSC-U" @@ -11968,9 +11131,6 @@ SCUS-97511: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97512: name: "Gran Turismo 3 - A-Spec [Greatest Hits]" region: "NTSC-U" @@ -11979,8 +11139,6 @@ SCUS-97512: - "SCUS-97102" gsHWFixes: recommendedBlendingLevel: 3 # Improves banding in car showcase as well as car brightness and sheen. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97513: name: "Ratchet & Clank 2 - Going Commando [Greatest Hits]" @@ -11988,8 +11146,6 @@ SCUS-97513: gameFixes: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 memcardFilters: - "SCUS-97513" @@ -11999,23 +11155,15 @@ SCUS-97514: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97515: name: "Hot Shots Golf FORE! [Greatest Hits]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97516: name: "Jak 3 [Greatest Hits]" region: "NTSC-U" gameFixes: - InstantDMAHack # Fixes holes in face geometry. gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. @@ -12033,8 +11181,6 @@ SCUS-97518: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. @@ -12055,8 +11201,6 @@ SCUS-97520: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97523: name: "EyeToy - Operation Spy!" region: "NTSC-U" @@ -12136,8 +11280,6 @@ SCUS-97548: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: preloadFrameData: 1 # Fixes black background in the pause menu. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. halfPixelOffset: 2 # Fixes misaligned blur. autoFlush: 2 # Fixes corruption in cutscenes and brightens the image. SCUS-97553: @@ -12152,8 +11294,6 @@ SCUS-97555: name: "Jak and Daxter Complete Trilogy [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. SCUS-97556: @@ -12169,12 +11309,10 @@ SCUS-97558: gsHWFixes: recommendedBlendingLevel: 4 # Fixes object glow. roundSprite: 1 # Fix lines in the sky. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow definition. cpuSpriteRenderBW: 4 # Fixes shadow rendering. cpuSpriteRenderLevel: 2 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. + bilinearUpscale: 1 # Smooths out shadow textures. SCUS-97560: name: "SOCOM - U.S. Navy SEALs - Combined Assault [Demo]" region: "NTSC-U" @@ -12190,8 +11328,6 @@ SCUS-97563: clampModes: vuClampMode: 2 # Text in GT mode works. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 4 # Fixes weird edge shadows and depth bleed which happens on the edge as well. getSkipCount: "GSC_PolyphonyDigitalGames" # Fixes post processing. SCUS-97564: @@ -12221,17 +11357,12 @@ SCUS-97574: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. SCUS-97579: name: "ATV Offroad Fury 4 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SCUS-97580: name: "SingStar Pop" region: "NTSC-U" @@ -12288,9 +11419,6 @@ SCUS-97610: compat: 5 roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCUS-97611: name: "SingStar Amped" region: "NTSC-U" @@ -12304,8 +11432,6 @@ SCUS-97615: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97616: name: "SingStar 80's" region: "NTSC-U" @@ -12318,9 +11444,6 @@ SCUS-97619: region: "NTSC-U" roundModes: vu1RoundMode: 1 # Fixes the display of scores and text ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves court textures to match sw renderer. - trilinearFiltering: 1 SCUS-97620: name: "Syphon Filter - Dark Mirror [Demo]" region: "NTSC-U" @@ -12357,8 +11480,6 @@ SCUS-97623: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SCUS-97625: name: "NBA 09 - The Inside" region: "NTSC-U" @@ -12420,8 +11541,6 @@ SCUS-97657: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves crowd textures. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for mipmapping to function correctly. SCUS-97660: name: "SingStar Latino" @@ -12519,8 +11638,6 @@ SLAJ-25031: name: "Kunoichi - Shinobu" region: "NTSC-C-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLAJ-25033: name: "Puyo Puyo Fever" @@ -12573,8 +11690,6 @@ SLAJ-25047: region: "NTSC-C-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25048: name: "Sengoku Musou Moushouden" region: "NTSC-Unk" @@ -12587,8 +11702,6 @@ SLAJ-25051: region: "NTSC-C" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25052: name: "The Urbz - Sims in the City" name-sort: "Urbz, The - Sims in the City" @@ -12604,8 +11717,6 @@ SLAJ-25053: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12631,15 +11742,9 @@ SLAJ-25060: SLAJ-25063: name: "Shin Sangoku Musou 4" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25064: name: "MVP Baseball 2005" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25066: name: "Burnout Revenge - Battle Racing Ignited" region: "NTSC-Unk" @@ -12649,8 +11754,6 @@ SLAJ-25066: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12674,8 +11777,6 @@ SLAJ-25072: name-sort: "Matrix, The - Path of Neo" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLAJ-25073: @@ -12685,8 +11786,6 @@ SLAJ-25073: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25075: name: "Need for Speed - Most Wanted [Black Edition]" region: "NTSC-Unk" @@ -12695,8 +11794,6 @@ SLAJ-25075: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -12735,8 +11832,6 @@ SLAJ-25078: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLAJ-25079: @@ -12747,16 +11842,11 @@ SLAJ-25080: name-sort: "Godfather, The" region: "NTSC-Unk" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLAJ-25081: name: "FIFA World Cup - Germany 2006" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25084: name: "Sengoku Musou 2 - Empires" region: "NTSC-Unk" @@ -12771,8 +11861,6 @@ SLAJ-25088: region: "NTSC-Unk" gsHWFixes: halfPixelOffset: 2 # Reduces blurriness. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLAJ-25091: name: "Need for Speed - Carbon [Collector's Edition]" region: "NTSC-J" @@ -12783,9 +11871,6 @@ SLAJ-25091: SLAJ-25092: name: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25093: name: "Sangoku Musou [PlayStation 2 the Best]" region: "NTSC-Unk" @@ -12798,8 +11883,6 @@ SLAJ-25094: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -12810,8 +11893,6 @@ SLAJ-25095: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLAJ-25096: name: "Musou Orochi" region: "NTSC-Unk" @@ -12855,8 +11936,6 @@ SLED-50117: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-50286: name: "Red Faction [Demo]" region: "PAL-E" @@ -12891,8 +11970,6 @@ SLED-50489: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-50587: name: "Top Gun - Combat Zones [Demo]" region: "PAL-E" @@ -12901,8 +11978,6 @@ SLED-50617: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLED-50762: name: "Maximo [Demo]" region: "PAL-E" @@ -12927,8 +12002,6 @@ SLED-51012: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-51047: name: "Red Faction II" region: "PAL-Unk" @@ -12961,8 +12034,6 @@ SLED-51211: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLED-51212: @@ -12984,8 +12055,6 @@ SLED-51281: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-51338: name: "Tom Clancy's Ghost Recon" region: "PAL-Unk" @@ -13001,8 +12070,6 @@ SLED-51364: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-51380: name: "Zone of the Enders - The 2nd Runner [Demo]" region: "PAL-E" @@ -13017,17 +12084,11 @@ SLED-51645: SLED-51651: name: "Starsky & Hutch" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLED-51676: name: "Warhammer 40,000 - Fire Warrior [Demo]" region: "PAL" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-51807: name: "Summer Heat Beach Volleyball" region: "PAL-Unk" @@ -13049,8 +12110,6 @@ SLED-51902: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLED-51921: name: "Final Fantasy X-2 [Demo]" region: "PAL-Unk" @@ -13110,15 +12169,11 @@ SLED-52325: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-52326: name: "007 - Everything or Nothing [Demo]" region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLED-52375: name: "Fight Night 2004 [Demo]" region: "PAL-E" @@ -13190,8 +12245,6 @@ SLED-52597: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13212,8 +12265,6 @@ SLED-52852: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-52873: name: "Pro Evolution Soccer 4" region: "PAL-Unk" @@ -13250,8 +12301,6 @@ SLED-52979: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLED-53066: name: "TimeSplitters - Future Perfect" @@ -13322,8 +12371,6 @@ SLED-53442: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLED-53445: name: "The Incredible Hulk - Ultimate Destruction [Demo]" name-sort: "Incredible Hulk, The - Ultimate Destruction [Demo]" @@ -13333,8 +12380,6 @@ SLED-53445: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLED-53512: name: "Burnout Revenge [Demo]" region: "PAL-E" @@ -13345,8 +12390,6 @@ SLED-53512: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13358,8 +12401,6 @@ SLED-53537: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLED-53543: name: "Tiger Woods PGA Tour 06" region: "PAL-Unk" @@ -13374,8 +12415,6 @@ SLED-53625: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53627: name: "The Suffering - Ties that Bind" region: "PAL-Unk" @@ -13388,8 +12427,6 @@ SLED-53637: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -13402,8 +12439,6 @@ SLED-53650: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53664: name: "FIFA 06 - Demo Pre-Release Version" region: "PAL-Unk" @@ -13415,8 +12450,6 @@ SLED-53673: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLED-53681: name: "007 - From Russia with Love & Need for Speed Most Wanted & SSX On Tour [Demo]" @@ -13446,8 +12479,6 @@ SLED-53731: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLED-53732: @@ -13464,15 +12495,11 @@ SLED-53770: region: "PAL-E" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-53845: name: "The Matrix - Path of Neo [Demo]" name-sort: "Matrix, The - Path of Neo [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLED-53888: @@ -13487,8 +12514,6 @@ SLED-53937: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLED-53951: @@ -13514,8 +12539,6 @@ SLED-53954: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLED-53977: name: "Dragon Quest - The Journey of the Cursed King" region: "PAL-E" @@ -13540,8 +12563,6 @@ SLED-54022: name: "Lara Croft Tomb Raider - Legend [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -13566,8 +12587,6 @@ SLED-54315: region: "PAL-M5" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLED-54327: name: "FIFA '07" region: "PAL-Unk" @@ -13581,8 +12600,6 @@ SLED-54401: name: "Destroy All Humans 2 [Demo]" region: "PAL-E" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -13665,9 +12682,6 @@ SLES-50021: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50022: name: "NBA Live 2001" region: "PAL-E" @@ -13705,8 +12719,6 @@ SLES-50031: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-50032: name: "Theme Park World" region: "PAL-M3" @@ -13787,8 +12799,6 @@ SLES-50050: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLES-50051: name: "Eternal Ring" region: "PAL-E" @@ -13800,9 +12810,6 @@ SLES-50052: name: "Pool Master" region: "PAL-M3" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50053: name: "Aqua Aqua - Wetrix 2" region: "PAL-M5" @@ -13817,9 +12824,6 @@ SLES-50055: name: "Smuggler's Run" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50056: name: "Surfing H3O" region: "PAL-M3" @@ -13839,9 +12843,6 @@ SLES-50061: name: "Smuggler's Run" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50062: name: "Orphen - Scion of Sorcery" region: "PAL-E" @@ -13873,8 +12874,6 @@ SLES-50073: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50074: name: "Unreal Tournament" region: "PAL-M5" @@ -13902,8 +12901,6 @@ SLES-50079: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50080: name: "NBA Hoopz" region: "PAL-M3" @@ -13946,15 +12943,9 @@ SLES-50115: SLES-50118: name: "Tiger Woods PGA Tour 2001" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50119: name: "Tiger Woods PGA Tour 2001" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50120: name: "Rumble Racing" region: "PAL-M3" @@ -13999,9 +12990,6 @@ SLES-50134: name: "Oni" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 22E85E68: content: |- @@ -14064,9 +13052,6 @@ SLES-50176: name: "Oni" region: "PAL-F" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: F77639F1: content: |- @@ -14078,9 +13063,6 @@ SLES-50177: name: "Oni" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 32629F36: content: |- @@ -14091,9 +13073,6 @@ SLES-50177: SLES-50178: name: "Oni" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 172B6971: content: |- @@ -14104,9 +13083,6 @@ SLES-50178: SLES-50179: name: "Oni" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 20F419E9: content: |- @@ -14199,8 +13175,6 @@ SLES-50211: compat: 5 gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50212: name: "Paris-Dakar Rally" region: "PAL-E" @@ -14224,15 +13198,9 @@ SLES-50215: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLES-50217: name: "Dave Mirra Freestyle BMX 2" region: "PAL-E-S" - gsHWFixes: - mipmap: 2 # Fixes noisy bumpy textures. - trilinearFiltering: 1 # Smoothes out mipmapping SLES-50218: name: "All-Star Baseball 2002" region: "PAL-E" @@ -14474,8 +13442,6 @@ SLES-50288: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50296: name: "Gift" region: "PAL-F" @@ -14556,8 +13522,6 @@ SLES-50356: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50358: name: "Devil May Cry" region: "PAL-M5" @@ -14619,8 +13583,6 @@ SLES-50383: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50384: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-I" @@ -14628,8 +13590,6 @@ SLES-50384: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50385: name: "Metal Gear Solid 2 - Sons of Liberty" region: "PAL-S" @@ -14637,8 +13597,6 @@ SLES-50385: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50386: name: "Crash Bandicoot - The Wrath of Cortex" region: "PAL-M6" @@ -14663,9 +13621,6 @@ SLES-50396: SLES-50397: name: "Prisoner of War" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50398: name: "UEFA Champions League" region: "PAL-M5" @@ -14695,9 +13650,6 @@ SLES-50422: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50423: name: "F1 2001" region: "PAL-M4" @@ -14769,8 +13721,6 @@ SLES-50445: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-50446: name: "Shadow Man - 2econd Coming" region: "PAL-M4" @@ -14892,35 +13842,20 @@ SLES-50504: name: "Half-Life" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50505: name: "Half-Life" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50507: name: "Half-Life" region: "PAL-F" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50508: name: "Half-Life" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50509: name: "Half-Life" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50510: name: "The Mummy Returns" name-sort: "Mummy Returns, The" @@ -14976,8 +13911,6 @@ SLES-50545: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50546: name: "LMA Manager 2002" region: "PAL-E" @@ -15036,9 +13969,6 @@ SLES-50570: SLES-50572: name: "Robot Wars - Arenas of Destruction" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50575: name: "Dark Summit" region: "PAL-M3" @@ -15099,8 +14029,6 @@ SLES-50592: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. SLES-50606: name: "State of Emergency" region: "PAL-M4" @@ -15142,9 +14070,6 @@ SLES-50632: SLES-50636: name: "Centre Court - Hard Hitter" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLES-50637: name: "Pro Rally 2002" region: "PAL-M5" @@ -15163,8 +14088,6 @@ SLES-50640: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50641: name: "Dynasty Warriors 3" region: "PAL-M3" @@ -15334,8 +14257,6 @@ SLES-50725: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLES-50726: @@ -15360,17 +14281,11 @@ SLES-50728: region: "PAL-M3" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50729: name: "Tiger Woods USA Tour 2002" region: "PAL-A" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50730: name: "VIP" region: "PAL-M5" @@ -15384,8 +14299,6 @@ SLES-50731: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50735: name: "Jade Cocoon 2" region: "PAL-E" @@ -15410,15 +14323,9 @@ SLES-50753: SLES-50754: name: "The Simpsons Skateboarding" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50755: name: "The Simpsons Skateboarding" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50757: name: "Atlantis III" region: "PAL-I-S" @@ -15457,17 +14364,11 @@ SLES-50771: compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50772: name: "Blood Omen 2 - The Legacy of Kain Series" region: "PAL-M3" roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50773: name: "Disney's Donald Duck - Phantomias - Platyrhynchos Kineticus" region: "PAL-M5" @@ -15529,42 +14430,24 @@ SLES-50795: SLES-50796: name: "2002 FIFA World Cup" region: "PAL-E-SW" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50797: name: "Coupe du Monde FIFA 2002" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50798: name: "FIFA Fussball Weltmeisterschaft 2002" region: "PAL-G" compat: 5 gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50799: name: "Mondiali FIFA 2002" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50800: name: "Mundial FIFA 2002" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50801: name: "FIFA World Cup 2002" region: "PAL-GR" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50802: name: "Knockout Kings 2002" region: "PAL-G" @@ -15576,36 +14459,26 @@ SLES-50804: region: "PAL-E" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50805: name: "Deus Ex" region: "PAL-G" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50806: name: "Deus Ex" region: "PAL-F" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50807: name: "Deus Ex" region: "PAL-I" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50808: name: "Deus Ex" region: "PAL-S" gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50809: name: "Next Generation Tennis" region: "PAL-M6" @@ -15614,8 +14487,6 @@ SLES-50812: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50813: @@ -15623,8 +14494,6 @@ SLES-50813: region: "PAL-F" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50814: @@ -15632,8 +14501,6 @@ SLES-50814: region: "PAL-G" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. compat: 5 @@ -15642,9 +14509,6 @@ SLES-50815: region: "PAL-G" roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50816: name: "DTM Race Driver" region: "PAL-M3" @@ -15782,9 +14646,6 @@ SLES-50841: name: "Largo Winch - Empire Under Threat" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50842: name: "Downforce" region: "PAL-M5" @@ -15820,8 +14681,6 @@ SLES-50850: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50852: name: "Sven-Goran Eriksson's World Challenge" region: "PAL-E" @@ -15878,8 +14737,6 @@ SLES-50876: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -15927,8 +14784,6 @@ SLES-50897: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50898: name: "X-Men - The Next Dimension" region: "PAL-E" @@ -15974,8 +14829,6 @@ SLES-50920: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 401F4726: content: |- @@ -16033,9 +14886,6 @@ SLES-50953: region: "PAL-E" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLES-50954: name: "Tokyo Road Race" region: "PAL-E" @@ -16049,9 +14899,6 @@ SLES-50958: region: "PAL-M4" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-50963: name: "Riding Spirits" region: "PAL-M5" @@ -16063,8 +14910,6 @@ SLES-50965: region: "PAL-S" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLES-50972: @@ -16127,9 +14972,6 @@ SLES-50995: SLES-50997: name: "Rally Fusion - Race of Champions" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-50998: name: "Xtreme Express - World Grand Prix" region: "PAL-E" @@ -16188,16 +15030,11 @@ SLES-51042: region: "PAL-E" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLES-51043: name: "Spyro - Enter the Dragonfly" region: "PAL-M6" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Fixes gem reflections. SLES-51044: name: "Burnout 2 - Point of Impact" @@ -16208,8 +15045,6 @@ SLES-51044: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-51045: @@ -16221,16 +15056,10 @@ SLES-51046: SLES-51053: name: "Tom & Jerry's War of the Wiskers" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLES-51054: name: "Midnight Club 2" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 patches: ACB1989A: content: |- @@ -16254,9 +15083,6 @@ SLES-51056: SLES-51057: name: "Hard Hitter 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLES-51058: name: "Maken Shao - Demon Sword" region: "PAL-E" @@ -16276,8 +15102,6 @@ SLES-51063: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 SLES-51064: name: "Gladius" region: "PAL-M3" @@ -16353,9 +15177,6 @@ SLES-51093: name: "Largo Winch - Empire Under Threat" region: "PAL-M4" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51094: name: "Club Football - FC Internazionale" region: "PAL-M3" @@ -16411,8 +15232,6 @@ SLES-51117: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51118: name: "Wizardry - Tales of the Forsaken Land" region: "PAL-E" @@ -16444,25 +15263,16 @@ SLES-51130: compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51131: name: "Tony Hawk's Pro Skater 4" region: "PAL-F" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51132: name: "Tony Hawk's Pro Skater 4" region: "PAL-G" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51133: name: "Red Faction II" region: "PAL-M3" @@ -16475,8 +15285,6 @@ SLES-51134: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51141: name: "Summoner 2" region: "PAL-E" @@ -16492,9 +15300,6 @@ SLES-51144: name: "Shox - Rally Reinvented" region: "PAL-M7" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51145: name: "Monopoly Party" region: "PAL-M5" @@ -16520,9 +15325,6 @@ SLES-51154: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51156: name: "Silent Hill 2 - Director's Cut" region: "PAL-M5" @@ -16577,8 +15379,6 @@ SLES-51192: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51193: @@ -16588,8 +15388,6 @@ SLES-51193: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51194: @@ -16599,8 +15397,6 @@ SLES-51194: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51195: @@ -16610,8 +15406,6 @@ SLES-51195: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51196: @@ -16621,8 +15415,6 @@ SLES-51196: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51197: @@ -16670,8 +15462,6 @@ SLES-51209: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51214: name: "Harry Potter og Hemmelighedernes Kammer" region: "PAL-D" @@ -16679,8 +15469,6 @@ SLES-51214: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51215: @@ -16690,8 +15478,6 @@ SLES-51215: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51216: @@ -16701,8 +15487,6 @@ SLES-51216: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51217: @@ -16712,8 +15496,6 @@ SLES-51217: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51218: @@ -16723,8 +15505,6 @@ SLES-51218: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51219: @@ -16734,8 +15514,6 @@ SLES-51219: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. texturePreloading: 0 # Performs better on certain areas like mid-game in and around the castle as the hash goes easily to 200 MB. SLES-51220: @@ -16760,8 +15538,6 @@ SLES-51227: compat: 5 gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: default: content: |- @@ -16787,9 +15563,6 @@ SLES-51232: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51233: name: "Dragon Ball Z - Budokai" region: "PAL-M4" @@ -16821,15 +15594,9 @@ SLES-51250: name: "Shox - Rally Reinvented" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51251: name: "Shox - Rally Reinvented" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51252: name: "The Lord of the Rings - The Two Towers" name-sort: "Lord of the Rings, The - The Two Towers" @@ -16838,8 +15605,6 @@ SLES-51252: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51253: @@ -16848,8 +15613,6 @@ SLES-51253: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51254: @@ -16858,8 +15621,6 @@ SLES-51254: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51255: @@ -16868,8 +15629,6 @@ SLES-51255: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51256: @@ -16879,8 +15638,6 @@ SLES-51256: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLES-51257: @@ -16924,9 +15681,6 @@ SLES-51272: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51273: name: "Wakeboarding Unleashed" region: "PAL-F" @@ -16934,18 +15688,12 @@ SLES-51273: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51275: name: "Summoner 2" region: "PAL-I" SLES-51282: name: "Tiger Woods PGA Tour 2003" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51283: name: "WWE SmackDown! Shut Your Mouth" region: "PAL-E" @@ -16962,16 +15710,12 @@ SLES-51286: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51287: name: "X-Men 2 - La Vengeance de Wolverine" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51289: name: "Gunfighter 2 - Legend of Jesse James" region: "PAL-M5" @@ -17020,8 +15764,6 @@ SLES-51301: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51302: name: "Bomberman Kart" region: "PAL-M3" @@ -17112,16 +15854,10 @@ SLES-51347: name: "Die Hard - Vendetta" region: "PAL-M4" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51348: name: "Die Hard - Vendetta" region: "PAL-E-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51349: name: "Evolution Skateboarding" region: "PAL-M3" @@ -17134,8 +15870,6 @@ SLES-51354: compat: 5 gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-51355: @@ -17144,8 +15878,6 @@ SLES-51355: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLES-51356: name: "Road Trip Adventure" @@ -17164,23 +15896,14 @@ SLES-51360: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51361: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51362: name: "The Simpsons Skateboarding" name-sort: "Simpsons Skateboarding, The" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51363: name: "Music 3000" region: "PAL-M5" @@ -17228,9 +15951,6 @@ SLES-51381: SLES-51382: name: "Shrek Super Party" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51383: name: "Beach King Stunt Racer" region: "PAL-M4" @@ -17283,8 +16003,6 @@ SLES-51399: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51400: name: "Tenchu - Wrath of Heaven" region: "PAL-S" @@ -17392,9 +16110,6 @@ SLES-51461: SLES-51462: name: "Shrek Super Party" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51466: name: "Tom Clancy's Splinter Cell" region: "PAL-M5" @@ -17477,15 +16192,10 @@ SLES-51507: region: "PAL-M5" gsHWFixes: readTCOnClose: 1 # Fixes render to target getting lost on state/switch. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51508: name: "The Hulk" name-sort: "Hulk, The" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51509: name: "World of Outlaws - Sprint Cars" region: "PAL-E" @@ -17536,8 +16246,6 @@ SLES-51548: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51553: name: "Chaos Legion" region: "PAL-M5" @@ -17627,15 +16335,9 @@ SLES-51617: name: "Starsky & Hutch" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51618: name: "Starsky & Hutch" region: "PAL-I-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51619: name: "Clock Tower 3" region: "PAL-M5" @@ -17697,15 +16399,11 @@ SLES-51653: region: "PAL-M4" gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLES-51654: name: "Mace Griffin - Bounty Hunter" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLES-51658: name: "Piglet's Big Game" region: "PAL-G" @@ -17762,15 +16460,11 @@ SLES-51680: region: "PAL-M3" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51681: name: "Splashdown 2 - Rides Gone Wild" region: "PAL-M3" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51682: name: "Headhunter - Redemption" region: "PAL-E" @@ -17819,8 +16513,6 @@ SLES-51697: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51698: name: "Mobile Light Force 2" region: "PAL-M5" @@ -17838,8 +16530,6 @@ SLES-51705: region: "PAL-M5" gsHWFixes: autoFlush: 1 # Fixes missing sun. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51707: name: "Secret Weapons Over Normandy" region: "PAL-E" @@ -17925,8 +16615,6 @@ SLES-51750: compat: 5 gsHWFixes: halfPixelOffset: 1 # Helps blur. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51753: name: "True Crime - Streets of L.A." region: "PAL-E" @@ -17935,8 +16623,6 @@ SLES-51753: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLES-51754: name: "True Crime - Streets of L.A." region: "PAL-M5" @@ -17946,15 +16632,11 @@ SLES-51754: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLES-51755: name: "Disney/Pixar Finding Nemo" region: "PAL-E" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51756: name: "Batman - Rise of Sin Tzu" region: "PAL-M5" @@ -17979,9 +16661,6 @@ SLES-51761: name: "The Italian Job - L.A. Heist" name-sort: "Italian Job, The - L.A. Heist" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-51765: name: "Volleyball Xciting" region: "PAL-E" @@ -18002,16 +16681,10 @@ SLES-51778: SLES-51782: name: "Fire Warrior" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51783: name: "Starsky & Hutch" region: "PAL-F-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLES-51785: name: "Cool Shot" region: "PAL-E" @@ -18031,9 +16704,6 @@ SLES-51797: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51798: name: "NHL 2004" region: "PAL-M5" @@ -18052,9 +16722,6 @@ SLES-51800: region: "PAL-M5" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51806: name: "Evil Dead - A Fistful of Boomstick" region: "PAL-E" @@ -18067,9 +16734,6 @@ SLES-51813: SLES-51814: name: "ATV Offroad Fury 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51815: name: "Final Fantasy X-2" region: "PAL-E" @@ -18125,8 +16789,6 @@ SLES-51820: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51821: name: "Alias" region: "PAL-M5" @@ -18149,8 +16811,6 @@ SLES-51824: region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 SLES-51825: name: "Pop Idol" region: "PAL-E" @@ -18201,9 +16861,6 @@ SLES-51843: SLES-51845: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "PAL-M6" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-51846: name: "Deutschland sucht den Superstar" region: "PAL-G" @@ -18215,8 +16872,6 @@ SLES-51848: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51850: name: "Basketball Xciting" region: "PAL-E" @@ -18227,8 +16882,6 @@ SLES-51851: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51852: name: "Tony Hawk's Underground" region: "PAL-G" @@ -18237,8 +16890,6 @@ SLES-51852: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51853: name: "Tony Hawk's Underground" region: "PAL-F" @@ -18246,8 +16897,6 @@ SLES-51853: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51854: name: "Tony Hawk's Underground" region: "PAL-S" @@ -18255,17 +16904,12 @@ SLES-51854: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLES-51855: name: "Tank Elite" region: "PAL-E" SLES-51856: name: "Monster Attack" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Improves distant textures. - trilinearFiltering: 1 # Smooths high frequency textures on distant ground. SLES-51859: name: "Billiards Xciting" region: "PAL-E" @@ -18307,23 +16951,17 @@ SLES-51870: region: "PAL-FI-S" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51871: name: "Disney/Pixar Findet Nemo" region: "PAL-F-G" compat: 5 gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51872: name: "Disney/Pixar Finding Nemo" region: "PAL-SC" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51873: name: "Medal of Honor - Rising Sun" region: "PAL-M5" @@ -18344,9 +16982,6 @@ SLES-51877: SLES-51879: name: "Hot Wheels World Race" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51881: name: "Mercedes Bens World Racing" region: "PAL-F-G" @@ -18367,9 +17002,6 @@ SLES-51887: region: "PAL-E" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51888: name: "RTL Ski Jumping 2004" region: "PAL-E-G" @@ -18387,8 +17019,6 @@ SLES-51896: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51897: name: "The Simpsons - Hit & Run" name-sort: "Simpsons, The - Hit & Run" @@ -18398,8 +17028,6 @@ SLES-51897: eeDivRoundMode: 1 # Lens flare appears even when behind objects. gsHWFixes: autoFlush: 2 # Fixes missing lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51903: name: "AFL Live 2004 - Aussie Rules Football" region: "PAL-E" @@ -18411,8 +17039,6 @@ SLES-51907: region: "PAL-I" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51908: name: "Van Helsing" region: "PAL-M5" @@ -18477,8 +17103,6 @@ SLES-51925: region: "PAL-A" gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51926: name: "Outlaw Golf" region: "PAL-M3" @@ -18546,8 +17170,6 @@ SLES-51956: gsHWFixes: recommendedBlendingLevel: 3 # Fixes heat blur layer. halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-51957: name: "Terminator 3 - Rise of the Machines" region: "PAL-F" @@ -18565,8 +17187,6 @@ SLES-51960: region: "PAL-P" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-51961: name: "Prince of Persia - The Sands of Time" # Pre-order Demo region: "PAL-E" @@ -18604,16 +17224,10 @@ SLES-51967: SLES-51968: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51970: name: "Spongebob Schwammkopf - Schlacht um Bikini Bottom" region: "PAL-G" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51972: name: "NBA Jam 2004" region: "PAL-M3" @@ -18670,9 +17284,6 @@ SLES-51997: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-51998: name: "Kao the Kangaroo - Round 2" region: "PAL-M5" @@ -18688,17 +17299,12 @@ SLES-52002: region: "PAL-M6" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52005: name: "007 - Everything or Nothing" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLES-52008: name: "NBA Live 2004" region: "PAL-M5" @@ -18758,8 +17364,6 @@ SLES-52034: name-sort: "Cat in the Hat, The" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes sun occlusion. SLES-52036: name: "WWE SmackDown! - Here Comes the Pain!" @@ -18792,8 +17396,6 @@ SLES-52044: - XGKickHack # Fixes texture flicker. gsHWFixes: recommendedBlendingLevel: 4 # Fixes road brightness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52045: name: "GT-R 400" region: "PAL-E" @@ -18808,8 +17410,6 @@ SLES-52046: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLES-52047: name: "The Sims - Bustin' Out" name-sort: "Sims, The - Bustin' Out" @@ -18817,16 +17417,12 @@ SLES-52047: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52048: name: "The Sims - Bustin' Out" name-sort: "Sims, The - Bustin' Out" region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52055: name: "Harry Potter and the Philosopher's Stone" region: "PAL-M11" @@ -18869,9 +17465,6 @@ SLES-52097: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-52100: name: "NRL Rugby League" region: "PAL-E" @@ -18942,8 +17535,6 @@ SLES-52132: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52133: @@ -18952,8 +17543,6 @@ SLES-52133: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52134: @@ -18963,8 +17552,6 @@ SLES-52134: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52135: @@ -18973,8 +17560,6 @@ SLES-52135: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52136: @@ -18983,8 +17568,6 @@ SLES-52136: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52143: @@ -19001,8 +17584,6 @@ SLES-52149: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52150: name: "Legacy of Kain - Defiance" region: "PAL-M5" @@ -19022,8 +17603,6 @@ SLES-52153: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -19088,8 +17667,6 @@ SLES-52202: compat: 5 gsHWFixes: autoFlush: 2 # Fixes speed effect intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52203: name: "Armored Core 3 - Silent Line" region: "PAL-E" @@ -19120,8 +17697,6 @@ SLES-52219: mtvu: 0 gsHWFixes: halfPixelOffset: 3 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52230: name: "Muppets Party Cruise" region: "PAL-E-F" @@ -19134,8 +17709,6 @@ SLES-52237: region: "PAL-M5" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-52237" - "SLES-52467" @@ -19146,8 +17719,6 @@ SLES-52238: region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLES-52240: name: "International Pool Championship" @@ -19191,9 +17762,6 @@ SLES-52258: SLES-52259: name: "Outlaw Volleyball" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52265: name: "Energy Airforce - Aim Strike!" region: "PAL-E" @@ -19221,8 +17789,6 @@ SLES-52276: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52277: name: "Riding Spirits 2" region: "PAL-M5" @@ -19299,8 +17865,6 @@ SLES-52283: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52284: name: "Deadly Skies III" region: "PAL-M5" @@ -19380,9 +17944,6 @@ SLES-52322: SLES-52323: name: "Richard Burns Rally" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52325: name: "Champions of Norrath - Realms of EverQuest" region: "PAL-M3" @@ -19479,8 +18040,6 @@ SLES-52372: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52373: name: "Champions of Norrath" region: "PAL-E-S" @@ -19501,36 +18060,26 @@ SLES-52379: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52380: name: "Shrek 2" region: "PAL-F" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52381: name: "Shrek 2" region: "PAL-G" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52382: name: "Shrek 2" region: "PAL-S" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52383: name: "Shrek 2" region: "PAL-I" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52384: name: "Project Zero 2 - Crimson Butterfly" region: "PAL-M5" @@ -19662,14 +18211,9 @@ SLES-52447: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52448: name: "Knights of the Temple" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52449: name: "Kidz Sports Basketball" region: "PAL-E" @@ -19688,8 +18232,6 @@ SLES-52457: region: "PAL-SW" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLES-52458: name: "Disgaea - Hour of Darkness" region: "PAL-E" @@ -19739,15 +18281,9 @@ SLES-52478: name: "Red Dead Revolver" region: "PAL-M5" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52479: name: "Samurai Jack - The Shadow of Aku" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52480: name: "Yu-Gi-Oh! - The Duelists of the Roses" region: "PAL-M4" @@ -19790,8 +18326,6 @@ SLES-52493: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLES-52495: name: "Bujingai - Swordmaster" region: "PAL-M5" @@ -19813,9 +18347,6 @@ SLES-52509: region: "PAL-M4" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52510: name: "Neo Contra" region: "PAL-M3" @@ -19933,22 +18464,16 @@ SLES-52545: region: "PAL-M3" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52546: name: "Star Wars - Battlefront" region: "PAL-F" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52547: name: "Star Wars - Battlefront" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLES-52551: name: "Samurai Warriors" @@ -20025,8 +18550,6 @@ SLES-52568: gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. PCRTCOverscan: 1 # Fixes offscreen image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52569: name: "Spyro - A Hero's Tail" region: "PAL-M6" @@ -20039,8 +18562,6 @@ SLES-52570: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52571: name: "Pacific Air Warriors 2 - Dogfight" region: "PAL-E" @@ -20053,9 +18574,6 @@ SLES-52573: region: "PAL-M5" roundModes: eeRoundMode: 2 # Fixes abnormal character behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52576: name: "Yu-Gi-Oh! Capsule Monster Coliseum" region: "PAL-M5" @@ -20067,9 +18585,6 @@ SLES-52581: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52584: name: "Burnout 3 - Takedown" region: "PAL-M4" @@ -20080,8 +18595,6 @@ SLES-52584: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -20095,8 +18608,6 @@ SLES-52585: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -20110,24 +18621,18 @@ SLES-52588: region: "PAL-E" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52589: name: "Mercenaries - Playground of Destruction" region: "PAL-F" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52590: name: "Mercenaries - Playground of Destruction" region: "PAL-G" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-52591: name: "Dynasty Warriors 4 - Empires" @@ -20174,8 +18679,6 @@ SLES-52605: region: "PAL-Unk" gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52616: name: "Video Poker & Blackjack" region: "PAL-M5" @@ -20193,8 +18696,6 @@ SLES-52621: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-52622: @@ -20204,8 +18705,6 @@ SLES-52622: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-52624: @@ -20224,8 +18723,6 @@ SLES-52630: region: "PAL-M5" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes missing lights. SLES-52631: name: "Digimon Rumble Arena 2" @@ -20244,30 +18741,22 @@ SLES-52636: halfPixelOffset: 1 # Fixes 4 split lines in stage intros. autoFlush: 1 # Fixes incorrect colors. alignSprite: 1 # Fixes vertical lines such as in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52637: name: "TOCA Racer Driver 2" region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52638: name: "DTM Race Driver 2" region: "PAL-M5" compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52639: name: "V8 Supercars 2" region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52640: name: "Dance-UK XL" region: "PAL-UK" @@ -20408,8 +18897,6 @@ SLES-52669: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52670: name: "Second Sight" region: "PAL-M5" @@ -20425,9 +18912,6 @@ SLES-52674: region: "PAL-M5" clampModes: vu1ClampMode: 3 # Fixes 3D rendering. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-52675: name: "Hugo Cannon Cruise" region: "PAL-Unk" @@ -20450,8 +18934,6 @@ SLES-52685: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52686: name: "Backyard Wrestling 2 - There Goes the Neighborhood" region: "PAL-E" @@ -20480,9 +18962,7 @@ SLES-52700: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 + bilinearUpscale: 1 # Smooths out shadow textures. SLES-52701: name: "Future Tactics - The Uprising" region: "PAL-M5" @@ -20598,9 +19078,6 @@ SLES-52731: SLES-52733: name: "Driven to Destruction" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52734: name: "Worms Forts - Under Siege" region: "PAL-M5" @@ -20647,23 +19124,17 @@ SLES-52753: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52754: name: "FlatOut" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52755: name: "Blood Will Tell - Tezuka Osamu's Dororo" region: "PAL-M5" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52760: name: "Pro Evolution Soccer 4" region: "PAL-M4" @@ -20678,9 +19149,6 @@ SLES-52766: name: "Godzilla - Save The Earth" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-52767: name: "Hugo - Cannon Cruise" region: "PAL-M4" @@ -20716,8 +19184,6 @@ SLES-52782: region: "PAL-E" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 0BC05D02: content: |- @@ -20729,8 +19195,6 @@ SLES-52783: region: "PAL-F-S-I" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 30AE5279: content: |- @@ -20742,8 +19206,6 @@ SLES-52784: region: "PAL-G" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 0BC05D02: content: |- @@ -20765,36 +19227,26 @@ SLES-52801: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52802: name: "Seigneur des anneaux, Le - Le Tiers Âge" region: "PAL-F" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52803: name: "Herr der Ringe, Der - Das dritte Zeitalter" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52804: name: "Signore degli Anelli, Il - La Terza Era" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52805: name: "Señor de Los Anillos, El - La Tercera Edad" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-52807: name: "Lemony Snicket's A Series of Unfortunate Events" region: "PAL-E" @@ -20831,8 +19283,6 @@ SLES-52812: region: "PAL-E" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52813: @@ -20841,8 +19291,6 @@ SLES-52813: region: "PAL-NL-F" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52814: @@ -20850,16 +19298,12 @@ SLES-52814: name-sort: "Incredibles, The" region: "PAL-I" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52815: name: "Disney/Pixar Die Unglaublichen" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52816: @@ -20867,8 +19311,6 @@ SLES-52816: name-sort: "Disney/Pixar Increíbles, Los" region: "PAL-S" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52820: @@ -20876,16 +19318,12 @@ SLES-52820: name-sort: "Disney/Pixar Incredibles, The" region: "PAL-SC" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52821: name: "Disney/Pixar The Incredibles - Os Super-Heróis" region: "PAL-P" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52822: @@ -20960,8 +19398,6 @@ SLES-52859: region: "PAL-E" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLES-52861: name: "King Arthur" @@ -21045,8 +19481,6 @@ SLES-52895: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52896: @@ -21054,8 +19488,6 @@ SLES-52896: region: "PAL-F-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52897: @@ -21063,8 +19495,6 @@ SLES-52897: region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52898: @@ -21184,8 +19614,6 @@ SLES-52942: name: "Midnight Club 3 - DUB Edition" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: EBE1972D: @@ -21200,9 +19628,6 @@ SLES-52942: SLES-52943: name: "ESPN NFL 2K5" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 patches: 7D5403E1: content: |- @@ -21286,8 +19711,6 @@ SLES-52968: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLES-52973: @@ -21327,8 +19750,6 @@ SLES-52985: region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52986: @@ -21336,8 +19757,6 @@ SLES-52986: region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-52988: @@ -21401,8 +19820,6 @@ SLES-53008: region: "PAL-I-S" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLES-53009: name: "Dance Factory" @@ -21410,40 +19827,22 @@ SLES-53009: SLES-53011: name: "Gallop Racer 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53012: name: "Tenchu - Fatal Shadows" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53013: name: "Tenchu - Fatal Shadows" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53014: name: "Tenchu - Fatal Shadows" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53015: name: "Tenchu - Fatal Shadows" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53016: name: "Tenchu - Fatal Shadows" region: "PAL-S" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53017: name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus" region: "PAL-M5" @@ -21458,8 +19857,6 @@ SLES-53020: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: BF6F101F: @@ -21528,8 +19925,6 @@ SLES-53028: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53029: name: "Hitman - Blood Money" @@ -21538,8 +19933,6 @@ SLES-53029: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53030: name: "Hitman - Blood Money" @@ -21548,8 +19941,6 @@ SLES-53030: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53031: name: "Hitman - Blood Money" @@ -21558,8 +19949,6 @@ SLES-53031: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53032: name: "Hitman - Blood Money" @@ -21568,16 +19957,11 @@ SLES-53032: vuClampMode: 0 # Fixes bump mapping issues. gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLES-53035: name: "Masters of the Universe - He-Man - Defender of Greyskull" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53036: name: "Tak 2 - The Staff of Dreams" region: "PAL-M3" @@ -21590,8 +19974,6 @@ SLES-53037: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLES-53038: name: "Devil May Cry 3 - Dante's Awakening" region: "PAL-M5" @@ -21639,9 +20021,6 @@ SLES-53046: region: "PAL-M5" clampModes: vu1ClampMode: 3 # Fixes smoke particles. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53047: name: "The Punisher" name-sort: "Punisher, The" @@ -21659,8 +20038,6 @@ SLES-53052: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53058: name: "Ricky Ponting International Cricket" region: "PAL-E" @@ -21711,8 +20088,6 @@ SLES-53075: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53076: name: "Triggerman" region: "PAL-M5" @@ -21741,8 +20116,6 @@ SLES-53087: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53088: @@ -21751,8 +20124,6 @@ SLES-53088: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53089: @@ -21761,8 +20132,6 @@ SLES-53089: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLES-53090: @@ -21798,8 +20167,6 @@ SLES-53098: region: "PAL-M5" gsHWFixes: autoFlush: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - XGKickHack # Fixes stretched/spikey textures. SLES-53099: @@ -21852,8 +20219,6 @@ SLES-53124: region: "PAL-M4" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLES-53125: name: "Enthusia - Professional Racing" @@ -21884,9 +20249,6 @@ SLES-53131: SLES-53138: name: "Outlaw Volleyball Remixed" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53139: name: "Alien Hominid" region: "PAL-M6" @@ -22005,8 +20367,6 @@ SLES-53192: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53193: name: "Puzzle Party" region: "PAL-E" @@ -22015,9 +20375,6 @@ SLES-53194: region: "PAL-M7" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53195: name: "The Punisher" name-sort: "Punisher, The" @@ -22028,8 +20385,6 @@ SLES-53196: name: "Destroy All Humans!" region: "PAL-M4" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -22039,8 +20394,6 @@ SLES-53197: name: "Destroy All Humans!" region: "PAL-G" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -22092,8 +20445,6 @@ SLES-53225: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53226: name: "DreamWorks Madagascar" region: "PAL-F-G" @@ -22103,8 +20454,6 @@ SLES-53226: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53227: name: "DreamWorks Madagascar" region: "PAL-M3" @@ -22113,8 +20462,6 @@ SLES-53227: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53231: name: "Le Avventure di Lupin III - Il Tesoro del Re Stregone" region: "PAL-I" @@ -22148,8 +20495,6 @@ SLES-53242: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53246: name: "DreamWorks Madagascar" region: "PAL-S" @@ -22158,8 +20503,6 @@ SLES-53246: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53280: name: "7 Sins" region: "PAL-M3" @@ -22204,8 +20547,6 @@ SLES-53300: vuClampMode: 3 # Fixes SPS ingame and prevents flickering or invisible characters. gsHWFixes: minimumBlendingLevel: 4 # Mitigates grayer text font in bottom left. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53301: name: "Bomberman Hardball" region: "PAL-E" @@ -22266,8 +20607,6 @@ SLES-53332: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53333: name: "Medal of Honor - Les Faucons de Guerre" region: "PAL-F" @@ -22276,8 +20615,6 @@ SLES-53333: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53334: name: "Medal of Honor - European Assault" region: "PAL-G" @@ -22286,8 +20623,6 @@ SLES-53334: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53335: name: "Medal of Honor - European Assault" region: "PAL-I" @@ -22296,8 +20631,6 @@ SLES-53335: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53336: name: "Medal of Honor - European Assault" region: "PAL-S" @@ -22306,29 +20639,18 @@ SLES-53336: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53338: name: "Victorious Boxers 2 - Fighting Spirit" region: "PAL-M3" SLES-53339: name: "Dynasty Warriors 5" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53340: name: "Dynasty Warriors 5" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53341: name: "Dynasty Warriors 5" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 compat: 5 SLES-53342: name: "EA Sports Cricket 2005" @@ -22400,9 +20722,6 @@ SLES-53363: compat: 5 roundModes: eeRoundMode: 0 # Fixes commands not being visible. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLES-53364: name: "7 Sins" region: "PAL-G" @@ -22435,8 +20754,6 @@ SLES-53373: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53374: name: "X-Men Legends II - Rise of Apocalypse" region: "PAL-M3" @@ -22462,8 +20779,6 @@ SLES-53386: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53387: name: "Batman Begins" region: "PAL-M7" @@ -22481,8 +20796,6 @@ SLES-53390: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53391: @@ -22492,8 +20805,6 @@ SLES-53391: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53393: @@ -22505,8 +20816,6 @@ SLES-53393: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53396: name: "Spartan - Total Warrior" region: "PAL-M3" @@ -22515,8 +20824,6 @@ SLES-53396: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53398: name: "Zombie Zone" region: "PAL-E" @@ -22534,9 +20841,6 @@ SLES-53402: name: "Taxi Rider" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes road markings. - trilinearFiltering: 1 # Smooths the texture transitions. roundModes: eeRoundMode: 2 # Positive rounding fixes distant white models. vu1RoundMode: 2 # Positive rounding fixes close white models. @@ -22588,8 +20892,6 @@ SLES-53415: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53416: name: "Call of Duty 2 - Big Red One" region: "PAL-M3" @@ -22598,8 +20900,6 @@ SLES-53416: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53417: name: "Call of Duty 2 - Big Red One" region: "PAL-G" @@ -22608,8 +20908,6 @@ SLES-53417: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53418: name: "Tak - The Great JuJu Challenge" region: "PAL-A" @@ -22619,8 +20917,6 @@ SLES-53419: region: "PAL-M5" gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53420: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "PAL-PL" @@ -22638,8 +20934,6 @@ SLES-53430: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLES-53433: name: "NHL '06" region: "PAL-M6" @@ -22666,8 +20960,6 @@ SLES-53439: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53441: name: "Heroes of the Pacific" region: "PAL-M5" @@ -22675,9 +20967,6 @@ SLES-53443: name: "The Warriors" name-sort: "Warriors, The" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53444: name: "Panzer Elite Action - Fields of Glory" region: "PAL-M5" @@ -22715,8 +21004,6 @@ SLES-53462: name-sort: "Matrix, The - Path of Neo" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53463: @@ -22747,8 +21034,6 @@ SLES-53473: region: "PAL-M3" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53474: @@ -22757,8 +21042,6 @@ SLES-53474: region: "PAL-M3" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53480: @@ -22803,45 +21086,24 @@ SLES-53494: name: "Spongebob SquarePants - Lights, Camera, PANTS!" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53495: name: "Nickelodeon Bob L'éponge - Silence on Tourne!" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53496: name: "Nickelodeon SpongeBob - Ciak si Gira!" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53497: name: "Nickelodeon SpongeBob Schwammkopf - Film ab!" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53498: name: "Nickelodeon Bob Esponja - ¡Luces, Cámara, Esponja!" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53499: name: "Nickelodeon SpongeBob SquarePants - Licht uit, Camera aan!" region: "PAL-NL" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53500: name: "Nickelodeon Svampbob Fyrkant - Tystnad, Tagning, Tvättsvamp!" region: "PAL-SW" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53501: name: "Star Wars - Battlefront II" region: "PAL-M3" @@ -22849,24 +21111,18 @@ SLES-53501: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53502: name: "Star Wars - Battlefront II" region: "PAL-F" gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53503: name: "Star Wars - Battlefront II" region: "PAL-G" gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53504: name: "Agent Hugo" region: "PAL-M11" @@ -22883,8 +21139,6 @@ SLES-53506: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -22905,8 +21159,6 @@ SLES-53507: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -22929,9 +21181,6 @@ SLES-53510: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53518: name: "Castle Shikigami II" region: "PAL-E" @@ -22945,8 +21194,6 @@ SLES-53523: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53524: @@ -22961,8 +21208,6 @@ SLES-53526: region: "PAL-E-F" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -22977,8 +21222,6 @@ SLES-53527: region: "PAL-E-I-S" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -22993,8 +21236,6 @@ SLES-53528: region: "PAL-G" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -23036,8 +21277,6 @@ SLES-53534: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -23049,8 +21288,6 @@ SLES-53535: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -23116,17 +21353,12 @@ SLES-53541: region: "PAL-M4" clampModes: vuClampMode: 3 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53542: name: "Shadow the Hedgehog" region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53544: name: "Pro Evolution Soccer 5" region: "PAL-M4" @@ -23154,15 +21386,11 @@ SLES-53551: region: "PAL-E" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53552: name: "SSX On Tour" region: "PAL-M8" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53553: name: "007 - From Russia with Love" region: "PAL-M7" @@ -23171,8 +21399,6 @@ SLES-53553: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLES-53556: name: "Driver - Parallel Lines" @@ -23184,8 +21410,6 @@ SLES-53556: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-53557: name: "Need for Speed - Most Wanted" region: "PAL-E" @@ -23195,8 +21419,6 @@ SLES-53557: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Reads Underground 2 save for extra money. - "SLES-53557" - "SLES-53558" @@ -23211,8 +21433,6 @@ SLES-53558: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -23227,8 +21447,6 @@ SLES-53559: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -23239,9 +21457,6 @@ SLES-53560: name: "Sonic Riders" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53561: name: "Canis Canem Edit" region: "PAL-M5" @@ -23251,15 +21466,11 @@ SLES-53561: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53563: name: "Nickelodeon SpongeBob SquarePants and Friends Unite!" region: "PAL-M6" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-53564: @@ -23267,8 +21478,6 @@ SLES-53564: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53566: name: "London Taxi - Rush Hour" region: "PAL-E" @@ -23290,33 +21499,18 @@ SLES-53572: SLES-53574: name: "Bratz - Rock Angelz" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53575: name: "Bratz - Rock Angelz" region: "PAL-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53576: name: "Bratz - Rock Angelz" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53577: name: "Bratz - Rock Angelz" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53578: name: "Bratz - Rock Angelz" region: "PAL-Unk" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53579: name: "One Piece - Grand Battle" region: "PAL-E" @@ -23393,8 +21587,6 @@ SLES-53616: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53617: name: "True Crime - New York City" region: "PAL-G" @@ -23407,8 +21599,6 @@ SLES-53617: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53618: name: "True Crime - New York City" region: "PAL-S" @@ -23421,22 +21611,15 @@ SLES-53618: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53621: name: "Wallace & Gromit - The Curse of the Were-Rabbit" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53623: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "PAL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53624: name: "Disney/Pixar Cars" region: "PAL-E" @@ -23444,16 +21627,12 @@ SLES-53624: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53626: name: "The Suffering - Ties that Bind" name-sort: "Suffering, The - Ties that Bind" region: "PAL-E-G" gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLES-53526" - "SLES-53527" @@ -23473,8 +21652,6 @@ SLES-53634: region: "PAL-A" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-53635: @@ -23503,8 +21680,6 @@ SLES-53641: name: "Destroy All Humans!" region: "PAL-R" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -23527,8 +21702,6 @@ SLES-53647: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLES-53651: @@ -23560,8 +21733,6 @@ SLES-53658: region: "PAL-R" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLES-53659: @@ -23591,8 +21762,6 @@ SLES-53672: vu1ClampMode: 0 # Fixes Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLES-53676: @@ -23650,9 +21819,6 @@ SLES-53696: name: "Zathura" region: "PAL-M6" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53697: name: "Dora the Explorer" region: "PAL-M3" @@ -23669,17 +21835,12 @@ SLES-53701: compat: 5 gameFixes: - XGKickHack # Fixes texture normals. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-53702: name: "Resident Evil 4" region: "PAL-M5" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53703: name: "King Kong, Peter Jackson's - The Official Game of the Movie" region: "PAL-M10" @@ -23709,59 +21870,43 @@ SLES-53706: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53707: name: "Chroniken von Narnia, Die - Der König von Narnia" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53708: name: "Cronache di Narnia, Le - Il Leone, La Strega e L'Armadio" region: "PAL-I" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53709: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" region: "PAL-NL-F" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53710: name: "Crónicas de Narnia, Las - El León, La Bruja y El Armario" region: "PAL-S" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53712: name: "The Chronicles of Narnia - The Lion Witch and The Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, The Witch and The Wardrobe" region: "PAL-SC" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53713: name: "Opowieści z Narnii - Lew Czarownica i Stara Szafa" region: "PAL-PL" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53715: name: "Хроники Нарнии - Лев Колдунья и Волшебный Шкаф" region: "PAL-R" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53716: name: "Without Warning" region: "PAL-M5" @@ -23769,8 +21914,6 @@ SLES-53717: name: "Midnight Club 3 - DUB Edition Remix" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 208183AF: @@ -23789,8 +21932,6 @@ SLES-53718: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53722: name: "Call of Duty 2 - Big Red One [Collector's Edition]" region: "PAL-E" @@ -23799,8 +21940,6 @@ SLES-53722: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-53724: name: "World Series of Poker" region: "PAL-E" @@ -23830,8 +21969,6 @@ SLES-53729: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53730: @@ -23842,8 +21979,6 @@ SLES-53730: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLES-53734: @@ -23851,56 +21986,33 @@ SLES-53734: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53736: name: "Billy the Wizard - Rocket Broomstick Racing" region: "PAL-E" SLES-53738: name: "Disney's Chicken Little" region: "PAL-NL-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53739: name: "Disney's Chicken Little" region: "PAL-F-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 compat: 5 SLES-53740: name: "Disney's Himmel und Huhn" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53741: name: "Chicken Little - Цыплёнок Цыпа" region: "PAL-R" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53743: name: "Disney's Lilla Kycklingen" region: "PAL-SC" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53744: name: "Disney's Chicken Little" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53746: name: "Superman Returns" region: "PAL-E" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53747: name: "Ed, Edd, 'n Eddy - The Misadventure" region: "PAL-E" @@ -23936,9 +22048,6 @@ SLES-53754: region: "PAL-M6" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53755: name: "Castlevania - Curse of Darkness" region: "PAL-M5" @@ -23956,8 +22065,6 @@ SLES-53756: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53758: name: "Sniper Elite [Pre-Production]" region: "PAL-E" @@ -23965,15 +22072,11 @@ SLES-53758: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53759: name: "The Matrix - Path of Neo" name-sort: "Matrix, The - Path of Neo" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53760: @@ -23987,8 +22090,6 @@ SLES-53763: region: "PAL-M5" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-53764: name: "Atelier Iris - Eternal Mana" region: "PAL-E" @@ -24079,8 +22180,6 @@ SLES-53799: region: "PAL-M4" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLES-53800: @@ -24125,8 +22224,6 @@ SLES-53819: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -24139,8 +22236,6 @@ SLES-53820: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLES-53821: name: "Radio Helicopter II" @@ -24159,15 +22254,9 @@ SLES-53826: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53827: name: "Tom Clancy's Splinter Cell - Double Agent" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53828: name: "We Love Katamari" region: "PAL-M4" @@ -24231,8 +22320,6 @@ SLES-53857: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-53557" - "SLES-53558" @@ -24309,8 +22396,6 @@ SLES-53886: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -24352,22 +22437,16 @@ SLES-53904: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLES-53906: name: "50 Cent - Bulletproof" region: "PAL-F" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53908: name: "Tomb Raider - Legend" region: "PAL-M8" compat: 5 gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -24458,9 +22537,6 @@ SLES-53959: region: "PAL-M5" gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53961: name: "Rock'N'Roll Adventures" region: "PAL-E" @@ -24484,8 +22560,6 @@ SLES-53967: name-sort: "Godfather, The" region: "PAL-M6" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53968: @@ -24504,16 +22578,12 @@ SLES-53970: name: "Padrino, Il" region: "PAL-I" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53971: name: "Padrino, El" region: "PAL-S" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLES-53972: @@ -24591,8 +22661,6 @@ SLES-53994: region: "PAL-E" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-53995: name: "World Championship Poker 2 featuring Howard Lederer" region: "PAL-M5" @@ -24608,8 +22676,6 @@ SLES-53998: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-53999: name: "The King of Fighters - Neo Wave" name-sort: "King of Fighters, The - Neo Wave" @@ -24634,48 +22700,36 @@ SLES-54004: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54006: name: "Disney/Pixar Cars" region: "PAL-F" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54007: name: "Disney/Pixar Cars" region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54010: name: "Disney/Pixar Cars" region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54011: name: "Disney/Pixar Cars" region: "PAL-SW" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54012: name: "Disney/Pixar Cars" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54013: name: "World Snooker Championship 2007" region: "PAL-E" @@ -24685,8 +22739,6 @@ SLES-54015: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: B36778F5: content: |- @@ -24726,8 +22778,6 @@ SLES-54027: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLES-54030: name: "Black" region: "PAL-E" @@ -24738,8 +22788,6 @@ SLES-54030: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -24765,27 +22813,15 @@ SLES-54061: name: "FIFA World Cup - Germany '06" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54062: name: "FIFA World Cup - Germany '06" region: "PAL-F-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54063: name: "FIFA World Cup 2006" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54064: name: "FIFA World Cup 2006" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54066: name: "X-Men - The Official Game" region: "PAL-M4" @@ -24803,9 +22839,6 @@ SLES-54080: SLES-54081: name: "FIFA World Cup 2006" region: "PAL-PL" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54083: name: "Pirates of the Caribbean - The Legend of Jack Sparrow" region: "PAL-E" @@ -24825,15 +22858,9 @@ SLES-54087: SLES-54089: name: "State of Emergency 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54092: name: "State of Emergency 2" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54093: name: "Guitar Hero" region: "PAL-M5" @@ -24922,9 +22949,6 @@ SLES-54125: SLES-54126: name: "Family Guy - The Video Game" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54130: name: "Spy Hunter - Nowhere to Run" region: "PAL-M5" @@ -24943,21 +22967,15 @@ SLES-54135: compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54136: name: "Grand Theft Auto - Liberty City Stories" region: "PAL-E-G" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54137: name: "Just Cause" region: "PAL-M3" gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLES-54138: @@ -24985,8 +23003,6 @@ SLES-54147: eeClampMode: 2 # Fixes occasional SPS on moving around, jumping and falling. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: D9920B66: content: |- @@ -24999,8 +23015,6 @@ SLES-54150: region: "PAL-M6" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54151: name: "Let's Make a Soccer Team!" region: "PAL-M5" @@ -25039,16 +23053,12 @@ SLES-54159: name: "Eragon" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLES-54160: name: "Eragon" region: "PAL-R" gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLES-54161: @@ -25146,8 +23156,6 @@ SLES-54182: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54183: name: "Scarface - The World is Yours" region: "PAL-G" @@ -25157,8 +23165,6 @@ SLES-54183: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54184: name: "Scarface - The World is Yours" region: "PAL-R" @@ -25168,16 +23174,12 @@ SLES-54184: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54185: name: "Dirge of Cerberus - Final Fantasy VII" region: "PAL-M5" compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54186: name: "Devil May Cry 3 - Dante's Awakening [Special Edition]" region: "PAL-M5" @@ -25208,8 +23210,6 @@ SLES-54200: name: "Just Cause" region: "PAL-F-G" gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLES-54203: @@ -25272,8 +23272,6 @@ SLES-54221: region: "PAL-M6" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of characters from Lego Star Wars 1. - "SLES-54221" - "SLES-53194" @@ -25283,9 +23281,6 @@ SLES-54222: SLES-54223: name: "NASCAR '07" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54224: name: "Australian Idol Sing" region: "PAL-A" @@ -25298,16 +23293,12 @@ SLES-54230: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes dark stage rendering. - mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54231: name: "Ricky Ponting International Cricket 2007" region: "PAL-A" gsHWFixes: recommendedBlendingLevel: 4 # Fixes dark stage rendering. - mipmap: 2 # Mipmap + trilinear, improves stadium crowd to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 4 # Fixes garbage menus. SLES-54232: name: "Kingdom Hearts II" @@ -25385,9 +23376,6 @@ SLES-54248: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54250: name: "NBA Live '07" region: "PAL-F" @@ -25411,9 +23399,6 @@ SLES-54253: region: "PAL-E" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54254: name: "Evolution GT" region: "PAL-PL" @@ -25434,8 +23419,6 @@ SLES-54271: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54305: name: "Demon Chaos" region: "PAL-M5" @@ -25449,9 +23432,6 @@ SLES-54305: SLES-54306: name: "Cartoon Network Racing" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54307: name: "Rayman - Raving Rabbids" region: "PAL-M6" @@ -25582,40 +23562,26 @@ SLES-54347: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54348: name: "Superman Returns" region: "PAL-F" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54349: name: "Superman Returns" region: "PAL-I" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54350: name: "Superman Returns" region: "PAL-G" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54351: name: "Superman Returns" region: "PAL-S" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54354: name: "Final Fantasy XII" region: "PAL-E" @@ -25689,8 +23655,6 @@ SLES-54376: region: "PAL-E" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54377: @@ -25698,8 +23662,6 @@ SLES-54377: region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54378: @@ -25707,8 +23669,6 @@ SLES-54378: region: "PAL-M4" gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54379: @@ -25733,8 +23693,6 @@ SLES-54384: name: "Destroy All Humans 2 - Make War not Love" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -25761,8 +23719,6 @@ SLES-54389: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54390: name: "Tony Hawk's Project 8" region: "PAL-M4" @@ -25771,17 +23727,12 @@ SLES-54390: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54393: name: "Pippa Funnell - Take the Reins" region: "PAL-M3" SLES-54394: name: "Family Guy - The Video Game" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54395: name: "NeoGeo Battle Coliseum" region: "PAL-E" @@ -25927,8 +23878,6 @@ SLES-54455: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54456: name: "Beverly Hills Cop" region: "PAL-M11" @@ -26034,8 +23983,6 @@ SLES-54483: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54485: name: "Cinderella" region: "PAL-M3" @@ -26090,21 +24037,12 @@ SLES-54510: SLES-54511: name: "UEFA Champions League 2006-2007" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54512: name: "UEFA Champions League 2006-2007" region: "PAL-F-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54513: name: "UEFA Champions League 2006-2007" region: "PAL-I-S" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54516: name: "Thrillville" region: "PAL-F-G" @@ -26112,8 +24050,6 @@ SLES-54516: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54517: name: "Thrillville" region: "PAL-M3" @@ -26121,8 +24057,6 @@ SLES-54517: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54518: name: "Clumsy Shumsy" region: "PAL-E" @@ -26136,16 +24070,12 @@ SLES-54521: name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" region: "PAL-M5" gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLES-54522: name: "Nickelodeon SpongeBob and Friends - Battle for Volcano Island" region: "PAL-A" gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLES-54527: @@ -26163,8 +24093,6 @@ SLES-54534: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-54536: name: "Big Idea's VeggieTales - LarryBoy and the Bad Apple" region: "PAL-I" @@ -26210,8 +24138,6 @@ SLES-54549: roundModes: eeDivRoundMode: 1 # Fixes black fade effects and some overlays texts in the menus. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 9 # Fixes disorderly interlacing lines. SLES-54550: name: "White Van Racer" @@ -26300,8 +24226,6 @@ SLES-54584: region: "PAL-M5" gsHWFixes: halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fixes bad geometry. SLES-54586: @@ -26315,9 +24239,6 @@ SLES-54587: SLES-54588: name: "Brunswick Pro Bowling" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. - trilinearFiltering: 1 SLES-54589: name: "Global Defence Force Tactics" region: "PAL-E" @@ -26349,8 +24270,6 @@ SLES-54607: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54608: name: "Barbie in The 12 Dancing Princesses" region: "PAL-M4" @@ -26408,8 +24327,6 @@ SLES-54627: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -26434,8 +24351,6 @@ SLES-54632: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-54633: name: "Premier Manager 08" region: "PAL-M4" @@ -26602,8 +24517,6 @@ SLES-54681: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -26614,8 +24527,6 @@ SLES-54683: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLES-54684: name: "Peter Pan" region: "PAL-M3" @@ -26823,21 +24734,12 @@ SLES-54755: name: "Transformers - The Game" region: "PAL-E" compat: 5 - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54756: name: "Transformers - The Game" region: "PAL-F-S" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54757: name: "Transformers - The Game" region: "PAL-G-I" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLES-54767: name: "Sniper Assault" region: "PAL-E" @@ -26917,8 +24819,6 @@ SLES-54788: region: "PAL-E" gsHWFixes: textureInsideRT: 1 # Fixes shadows. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54789: name: "Beta Bloc" region: "PAL-E" @@ -26952,8 +24852,6 @@ SLES-54806: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54807: name: "Thrillville - Off the Rails" region: "PAL-F" @@ -26961,31 +24859,20 @@ SLES-54807: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54809: name: "Charlotte's Web" region: "PAL-A" SLES-54810: name: "Rugby 08" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54811: name: "Rugby 08" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54812: name: "Madden NFL 08" region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54813: name: "NASCAR 08" region: "PAL-A-E" @@ -27119,9 +25006,6 @@ SLES-54867: region: "PAL-E-F" clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54870: name: "FIFA '08" region: "PAL-E" @@ -27205,8 +25089,6 @@ SLES-54887: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54888: name: "Pro Biker 2" region: "PAL-E" @@ -27246,9 +25128,6 @@ SLES-54897: SLES-54898: name: "Metropolismania 2" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54899: name: "EyeToy - Bob the Builder" region: "PAL-M5" @@ -27266,8 +25145,6 @@ SLES-54903: region: "PAL-M13" gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54904: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27276,8 +25153,6 @@ SLES-54904: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54905: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27286,8 +25161,6 @@ SLES-54905: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54906: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -27295,8 +25168,6 @@ SLES-54906: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-54913: name: "Pro Evolution Soccer 2008" region: "PAL-E-S" @@ -27388,8 +25259,6 @@ SLES-54946: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54947: name: "Dogz" region: "PAL-M6" @@ -27457,8 +25326,6 @@ SLES-54962: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54963: name: "Tony Hawk's Proving Ground" region: "PAL-E" @@ -27493,8 +25360,6 @@ SLES-54974: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54975: name: "George Of The Jungle" region: "PAL-E" @@ -27571,41 +25436,26 @@ SLES-54997: compat: 5 gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54998: name: "Mercenaries 2 - L'enfer des Favelas" region: "PAL-F" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-54999: name: "Mercenaries 2 - Inferno di Fuoco" region: "PAL-I" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55000: name: "Mercenaries 2 - World in Flames" region: "PAL-G" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55001: name: "Mercenaries 2 - World in Flames" region: "PAL-S" gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55002: name: "Need for Speed - ProStreet" region: "PAL-E" @@ -27637,8 +25487,6 @@ SLES-55007: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55008: name: "Riding Star 3" region: "PAL-M4" @@ -27649,8 +25497,6 @@ SLES-55010: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55011: name: "Thrillville - Fuera de Control" region: "PAL-S" @@ -27658,8 +25504,6 @@ SLES-55011: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55012: name: "The Golden Compass" name-sort: "Golden Compass, The" @@ -27684,8 +25528,6 @@ SLES-55016: region: "PAL-M6" gsHWFixes: halfPixelOffset: 4 # Fixes bloom on sunlight. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55017: name: "Yu-Gi-Oh! GX - Tag Force Evolution" region: "PAL-M5" @@ -27703,16 +25545,12 @@ SLES-55019: gsHWFixes: recommendedBlendingLevel: 4 # Fixes vendor and other bloom. autoFlush: 2 # Fixes missing bloom and shadow definition. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55020: name: "Die Simpsons - Das Spiel" region: "PAL-G" gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55021: name: "Pro Evolution Soccer 2008" region: "PAL-F-G" @@ -27731,55 +25569,41 @@ SLES-55025: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55026: name: "Disney/Pixar Cars - Mater-National Championship" region: "PAL-F-DU" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55027: name: "Disney/Pixar Cars - Hook International" region: "PAL-G" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55028: name: "Disney/Pixar Cars - La Coppa Internazionale di Carl Attrezzi" region: "PAL-I" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55029: name: "Disney/Pixar Cars - La Copa Internacional de Mate" region: "PAL-S" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55030: name: "Disney/Pixar Cars - Mater-National Championship" region: "PAL-SC" gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55031: name: "DreamWorks Kung Fu Panda" region: "PAL-F" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55032: name: "Off Road" region: "PAL-M5" @@ -27865,8 +25689,6 @@ SLES-55075: gsHWFixes: halfPixelOffset: 2 # Fixes bloom alignment. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55076: name: "Saint & Sinner" region: "PAL-E" @@ -27905,9 +25727,6 @@ SLES-55102: name: "The History Channel - Battle for the Pacific" name-sort: "History Channel, The - Battle for the Pacific" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55103: name: "Cabela's Big Game Hunter 2008" region: "PAL-E" @@ -28143,8 +25962,6 @@ SLES-55191: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55192: name: "Steam Express" region: "PAL-M5" @@ -28211,8 +26028,6 @@ SLES-55200: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55201: name: "Riding Star" region: "PAL-M4" @@ -28246,8 +26061,6 @@ SLES-55209: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLES-55214: name: "Disney Hannah Montana - Spotlight World Tour" region: "PAL-M4" @@ -28267,15 +26080,9 @@ SLES-55218: region: "PAL-E" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55219: name: "Hasbro Family Game Night" region: "PAL-M4" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55220: name: "Summer Athletics" region: "PAL-M5" @@ -28302,22 +26109,16 @@ SLES-55234: region: "PAL-SW" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55235: name: "DreamWorks Kung Fu Panda" region: "PAL-I" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55236: name: "DreamWorks Kung Fu Panda" region: "PAL-G-S" gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55237: name: "Naruto - Ultimate Ninja 3" region: "PAL-M5" @@ -28331,15 +26132,9 @@ SLES-55238: region: "PAL-E" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55239: name: "Hasbro Family Game Night" region: "PAL-I" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55240: name: "Pipe Mania" region: "PAL-M5" @@ -28449,15 +26244,9 @@ SLES-55266: SLES-55271: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "PAL-E-F" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55272: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "PAL-M3" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55274: name: "Diabolik - The Original Sin" region: "PAL-M6" @@ -28475,8 +26264,6 @@ SLES-55278: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLES-55280: name: "King of Fighters '98 - Ultimate Match" region: "PAL-E" @@ -28517,9 +26304,6 @@ SLES-55329: SLES-55330: name: "Secret Service" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55331: name: "Cabela's Dangerous Adventures" region: "PAL-E" @@ -28562,15 +26346,9 @@ SLES-55340: SLES-55341: name: "Hasbro Family Game Night" region: "PAL-G" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55342: name: "Hasbro Family Game Night" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLES-55343: name: "Tube Mania" region: "PAL-F" @@ -28597,8 +26375,6 @@ SLES-55349: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55350: name: "Need for Speed - Undercover" @@ -28606,8 +26382,6 @@ SLES-55350: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55351: name: "Need for Speed - Undercover" @@ -28615,8 +26389,6 @@ SLES-55351: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55352: name: "Need for Speed - Undercover" @@ -28625,8 +26397,6 @@ SLES-55352: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55353: name: "Need for Speed - Undercover" @@ -28634,15 +26404,10 @@ SLES-55353: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLES-55354: name: "Shin Megami Tensei - Persona 3 FES" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLES-55354" - "SLES-55018" @@ -28765,9 +26530,6 @@ SLES-55398: SLES-55402: name: "Nickelodeon SpongeBob SquarePants featuring Nicktoons - Globs of Doom" region: "PAL-A" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLES-55404: name: "Nickelodeon The Naked Brothers Band - The Video Game" region: "PAL-E" @@ -28828,8 +26590,6 @@ SLES-55442: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55443: name: "Mana Khemia - Alchemists of Al-Revis" region: "PAL-E" @@ -28892,9 +26652,6 @@ SLES-55465: SLES-55467: name: "Trivial Pursuit" region: "PAL-M5" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-55468: name: "Nickelodeon Dora the Explorer - Dora Saves the Snow Princess" region: "PAL-E" @@ -28978,8 +26735,6 @@ SLES-55496: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55499: name: "Disney G-Force" region: "PAL-M4" @@ -29005,8 +26760,6 @@ SLES-55511: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLES-55512: name: "Sengoku Anthology" region: "PAL-M5" @@ -29018,17 +26771,12 @@ SLES-55516: SLES-55517: name: "Trivial Pursuit" region: "PAL-SC" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLES-55518: name: "Guitar Hero - Van Halen" region: "PAL-A" gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLES-55520: @@ -29066,9 +26814,6 @@ SLES-55528: region: "PAL-A" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLES-55529: name: "Germany's Next Topmodel" region: "PAL-G" @@ -29226,8 +26971,6 @@ SLES-55610: region: "PAL-SC" gsHWFixes: halfPixelOffset: 1 # Reduces the ghosting effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-55622: name: "Disney/Pixar Toy Story 3" region: "PAL-M6" @@ -29285,9 +27028,6 @@ SLES-55648: name: "WWE All-Stars" region: "PAL-M5" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ring textures to match sw renderer. - trilinearFiltering: 1 SLES-55652: name: "FIFA 12" region: "PAL-M4" @@ -29375,8 +27115,6 @@ SLES-82009: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLES-82010: name: "Metal Gear Solid 2, Document of" region: "PAL-E" @@ -29403,8 +27141,6 @@ SLES-82013: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82018: name: "Cy Girls [Ice Disc]" @@ -29431,8 +27167,6 @@ SLES-82024: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82026: name: "Metal Gear Solid 3 - Snake Eater" @@ -29443,8 +27177,6 @@ SLES-82026: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82028: name: "Star Ocean 3 - Till the End of Time [Disc 1 of 2]" @@ -29495,8 +27227,6 @@ SLES-82032: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurry characters. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82036: name: "Armored Core - Nexus [Disc 1]" @@ -29504,8 +27234,6 @@ SLES-82036: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -29515,8 +27243,6 @@ SLES-82037: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLES-82036" - "SLES-82037" @@ -29544,8 +27270,6 @@ SLES-82042: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82043: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29557,8 +27281,6 @@ SLES-82043: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82042" @@ -29572,8 +27294,6 @@ SLES-82044: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82045: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29585,8 +27305,6 @@ SLES-82045: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82044" @@ -29600,8 +27318,6 @@ SLES-82046: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82047: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29613,8 +27329,6 @@ SLES-82047: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82046" @@ -29628,8 +27342,6 @@ SLES-82048: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLES-82049: name: "Metal Gear Solid 3 - Subsistence [Disc 2 of 3]" @@ -29641,8 +27353,6 @@ SLES-82049: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82048" @@ -29656,8 +27366,6 @@ SLES-82050: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82042" @@ -29671,8 +27379,6 @@ SLES-82051: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82044" @@ -29686,8 +27392,6 @@ SLES-82052: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82046" @@ -29701,8 +27405,6 @@ SLES-82053: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLES-82048" @@ -29750,9 +27452,6 @@ SLKA-15011: SLKA-15013: name: "Grand Slam 2003 Tennis" # Hard Hitter 2 region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLKA-15015: name: "Ichigeki Sacchuu!! HoiHoi-San" region: "NTSC-K" @@ -29975,8 +27674,6 @@ SLKA-25039: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLKA-25041: @@ -30042,8 +27739,6 @@ SLKA-25056: region: "NTSC-K" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25057: name: "All-Star Baseball 2004 featuring Derek Jeter" region: "NTSC-K" @@ -30103,16 +27798,11 @@ SLKA-25073: region: "NTSC-K" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25076: name: "Jin Yeosin Jeonsaeng III - Nocturne" region: "NTSC-K" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLKA-25077: name: "Culdcept II - Expansion" region: "NTSC-K" @@ -30129,8 +27819,6 @@ SLKA-25080: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25081: name: "SD Gundam G Generation Neo" region: "NTSC-K" @@ -30170,9 +27858,6 @@ SLKA-25088: SLKA-25090: name: "Starsky & Hutch" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLKA-25091: name: "Bansug Yeongung vs. 3D" region: "NTSC-K" @@ -30200,17 +27885,11 @@ SLKA-25095: region: "NTSC-K" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25097: name: "Tiger Woods PGA Tour 2004" region: "NTSC-K" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25098: name: "The Lord of the Rings - The Return of the King" name-sort: "Lord of the Rings, The - The Return of the King" @@ -30288,8 +27967,6 @@ SLKA-25118: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25120: name: "Prince of Persia - The Sands of Time" region: "NTSC-K" @@ -30319,8 +27996,6 @@ SLKA-25129: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLKA-25130: name: "Bloody Roar 4" region: "NTSC-K" @@ -30342,8 +28017,6 @@ SLKA-25135: region: "NTSC-K" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLKA-25136: name: "Need for Speed - Underground" @@ -30359,8 +28032,6 @@ SLKA-25137: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25138: name: ".hack//악성변이 Vol.2" name-sort: ".hack Mutation Part 2" @@ -30447,9 +28118,6 @@ SLKA-25160: region: "NTSC-K" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLKA-25161: name: "Aqua Kids" region: "NTSC-K" @@ -30524,8 +28192,6 @@ SLKA-25180: region: "NTSC-K" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25181: name: "Energy Airforce Aim Strike" region: "NTSC-K" @@ -30575,8 +28241,6 @@ SLKA-25196: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -30587,9 +28251,6 @@ SLKA-25198: name: "Tenchu Kurenai" region: "NTSC-K" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25199: name: "Geomho 3" # Kengo 3 region: "NTSC-K" @@ -30601,16 +28262,12 @@ SLKA-25200: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25201: name: "Armored Core - Nexus [Disc 1]" region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -30620,8 +28277,6 @@ SLKA-25202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLKA-25201" - "SLKA-25202" @@ -30643,8 +28298,6 @@ SLKA-25206: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -30711,8 +28364,6 @@ SLKA-25218: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLKA-25219: @@ -30751,15 +28402,11 @@ SLKA-25225: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25226: name: "Disney/Pixar The Incredibles" name-sort: "Disney/Pixar Incredibles, The" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLKA-25227: @@ -30794,8 +28441,6 @@ SLKA-25237: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25240: name: "WWE SmackDown! Shut Your Mouth" region: "NTSC-K" @@ -30815,8 +28460,6 @@ SLKA-25243: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25244: name: "WWE SmackDown! vs. Raw" region: "NTSC-K" @@ -30849,8 +28492,6 @@ SLKA-25251: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25252: name: "Forgotten Realms - Demon Stone" @@ -30860,8 +28501,6 @@ SLKA-25252: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25254: name: "Digimon Rumble Arena 2" region: "NTSC-K" @@ -30921,8 +28560,6 @@ SLKA-25270: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25271: name: "Harry Potter and the Order of the Phoenix" region: "NTSC-K" @@ -30952,9 +28589,6 @@ SLKA-25277: SLKA-25278: name: "MVP Baseball 2005" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25279: name: "Hello Kitty - Rescue Mission" region: "NTSC-K" @@ -30998,9 +28632,6 @@ SLKA-25288: SLKA-25289: name: "Jin Samguk Mussang 4" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25290: name: "Super Monkey Ball Deluxe" region: "NTSC-K" @@ -31008,8 +28639,6 @@ SLKA-25290: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLKA-25291: name: "Chains of Power" region: "NTSC-K" @@ -31056,8 +28685,6 @@ SLKA-25303: name-sort: "Matrix, The - Path of Neo" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLKA-25304: @@ -31069,8 +28696,6 @@ SLKA-25304: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -31134,9 +28759,6 @@ SLKA-25318: SLKA-25319: name: "보글보글 스폰지밥 - 레디, 액션!" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25320: name: "Ikusa Gami" region: "NTSC-K" @@ -31157,8 +28779,6 @@ SLKA-25322: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLKA-25323: name: "FIFA '06" region: "NTSC-K" @@ -31169,8 +28789,6 @@ SLKA-25325: region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25327: name: "Harry Potter and the Goblet of Fire" region: "NTSC-K" @@ -31221,16 +28839,12 @@ SLKA-25334: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25335: name: "Shadow the Hedgehog" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25337: name: "Peter Jackson's King Kong - The Official Game of the Movie" region: "NTSC-K" @@ -31243,8 +28857,6 @@ SLKA-25338: name-sort: "Godfather, The" region: "NTSC-K" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLKA-25339: @@ -31263,8 +28875,6 @@ SLKA-25341: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLKA-25342: name: "Ryu ga Gotoku" region: "NTSC-K" @@ -31277,21 +28887,14 @@ SLKA-25343: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25344: name: "Tom Clancy's Ghost Recon - Advanced Warfighter" region: "NTSC-K" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLKA-25345: name: "Disney's Chicken Little" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25346: name: "Prince of Persia - The Two Thrones" region: "NTSC-K" @@ -31318,8 +28921,6 @@ SLKA-25353: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25354: name: "Metal Gear Solid 3 - Subsistence [Limited Edition] [Disc 2 of 3]" @@ -31332,8 +28933,6 @@ SLKA-25354: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLKA-25353" @@ -31348,17 +28947,12 @@ SLKA-25355: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLKA-25353" SLKA-25358: name: "Sonic Riders" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLKA-25359: name: "Winning Eleven 9 - Liveware Edition" region: "NTSC-K" @@ -31398,9 +28992,6 @@ SLKA-25367: region: "NTSC-K" gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25368: name: "Full Spectrum Warrior - Ten Hammers" region: "NTSC-K" @@ -31418,8 +29009,6 @@ SLKA-25372: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLKA-25373: @@ -31438,9 +29027,6 @@ SLKA-25374: SLKA-25375: name: "Transformers - The Game" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLKA-25377: name: "OutRun 2006 - Coast 2 Coast" region: "NTSC-K" @@ -31448,8 +29034,6 @@ SLKA-25377: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25378: name: "FIFA World Cup Germany 2006" region: "NTSC-K" @@ -31468,8 +29052,6 @@ SLKA-25382: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25384: name: "Blazing Souls" region: "NTSC-K" @@ -31531,8 +29113,6 @@ SLKA-25399: region: "NTSC-K" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25401: name: "FlatOut 2" region: "NTSC-K" @@ -31579,8 +29159,6 @@ SLKA-25410: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLKA-25411: name: "Need for Speed - ProStreet" region: "NTSC-K" @@ -31600,8 +29178,6 @@ SLKA-25414: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-25417: name: "Jin Samguk Mussang 4 - Empires" region: "NTSC-K" @@ -31689,8 +29265,6 @@ SLKA-25446: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLKA-25447: name: "FIFA '09" @@ -31778,8 +29352,6 @@ SLKA-25472: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLKA-25475: name: "FIFA 11" @@ -31816,8 +29388,6 @@ SLKA-35001: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-35003: name: "Sakura Taisen - Atsuki Chishioni" region: "NTSC-K" @@ -31838,8 +29408,6 @@ SLKA-90502: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLKA-90503: name: "Need for Speed - Underground" region: "NTSC-K" @@ -31867,8 +29435,6 @@ SLPM-55003: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-55004: name: "Burnout Revenge (EASY 1980)" region: "NTSC-J" @@ -31878,8 +29444,6 @@ SLPM-55004: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -31988,8 +29552,6 @@ SLPM-55034: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-55035: @@ -32004,8 +29566,6 @@ SLPM-55036: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -32018,15 +29578,11 @@ SLPM-55037: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-55038: name: "Grand Theft Auto - Liberty City Stories [Best Price]" region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55039: name: "Soukoku no Kusabi - Hiiro no Kakera 3 [Limited Edition]" region: "NTSC-J" @@ -32048,8 +29604,6 @@ SLPM-55046: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLPM-55047: @@ -32149,8 +29703,6 @@ SLPM-55076: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-55077: name: SSX3 [EASY 1980] name-sort: SSX3 [EASY 1980] @@ -32160,8 +29712,6 @@ SLPM-55077: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55079: name: "Scarlet - Nichijou no Kyoukaisen" region: "NTSC-J" @@ -32333,15 +29883,10 @@ SLPM-55127: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLPM-55128: name: "Rugby 08" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-55130: name: "Pro Yakyuu Spirits 5 - Kanzenban" region: "NTSC-J" @@ -32388,8 +29933,6 @@ SLPM-55141: name: "Destroy All Humans! [THQ Collection]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -32684,8 +30227,6 @@ SLPM-55236: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-55237: name: "Metal Gear & Metal Gear 2 - Solid Snake" @@ -32715,8 +30256,6 @@ SLPM-55244: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLPM-55245: name: ひまわり -Pebble in the Sky- @@ -32937,8 +30476,6 @@ SLPM-60119: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-60120: name: "Greatest Striker" region: "NTSC-J" @@ -33034,8 +30571,6 @@ SLPM-60149: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -33092,8 +30627,6 @@ SLPM-60174: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-60175: name: "Wangan Midnight [Trial]" region: "NTSC-J" @@ -33114,9 +30647,6 @@ SLPM-60180: region: "NTSC-J" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLPM-60181: name: "Street Golfer" region: "NTSC-J" @@ -33161,8 +30691,6 @@ SLPM-60198: region: "NTSC-J" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLPM-60199: name: "Dengeki PS2 PlayStation D58" region: "NTSC-J" @@ -33287,8 +30815,6 @@ SLPM-60246: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -33301,8 +30827,6 @@ SLPM-60248: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-60250: name: "Need for Speed - Underground 2 [Trial]" region: "NTSC-J" @@ -33343,8 +30867,6 @@ SLPM-60257: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -33409,8 +30931,6 @@ SLPM-60272: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPM-60273: name: "Zettai Zetsumei Toshi 2 - Itetsuita Kioku-tachi [Trial B]" @@ -33538,8 +31058,6 @@ SLPM-61030: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-61031: name: "Dengeki PS2 PlayStation D52" region: "NTSC-J" @@ -33623,8 +31141,6 @@ SLPM-61059: name: "Kunoichi" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLPM-61060: name: "Busin 0 - Wizardry Alternative Neo" @@ -33696,8 +31212,6 @@ SLPM-61090: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61091: name: "Berserk - Millennium Falcon-hen - Seima Senki no Shou" region: "NTSC-J" @@ -33713,8 +31227,6 @@ SLPM-61092: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -33815,8 +31327,6 @@ SLPM-61118: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-61119: name: "Armored Core - Last Raven [Trial]" @@ -33824,8 +31334,6 @@ SLPM-61119: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-61120: name: "Drag-on Dragoon 2 - Fuuin no Aka, Haitoku no Kuro [Trial Version]" @@ -33867,8 +31375,6 @@ SLPM-61127: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61129: name: "Famitsu PS2 Special Disc - Capcom Game Collection" region: "NTSC-J" @@ -33919,8 +31425,6 @@ SLPM-61137: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61138: name: "Akumajou Dracula - Yami no Juin" region: "NTSC-J" @@ -33952,8 +31456,6 @@ SLPM-61147: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-61148: name: "Growlanser V - Generations [Trial]" region: "NTSC-J" @@ -33981,8 +31483,6 @@ SLPM-61155: name: "Lara Croft Tomb Raider - Legend [Trial]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -34013,8 +31513,6 @@ SLPM-61161: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-61162: name: "Dragon Ball Z - Sparking! Meteor" region: "NTSC-J" @@ -34109,9 +31607,6 @@ SLPM-62016: SLPM-62019: name: "Winning Post 4 Maximum" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62020: name: "G1 Jockey 2" region: "NTSC-J" @@ -34222,8 +31717,6 @@ SLPM-62043: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62044: name: RCリベンジPro name-sort: RCりべんじPro @@ -34477,9 +31970,6 @@ SLPM-62102: region: "NTSC-J" gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-62103: name: "EX Okuman Chouja Game - The Money Battle" region: "NTSC-J" @@ -34573,9 +32063,6 @@ SLPM-62123: name-sort: ういにんぐぽすと5 name-en: "Winning Post 5" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62124: name: READY 2 RUMBLE BOXING ROUND 2 name-sort: READY 2 RUMBLE BOXING ROUND 2 @@ -34588,8 +32075,6 @@ SLPM-62125: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62126: name: "Hyper Sports 2002 Winter" region: "NTSC-J" @@ -34764,9 +32249,6 @@ SLPM-62168: region: "NTSC-J" roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLPM-62169: name: 実況ワールドサッカー2002 name-sort: じっきょうわーるどさっかー2002 @@ -34838,9 +32320,6 @@ SLPM-62186: SLPM-62188: name: "Crazy Bump's - Kattobi Car Battle!" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62190: name: ハイヒートメジャーリーグベースボール 2003 name-sort: はいひーとめじゃーりーぐべーすぼーる 2003 @@ -34935,8 +32414,6 @@ SLPM-62209: name-en: "Gigantic Drive" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLPM-62211: name: 18WHEELER @@ -35061,9 +32538,6 @@ SLPM-62236: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62237: name: 学園都市ヴァラノワール(限定版) name-sort: がくえんとし ゔぁらのわーる [げんていばん] @@ -35089,17 +32563,12 @@ SLPM-62241: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-62242: name: 撞球 ビリヤードマスター2 name-sort: どうきゅう びりやーどますたー2 name-en: "Doukyu Billiards [LowPrice Version]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62244: name: チョロQHG3 name-sort: ちょろQHG3 @@ -35167,8 +32636,6 @@ SLPM-62256: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62257: name: RALLY CHAMPIONSHIP name-sort: RALLY CHAMPIONSHIP @@ -35211,9 +32678,6 @@ SLPM-62265: region: "NTSC-J" gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62266: name: 桃太郎電鉄11 ブラックボンビー出現の巻 name-sort: ももたろうでんてつ11 ぶらっくぼんびーしゅつげんのまき @@ -35567,9 +33031,6 @@ SLPM-62344: name-sort: しんぷる2000しりーずVol.31 THEちきゅうぼうえいぐん name-en: "Simple 2000 Series Vol. 31 - The Chikyuu Boueigun" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves distant textures. - trilinearFiltering: 1 # Smooths high frequency textures on distant ground. SLPM-62345: name: SIMPLE2000シリーズVol.32 THE戦車 name-sort: しんぷる2000しりーずVol.32 THEせんしゃ @@ -35580,8 +33041,6 @@ SLPM-62346: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLPM-62348: @@ -35723,8 +33182,6 @@ SLPM-62378: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLPM-62379: name: カラオケレボリューション (J-POPベストVol.2) @@ -35802,9 +33259,6 @@ SLPM-62394: region: "NTSC-J" gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-62395: name: SIMPLE2000シリーズVol.37 THEシューティング 〜ダブル紫炎龍〜 name-sort: しんぷる2000しりーずVol.37 THEしゅーてぃんぐ だぶるしえんりゅう @@ -35883,9 +33337,6 @@ SLPM-62411: region: "NTSC-J" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-62412: name: SIMPLE2000シリーズVol.41 THEバレーボール name-sort: しんぷる2000しりーずVol.41 THEばれーぼーる @@ -36063,9 +33514,6 @@ SLPM-62449: name-sort: とむとじぇりー ひげひげだいせんそう name-en: "Tom & Jerry - War of the Whiskers" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLPM-62450: name: カラオケレボリューション 〜アニメソングコレクション〜 name-sort: からおけれぼりゅーしょん あにめそんぐこれくしょん @@ -36241,9 +33689,6 @@ SLPM-62483: name-sort: しんぷる2000しりーず Vol.48 THE たくしー うんてんしゅはきみだ name-en: "Simple 2000 Series Vol. 48 - The Taxi - Untenshu ha Kimi da" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Fixes road markings. - trilinearFiltering: 1 # Smooths the texture transitions. roundModes: eeRoundMode: 2 # Positive rounding fixes distant white models. vu1RoundMode: 2 # Positive rounding fixes close white models. @@ -36401,8 +33846,6 @@ SLPM-62512: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLPM-62513: @@ -36414,8 +33857,6 @@ SLPM-62513: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-62514: name: EA BEST HITS シムピープル 〜お茶の間劇場〜 @@ -36440,9 +33881,6 @@ SLPM-62517: name-sort: ういにんぐぽすと5 [KOEI The Best] name-en: "Winning Post 5 [Koei The Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-62518: name: 提督の決断IV [KOEI The Best] name-sort: ていとくのけつだん4 [KOEI The Best] @@ -37758,9 +35196,6 @@ SLPM-64523: SLPM-64524: name: "Rally Shox" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-64525: name: "Guilty Gear X Plus 'By Your Side'" region: "NTSC-K" @@ -37777,8 +35212,6 @@ SLPM-64528: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-64532: name: "Digital Holmes" @@ -38279,8 +35712,6 @@ SLPM-65077: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -38293,8 +35724,6 @@ SLPM-65078: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-65078" - "SLPM-65077" @@ -38421,8 +35850,6 @@ SLPM-65104: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65105: name: 新コンバットチョロQ name-sort: しんこんばっとちょろQ @@ -38595,8 +36022,6 @@ SLPM-65140: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65141: name: 続せがれいじり 変珍たませがれ name-sort: ぞくせがれいじり へんちんたませがれ @@ -38819,8 +36244,6 @@ SLPM-65191: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65192: @@ -38895,8 +36318,6 @@ SLPM-65205: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLPM-65206: @@ -38979,8 +36400,6 @@ SLPM-65212: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fixes white shiny weapons. SLPM-65213: @@ -39112,8 +36531,6 @@ SLPM-65234: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLPM-65235: name: ニュールーマニア ポロリ青春 @@ -39153,9 +36570,6 @@ SLPM-65241: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65242: name: 真・女神転生 III-NOCTURNE name-sort: しんめがみてんせい3-NOCTURNE @@ -39163,9 +36577,6 @@ SLPM-65242: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65243: name: 電車でGO!プロフェッショナル2 name-sort: でんしゃでごーぷろふぇっしょなる2 @@ -39265,9 +36676,6 @@ SLPM-65259: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65260: name: 凱歌の号砲 name-sort: がいかのごうほう @@ -40071,8 +37479,6 @@ SLPM-65410: textureInsideRT: 1 texturePreloading: 1 # Performs much better with partial preload. halfPixelOffset: 2 # Fixes outlines around characters. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65411: name: 鬼武者 無頼伝 name-sort: おにむしゃ ぶらいでん @@ -40087,9 +37493,6 @@ SLPM-65412: name-sort: かいじゅうだいげきせん War of the Monsters name-en: "War of the Monsters" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-65413: name: 鬼武者3 name-sort: おにむしゃ3 @@ -40135,9 +37538,6 @@ SLPM-65419: region: "NTSC-J" roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65420: name: ダビつく3 ダービー馬をつくろう! name-sort: だびつく3 だーびーばをつくろう! @@ -40289,8 +37689,6 @@ SLPM-65446: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-65447: name: Kunoichi-忍- name-sort: Kunoichi @@ -40298,8 +37696,6 @@ SLPM-65447: region: "NTSC-J" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLPM-65448: name: カンブリアンQTS 〜化石になっても〜 @@ -40315,8 +37711,6 @@ SLPM-65449: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65450: name: 探偵学園Q 〜奇翁館の殺意〜 [初回生産分] name-sort: たんていがくえんQ 〜きおきなかんのさつい〜 [しょかいせいさんぶん] @@ -40388,9 +37782,6 @@ SLPM-65462: compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-65463: name: ROCKY name-sort: ROCKY @@ -40480,8 +37871,6 @@ SLPM-65479: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65480: name: michigan(ミシガン) name-sort: みしがん @@ -40725,8 +38114,6 @@ SLPM-65526: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65527: name: FIFAトータルフットボール name-sort: FIFAとーたるふっとぼーる @@ -40764,9 +38151,6 @@ SLPM-65534: region: "NTSC-J" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65535: name: おしえて! ぽぽたん name-sort: おしえて! ぽぽたん @@ -40797,8 +38181,6 @@ SLPM-65539: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLPM-65540: @@ -41418,8 +38800,6 @@ SLPM-65655: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65657: name: ワールドサッカーウイニングイレブン8 name-sort: わーるどさっかーういにんぐいれぶん8 @@ -41439,8 +38819,6 @@ SLPM-65662: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLPM-65663: name: ツヴァイ!! name-sort: つゔぁい!! @@ -41573,8 +38951,6 @@ SLPM-65687: name-en: "Star Wars - Battlefront" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLPM-65688: name: ベルセルク 千年帝国の鷹篇 聖魔戦記の章 通常版 @@ -41653,8 +39029,6 @@ SLPM-65697: region: "NTSC-J" gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLPM-65698: name: LoveSongs♪ADV 双葉理保14歳〜夏〜 name-sort: LoveSongs あどべんちゃー ふたばりほ14さい なつ @@ -41679,9 +39053,6 @@ SLPM-65701: region: "NTSC-J" clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65702: name: コーエー定番シリーズ 三國志戦記 name-sort: さんごくしせんき [こーえーていばんしりーず] @@ -41753,8 +39124,6 @@ SLPM-65719: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -41791,8 +39160,6 @@ SLPM-65725: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-65726: name: EA BEST HITS スター・ウォーズ ジャンゴ・フェット name-sort: すたーうぉーず じゃんご ふぇっと [EA BEST HITS] @@ -41824,8 +39191,6 @@ SLPM-65729: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLPM-65730: name: ロックマンX8 name-sort: ろっくまんえっくす8 @@ -41884,8 +39249,6 @@ SLPM-65739: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65740: name: Jリーグ ウイニングイレブン8 〜Asia Championship〜 name-sort: Jりーぐ ういにんぐいれぶん8 〜Asia Championship〜 @@ -41901,8 +39264,6 @@ SLPM-65741: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -41939,9 +39300,6 @@ SLPM-65746: region: "NTSC-J" gameFixes: - EETimingHack # Fixes broken rendering. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65747: name: 鋼の錬金術師2 赤きエリクシルの悪魔 name-sort: はがねのれんきんじゅつし2 あかきえりくしるのあくま @@ -41990,8 +39348,6 @@ SLPM-65754: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65755: name: サムライウエスタン 活劇侍道 name-sort: さむらいうえすたん かつげきさむらいどう @@ -42024,8 +39380,6 @@ SLPM-65759: name-en: "Mr. Incredible" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLPM-65760: @@ -42175,8 +39529,6 @@ SLPM-65789: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-65790: name: METAL GEAR SOLID 3 SNAKE EATER @@ -42189,8 +39541,6 @@ SLPM-65790: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-65791: name: S.L.A.I -STEEL LANCER ARENA INTERNATIONAL- @@ -42208,8 +39558,6 @@ SLPM-65793: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65794: name: カプコン ファイティング ジャム name-sort: かぷこん ふぁいてぃんぐ じゃむ @@ -42248,9 +39596,6 @@ SLPM-65798: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65799: name: NEW人生ゲーム name-sort: NEWじんせいげーむ @@ -42278,8 +39623,6 @@ SLPM-65801: - XGKickHack # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65802: name: EA BEST HITS DEF JAM VENDETTA name-sort: DEF JAM VENDETTA [EA BEST HITS] @@ -42300,9 +39643,6 @@ SLPM-65805: name-sort: ごじらかいじゅうだいらんとう 〜ちきゅうさいしゅうけっせん〜 name-en: "Gojira Monster Fighter" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65806: name: VM JAPAN(ブイエムジャパン) name-sort: ぶいえむじゃぱん @@ -42349,8 +39689,6 @@ SLPM-65815: region: "NTSC-J" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65816: name: 真・爆走デコトラ伝説 〜天下統一頂上決戦〜 name-sort: しん・ばくそうでことらでんせつ てんかとういつちょうじょうけっせん @@ -42468,8 +39806,6 @@ SLPM-65837: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPM-65838: name: 半熟銀河弁当 半熟英雄4 〜7人の半熟英雄〜 [限定版] name-sort: はんじゅくぎんがべんとう はんじゅくひーろー4 7にんのはんじゅくひーろー [げんていばん] @@ -42530,8 +39866,6 @@ SLPM-65846: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65847: name: 空色の風琴 〜Remix〜 初回限定版 name-sort: そらいろのおるがん Remix しょかいげんていばん @@ -42558,9 +39892,6 @@ SLPM-65854: name-sort: れっど・でっど・りぼるばー name-en: "Red Dead Revolver" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65855: name: GIRLSブラボー Romance15’s DXパック name-sort: GIRLSぶらぼー Romance15’s DXぱっく @@ -42766,9 +40097,6 @@ SLPM-65890: name-sort: しんさんごくむそう4 name-en: "Shin Sangoku Musou 4" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65891: name: 三國志X name-sort: さんごくし10 @@ -42867,8 +40195,6 @@ SLPM-65909: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLPM-65910: name: カフェ・リンドバーグ -summer season-(Sweet Box 版) name-sort: かふぇ りんどばーぐ summer season [Sweet Box ばん] @@ -42978,8 +40304,6 @@ SLPM-65927: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-65928: name: SuperLite 2000 バラエティ メモオフみっくす name-sort: すーぱーらいと2000 ばらえてぃ めもおふみっくす @@ -43052,8 +40376,6 @@ SLPM-65942: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-65943: name: Angel’s Feather −黒の残影− @@ -43148,8 +40470,6 @@ SLPM-65958: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -43360,8 +40680,6 @@ SLPM-65995: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-65996: name: 破滅のマルス 限定版 name-sort: はめつのまるす [げんていばん] @@ -43508,8 +40826,6 @@ SLPM-66019: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66020: name: サイオプス サイキック・オペレーション name-sort: さいおぷす さいきっく・おぺれーしょん @@ -43641,16 +40957,11 @@ SLPM-66043: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66044: name: MVPベースボール2005 name-sort: MVPべーすぼーる2005 name-en: "MVP Baseball 2005" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66045: name: My Merry May with be name-sort: My Merry May with be @@ -43731,8 +41042,6 @@ SLPM-66059: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66060: name: 亡国のイージス2035 〜ウォーシップガンナー〜 name-sort: ぼうこくのいーじす2035 うぉーしっぷがんなー @@ -43776,9 +41085,6 @@ SLPM-66068: name-sort: りちゃーど・ばーんず らりー name-en: "Richard Burns Rally" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66069: name: 式神の城 七夜月幻想曲 name-sort: しきがみのしろ ななよづきげんそうきょく @@ -43858,8 +41164,6 @@ SLPM-66079: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66080: name: GENERATION OF CHAOSIII 〜時の封印〜 [IFコレクション] name-sort: じぇねれーしょんおぶかおす 3 ときのふういん [あいであふぁくとりーこれくしょん] @@ -43921,8 +41225,6 @@ SLPM-66090: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66091: name: 忍道 戒 name-sort: しのびどう いましめ @@ -43971,8 +41273,6 @@ SLPM-66098: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLPM-66099: name: "Harukanaru Toki no Naka de 3 - Izayoiki [Premium Box-Triple Pack]" region: "NTSC-J" @@ -44040,8 +41340,6 @@ SLPM-66108: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -44108,8 +41406,6 @@ SLPM-66117: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66118: name: METAL GEAR SOLID 3 SUBSISTENCE [ヘッドセット同梱版] [ディスク2/3] @@ -44123,8 +41419,6 @@ SLPM-66118: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66119: name: METAL GEAR SOLID 3 SUBSISTENCE [ヘッドセット同梱版] [ディスク2/3] @@ -44138,8 +41432,6 @@ SLPM-66119: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66121: name: "Spider-Man 2 [Taito Best]" @@ -44149,8 +41441,6 @@ SLPM-66121: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLPM-66122: name: キングダム ハーツ [アルティメットヒッツ] name-sort: きんぐだむ はーつ [あるてぃめっとひっつ] @@ -44212,8 +41502,6 @@ SLPM-66131: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66132: name: GLADIATOR ROAD TO FREEDOM REMIX name-sort: GLADIATOR ROAD TO FREEDOM REMIX @@ -44317,8 +41605,6 @@ SLPM-66148: name-en: "Star Wars - Battlefront [EA Best Hits]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLPM-66149: name: しろがねの鳥籠 限定版 @@ -44421,8 +41707,6 @@ SLPM-66166: gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66167: name: "God of War" region: "NTSC-J" @@ -44487,8 +41771,6 @@ SLPM-66177: name-en: "Matrix, The - Path of Neo" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLPM-66178: @@ -44524,8 +41806,6 @@ SLPM-66183: gsHWFixes: textureInsideRT: 1 halfPixelOffset: 2 # Fixes outlines on screen edges. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66184: name: 戦神 -いくさがみ- name-sort: いくさがみ @@ -44576,8 +41856,6 @@ SLPM-66189: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66190: name: スター・ウォーズ バトルフロントII name-sort: すたーうぉーず ばとるふろんとII @@ -44586,8 +41864,6 @@ SLPM-66190: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66191: name: タイガー・ウッズ PGA TOUR 06 name-sort: たいがー・うっず PGA TOUR 06 @@ -44595,9 +41871,6 @@ SLPM-66191: region: "NTSC-J" clampModes: vuClampMode: 3 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66192: name: IZUMO2 猛き剣の閃記 name-sort: いずも2 たけきつるぎのせんき @@ -44631,9 +41904,6 @@ SLPM-66197: name-sort: ごじらかいじゅうだいらんとう ちきゅうさいしゅうけっせん name-en: "Godzilla Kaijuu Dairansen - Chikyuu Saishuu Kessen [Atari Hot Series]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66201: name: フレンズ 〜青春の輝き〜 ベスト版 name-sort: ふれんず 〜せいしゅんのかがやき〜 べすとばん @@ -44656,9 +41926,6 @@ SLPM-66204: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66205: name: FRONT MISSION 5 〜Scars of the War〜 name-sort: FRONT MISSION 5 〜Scars of the War〜 @@ -44677,8 +41944,6 @@ SLPM-66206: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66207: @@ -44688,8 +41953,6 @@ SLPM-66207: region: "NTSC-J" gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66208: name: サクラ大戦V EPISODE 0 〜荒野のサムライ娘〜 SEGA THE BEST name-sort: さくらたいせんV EPISODE 0 〜こうやのさむらいむすめ〜 SEGA THE BEST @@ -44722,8 +41985,6 @@ SLPM-66212: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66213: name: バイオハザード4 name-sort: ばいおはざーど4 @@ -44734,8 +41995,6 @@ SLPM-66213: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66214: name: WHITE CLARITY 〜And The tears became you.〜 [初回限定版] name-sort: ほわいと くらりてぃー 〜And The tears became you.〜 しょかいげんていばん @@ -44773,8 +42032,6 @@ SLPM-66220: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44790,8 +42047,6 @@ SLPM-66221: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44807,8 +42062,6 @@ SLPM-66222: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44824,8 +42077,6 @@ SLPM-66223: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44841,8 +42092,6 @@ SLPM-66224: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLPM-66117" @@ -44886,8 +42135,6 @@ SLPM-66232: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -44987,8 +42234,6 @@ SLPM-66248: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLPM-66249: @@ -45127,8 +42372,6 @@ SLPM-66271: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66272: name: I/O name-sort: あいおー @@ -45207,9 +42450,6 @@ SLPM-66281: name-sort: そにっくらいだーず name-en: "Sonic Riders" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66282: name: SuperLite 2000 Memories Off AfterRain Vol.2 〜想演〜 name-sort: すーぱーらいと2000 Memories Off AfterRain Vol.2 〜そうえん〜 @@ -45439,8 +42679,6 @@ SLPM-66322: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLPM-66323: name: φなる・あぷろーち [プリンセスソフトコレクション] @@ -45473,8 +42711,6 @@ SLPM-66327: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66328: name: Call of Duty 2 Big Red One name-sort: Call of Duty 2 Big Red One @@ -45485,8 +42721,6 @@ SLPM-66328: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66329: name: 魔法先生ネギま! 課外授業 乙女のドキドキ・ビーチサイド name-sort: まほうせんせいねぎま! かがいじゅぎょう おとめのどきどき びーちさいど @@ -45636,8 +42870,6 @@ SLPM-66354: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -45800,9 +43032,6 @@ SLPM-66386: name-sort: 2006 FIFA わーるどかっぷ どいつたいかい name-en: "FIFA World Cup - Germany 2006" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66387: name: Spike the Best 真・爆走デコトラ伝説 〜天下統一頂上決戦〜 name-sort: しん・ばくそうでことらでんせつてんかとういつちょうじょうけっせん [Spike The Best] @@ -45901,8 +43130,6 @@ SLPM-66404: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLPM-66405: @@ -46033,17 +43260,12 @@ SLPM-66429: region: "NTSC-J" clampModes: vu1ClampMode: 3 # Fixes smoke particles. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66430: name: デストロイ オール ヒューマンズ! name-sort: ですとろい おーる ひゅーまんず! name-en: "Destroy All Humans!" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -46141,8 +43363,6 @@ SLPM-66444: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66445: name: ペルソナ3 name-sort: ぺるそな3 @@ -46273,8 +43493,6 @@ SLPM-66461: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66462: name: カーズ name-sort: かーず @@ -46283,8 +43501,6 @@ SLPM-66462: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66463: name: EA BEST HITS デフジャム・ファイト・フォー・NY name-sort: でふじゃむ・ふぁいと・ふぉー・NY [EA BEST HITS] @@ -46302,8 +43518,6 @@ SLPM-66465: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLPM-66467: name: ゲーセンUSA ミッドウェイアーケードトレジャーズ @@ -46317,8 +43531,6 @@ SLPM-66468: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66469: name: 「ラブ★コン 〜パンチDEコント〜」限定版 name-sort: らぶこん ぱんちでこんと [げんていばん] @@ -46354,8 +43566,6 @@ SLPM-66473: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66474: name: オーディンスフィア name-sort: おーでぃんすふぃあ @@ -46439,9 +43649,6 @@ SLPM-66485: name-sort: すてーと おぶ えまーじぇんしー りべんじ name-en: "State of Emergency - Revenge" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66486: name: てんたま-1st Sunny Sideー <2800コレクション> name-sort: てんたま-1st Sunny Sideー <2800これくしょん> @@ -46523,8 +43730,6 @@ SLPM-66498: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66499: name: 神様家族 応援願望 name-sort: かみさまかぞく おうえんがんぼう @@ -46561,8 +43766,6 @@ SLPM-66503: - DMABusyHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66504: name: 鬼武者2 MEGA HITS! name-sort: おにむしゃ2 MEGA HITS! @@ -46624,8 +43827,6 @@ SLPM-66514: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66515: name: EA BEST HITS スター・ウォーズ エピソード3 シスの復讐 name-sort: すたーうぉーず えぴそーど3 しすのふくしゅう [EA BEST HITS] @@ -46837,8 +44038,6 @@ SLPM-66558: name-en: "Tomb Raider - Legend" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -46870,8 +44069,6 @@ SLPM-66562: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -46918,8 +44115,6 @@ SLPM-66567: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLPM-66568: name: ユービーアイソフト ベスト ブラザー イン アームズ ロード トゥ ヒル サーティ name-sort: ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [ゆーびーあいそふと べすと] @@ -46951,8 +44146,6 @@ SLPM-66572: region: "NTSC-J" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPM-66572" - "SLPS-20423" @@ -47118,9 +44311,6 @@ SLPM-66600: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66601: name: EA BEST HITS SSX on tour name-sort: SSX on tour [EA BEST HITS] @@ -47128,8 +44318,6 @@ SLPM-66601: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66602: name: 龍が如く 2 [ディスク1/2] name-sort: りゅうがごとく2 [でぃすく1/2] @@ -47214,8 +44402,6 @@ SLPM-66616: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLPM-66617: name: ニード・フォー・スピード カーボン name-sort: にーど ふぉー すぴーど かーぼん @@ -47294,8 +44480,6 @@ SLPM-66629: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66630: name: メルヘヴン ARM FIGHT DREAM コナミ・ザ・ベスト name-sort: めるへゔん ARM FIGHT DREAM こなみ・ざ・べすと @@ -47389,8 +44573,6 @@ SLPM-66645: region: "NTSC-J" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66646: name: シャイニング・フォース イクサ name-sort: しゃいにんぐ・ふぉーす いくさ @@ -47412,8 +44594,6 @@ SLPM-66651: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLPM-66652: @@ -47427,8 +44607,6 @@ SLPM-66652: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -47552,9 +44730,6 @@ SLPM-66672: name-sort: すぷりんたーせる にじゅうすぱい name-en: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66673: name: プリンス・オブ・ペルシャ ケンシ ノ ココロ [ユービーアイソフトベスト] name-sort: ぷりんす おぶ ぺるしゃ けんし の こころ [ゆーびーあいそふとべすと] @@ -47569,9 +44744,6 @@ SLPM-66674: region: "NTSC-J" clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66675: name: KINGDOM HEARTS II FINAL MIX+ 通常版 name-sort: KINGDOM HEARTS II FINAL MIX+ @@ -47636,9 +44808,6 @@ SLPM-66681: compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-66683: name: デビルサマナー 葛葉ライドウ 対 アバドン王 初回生産版 name-sort: でびるさまなー くずのはらいどう たい あばどんおう しょかいせいさんばん @@ -47682,9 +44851,6 @@ SLPM-66689: name-sort: ぺるそな3ふぇす [あぺんどでぃすくばん] name-en: "Persona 3 FES [Append Edition]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLPM-66445" - "SLPM-66689" @@ -47694,9 +44860,6 @@ SLPM-66690: name-sort: ぺるそな3ふぇす name-en: "Persona 3 FES [Independent Starting Version]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLPM-66445" - "SLPM-66689" @@ -47743,8 +44906,6 @@ SLPM-66697: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66698: name: 史上最強の弟子ケンイチ 激闘!ラグナレク八拳豪 name-sort: しじょうさいきょうのでしけんいち げきとう!らぐなれくはちけんごう @@ -47776,8 +44937,6 @@ SLPM-66703: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66704: name: ネギま!? どりーむたくてぃっく 夢見る乙女はプリンセス 舞姫版 name-sort: ねぎま!? どりーむたくてぃっく ゆめみるおとめはぷりんせす まいひめばん @@ -47811,8 +44970,6 @@ SLPM-66710: name-en: "Godfather, The" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLPM-66712: @@ -47929,8 +45086,6 @@ SLPM-66731: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLPM-66732: @@ -47993,8 +45148,6 @@ SLPM-66739: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -48079,8 +45232,6 @@ SLPM-66752: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66753: name: 月面兎兵器ミーナ -ふたつのPROJECT M- [限定版] name-sort: げつめんとへいきみーな -ふたつのPROJECT M- [げんていばん] @@ -48311,8 +45462,6 @@ SLPM-66792: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66793: name: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [ディスク2/2] name-sort: METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 2 SONS OF LIBERTY [でぃすく2/2] @@ -48322,8 +45471,6 @@ SLPM-66793: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66794: name: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER name-sort: MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER @@ -48335,8 +45482,6 @@ SLPM-66794: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-66795: name: "Metal Gear & Metal Gear 2 - Solid Snake" @@ -48406,8 +45551,6 @@ SLPM-66808: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPM-66809: name: 最終試験くじら−Alive− name-sort: さいしゅうしけんくじら-Alive- @@ -48532,9 +45675,6 @@ SLPM-66836: name-sort: EA SPORTS らぐびー08 name-en: "EA Sports Rugby '08" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66837: name: マッデン NFL 08 name-sort: まっでん NFL 08 @@ -48542,9 +45682,6 @@ SLPM-66837: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66838: name: ファンタスティックフォーチュン2☆☆☆(トリプルスター) BEST HIT セレクション name-sort: ふぁんたすてぃっくふぉーちゅん2とりぷるすたー BEST HIT せれくしょん @@ -48620,8 +45757,6 @@ SLPM-66851: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66852: name: カプコン クラシックス コレクション Best Price name-sort: かぷこん くらしっくす これくしょん [Best Price] @@ -48634,8 +45769,6 @@ SLPM-66853: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Fixes text box opacity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-66854: name: ストリートファイターゼロ ファイターズ ジェネレーション Best Price name-sort: すとりーとふぁいたーぜろ ふぁいたーず じぇねれーしょん Best Price @@ -48717,9 +45850,6 @@ SLPM-66868: name-sort: すぷりんたーせる にじゅうすぱい [ゆーびーあいそふとべすと] name-en: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-66869: name: EA BEST HITS ニード・フォー・スピード カーボン name-sort: にーど ふぉー すぴーど かーぼん [EA BEST HITS] @@ -48793,8 +45923,6 @@ SLPM-66881: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLPM-66882: @@ -49217,8 +46345,6 @@ SLPM-66961: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLPM-66962: @@ -49232,8 +46358,6 @@ SLPM-66962: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -49260,8 +46384,6 @@ SLPM-66966: name-en: "Godfather, The [EA-SY! 1980]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLPM-66967: @@ -49424,8 +46546,6 @@ SLPM-67002: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67003: name: サクラ大戦 〜熱き血潮に〜 name-sort: さくらたいせん 〜あつきちしおに〜 @@ -49447,8 +46567,6 @@ SLPM-67005: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67006: @@ -49472,8 +46590,6 @@ SLPM-67008: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67009: name: サクラ大戦V 〜さらば愛しき人よ〜 name-sort: さくらたいせんV 〜さらばいとしきひとよ〜 @@ -49518,8 +46634,6 @@ SLPM-67013: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-67014: name: "Sengoku Musou 2 - Moushouden" region: "NTSC-J" @@ -49538,8 +46652,6 @@ SLPM-67017: halfPixelOffset: 2 # Fixes misaligned bloom. roundSprite: 1 # Fixes chromatic effect. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPM-67502: name: "Devil May Cry" region: "NTSC-K" @@ -49559,8 +46671,6 @@ SLPM-67504: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67505: name: "007 - Agent Under Fire" region: "NTSC-K" @@ -49594,9 +46704,6 @@ SLPM-67508: SLPM-67512: name: "2002 FIFA World Cup" region: "NTSC-K" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-67513: name: "Final Fantasy X International" region: "NTSC-K" @@ -49617,8 +46724,6 @@ SLPM-67515: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67516: name: "Soul Reaver 2" region: "NTSC-K" @@ -49653,8 +46758,6 @@ SLPM-67524: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-67525: name: "Medal of Honor - Frontline" region: "NTSC-K" @@ -49671,8 +46774,6 @@ SLPM-67527: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-67528: name: "Hajime no Ippo - Victorious Boxers [Championship Edition]" region: "NTSC-K" @@ -49742,8 +46843,6 @@ SLPM-67546: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPM-67550: @@ -49762,8 +46861,6 @@ SLPM-68005: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPM-68007: name: "Karaoke Revolution-you Mic Doukon Online Otameshi Disc" @@ -49784,8 +46881,6 @@ SLPM-68016: region: "NTSC-J" gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-68017: name: "Shin Onimusha - Dawn of Dreams [Saikyou Save Data]" region: "NTSC-J" @@ -49821,8 +46916,6 @@ SLPM-68503: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-68504: name: "Tokimeki Memorial 3 - Special Sound Track" region: "NTSC-J" @@ -49847,8 +46940,6 @@ SLPM-68516: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLPM-68519: name: "Enthusia Professional Racing - Subaru Impreza WRX STI" @@ -49867,8 +46958,6 @@ SLPM-68520: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPM-68521: name: ".hack frägment [Senkou Release-ban]" @@ -49983,9 +47072,6 @@ SLPM-74205: region: "NTSC-J" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLPM-74206: name: 鬼武者 PlayStation 2 the Best name-sort: おにむしゃ PlayStation 2 the Best @@ -50101,8 +47187,6 @@ SLPM-74229: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74230: name: Devil May Cry PlayStation 2 the Best name-sort: Devil May Cry PlayStation 2 the Best @@ -50151,9 +47235,6 @@ SLPM-74236: name-sort: しんさんごくむそう4 PlayStation 2 the Best name-en: "Shin Sangoku Musou 4 [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74237: name: NEW人生ゲーム PlayStation 2 the Best name-sort: NEWじんせいげーむ PlayStation 2 the Best @@ -50207,8 +47288,6 @@ SLPM-74243: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74244: name: ファンタシー スター ユニバース PlayStation 2 the Best name-sort: ふぁんたしーすたーゆにばーす PlayStation 2 the Best @@ -50303,8 +47382,6 @@ SLPM-74255: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-74256: name: "Metal Gear Solid 2 - Sons of Liberty [PlayStation 2 the Best] [Disc 2 of 2]" region: "NTSC-J" @@ -50312,8 +47389,6 @@ SLPM-74256: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-74257: name: "Metal Gear Solid 3 - Subsistence (Disc 1) (Subsistence)" region: "NTSC-J" @@ -50340,8 +47415,6 @@ SLPM-74262: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74263: name: "Nobunaga no Yabou - Tenka Sousei" region: "NTSC-J" @@ -50392,9 +47465,6 @@ SLPM-74277: name-en: "Persona 3 FES [PlayStation 2 the Best]" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLPM-74278: name: ペルソナ4 PlayStation 2 the Best name-sort: ぺるそな4 PlayStation 2 the Best @@ -50430,8 +47500,6 @@ SLPM-74288: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPM-74301: name: 龍が如く2 PlayStation 2 the Best name-sort: りゅうがごとく2 PlayStation 2 the Best @@ -50538,16 +47606,11 @@ SLPM-74901: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPM-83770: name: ペルソナ3フェス [アペンドディスク版] name-sort: ぺるそな3ふぇす [あぺんどでぃすくばん] name-en: "Persona 3 FES [Append Edition]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLPM-84075: name: "Anubis Zone of Enders Special Edition [Konami Dendou Selection]" region: "NTSC-J" @@ -50578,9 +47641,6 @@ SLPS-20002: name-en: "Doukyu Billiards" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20003: name: ストリートファイターEX3 name-sort: すとりーとふぁいたーEX3 @@ -50615,8 +47675,6 @@ SLPS-20007: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20008: name: "Morita Shougi" region: "NTSC-J" @@ -50702,8 +47760,6 @@ SLPS-20023: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPS-20024: name: フレースヴェルグ name-sort: ふれーすゔぇるぐ @@ -50788,9 +47844,6 @@ SLPS-20040: name-sort: MotoGP name-en: "MotoGP" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SLPS-20041: name: 麻雀悟空 大聖 name-sort: まーじゃんごくう たいせい @@ -50909,9 +47962,6 @@ SLPS-20065: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20066: name: 天使のプレゼント マール王国物語 name-sort: てんしのぷれぜんと まーるおうこくものがたり @@ -50922,9 +47972,6 @@ SLPS-20067: name-sort: CRAZY BUMP’S かっとびかーばとる! name-en: "Crazy Bumps" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20068: name: MIDNIGHT CLUB〜STREET RACING〜 name-sort: MIDNIGHT CLUB〜STREET RACING〜 @@ -50983,9 +48030,6 @@ SLPS-20083: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLPS-20084: name: BASIC STUDIO パワフルゲーム工房 [ディスク1/2] name-sort: BASIC STUDIO ぱわふるげーむこうぼう [でぃすく1/2] @@ -51026,9 +48070,6 @@ SLPS-20092: name-sort: たいがー・うっず PGA TOUR 2001 name-en: "Tiger Woods PGA Tour 2001" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20093: name: "Super Mic-chan" region: "NTSC-J" @@ -51057,9 +48098,6 @@ SLPS-20098: name-sort: まじかるすぽーつ Hard Hitter name-en: "Magical Sports - Hard Hitter" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLPS-20099: name: "Dream Audition 3" region: "NTSC-J" @@ -51133,9 +48171,6 @@ SLPS-20113: name-sort: たいむくらいしす2+がんこん2 name-en: "Time Crisis II [with Guncon 2]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-20114: name: "TVware Jouhou Kakumei Series - Katei no Igaku" region: "NTSC-J" @@ -51165,9 +48200,6 @@ SLPS-20122: name-sort: たいむくらいしす2 name-en: "Time Crisis II" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-20123: name: "Initial D - Takahashi Ryousuke no Typing Saisoku Riron" region: "NTSC-J" @@ -51340,9 +48372,6 @@ SLPS-20172: SLPS-20173: name: "Magical Sports - Hard Hitter 2" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLPS-20174: name: "Typing Renai Hakusho - Boys Be... [with Keyboard]" region: "NTSC-J" @@ -51493,9 +48522,6 @@ SLPS-20216: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes graphics. - gsHWFixes: - mipmap: 2 # Fixes ground graphics. - trilinearFiltering: 1 # Fixes ground graphics. SLPS-20217: name: "Hokka Hoka Sentou" region: "NTSC-J" @@ -51578,8 +48604,6 @@ SLPS-20234: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLPS-20237: name: "Saikyou Toudai Shougi 3" @@ -51619,9 +48643,6 @@ SLPS-20245: SLPS-20246: name: "Rally Shox" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLPS-20247: name: "Lotus Challenge" region: "NTSC-J" @@ -52368,9 +49389,6 @@ SLPS-20423: region: "NTSC-J" clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20424: name: 太鼓の達人 とびっきり!アニメスペシャル [「タタコン」同梱版] name-sort: たいこのたつじん とびっきり!あにめすぺしゃる [「たたこん」どうこんばん] @@ -52395,8 +49413,6 @@ SLPS-20426: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20427: name: "Pachi-Slot Club Collection - Pachi-Slot da yo Koumon-chama" region: "NTSC-J" @@ -52609,9 +49625,6 @@ SLPS-20469: name-en: "Matching Maker 2 - Zoku Boku no Machi-zukuri" region: "NTSC-J" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-20470: name: SIMPLE2000シリーズ Vol.103 THE地球防衛軍タクティクス name-sort: しんぷる2000しりーず Vol.103 THEちきゅうぼうえいぐんたくてぃくす @@ -52718,8 +49731,6 @@ SLPS-20489: name-en: "Simple 2000 Series Vol. 114 - The Onna Okappichi Torimonochou - Oharu-chan GoGoGo!" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 getSkipCount: "GSC_Simple2000Vol114" SLPS-20490: name: パチスロ倶楽部コレクション アイムジャグラーEX〜ジャグラーセレクション〜 @@ -52847,8 +49858,6 @@ SLPS-25003: eeClampMode: 3 # Fixes hanging before going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLPS-25004: name: 建設重機喧嘩バトル ぶちギレ金剛!! name-sort: けんせつじゅうきけんかばとる ぶちぎれこんごう!! @@ -52875,8 +49884,6 @@ SLPS-25007: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25008: name: 魔術士オーフェン name-sort: まじゅつしおーふぇん @@ -53116,8 +50123,6 @@ SLPS-25044: preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. roundSprite: 2 # Fixes black lines in character sprites. textureInsideRT: 1 # Fixes missing effects. - mipmap: 2 # Fixes shimmering noisy textures - trilinearFiltering: 1 # Fixes shimmering noisy textures SLPS-25045: name: リリーのアトリエ 〜ザールブルグの錬金術士3〜 name-sort: りりーのあとりえ ざーるぶるぐのれんきんじゅつし3 @@ -53168,8 +50173,6 @@ SLPS-25052: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -53202,8 +50205,6 @@ SLPS-25057: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 04C3765E: content: |- @@ -53319,8 +50320,6 @@ SLPS-25078: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25079: name: MADDEN NFL スーパーボウル 2002 name-sort: MADDEN NFL すーぱーぼうる 2002 @@ -53328,9 +50327,6 @@ SLPS-25079: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25080: name: 宇宙戦艦ヤマト イスカンダルへの追憶(初回生産限定版) name-sort: うちゅうせんかんやまと いすかんだるへのついおく [しょかいせいさんげんていばん] @@ -53379,8 +50375,6 @@ SLPS-25089: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25094: name: リーヴェルファンタジア 〜マリエルと妖精物語〜 name-sort: りーゔぇるふぁんたじあ まりえるとようせいものがたり @@ -53487,8 +50481,6 @@ SLPS-25112: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25113: name: 絶体絶命都市 name-sort: ぜったいぜつめいとし @@ -53498,8 +50490,6 @@ SLPS-25113: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25114: name: 機甲武装Gブレイカー 第三次クラウディア大戦 name-sort: きこうぶそうGぶれいかー だいさんじくらうでぃあたいせん @@ -53520,9 +50510,6 @@ SLPS-25118: name-sort: 2002FIFAわーるどかっぷ name-en: "2002 FIFA World Cup" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25119: name: ガレリアンズ:アッシュ name-sort: がれりあんず あっしゅ @@ -53551,8 +50538,6 @@ SLPS-25121: region: "NTSC-J" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCPS-55029" - "SCPS-55042" @@ -53656,9 +50641,6 @@ SLPS-25142: region: "NTSC-J" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25143: name: .hack//悪性変異 Vol.2 name-sort: どっとはっく あくせいへんい Vol.2 @@ -53742,9 +50724,6 @@ SLPS-25157: region: "NTSC-J" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25158: name: .hack//侵食汚染 Vol.3 name-sort: どっとはっく しんしょくおせん Vol.3 @@ -53854,8 +50833,6 @@ SLPS-25177: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25178: name: アルゴスの戦士 name-sort: あるごすのせんし @@ -54014,8 +50991,6 @@ SLPS-25204: region: "NTSC-J" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLPS-25205: name: イース I・II エターナルストーリー [特別限定版] name-sort: いーす I・II えたーなるすとーりー [とくべつげんていばん] @@ -54222,8 +51197,6 @@ SLPS-25246: region: "NTSC-J" gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25247: name: R-TYPE FINAL name-sort: R-TYPE FINAL @@ -54378,9 +51351,6 @@ SLPS-25272: name-sort: HULK name-en: "Hulk, The" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25274: name: あいかぎ 〜ぬくもりとひだまりの中で〜 name-sort: あいかぎ ぬくもりとひだまりのなかで @@ -54555,8 +51525,6 @@ SLPS-25310: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25311: name: SPY FICTION name-sort: SPY FICTION @@ -54678,9 +51646,6 @@ SLPS-25333: name-sort: ぎゃろっぷれーさー らっきー7 name-en: "Gallop Racer Lucky 7" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25334: name: シャドウハーツ II [通常版] [ディスク1/2] name-sort: しゃどうはーつ II [でぃすく1/2] @@ -54721,8 +51686,6 @@ SLPS-25338: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -54738,8 +51701,6 @@ SLPS-25339: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -54816,8 +51777,6 @@ SLPS-25351: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLPS-25352: @@ -55037,9 +51996,6 @@ SLPS-25384: name-sort: てんちゅう くれない name-en: "Tenchu Kurenai" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25385: name: フレンズ 〜青春の輝き〜 name-sort: ふれんず せいしゅんのかがやき @@ -55167,8 +52123,6 @@ SLPS-25406: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25407: @@ -55184,8 +52138,6 @@ SLPS-25408: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: @@ -55250,8 +52202,6 @@ SLPS-25418: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -55290,8 +52240,6 @@ SLPS-25422: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -55501,8 +52449,6 @@ SLPS-25461: halfPixelOffset: 1 # Fixes misaligned blur. cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25462: name: アーマード・コア ラストレイヴン name-sort: あーまーどこあ らすとれいゔん @@ -55511,8 +52457,6 @@ SLPS-25462: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. memcardFilters: - "SLPS-25338" @@ -55620,9 +52564,6 @@ SLPS-25480: name-sort: じぱんぐ name-en: "ZIPANG" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25481: name: ガッツだ!!森の石松 name-sort: がっつだ もりのいしまつ @@ -55778,8 +52719,6 @@ SLPS-25510: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-25511: name: 羅刹 -Alternative- @@ -56022,8 +52961,6 @@ SLPS-25557: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLPS-25558: name: ネオジオ バトルコロシアム @@ -56056,8 +52993,6 @@ SLPS-25563: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25564: @@ -56177,9 +53112,6 @@ SLPS-25580: name-sort: ちきん りとる name-en: "Chicken Little" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25581: name: SIMPLE2000シリーズ Vol.92 THE 呪いのゲーム name-sort: しんぷる2000しりーず Vol.92 THE のろいのげーむ @@ -56417,8 +53349,6 @@ SLPS-25626: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25627: name: 機動戦士ガンダム クライマックスU.C. name-sort: きどうせんしがんだむ くらいまっくすU.C. @@ -56438,8 +53368,6 @@ SLPS-25629: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -56519,8 +53447,6 @@ SLPS-25640: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLPS-25640" - "SLPS-25368" @@ -56535,8 +53461,6 @@ SLPS-25641: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows (probably texture cache issue). roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLPS-25640" - "SLPS-25368" @@ -56836,9 +53760,6 @@ SLPS-25686: name-sort: じょじょのきみょうなぼうけん ふぁんとむぶらっど name-en: "Jojo no Kimyou na Bouken - Phantom Blood" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25687: name: コロボットアドベンチャー name-sort: ころぼっとあどべんちゃー @@ -57091,8 +54012,6 @@ SLPS-25730: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLPS-25731: name: ARMORED CORE 2 (ARMORED CORE PREMIUM BOX同梱用) @@ -57667,9 +54586,6 @@ SLPS-25834: name-sort: とらんすふぉーまー THE GAME name-en: "Transformers - The Game" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLPS-25835: name: スーパーロボット大戦OG外伝 [限定版] name-sort: すーぱーろぼっとたいせんOGがいでん [げんていばん] @@ -57713,8 +54629,6 @@ SLPS-25840: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25841: name: テイルズ オブ デスティニー ディレクターズカット プレミアムBOX name-sort: ているず おぶ ですてぃにー でぃれくたーずかっと [ぷれみあむBOX] @@ -57904,8 +54818,6 @@ SLPS-25879: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPS-25880: name: "True Fortune" region: "NTSC-J" @@ -57941,8 +54853,6 @@ SLPS-25886: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25887: name: スーパーロボット大戦Z name-sort: すーぱーろぼっとたいせんZ @@ -57976,8 +54886,6 @@ SLPS-25889: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25890: name: ギターヒーロー3 レジェンドオブロック name-sort: ぎたーひーろー3 れじぇんどおぶろっく @@ -57988,8 +54896,6 @@ SLPS-25890: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-25891: name: "Nogizaka Haruka no Himitsu - Cosplay, Hajimemashita" region: "NTSC-J" @@ -58135,8 +55041,6 @@ SLPS-25927: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25928: name: "Little Anchor" region: "NTSC-J" @@ -58208,8 +55112,6 @@ SLPS-25945: name: "Lara Croft Tomb Raider - Legend [Best of Spike]" region: "NTSC-J" gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -58232,8 +55134,6 @@ SLPS-25950: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLPS-25953: name: "Daisenryaku VII - Exceed" region: "NTSC-J" @@ -58315,8 +55215,6 @@ SLPS-25986: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-25987: name: "Amagami [EBKore+]" region: "NTSC-J" @@ -58391,8 +55289,6 @@ SLPS-29003: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29004: @@ -58404,8 +55300,6 @@ SLPS-29004: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLPS-29005: @@ -58465,9 +55359,6 @@ SLPS-73006: name-sort: たいむくらいしす2 PlayStation 2 the Best name-en: "Time Crisis II [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73007: name: "Kamaitachi no Yoru 2 - Kangoku-jima no Warabe-uta - Special Eizou" region: "NTSC-J" @@ -58545,8 +55436,6 @@ SLPS-73202: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -58562,8 +55451,6 @@ SLPS-73203: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SCAJ-20076" - "SCAJ-20077" @@ -58579,8 +55466,6 @@ SLPS-73204: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73205: name: エースコンバット04 シャッタードスカイ PlayStation 2 the Best name-sort: えーすこんばっと04 しゃったーどすかい PlayStation 2 the Best @@ -58590,8 +55475,6 @@ SLPS-73205: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -58686,8 +55569,6 @@ SLPS-73218: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -58725,8 +55606,6 @@ SLPS-73223: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLPS-73224: name: ゼノサーガ エピソードII[善悪の彼岸] PlayStation 2 the Best [ディスク1/2] @@ -58765,9 +55644,6 @@ SLPS-73226: name-sort: てんちゅう くれない PlayStation 2 the Best name-en: "Tenchu Kurenai [PlayStation 2 the Best]" region: "NTSC-J" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73227: name: Another Century’s Episode PlayStation 2 the Best name-sort: Another Century’s Episode PlayStation 2 the Best @@ -58949,8 +55825,6 @@ SLPS-73247: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. memcardFilters: - "SLPS-25338" @@ -58981,8 +55855,6 @@ SLPS-73250: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -59110,8 +55982,6 @@ SLPS-73403: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73404: name: 風のクロノア2〜世界が望んだ忘れもの〜PlayStation 2 the Best name-sort: かぜのくろのあ2 せかいがのぞんだわすれもの PlayStation 2 the Best @@ -59158,8 +56028,6 @@ SLPS-73410: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -59191,8 +56059,6 @@ SLPS-73415: region: "NTSC-J" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLPS-73416: name: スーパーロボット大戦IMPACT PlayStation 2 the Best name-sort: すーぱーろぼっとたいせんIMPACT PlayStation 2 the Best @@ -59208,8 +56074,6 @@ SLPS-73417: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLPS-73418: name: シャドウハーツ PlayStation 2 the Best name-sort: しゃどうはーつ [PlayStation 2 the Best] @@ -59355,8 +56219,6 @@ SLUS-20014: eeClampMode: 2 # Fixes Abnormal AI behavior. gsHWFixes: textureInsideRT: 1 # Fixes texture corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20015: name: "Eternal Ring" region: "NTSC-U" @@ -59371,8 +56233,6 @@ SLUS-20016: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes terrain color rendering. - mipmap: 2 # Mipmap + trilinear, fixes miptrick textures to match sw renderer. - trilinearFiltering: 1 SLUS-20017: name: "Maximo - Ghosts to Glory" region: "NTSC-U" @@ -59395,9 +56255,6 @@ SLUS-20024: compat: 5 roundModes: eeRoundMode: 0 # Fixes pathing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20028: name: "The Operative - No One Lives Forever" name-sort: "Operative, The - No One Lives Forever" @@ -59405,8 +56262,6 @@ SLUS-20028: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending and also needs Full Blending to fix the lighting. SLUS-20029: name: "Top Gear Daredevil" region: "NTSC-U" @@ -59478,8 +56333,6 @@ SLUS-20047: compat: 5 gsHWFixes: recommendedBlendingLevel: 5 # Corrects lighting to match software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20048: name: "Legion - The Legend of Excalibur" region: "NTSC-U" @@ -59510,9 +56363,6 @@ SLUS-20058: name: "MotoGP" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match sw renderer. - trilinearFiltering: 1 SLUS-20062: name: "Grand Theft Auto III" region: "NTSC-U" @@ -59528,9 +56378,6 @@ SLUS-20064: name: "Oni" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: FD9CD8FC: content: |- @@ -59542,16 +56389,10 @@ SLUS-20065: name: "Smuggler's Run" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20066: name: "Half-Life" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20069: name: "The Bouncer" name-sort: "Bouncer, The" @@ -59560,9 +56401,6 @@ SLUS-20069: SLUS-20070: name: "Q-Ball Billiards Master" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20071: name: "DOA 2 - Hardcore" region: "NTSC-U" @@ -59672,16 +56510,11 @@ SLUS-20093: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20094: name: "X Squad" region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 3 # Fixes character models. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20095: name: "SSX" region: "NTSC-U" @@ -59728,9 +56561,6 @@ SLUS-20104: name: "Tiger Woods PGA Tour 2001" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20105: name: "MDK 2 - Armageddon" region: "NTSC-U" @@ -59749,8 +56579,6 @@ SLUS-20111: compat: 5 gsHWFixes: roundSprite: 1 # Fixes lines in HUD and text boxes. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20112: name: "Star Trek - Shattered Universe" region: "NTSC-U" @@ -59762,16 +56590,11 @@ SLUS-20113: gsHWFixes: textureInsideRT: 1 roundSprite: 1 # Fixes font misalignment when upscaling. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20114: name: "The Simpsons Skateboarding" name-sort: "Simpsons, The - Skateboarding" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20115: name: "Super Bust-A-Move" region: "NTSC-U" @@ -59844,8 +56667,6 @@ SLUS-20144: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20145: name: "Ring of Red" region: "NTSC-U" @@ -59872,8 +56693,6 @@ SLUS-20149: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves reflections on weapons and metalic surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 roundSprite: 1 # Fixes font artifacts. SLUS-20150: name: "Knockout Kings 2001" @@ -59900,8 +56719,6 @@ SLUS-20152: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering and edge of screen issues in 16:9 mode. - trilinearFiltering: 1 roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. mergeSprite: 1 # Fixes vertical lines. @@ -59940,9 +56757,6 @@ SLUS-20159: name: "Dave Mirra Freestyle BMX 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes noisy bumpy textures. - trilinearFiltering: 1 # Smoothes out mipmapping SLUS-20160: name: "Winback - Covert Operations" region: "NTSC-U" @@ -60080,9 +56894,6 @@ SLUS-20197: roundModes: eeRoundMode: 2 # Fixes game board jittering. vu0RoundMode: 2 # Fixes Gauntlet Golf drawbridges not operating. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20198: name: "FireBlade" region: "NTSC-U" @@ -60097,9 +56908,6 @@ SLUS-20202: compat: 5 gameFixes: - EETimingHack # Fixes credits screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20204: name: "Smuggler's Run 2 - Hostile Territory" region: "NTSC-U" @@ -60123,9 +56931,6 @@ SLUS-20209: name: "Midnight Club II" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and tree textures to match software. - trilinearFiltering: 1 patches: E5F2DF38: content: |- @@ -60206,9 +57011,6 @@ SLUS-20219: name: "Time Crisis II" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20220: name: "Dead to Rights" region: "NTSC-U" @@ -60325,9 +57127,6 @@ SLUS-20241: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20242: name: "Legends of Wrestling" region: "NTSC-U" @@ -60367,8 +57166,6 @@ SLUS-20250: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20251: name: "Harvest Moon - Save the Homeland" region: "NTSC-U" @@ -60405,9 +57202,6 @@ SLUS-20263: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20264: name: "F1 2001" region: "NTSC-U" @@ -60431,8 +57225,6 @@ SLUS-20267: compat: 5 gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20267" - "SLUS-20562" @@ -60548,8 +57340,6 @@ SLUS-20291: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLUS-20292: name: "Tsugunai - Atonement" @@ -60617,8 +57407,6 @@ SLUS-20307: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-20308: name: "ESPN - NFL Prime Time 2002" region: "NTSC-U" @@ -60671,8 +57459,6 @@ SLUS-20315: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Fixes gem reflections. SLUS-20316: name: "WWF SmackDown! - Just Bring It!" @@ -60686,8 +57472,6 @@ SLUS-20318: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 36E02E91: content: |- @@ -60729,8 +57513,6 @@ SLUS-20326: eeRoundMode: 0 # Fixes riders vanish into the floor. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20327: name: "Aggressive Inline" region: "NTSC-U" @@ -60782,8 +57564,6 @@ SLUS-20336: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lens flares. - mipmap: 2 # Fixes texture flickering during movement. - trilinearFiltering: 1 gpuTargetCLUT: 1 # Fixes lens flares going through objects. bilinearUpscale: 2 # Smooths out sun glare textures. SLUS-20337: @@ -60793,8 +57573,6 @@ SLUS-20337: gsHWFixes: halfPixelOffset: 2 # Fixes upscaling lines. autoFlush: 2 # Fixes sun penetration. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20339: name: "Bass Fishing Duel - Sega Sports" region: "NTSC-U" @@ -60818,8 +57596,6 @@ SLUS-20343: preloadFrameData: 1 # Fixes textures and flickering such as the wall and sky. roundSprite: 2 # Fixes black lines in character sprites. textureInsideRT: 1 # Fixes missing effects. - mipmap: 2 # Fixes shimmering noisy textures - trilinearFiltering: 1 # Fixes shimmering noisy textures SLUS-20344: name: "Rez" region: "NTSC-U" @@ -60875,8 +57651,6 @@ SLUS-20353: preloadFrameData: 1 # Fixes invisible lava, there is another issue that needs skipdraw 1 for blurry font but it removes much brightness. cpuSpriteRenderBW: 2 # Fixes sky and lava when upscaling. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20354: name: "Red Card Soccer 2003" region: "NTSC-U" @@ -60885,9 +57659,6 @@ SLUS-20355: name: "Tom & Jerry - War of the Whiskers" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, cleans up texture detail. - trilinearFiltering: 1 SLUS-20356: name: "TransWorld Surf" region: "NTSC-U" @@ -60907,9 +57678,6 @@ SLUS-20361: name: "Rally Fusion - Race of Champions" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20362: name: "Need for Speed - Hot Pursuit 2" region: "NTSC-U" @@ -60920,8 +57688,6 @@ SLUS-20362: vuClampMode: 2 # White textures. gsHWFixes: halfPixelOffset: 2 # Fixes depth line and blur. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20363: name: "Sled Storm" region: "NTSC-U" @@ -60933,9 +57699,6 @@ SLUS-20364: region: "NTSC-U" gameFixes: - VUSyncHack # Fixes the inverted legs. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20365: name: "Pirates - Legend of Black Kat" region: "NTSC-U" @@ -60995,8 +57758,6 @@ SLUS-20378: - VUSyncHack # Fixes flickering and missing textures. gsHWFixes: textureInsideRT: 1 # Fixes graphical corruption. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 466D1C13: content: |- @@ -61015,8 +57776,6 @@ SLUS-20380: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLUS-20381: @@ -61136,9 +57895,6 @@ SLUS-20403: SLUS-20404: name: "2002 FIFA World Cup" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20405: name: "Downforce" region: "NTSC-U" @@ -61172,8 +57928,6 @@ SLUS-20412: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes the fog line. - mipmap: 2 # Mipmap + trilinear, improves track textures to match sw renderer. - trilinearFiltering: 1 patches: E7273BFA: content: |- @@ -61217,9 +57971,6 @@ SLUS-20418: vuClampMode: 3 # Fixes water rendering. gameFixes: - XGKickHack # Fixes SPS while ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20419: name: "World Rally Championship" region: "NTSC-U" @@ -61245,9 +57996,6 @@ SLUS-20422: name-sort: "Hulk, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20423: name: "Mortal Kombat - Deadly Alliance" region: "NTSC-U" @@ -61299,9 +58047,6 @@ SLUS-20433: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20434: name: "Myst III - Exile" region: "NTSC-U" @@ -61323,8 +58068,6 @@ SLUS-20435: gsHWFixes: halfPixelOffset: 2 # Corrects positioning of reflections on suit's surfaces. roundSprite: 2 # Reduces garbage on the UI whilst upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20436: name: "Guilty Gear X2" region: "NTSC-U" @@ -61343,8 +58086,6 @@ SLUS-20439: compat: 5 gsHWFixes: readTCOnClose: 1 # Fixes render to target getting lost on state/switch. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20440: name: "Kya - Dark Lineage" region: "NTSC-U" @@ -61375,8 +58116,6 @@ SLUS-20445: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLUS-20446: name: "Agassi Tennis Generation" @@ -61440,8 +58179,6 @@ SLUS-20462: compat: 5 gsHWFixes: PCRTCOffsets: 1 # Fixes viewport shaking. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 SLUS-20463: name: "Dropship - United Peace Force" region: "NTSC-U" @@ -61471,8 +58208,6 @@ SLUS-20467: compat: 5 gsHWFixes: autoFlush: 2 # Fixes lava effect. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 3BAEBCC3: content: |- @@ -61558,9 +58293,6 @@ SLUS-20480: compat: 5 gameFixes: - XGKickHack # Fixes black models on certain games in World Tour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20482: name: "Sphinx and the Cursed Mummy" region: "NTSC-U" @@ -61638,8 +58370,6 @@ SLUS-20496: gsHWFixes: preloadFrameData: 1 # Fixes fog and make lights on cars work again. autoFlush: 2 # Fixes sun luminosity and penetration of objects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random graphical corruption. SLUS-20497: @@ -61651,8 +58381,6 @@ SLUS-20497: autoFlush: 1 # Fixes bloom and sun rendering in front of everything. halfPixelOffset: 2 # Aligns bloom effect a little bit better when upscaled. bilinearUpscale: 2 # Reduces color banding of the sun glare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 1 # Bright lights in cars. SLUS-20498: @@ -61669,9 +58397,6 @@ SLUS-20500: name: "Red Dead Revolver" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20502: name: "Colin McRae Rally 3" region: "NTSC-U" @@ -61680,25 +58405,18 @@ SLUS-20502: alignSprite: 1 # Fixes vertical lines. autoFlush: 2 # Fixes the sun flare. halfPixelOffset: 2 # Fixes the sun flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20504: name: "Tony Hawk's Pro Skater 4" region: "NTSC-U" compat: 5 roundModes: vu1RoundMode: 0 # Crashes without. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20505: name: "Mace Griffin - Bounty Hunter" region: "NTSC-U" compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Improves lighting. - mipmap: 2 # Mipmap + trilinear, improves ground and wall textures to match sw renderer. - trilinearFiltering: 1 SLUS-20506: name: "Black & Bruised" region: "NTSC-U" @@ -61752,9 +58470,6 @@ SLUS-20516: name: "Shrek Super Party" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20517: name: "Haven - Call of the King" region: "NTSC-U" @@ -61762,8 +58477,6 @@ SLUS-20517: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20519: name: "Tak and The Power of Juju" region: "NTSC-U" @@ -61812,17 +58525,11 @@ SLUS-20529: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20530: name: "NCAA Football 2003" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20531: name: "NHL 2003" region: "NTSC-U" @@ -61835,16 +58542,10 @@ SLUS-20532: compat: 5 roundModes: eeDivRoundMode: 3 # Fixes random game crashing. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass rendering to match software. - trilinearFiltering: 1 SLUS-20533: name: "Shox" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20534: name: "Cabela's Big Game Hunter" region: "NTSC-U" @@ -61855,8 +58556,6 @@ SLUS-20535: compat: 5 gsHWFixes: roundSprite: 1 # Fix horizontal and vertical lines when racing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 8 # Fixes misdetection of game deinterlace. SLUS-20536: name: "NBA Live 2003" @@ -61933,8 +58632,6 @@ SLUS-20550: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. SLUS-20552: name: "Grand Theft Auto - Vice City" region: "NTSC-U" @@ -61953,8 +58650,6 @@ SLUS-20554: roundSprite: 2 # Fixes font artifacts. autoFlush: 1 # Fixes depth of field blur. recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20555: name: "Reel Fishing 3" region: "NTSC-U" @@ -61986,8 +58681,6 @@ SLUS-20561: gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20562: name: ".hack Mutation Part 2" region: "NTSC-U" @@ -62034,9 +58727,6 @@ SLUS-20567: SLUS-20568: name: "Hard Hitter Tennis" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Improves ground texture rendering. - trilinearFiltering: 1 SLUS-20569: name: "All-Star Baseball 2004" region: "NTSC-U" @@ -62046,8 +58736,6 @@ SLUS-20570: compat: 5 gsHWFixes: recommendedBlendingLevel: 2 # Fixes dither patterns. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20571: name: "TY the Tasmanian Tiger" region: "NTSC-U" @@ -62056,9 +58744,6 @@ SLUS-20572: name: "Tiger Woods PGA Tour 2003" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20573: name: "The Sims" name-sort: "Sims, The" @@ -62083,8 +58768,6 @@ SLUS-20576: - EETimingHack # Fixes flickering textures. gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting effects. - mipmap: 2 # Fixes blurry textures. - trilinearFiltering: 1 # Fixes blurry textures. cpuFramebufferConversion: 1 # Fixes right side of the screen from garbage textures. SLUS-20577: name: "Drome Racers" @@ -62102,8 +58785,6 @@ SLUS-20578: gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects. cpuSpriteRenderBW: 1 # Fixes flickering textures caused by mipmapping. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 clampModes: vuClampMode: 3 # Fix white shiny weapons. SLUS-20579: @@ -62149,8 +58830,6 @@ SLUS-20585: eeClampMode: 3 # Fixes hangs in certain locations like building under construction. gsHWFixes: recommendedBlendingLevel: 2 # Fixes color saturation. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20586: name: "IHRA Drag Racing 2" region: "NTSC-U" @@ -62164,8 +58843,6 @@ SLUS-20587: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. roundSprite: 1 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves building textures and reduces pop in. - trilinearFiltering: 1 cpuCLUTRender: 1 # Fixes janky coloured cars. gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. @@ -62200,8 +58877,6 @@ SLUS-20595: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20596: name: "UFC - Ultimate Fighting Championship - Sudden Impact" region: "NTSC-U" @@ -62212,9 +58887,6 @@ SLUS-20597: compat: 5 gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20598: name: "Everblue 2" region: "NTSC-U" @@ -62268,8 +58940,6 @@ SLUS-20605: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_BigMuthaTruckers" SLUS-20606: name: "Bounty Hunter - Seek & Destroy" @@ -62319,17 +58989,11 @@ SLUS-20619: name: "Starsky & Hutch" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures. - trilinearFiltering: 1 SLUS-20620: name: "Smash Cars" region: "NTSC-U" gameFixes: - GIFFIFOHack # Fixes random graphical corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20621: name: "Seven Samurai 20XX" region: "NTSC-U" @@ -62359,15 +59023,11 @@ SLUS-20624: eeDivRoundMode: 1 # Lens flare appears even when behind objects. gsHWFixes: autoFlush: 2 # Fixes missing lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20625: name: "MotoGP 3" region: "NTSC-U" gsHWFixes: roundSprite: 2 # Fixes lines at the edges of the HUD. - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 SLUS-20626: name: "Deer Hunter" region: "NTSC-U" @@ -62382,8 +59042,6 @@ SLUS-20628: region: "NTSC-U" gsHWFixes: alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20630: name: "Grand Prix Challenge" region: "NTSC-U" @@ -62542,8 +59200,6 @@ SLUS-20662: region: "NTSC-U" gsHWFixes: recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20663: name: "Naval Ops - Warship Gunner" region: "NTSC-U" @@ -62551,9 +59207,6 @@ SLUS-20663: SLUS-20664: name: "Barbie Horse Adventures - Wild Horse Rescue" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20665: name: "Cabela's Deer Hunt - 2004 Season" region: "NTSC-U" @@ -62651,9 +59304,6 @@ SLUS-20680: name: "SpongeBob SquarePants - Battle for Bikini Bottom" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20681: name: "Disney's The Haunted Mansion" region: "NTSC-U" @@ -62682,8 +59332,6 @@ SLUS-20685: - SoftwareRendererFMVHack # Fixes interlacing. gsHWFixes: recommendedBlendingLevel: 3 # Improves shine on surfaces and lights. - mipmap: 2 # Fixes miptrick texture effects. - trilinearFiltering: 1 # Fixes miptrick blending. patches: BDD9F5E1: content: |- @@ -62702,8 +59350,6 @@ SLUS-20686: compat: 5 gsHWFixes: autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20687: name: "RoadKill" region: "NTSC-U" @@ -62846,9 +59492,6 @@ SLUS-20719: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20719" @@ -62882,8 +59525,6 @@ SLUS-20725: compat: 5 gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves shimmering of terrain, matches SW. - trilinearFiltering: 1 patches: 30AE5278: content: |- @@ -62919,9 +59560,6 @@ SLUS-20730: name: "NARC" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20731: name: "Tony Hawk's Underground" region: "NTSC-U" @@ -62930,8 +59568,6 @@ SLUS-20731: vu1RoundMode: 0 # Crashes without. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken lighting on ground and buildings. - mipmap: 2 # Mipmap + trilinear, improves ground and buildings textures to match software. - trilinearFiltering: 1 SLUS-20732: name: "Drakengard" region: "NTSC-U" @@ -62964,9 +59600,6 @@ SLUS-20737: name: "Hot Wheels - World Race" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20738: name: "Van Helsing" region: "NTSC-U" @@ -63002,17 +59635,12 @@ SLUS-20745: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes blue seam in ground. - mipmap: 2 # Partially fixes the sun effects, but the game suffers from depth/blending issues. - trilinearFiltering: 1 SLUS-20746: name: "Rogue Ops" region: "NTSC-U" compat: 5 speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20748: name: "Super Trucks Racing" region: "NTSC-U" @@ -63022,8 +59650,6 @@ SLUS-20748: gsHWFixes: halfPixelOffset: 2 # Gets rid of fog line. roundSprite: 1 # Fixes lines in FMVs. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20749: name: "Rugby 2004" region: "NTSC-U" @@ -63044,16 +59670,11 @@ SLUS-20751: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLUS-20752: name: "Madden NFL 2004" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20752" @@ -63092,9 +59713,6 @@ SLUS-20757: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "PSCD10088" # Enables EA Sports BIO. - "SLUS-20757" @@ -63197,8 +59815,6 @@ SLUS-20772: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. textureInsideRT: 1 # Fixes rainbow effect in the pause menu before a jump. halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20773: name: "Legacy of Kain - Defiance" region: "NTSC-U" @@ -63218,8 +59834,6 @@ SLUS-20776: autoFlush: 2 # Fixes the position of the shadow and makes it not blocky. halfPixelOffset: 2 # Fixes shadows. gpuPaletteConversion: 0 # Stops potential crashes from too many palette textures. - mipmap: 2 # Building textures align more closely with SW mode. - trilinearFiltering: 1 SLUS-20777: name: "Obscure" region: "NTSC-U" @@ -63240,16 +59854,11 @@ SLUS-20782: compat: 5 gsHWFixes: minimumBlendingLevel: 2 # Fixes dark font to more bright like software mode. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20784: name: "The Italian Job" name-sort: "Italian Job, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-20785: name: "Funkmaster Flex - Digital Hitz Factory" region: "NTSC-U" @@ -63271,8 +59880,6 @@ SLUS-20788: compat: 5 gsHWFixes: autoFlush: 1 # Fixes missing sun. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20789: name: "Jeopardy!" region: "NTSC-U" @@ -63314,8 +59921,6 @@ SLUS-20797: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes sun occlusion. SLUS-20798: name: "Starcraft - Ghost" @@ -63349,8 +59954,6 @@ SLUS-20804: gsHWFixes: halfPixelOffset: 1 # Reduces ghosting. roundSprite: 1 # Reduces ghosting even more. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20805: name: "Yu Yu Hakusho - Dark Tournament" region: "NTSC-U" @@ -63366,16 +59969,11 @@ SLUS-20809: name: "Godzilla - Save the Earth" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20810: name: "Nightshade" region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Kunoichi" SLUS-20811: name: "Need for Speed - Underground" @@ -63416,8 +60014,6 @@ SLUS-20818: gsHWFixes: recommendedBlendingLevel: 3 # Fixes heat blur layer. halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20820: name: "Tom Clancy's Ghost Recon - Jungle Storm" region: "NTSC-U" @@ -63516,8 +60112,6 @@ SLUS-20842: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes vertical lines, font and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20843: name: "Dead to Rights II" region: "NTSC-U" @@ -63562,8 +60156,6 @@ SLUS-20851: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes font and HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -63585,8 +60177,6 @@ SLUS-20852: autoFlush: 2 # Fixes environment lights visible through player model. halfPixelOffset: 4 # Fixes depth line and misaligned bloom. minimumBlendingLevel: 3 # Fixes incorrect bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20853: name: "Looney Tunes - Back in Action" region: "NTSC-U" @@ -63605,8 +60195,6 @@ SLUS-20855: vu1RoundMode: 0 # Fixes tyre textures. gsHWFixes: halfPixelOffset: 2 # Corrects shadow position. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20856: name: "Spy Fiction" region: "NTSC-U" @@ -63624,8 +60212,6 @@ SLUS-20858: mtvu: 0 gsHWFixes: halfPixelOffset: 3 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20859: name: "Future Tactics - The Uprising" region: "NTSC-U" @@ -63637,8 +60223,6 @@ SLUS-20860: gsHWFixes: wildArmsHack: 1 # Fixes blurriness. mergeSprite: 1 # Fixes misaligned lights. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20861: name: "MTV Music Generator 3 - This is the Remix" region: "NTSC-U" @@ -63694,8 +60278,6 @@ SLUS-20870: vu1ClampMode: 0 # Fixes wrong texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLUS-20871: @@ -63763,8 +60345,6 @@ SLUS-20882: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLUS-20883: @@ -63794,9 +60374,7 @@ SLUS-20887: gsHWFixes: cpuSpriteRenderBW: 1 # Fixes shadow rendering. cpuSpriteRenderLevel: 1 # Needed for above. - bilinearUpscale: 1 # Smoothes out shadow textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 + bilinearUpscale: 1 # Smooths out shadow textures. SLUS-20888: name: "Front Mission 4" region: "NTSC-U" @@ -63865,16 +60443,11 @@ SLUS-20898: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 3 # Improves reflections on certain characters and objects on certain levels. SLUS-20899: name: "Samurai Jack - The Shadow of Aku" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20901: name: "FlatOut" region: "NTSC-U" @@ -63882,8 +60455,6 @@ SLUS-20901: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20902: name: "Shadow of Rome" region: "NTSC-U" @@ -63902,8 +60473,6 @@ SLUS-20904: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-20905: @@ -63912,8 +60481,6 @@ SLUS-20905: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-20906: @@ -63939,24 +60506,16 @@ SLUS-20909: - XGKickHack # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20910: name: "Test Drive - Eve of Destruction" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20911: name: "Shin Megami Tensei - Nocturne" region: "NTSC-U" compat: 5 roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLUS-20912: name: "Superbikes TT" region: "NTSC-U" @@ -63978,8 +60537,6 @@ SLUS-20915: recommendedBlendingLevel: 3 # Fixes skin colour and banding. halfPixelOffset: 2 # Fixes blurriness. autoFlush: 2 # Fixes lens flare. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLUS-20916: name: "Dance Dance Revolution EXTREME" @@ -64000,15 +60557,10 @@ SLUS-20918: eeRoundMode: 1 # Fixes object balls never stopping in the Monkey Billiards DX minigame. gsHWFixes: recommendedBlendingLevel: 4 # Fixes text and foliage color. - mipmap: 2 # Mipmap + trilinear, improves stage textures to match sw renderer. - trilinearFiltering: 1 SLUS-20919: name: "ESPN - NFL 2K5" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 patches: 42F9D5AF: content: |- @@ -64096,8 +60648,6 @@ SLUS-20932: compat: 5 gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-20933: name: "Smash Court Pro Tournament Tennis 2" @@ -64109,8 +60659,6 @@ SLUS-20934: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. cpuSpriteRenderLevel: 2 # Needed for above. getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" @@ -64149,16 +60697,12 @@ SLUS-20941: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLUS-20942: name: "Robots" region: "NTSC-U" compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes misaligned bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20943: name: "Heroes of the Pacific" region: "NTSC-U" @@ -64172,8 +60716,6 @@ SLUS-20945: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -64244,8 +60786,6 @@ SLUS-20958: compat: 5 gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20959: name: "The Dukes of Hazzard - Return of the General Lee" name-sort: "Dukes of Hazzard, The - Return of the General Lee" @@ -64297,17 +60837,12 @@ SLUS-20965: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLUS-20966: name: "State of Emergency 2" region: "NTSC-U" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-20967: name: "Enthusia Professional Racing" region: "NTSC-U" @@ -64423,8 +60958,6 @@ SLUS-20986: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -64443,8 +60976,6 @@ SLUS-20989: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes bottom left and right corner garbage. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20990: name: "Metal Slug 4 & 5 [Disc 2 of 2]" region: "NTSC-U" @@ -64454,9 +60985,6 @@ SLUS-20991: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-20992: name: "Catwoman" region: "NTSC-U" @@ -64471,9 +60999,6 @@ SLUS-20993: compat: 5 clampModes: vu1ClampMode: 3 # Fixes sporadic white triangle SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-20994: name: "Full Metal Alchemist and The Broken Angel" region: "NTSC-U" @@ -64502,9 +61027,6 @@ SLUS-21000: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21001: name: "NHL 2005" region: "NTSC-U" @@ -64514,9 +61036,6 @@ SLUS-21002: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21003: name: "NASCAR 2005 - Chase for the Cup" region: "NTSC-U" @@ -64544,8 +61063,6 @@ SLUS-21006: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" patches: default: @@ -64634,8 +61151,6 @@ SLUS-21015: gsHWFixes: roundSprite: 2 # Improves bloom alignment and clarity. halfPixelOffset: 2 # Improves bloom alignment and clarity. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21016: name: "25 to Life" region: "NTSC-U" @@ -64653,8 +61168,6 @@ SLUS-21018: gsHWFixes: roundSprite: 1 # Fix lines in the sky. halfPixelOffset: 2 # Fixes double image. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21019: name: "Technic Beat" region: "NTSC-U" @@ -64677,9 +61190,6 @@ SLUS-21025: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21026: name: "Battlefield 2 - Modern Combat" region: "NTSC-U" @@ -64689,8 +61199,6 @@ SLUS-21026: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-21027: @@ -64700,8 +61208,6 @@ SLUS-21027: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21028: name: "World Championship Poker" region: "NTSC-U" @@ -64711,8 +61217,6 @@ SLUS-21029: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 0DD3417A: @@ -64740,9 +61244,6 @@ SLUS-21030: SLUS-21031: name: "Gallop Racer 2004" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21032: name: "Marc Ecko's Getting Up - Contents Under Pressure" region: "NTSC-U" @@ -64777,8 +61278,6 @@ SLUS-21037: compat: 5 gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLUS-21038: name: "Pinball Hall of Fame - The Gottlieb Collection" @@ -64790,8 +61289,6 @@ SLUS-21039: compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21040: name: "The Shield" name-sort: "Shield, The" @@ -64812,8 +61309,6 @@ SLUS-21042: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blood vision bloom - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21043: name: "Backyard Wrestling 2 - There Goes the Neighborhood" region: "NTSC-U" @@ -64834,8 +61329,6 @@ SLUS-21045: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 1 # Fixes missing lights. SLUS-21046: name: "King Arthur" @@ -64853,9 +61346,6 @@ SLUS-21049: name: "Outlaw Volleyball Remixed" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21050: name: "Burnout 3 - Takedown" region: "NTSC-U" @@ -64866,8 +61356,6 @@ SLUS-21050: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -64918,8 +61406,6 @@ SLUS-21059: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21060: name: "WWE SmackDown! vs. RAW" @@ -65014,8 +61500,6 @@ SLUS-21079: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-20986" - "SLUS-21079" @@ -65034,17 +61518,12 @@ SLUS-21082: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21083: name: "LEGO Star Wars - The Video Game" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Fixes bad coordinate spam. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21084: name: "Winnie the Pooh's Rumbly Tumbly Adventure" region: "NTSC-U" @@ -65061,9 +61540,6 @@ SLUS-21087: SLUS-21088: name: "Disney's Chicken Little" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21089: name: "Karaoke Revolution Volume 3" region: "NTSC-U" @@ -65091,8 +61567,6 @@ SLUS-21095: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLUS-21096: name: "Ape Escape - Pumped & Primed" region: "NTSC-U" @@ -65158,8 +61632,6 @@ SLUS-21106: preloadFrameData: 1 # Fixes numberplates and ensures above targets are valid. roundSprite: 1 # Fixes lines in some post-effects. gpuTargetCLUT: 1 # Fixes light occlusion. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21107: name: "X-Men - The Official Game" region: "NTSC-U" @@ -65172,8 +61644,6 @@ SLUS-21108: vuClampMode: 0 # Fixes bump mapping issues gsHWFixes: textureInsideRT: 1 # Fixes post processing. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_HitmanBloodMoney" SLUS-21109: name: "Drive to Survive" @@ -65193,16 +61663,12 @@ SLUS-21111: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21112: name: "L.A. Rush" region: "NTSC-U" compat: 5 gsHWFixes: cpuSpriteRenderBW: 4 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21113: name: "Atelier Iris - Eternal Mana" region: "NTSC-U" @@ -65225,8 +61691,6 @@ SLUS-21116: recommendedBlendingLevel: 4 # Improves car color. autoFlush: 1 # Softens bloom on objects and cars. halfPixelOffset: 4 # Fixes misaligned bloom on objects and cars. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21117: name: "World Soccer - Winning Eleven 8 - International" region: "NTSC-U" @@ -65278,8 +61742,6 @@ SLUS-21127: preloadFrameData: 1 # Fixes sun flickering. autoFlush: 2 # Fixes sun through objects. bilinearUpscale: 1 # Smooths out sun glare textures like native. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21128: name: "Blitz - The League" region: "NTSC-U" @@ -65288,9 +61750,6 @@ SLUS-21129: name: "Tenchu 4 - Fatal Shadows" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21130: name: "SnoCross 2 featuring Blair Morgan" region: "NTSC-U" @@ -65322,14 +61781,9 @@ SLUS-21134: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21135: name: "MVP Baseball 2005" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21136: name: "Graffiti Kingdom" region: "NTSC-U" @@ -65354,8 +61808,6 @@ SLUS-21139: vu1RoundMode: 0 # Fixes textures and crashes. gsHWFixes: minimumBlendingLevel: 3 # Fixes broken light and shadow rendering. - mipmap: 2 # Mipmap + trilinear, improves ground textures and water textures and reflections. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes misaligned bloom and character shadows. autoFlush: 1 # Fixes missing bloom intensity and alignment. SLUS-21140: @@ -65412,8 +61864,6 @@ SLUS-21151: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: F2A25D7B: content: |- @@ -65432,9 +61882,6 @@ SLUS-21153: name: "Dynasty Warriors 5" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21154: name: "Killer7" region: "NTSC-U" @@ -65466,8 +61913,6 @@ SLUS-21160: gsHWFixes: alignSprite: 1 # Fixes vertical lines. halfPixelOffset: 4 # Align post. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Tekken5" SLUS-21161: name: "Fight Night - Round 2" @@ -65489,9 +61934,6 @@ SLUS-21165: name: "Arc the Lad - End of Darkness" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, corrects the depth of field effect. - trilinearFiltering: 1 SLUS-21166: name: "Full Metal Alchemist 2 - Curse of the Crimson Elixir" region: "NTSC-U" @@ -65531,9 +61973,6 @@ SLUS-21172: compat: 5 roundModes: eeRoundMode: 2 # Fixes abnormal character behaviour. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21173: name: "Dora the Explorer - To the Purple Planet" region: "NTSC-U" @@ -65582,8 +62021,6 @@ SLUS-21182: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLUS-21183: @@ -65618,8 +62055,6 @@ SLUS-21189: instantVU1: 1 # Fixes SPS. gsHWFixes: autoFlush: 2 # Fixes debris and blending on lower part of screen during monster transformation. - mipmap: 2 - trilinearFiltering: 1 memcardFilters: - "SLUS-21189" - "SLUS-20636" @@ -65637,8 +62072,6 @@ SLUS-21191: PCRTCOverscan: 1 # Fixes offscreen image. nativePaletteDraw: 1 # Fixes the look of screen effects. halfPixelOffset: 2 # Corrects the alignment of screen effects. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21192: name: "Cabela's Outdoor Adventures 2006" region: "NTSC-U" @@ -65683,8 +62116,6 @@ SLUS-21199: halfPixelOffset: 2 # Fixes misaligned blur. cpuSpriteRenderBW: 2 # Fixes black spots appearing on some surfaces and massively reduces RP TC and TU count. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21200: name: "Armored Core - Nine Breaker" region: "NTSC-U" @@ -65692,8 +62123,6 @@ SLUS-21200: gsHWFixes: halfPixelOffset: 1 # Fixes misaligned blur. recommendedBlendingLevel: 3 # Fixes level brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level. cpuSpriteRenderLevel: 2 # Needed for above. memcardFilters: # Can import data from AC:Nexus. @@ -65715,8 +62144,6 @@ SLUS-21203: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Fixes distant characters and models. - trilinearFiltering: 1 textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes bloom intensity. minimumBlendingLevel: 4 # Fixes multiple lighting effects from lights, computers, cave walls and more. @@ -65750,8 +62177,6 @@ SLUS-21208: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -65765,8 +62190,6 @@ SLUS-21209: gsHWFixes: alignSprite: 1 # Fixes vertical lines. textureInsideRT: 1 # Fixes corruption. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_UrbanReign" SLUS-21212: name: "Spartan - Total Warrior" @@ -65777,33 +62200,22 @@ SLUS-21212: gsHWFixes: autoFlush: 1 # Fixes missing post processing. halfPixelOffset: 1 # Aligns post processing. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21213: name: "Madden NFL '06" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21214: name: "NCAA Football 2006" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21215: name: "The Warriors" name-sort: "Warriors, The" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21216: name: "Soul Calibur III" region: "NTSC-U" @@ -65823,8 +62235,6 @@ SLUS-21217: compat: 5 gsHWFixes: recommendedBlendingLevel: 3 # Fixes building shade and shadows. - mipmap: 2 # Mipmap + trilinear, improves the street's textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes bloom misalignment when upscaling. cpuCLUTRender: 1 # Fixes duplicated bloom when upscaling. SLUS-21218: @@ -65837,9 +62247,6 @@ SLUS-21219: compat: 5 gameFixes: - EETimingHack - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21220: name: "World Soccer - Winning Eleven 9 International" region: "NTSC-U" @@ -65865,9 +62272,6 @@ SLUS-21224: SLUS-21225: name: "Bratz - Rock Angelz" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21226: name: "Velocity" region: "NTSC-U" @@ -65887,8 +62291,6 @@ SLUS-21228: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21229: name: "Motocross Mania 3" region: "NTSC-U" @@ -65918,8 +62320,6 @@ SLUS-21231: autoFlush: 2 # Fixes bloom misalignment. halfPixelOffset: 2 # Fixes bloom misalignment. textureInsideRT: 1 # Fixes sky bloom. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21232: name: "College Hoops 2K6" region: "NTSC-U" @@ -65987,8 +62387,6 @@ SLUS-21240: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21241: name: "NHL '06" region: "NTSC-U" @@ -66003,8 +62401,6 @@ SLUS-21242: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -66024,8 +62420,6 @@ SLUS-21243: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLUS-21359" @@ -66048,8 +62442,6 @@ SLUS-21246: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21247: name: "Jackie Chan Adventures" region: "NTSC-U" @@ -66082,9 +62474,6 @@ SLUS-21252: name: "SpongeBob SquarePants - Lights, Camera, PANTS!" region: "NTSC-U" compat: 4 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21253: name: "TY the Tasmanian Tiger 3 - Night of the Quinkan" region: "NTSC-U" @@ -66113,8 +62502,6 @@ SLUS-21257: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21258: name: ".hack//G.U. Vol.1 - Rebirth" region: "NTSC-U" @@ -66148,8 +62535,6 @@ SLUS-21261: gsHWFixes: recommendedBlendingLevel: 4 # Improves smoke rendering. halfPixelOffset: 2 # Fixes misaligned lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21262: name: "Radiata Stories" region: "NTSC-U" @@ -66171,9 +62556,6 @@ SLUS-21264: compat: 5 clampModes: vuClampMode: 3 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21265: name: "The Sims 2" name-sort: "Sims 2, The" @@ -66181,8 +62563,6 @@ SLUS-21265: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21266: name: "NASCAR '06 - Total Team Control" region: "NTSC-U" @@ -66198,8 +62578,6 @@ SLUS-21267: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -66213,8 +62591,6 @@ SLUS-21268: gsHWFixes: autoFlush: 1 # Fixes pause menu backgrounds. roundSprite: 1 # Corrects proportions of fonts and pause-screen lines, adjusts display closer to software. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21269: name: "Bully" region: "NTSC-U" @@ -66225,8 +62601,6 @@ SLUS-21269: recommendedBlendingLevel: 2 # Fixes door transitions. halfPixelOffset: 4 # Reduces ghosting. roundSprite: 2 # Reduces ghosting. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21270: name: "MS Saga - A New Dawn" region: "NTSC-U" @@ -66242,25 +62616,18 @@ SLUS-21271: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-21272: name: "Super Monkey Ball Adventure" region: "NTSC-U" compat: 5 gameFixes: - XGKickHack # Fixes texture normals. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21273: name: "The Matrix - Path of Neo" name-sort: "Matrix, The - Path of Neo" region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fix effects upscaling. autoFlush: 1 # Fixes broken post processing. SLUS-21274: @@ -66271,8 +62638,6 @@ SLUS-21274: autoFlush: 1 # Reduces post-processing misalignment. halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned. roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21275: name: "River King - A Wonderful Journey" region: "NTSC-U" @@ -66287,8 +62652,6 @@ SLUS-21277: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fix text and post blur. - mipmap: 2 # Base mip level isn't always used. - trilinearFiltering: 1 autoFlush: 2 # Needed for recursive mipmap rendering. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLUS-21278: @@ -66297,8 +62660,6 @@ SLUS-21278: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes missing lighting and makes snow not look like snow sludge. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: 0F27ED9B: content: |- @@ -66344,8 +62705,6 @@ SLUS-21282: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-21283: name: "Total Overdose - A Gunslinger's Tale in Mexico" @@ -66356,8 +62715,6 @@ SLUS-21284: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes glows. Also needed for recursive mipmap rendering. - mipmap: 2 # Better characters and environment but has a texture cache issue that makes it worse. - trilinearFiltering: 1 # Using mipmaps, so may as well. textureInsideRT: 1 # Fixes rainbow lighting for some areas. getSkipCount: "GSC_BlueTongueGames" # Mipmap rendering on CPU. SLUS-21285: @@ -66368,8 +62725,6 @@ SLUS-21285: vu1ClampMode: 0 # Fixes Spider-Man's eyes texture. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 SLUS-21286: @@ -66429,8 +62784,6 @@ SLUS-21295: vu1RoundMode: 0 # Crashes without. gsHWFixes: recommendedBlendingLevel: 3 # Fixes water and grass textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. autoFlush: 1 # Improves post-processing rendering. @@ -66532,8 +62885,6 @@ SLUS-21312: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misalignment/bloom when upscaling. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21313: name: "Friends - The One with all the Trivia" region: "NTSC-U" @@ -66557,8 +62908,6 @@ SLUS-21315: region: "NTSC-U" gsHWFixes: roundSprite: 1 # Removes chromatic effect when upscaling also works with halfpixeloffset Special Texture. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21316: name: "Capcom Classics Collection Vol. 1" region: "NTSC-U" @@ -66578,8 +62927,6 @@ SLUS-21318: gsHWFixes: roundSprite: 1 # Fixes lines in sprites. cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21319: name: "Flow - Urban Dance Uprising" region: "NTSC-U" @@ -66601,8 +62948,6 @@ SLUS-21322: clampModes: vuClampMode: 3 # Fixes SPS and spawn issues. gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. halfPixelOffset: 2 # Fixes post processing misalignment. recommendedBlendingLevel: 3 # Improves reflection quality. SLUS-21323: @@ -66649,8 +62994,6 @@ SLUS-21328: vuClampMode: 3 # Fixes bad geometry. gsHWFixes: halfPixelOffset: 2 # Fixes depth line. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 patches: default: content: |- @@ -66672,9 +63015,6 @@ SLUS-21331: name: "Sonic Riders" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21332: name: "Real World Golf" region: "NTSC-U" @@ -66696,9 +63036,6 @@ SLUS-21336: name: "Zathura" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21337: name: "Arena Football" region: "NTSC-U" @@ -66712,8 +63049,6 @@ SLUS-21338: gsHWFixes: halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness. recommendedBlendingLevel: 3 # Fixes level and map menu brightness. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 preloadFrameData: 1 # Fixes glowing emblems. SLUS-21339: name: "Puzzle Collection - Crosswords & More!" @@ -66756,8 +63091,6 @@ SLUS-21346: - SoftwareRendererFMVHack # Fixes FMVs disabling hash cache. gsHWFixes: recommendedBlendingLevel: 2 # Helps banding when dithering is enabled. - mipmap: 2 # Fixes terrain rendering. - trilinearFiltering: 1 halfPixelOffset: 3 # Fixes ghosting in foggy maps. roundSprite: 1 # Fixes HUD artifacts. alignSprite: 1 # Fixes vertical lines. @@ -66800,8 +63133,6 @@ SLUS-21351: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -66822,8 +63153,6 @@ SLUS-21355: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves car and road textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MidnightClub3" patches: 60A42FF5: @@ -66839,9 +63168,6 @@ SLUS-21356: name: "Tom Clancy's Splinter Cell - Double Agent" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21357: name: "Hummer Badlands" region: "NTSC-U" @@ -66861,8 +63187,6 @@ SLUS-21359: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. SLUS-21360: name: "Metal Gear Solid 3 - Subsistence [Disc 3 of 3]" @@ -66874,8 +63198,6 @@ SLUS-21360: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur. memcardFilters: - "SLUS-21359" @@ -66985,8 +63307,6 @@ SLUS-21376: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" patches: @@ -67013,8 +63333,6 @@ SLUS-21380: clampModes: vuClampMode: 3 # Fixes bad textures and missing geometry. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 halfPixelOffset: 2 # Fixes fog line. patches: 213DCAC9: @@ -67052,8 +63370,6 @@ SLUS-21385: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLUS-21386: @@ -67083,8 +63399,6 @@ SLUS-21389: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: # Allows import of Xenosaga II save data. - "SLUS-21389" - "SLUS-20892" @@ -67142,8 +63456,6 @@ SLUS-21399: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-21400: name: "Monster House" region: "NTSC-U" @@ -67175,8 +63487,6 @@ SLUS-21406: name-sort: "Godfather, The - Collector's Edition" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center line in post processing. SLUS-21407: @@ -67191,16 +63501,11 @@ SLUS-21408: name: "FIFA World Cup Germany '06" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21409: name: "LEGO Star Wars II - The Original Trilogy" region: "NTSC-U" gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21409" - "SLUS-21083" @@ -67223,8 +63528,6 @@ SLUS-21413: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21414: name: "Delta Force - Black Hawk Down - Team Sabre" region: "NTSC-U" @@ -67249,8 +63552,6 @@ SLUS-21417: halfPixelOffset: 2 # Fixes lighting misalignment and reduces ground shadows. roundSprite: 2 # Fixes font artifacts. textureInsideRT: 1 # Fixes bad crystal surfaces. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 memcardFilters: - "SLUS-21389" - "SLUS-20892" @@ -67284,8 +63585,6 @@ SLUS-21419: compat: 5 gsHWFixes: autoFlush: 1 # Fixes lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21420: name: "Disney's Chicken Little - Ace in Action" region: "NTSC-U" @@ -67299,16 +63598,12 @@ SLUS-21422: compat: 5 gsHWFixes: recommendedBlendingLevel: 4 # Fixes building and ground colours. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21423: name: "Grand Theft Auto - Liberty City Stories" region: "NTSC-U" compat: 5 gsHWFixes: halfPixelOffset: 1 # Removes blur due to misaligned fullscreen effect. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21424: name: "NBA 2K7" region: "NTSC-U" @@ -67349,8 +63644,6 @@ SLUS-21428: compat: 5 gsHWFixes: cpuCLUTRender: 1 # Fixes ghosting on objects and people. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21430: name: "IGPX - Immortal Grand Prix" region: "NTSC-U" @@ -67376,9 +63669,6 @@ SLUS-21434: compat: 4 gameFixes: - VUOverflowHack # Fixes SPS. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21435: name: "One Piece - Grand Adventure" region: "NTSC-U" @@ -67390,8 +63680,6 @@ SLUS-21436: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Helps clean up water - trilinearFiltering: 1 # Helps clean up water recommendedBlendingLevel: 3 # High blending accuracy fixes notoriously broken water. halfPixelOffset: 1 # Fixes ghosting. SLUS-21437: @@ -67403,9 +63691,6 @@ SLUS-21438: name: "Cartoon Network Racing" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flickering and improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21439: name: "Destroy All Humans! 2" region: "NTSC-U" @@ -67413,8 +63698,6 @@ SLUS-21439: clampModes: eeClampMode: 3 # Fixes material stretching across screen that appears for a split second. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -67447,8 +63730,6 @@ SLUS-21444: vu1RoundMode: 0 # Fixes invalid VU size spam and likely SPS. gsHWFixes: autoFlush: 1 # Fixes black line down the side of the screen and player shadow. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21445: name: "Ar tonelico - Melody of Elemia" region: "NTSC-U" @@ -67480,8 +63761,6 @@ SLUS-21449: recommendedBlendingLevel: 4 # Fixes car reflections. mergeSprite: 1 # Fixes bluriness. halfPixelOffset: 4 # Fixes bluriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21450: name: "Super PickUps" region: "NTSC-U" @@ -67539,9 +63818,6 @@ SLUS-21459: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21460: name: "NBA Live '07" region: "NTSC-U" @@ -67552,9 +63828,6 @@ SLUS-21461: name: "NASCAR '07" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21462: name: "Samurai Warriors 2" region: "NTSC-U" @@ -67572,9 +63845,6 @@ SLUS-21464: name: "Winning Eleven - Pro Evolution Soccer 2007" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Fixes grass field. - trilinearFiltering: 1 # Using mipmaps, so may as well. SLUS-21465: name: "Raiden III" region: "NTSC-U" @@ -67596,8 +63866,6 @@ SLUS-21469: region: "NTSC-U" compat: 5 gsHWFixes: - mipmap: 2 # Better characters and environment. - trilinearFiltering: 1 # Using mipmaps, so may as well. autoFlush: 2 # Fixes texture corruptions. getSkipCount: "GSC_BlueTongueGames" # Render mipmaps on the CPU. SLUS-21470: @@ -67628,17 +63896,11 @@ SLUS-21476: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21477: name: "Madden NFL '07 [Hall of Fame Edition]" region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21478: name: "Pirates - Legend of the Black Buccaneer" region: "NTSC-U" @@ -67683,9 +63945,6 @@ SLUS-21483: compat: 5 clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21484: name: "DreamWorks & Aardman Flushed Away" region: "NTSC-U" @@ -67749,8 +64008,6 @@ SLUS-21492: autoFlush: 2 # Fixes post processing overlay. roundSprite: 1 # Greatly reduces chromatic effect when upscaling. wildArmsHack: 1 # Fixes chromatic fringing. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21493: name: "Need for Speed - Carbon" region: "NTSC-U" @@ -67809,8 +64066,6 @@ SLUS-21536: compat: 5 gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21537: name: "Fatal Fury Battle Archives Vol.1" region: "NTSC-U" @@ -67925,9 +64180,6 @@ SLUS-21560: name: "Family Guy - The Video Game" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves grass and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21561: name: "Major League Baseball 2K7" region: "NTSC-U" @@ -67954,9 +64206,6 @@ SLUS-21566: name: "Brunswick Pro Bowling" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves alley textures to match sw renderer. - trilinearFiltering: 1 SLUS-21567: name: "Shining Force EXA" region: "NTSC-U" @@ -68026,23 +64275,16 @@ SLUS-21580: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21581: name: "UEFA Champions League 2006-2007" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21582: name: "MVP '07 - NCAA Baseball" region: "NTSC-U" gsHWFixes: cpuSpriteRenderBW: 2 # Fixes broken replay window graphics. cpuSpriteRenderLevel: 2 # Needed for above. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21583: name: "Crash of the Titans" region: "NTSC-U" @@ -68114,8 +64356,6 @@ SLUS-21596: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -68127,8 +64367,6 @@ SLUS-21597: gsHWFixes: halfPixelOffset: 2 # Fixes lighting misalignment. mergeSprite: 1 # Removes occasional vertical lines. - mipmap: 2 # Mipmap + trilinear, improves building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21598: name: "Digimon World - Data Squad" region: "NTSC-U" @@ -68167,9 +64405,6 @@ SLUS-21602: name: "Transformers - The Game" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out texture transitions. SLUS-21603: name: "Soul Nomad & The World Eaters" region: "NTSC-U" @@ -68189,9 +64424,6 @@ SLUS-21606: name: "Metropolismania 2" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21607: name: "The Legend of Spyro - The Eternal Night" name-sort: "Legend of Spyro, The - The Eternal Night" @@ -68221,8 +64453,6 @@ SLUS-21611: vu1ClampMode: 3 # Fixes texture corruption light shimmering and reflective surfaces. gsHWFixes: halfPixelOffset: 1 # Fixes misaligned bloom effects. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21612: name: "Legend of the Dragon" region: "NTSC-U" @@ -68289,16 +64519,10 @@ SLUS-21620: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21621: name: "Shin Megami Tensei - Persona 3 FES" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 memcardFilters: - "SLUS-21621" - "SLUS-21569" @@ -68308,8 +64532,6 @@ SLUS-21622: compat: 5 gsHWFixes: halfPixelOffset: 4 # Fixes bloom on sunlight. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21623: name: "The Bigs" name-sort: "Bigs, The" @@ -68372,8 +64594,6 @@ SLUS-21633: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes shadows. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21634: name: "Crazy Frog Racer 2" region: "NTSC-U" @@ -68381,8 +64601,6 @@ SLUS-21634: roundModes: eeDivRoundMode: 1 # Fixes black fade effects and some overlays texts in the menus. gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves road and grass textures to match sw renderer. - trilinearFiltering: 1 deinterlace: 9 # Fixes disorderly interlacing lines. SLUS-21635: name: "Monster Jam" @@ -68401,8 +64619,6 @@ SLUS-21637: gsHWFixes: recommendedBlendingLevel: 3 # Fixes ground texture flicker and improves car body reflections. autoFlush: 1 # Fixes lens flares and missing sun. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 patches: 57F534F4: content: |- @@ -68416,9 +64632,6 @@ SLUS-21638: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21639: name: "NASCAR '08" region: "NTSC-U" @@ -68429,9 +64642,6 @@ SLUS-21640: name: "Rugby '08" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21641: name: "Innocent Life - Harvest Moon - Pure" region: "NTSC-U" @@ -68463,9 +64673,6 @@ SLUS-21646: compat: 5 clampModes: vuClampMode: 2 # Fix black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21647: name: "NHL '08" region: "NTSC-U" @@ -68488,9 +64695,6 @@ SLUS-21650: compat: 5 gameFixes: - EETimingHack # Flickery textures. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21651: name: "Noddy and the Magic Book" region: "NTSC-U" @@ -68544,8 +64748,6 @@ SLUS-21664: compat: 5 gsHWFixes: halfPixelOffset: 4 # Removes horizontal and vertical lines on the ground, trees and the sky. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21665: name: "The Simpsons Game" name-sort: "Simpsons Game, The" @@ -68554,8 +64756,6 @@ SLUS-21665: gsHWFixes: halfPixelOffset: 2 # Corrects misaligned cel shading. roundSprite: 1 # Further corrects misaligned cel shading. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21666: name: "Mountain Bike Adrenaline" region: "NTSC-U" @@ -68583,8 +64783,6 @@ SLUS-21672: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21673: name: "College Hoops 2K8" region: "NTSC-U" @@ -68633,8 +64831,6 @@ SLUS-21681: compat: 4 gsHWFixes: recommendedBlendingLevel: 3 # Fixes skin colour. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21682: name: "Rock Band" region: "NTSC-U" @@ -68749,9 +64945,6 @@ SLUS-21705: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21706: name: "Alvin and the Chipmunks" region: "NTSC-U" @@ -68786,9 +64979,6 @@ SLUS-21712: name: "History Channel - Battle for the Pacific" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21713: name: "Winter Sports 2008 - The Ultimate Challenge" region: "NTSC-U" @@ -68906,8 +65096,6 @@ SLUS-21733: - VUSyncHack # Fixes SPS. gsHWFixes: halfPixelOffset: 1 # Fixes post bloom alignment. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21734: name: "Falling Stars" region: "NTSC-U" @@ -68956,8 +65144,6 @@ SLUS-21740: gsHWFixes: textureInsideRT: 1 # Crowd textures. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21741: name: "Sea Monsters - A Prehistoric Adventure" region: "NTSC-U" @@ -69017,9 +65203,6 @@ SLUS-21752: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21753: name: "Monopoly" region: "NTSC-U" @@ -69027,8 +65210,6 @@ SLUS-21753: gsHWFixes: recommendedBlendingLevel: 4 # Needed to render the board and lights correctly. halfPixelOffset: 4 # Aligns the 1/4th of the game that does upscale because the game is silly. - mipmap: 2 # Mipmap + trilinear, improves the game's stupid rendering but it's still awful. - trilinearFiltering: 1 SLUS-21754: name: "CID the Dummy" region: "NTSC-U" @@ -69037,9 +65218,6 @@ SLUS-21755: name: "Are You Smarter Than A 5th Grader - Make The Grade" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, makes the game's textures worse to match software. - trilinearFiltering: 1 SLUS-21756: name: "The Chronicles of Narnia - Prince Caspian" name-sort: "Chronicles of Narnia, The - Prince Caspian" @@ -69054,8 +65232,6 @@ SLUS-21757: compat: 5 gsHWFixes: cpuSpriteRenderBW: 1 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-21758: name: "Rock Band - Track Pack Vol.1" region: "NTSC-U" @@ -69124,9 +65300,6 @@ SLUS-21770: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21771: name: "NHL 2009" region: "NTSC-U" @@ -69137,9 +65310,6 @@ SLUS-21772: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21773: name: "PDC World Championship Darts 2008" region: "NTSC-U" @@ -69252,8 +65422,6 @@ SLUS-21793: estimateTextureRegion: 1 # Improves performance and reduces hash cache size. gpuPaletteConversion: 2 # Improves performance and reduces hash cache size. autoFlush: 1 # Corrects shadows (Currently still broken even with this). - mipmap: 2 # Mipmap + trilinear, matches sw renderer. - trilinearFiltering: 1 SLUS-21794: name: "Go, Diego, Go! Great Dinosaur Rescue" region: "NTSC-U" @@ -69295,8 +65463,6 @@ SLUS-21801: gsHWFixes: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_NFSUndercover" SLUS-21802: name: "Naked Brothers Band - The Video Game" @@ -69313,9 +65479,6 @@ SLUS-21805: name: "Hasbro Family Game Night" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes textures on battleships model. - trilinearFiltering: 1 SLUS-21806: name: "Barbie Horse Adventures - Riding Camp" region: "NTSC-U" @@ -69353,8 +65516,6 @@ SLUS-21812: gsHWFixes: halfPixelOffset: 2 # Fixes bloom alignment. autoFlush: 1 - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21813: name: "007 - Quantum of Solace" region: "NTSC-U" @@ -69379,9 +65540,6 @@ SLUS-21818: name: "Spongebob SquarePants Featuring Nicktoons - Globs of Doom" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes graphical errors video. - trilinearFiltering: 1 SLUS-21819: name: "High School Musical 3 - Senior Year Dance!" region: "NTSC-U" @@ -69439,9 +65597,6 @@ SLUS-21836: name: "Secret Service" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21838: name: "Monster Lab" region: "NTSC-U" @@ -69538,8 +65693,6 @@ SLUS-21858: gsHWFixes: textureInsideRT: 1 # Needed for post processing effects. autoFlush: 1 # Fixes missing blur layer. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21860: name: "The Bigs 2" name-sort: "Bigs 2, The" @@ -69585,8 +65738,6 @@ SLUS-21867: gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21868: @@ -69596,9 +65747,6 @@ SLUS-21868: SLUS-21869: name: "Trivial Pursuit" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-21870: name: "Monsters VS Aliens" region: "NTSC-U" @@ -69618,8 +65766,6 @@ SLUS-21872: gsHWFixes: halfPixelOffset: 4 # Aligns bloom as best it can be. autoFlush: 1 # Fixes bloom rendering. - mipmap: 2 # Mipmap + trilinear, improves ground and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-21873: name: "Dynasty Warriors - Gundam 2" region: "NTSC-U" @@ -69640,9 +65786,6 @@ SLUS-21877: compat: 5 clampModes: vuClampMode: 2 # Fixes black textures on characters. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21878: name: "Ice Age 3 - Dawn of the Dinosaurs" region: "NTSC-U" @@ -69720,18 +65863,12 @@ SLUS-21892: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21893: name: "Madden NFL 10" region: "NTSC-U" compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21895: name: "Astro Boy - The Video Game" region: "NTSC-U" @@ -69796,9 +65933,6 @@ SLUS-21907: name: "Jurassic - The Hunted" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21908: name: "NBA 2K10" region: "NTSC-U" @@ -69866,8 +66000,6 @@ SLUS-21924: gsHWFixes: preloadFrameData: 1 # Fixes icons. autoFlush: 1 # Fixes bloom intensity. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 roundModes: vu1RoundMode: 0 # Fixes VU size spam and potential graphical issues with GH3 engine. SLUS-21926: @@ -69910,9 +66042,6 @@ SLUS-21932: region: "NTSC-U" clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21933: name: "Despicable Me" region: "NTSC-U" @@ -69932,9 +66061,6 @@ SLUS-21937: compat: 5 clampModes: vuClampMode: 3 # Shows the crowd in the back. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21938: name: "Ben 10 - Ultimate Alien - Cosmic Destruction" region: "NTSC-U" @@ -69947,9 +66073,6 @@ SLUS-21940: name: "WWE All-Stars" region: "NTSC-U" compat: 5 - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ring textures to match sw renderer. - trilinearFiltering: 1 SLUS-21941: name: "FIFA Soccer 11" region: "NTSC-U" @@ -69976,9 +66099,6 @@ SLUS-21946: compat: 5 clampModes: vuClampMode: 3 # Missing geometry with microVU. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-21947: name: "FIFA Soccer 12" region: "NTSC-U" @@ -70045,8 +66165,6 @@ SLUS-28006: gsHWFixes: halfPixelOffset: 2 # Fixes depth lines. autoFlush: 1 # Fixes missing blur layer on sky. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-28007: name: "All-Star Baseball 2003 [Trade Demo]" region: "NTSC-U" @@ -70084,8 +66202,6 @@ SLUS-28019: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-28020: name: "Everquest Online Adventures [Beta Vol.1.0]" region: "NTSC-U" @@ -70097,16 +66213,12 @@ SLUS-28023: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-28025: name: "Disaster Report [Trade Demo]" region: "NTSC-U" gsHWFixes: autoFlush: 1 # Fixes incorrect blur effect. halfPixelOffset: 4 # Improves blur. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28026: name: "Everquest Online Adventures [Beta Vol.3.0]" region: "NTSC-U" @@ -70139,9 +66251,6 @@ SLUS-28039: region: "NTSC-U" speedHacks: eeCycleRate: 2 # Fixes hang on opening memory card screen. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 SLUS-28040: name: "Transformers [Trade Demo]" region: "NTSC-U" @@ -70156,9 +66265,6 @@ SLUS-28040: SLUS-28043: name: "Test Drive - Eve of Destruction [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28044: name: "Choro Q [Trade Demo]" region: "NTSC-U" @@ -70167,9 +66273,6 @@ SLUS-28045: region: "NTSC-U" roundModes: eeRoundMode: 0 # Ladder glitch in "Assembly of Nihilo B11" level. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes missing lights to match sw renderer. - trilinearFiltering: 1 SLUS-28046: name: "Guilty Gear Isuka [Trade Demo]" region: "NTSC-U" @@ -70196,9 +66299,6 @@ SLUS-28054: SLUS-28056: name: "State of Emergency 2 [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-28059: name: "Metal Saga [Trade Demo]" region: "NTSC-U" @@ -70236,9 +66336,6 @@ SLUS-28067: SLUS-28068: name: "Shin Megami Tensei - Persona 3 FES [Trade Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, fixes flashing windows. - trilinearFiltering: 1 SLUS-28069: name: "Shin Megami Tensei - Persona 4 [Trade Demo]" region: "NTSC-U" @@ -70253,8 +66350,6 @@ SLUS-29003: - InstantDMAHack # Fixes broken half-bottom artifacts. gsHWFixes: recommendedBlendingLevel: 3 # Fixes broken skin colour on Vlad and others. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29004: name: "Unison & Dead or Alive 2 Hardcore [Demo]" region: "NTSC-U" @@ -70294,9 +66389,6 @@ SLUS-29013: SLUS-29014: name: "Half-Life [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29015: name: "Dark Summit [Demo]" region: "NTSC-U" @@ -70322,8 +66414,6 @@ SLUS-29025: name: "R.A.D. - Robot Alchemic Drive [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes DOF effect. SLUS-29026: name: "MX SuperFly [Demo]" @@ -70371,8 +66461,6 @@ SLUS-29038: gsHWFixes: halfPixelOffset: 2 # Fixes ghosting. alignSprite: 1 # Fixes vertical lines. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29040: name: "Dr. Muto [Demo]" region: "NTSC-U" @@ -70381,8 +66469,6 @@ SLUS-29042: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Sharpens world in far distances. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29044: name: "Pride FC - Fighting Championships [Demo]" region: "NTSC-U" @@ -70400,9 +66486,6 @@ SLUS-29049: region: "NTSC-U" gameFixes: - XGKickHack # Fixes corrupted graphics. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SLUS-29050: name: "Everquest Online Adventures [Regular Demo]" region: "NTSC-U" @@ -70556,8 +66639,6 @@ SLUS-29095: region: "NTSC-U" gsHWFixes: halfPixelOffset: 2 # Fixes lines in cutscenes. - mipmap: 2 # Cleans up texture detail. - trilinearFiltering: 1 # Smoothes out mipmapping. SLUS-29096: name: "Final Night 2004 [Demo]" region: "NTSC-U" @@ -70613,8 +66694,6 @@ SLUS-29113: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -70630,8 +66709,6 @@ SLUS-29117: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29118: @@ -70650,8 +66727,6 @@ SLUS-29123: mergeSprite: 1 # Fixes most vertical lines and lighting misalignment. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_GiTS" SLUS-29124: name: "Fight Club [Demo]" @@ -70681,8 +66756,6 @@ SLUS-29131: region: "NTSC-U" gsHWFixes: autoFlush: 1 # Fixes the post processing positioning. - mipmap: 2 - trilinearFiltering: 1 textureInsideRT: 1 # Fixes post processing. SLUS-29132: name: "S.L.A.I. - Steel Lancer Arena International - Phantom Crash [Public Beta Vol.1.0]" @@ -70703,8 +66776,6 @@ SLUS-29137: region: "NTSC-U" gsHWFixes: autoFlush: 2 # Fixes missing lighting. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 # halfPixelOffset: 1 # Fixes lighting misalignment. Do not enable this, it breaks a lot of graphics. SLUS-29138: name: "The Punisher [Demo]" @@ -70747,8 +66818,6 @@ SLUS-29148: gsHWFixes: nativePaletteDraw: 1 # Fixes lines in certain effects when upscaled. halfPixelOffset: 2 # Fixes offset bloom. - mipmap: 2 # Mipmap + trilinear, fixes textures. - trilinearFiltering: 1 SLUS-29149: name: "Flipnic - Ultimate Pinball [Demo]" region: "NTSC-U" @@ -70756,8 +66825,6 @@ SLUS-29150: name: "Destroy All Humans! [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -70774,8 +66841,6 @@ SLUS-29152: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29153: @@ -70787,8 +66852,6 @@ SLUS-29153: recommendedBlendingLevel: 3 # Improves car reflections. halfPixelOffset: 2 # Fixes depth lines. autoFlush: 2 # Fixes blur and obscures sun behind objects. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). bilinearUpscale: 2 # Smooths out sun glare textures like native. getSkipCount: "GSC_BurnoutGames" @@ -70804,8 +66867,6 @@ SLUS-29155: halfPixelOffset: 2 # Fixes blurriness. cpuCLUTRender: 1 # Final colour adjustment LUT. gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29156: name: "Marvel Nemesis - Rise of the Imperfects [Demo]" region: "NTSC-U" @@ -70849,8 +66910,6 @@ SLUS-29164: gsHWFixes: halfPixelOffset: 1 # Fixes bloom misalignment. autoFlush: 1 # Fixes missing lights. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29167: name: "007 - From Russia with Love, Need for Speed - Most Wanted, SSX World Tour [Demo]" region: "NTSC-U" @@ -70866,8 +66925,6 @@ SLUS-29168: gsHWFixes: textureInsideRT: 1 # Required for complex offset shuffles. halfPixelOffset: 2 # Fixes center upscaling line during explosions. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 recommendedBlendingLevel: 4 # Fixes lighting. SLUS-29169: name: "Resident Evil 4 [Demo]" @@ -70876,8 +66933,6 @@ SLUS-29169: - BlitInternalFPSHack # Fixes internal FPS detection. gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29170: name: "Total Overdose - A Gunslinger's Tale in Mexico [Demo]" region: "NTSC-U" @@ -70892,8 +66947,6 @@ SLUS-29172: autoFlush: 1 # Post-processing. halfPixelOffset: 2 # Offset post-processing. texturePreloading: 1 # Improves performance. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_Battlefield2" # Depth clear. beforeDraw: "OI_Battlefield2" # Framebuffer copy, fixes rendering for bottom part of screen. SLUS-29173: @@ -70902,8 +66955,6 @@ SLUS-29173: region: "NTSC-U" gsHWFixes: halfPixelOffset: 1 # Fixes misaligned textures. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29174: name: "Namco Transmission Demo Disc Vol. 3.1" region: "NTSC-U" @@ -70921,16 +66972,11 @@ SLUS-29178: gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. roundSprite: 1 # Fixes misaligned map. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 skipDrawStart: 1 # Removes large black box around player car till we properly emulate it. skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it. SLUS-29179: name: "Sonic Riders [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves track and building textures to match sw renderer. - trilinearFiltering: 1 SLUS-29180: name: "Black [Demo]" region: "NTSC-U" @@ -70940,8 +66986,6 @@ SLUS-29180: recommendedBlendingLevel: 4 # Improves lighting on buildings and objects. autoFlush: 2 # Properly diffuses light instead of strips of light. roundSprite: 1 # Fixes lighting misalignment such as the street poles and the sun. - mipmap: 2 # Fixes over sharpening. - trilinearFiltering: 1 # Smoothes out mipmapping. getSkipCount: "GSC_BlackAndBurnoutSky" beforeDraw: "OI_BurnoutGames" SLUS-29183: @@ -70957,8 +67001,6 @@ SLUS-29185: cpuCLUTRender: 1 # Fixes the rest of the bad textures. roundSprite: 1 # Reduces misaligned bloom. mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun. - mipmap: 2 # Mipmap + trilinear, improves road textures to match sw renderer. - trilinearFiltering: 1 SLUS-29188: name: "Steambot Chronicles [Regular Demo]" region: "NTSC-U" @@ -70968,9 +67010,6 @@ SLUS-29188: SLUS-29189: name: "FIFA World Cup - Germany 2006 [Demo]" region: "NTSC-U" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 SLUS-29191: name: "Hitman - Blood Money & Urban Chaos [Demo]" region: "NTSC-U" @@ -71007,8 +67046,6 @@ SLUS-29196: name: "Destroy All Humans! 2 [Demo]" region: "NTSC-U" gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 textureInsideRT: 1 # Fixes shadow maps. roundSprite: 2 # Fixes misaligned bloom. mergeSprite: 1 # Fixes misaligned bloom. @@ -71045,9 +67082,6 @@ SLUS-97405: region: "NTSC-U" speedHacks: mtvu: 0 # Increases FPS drastically. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 SRPM-70201: name: "Space Venus Starring Morning Musume." region: "NTSC-J" @@ -71064,9 +67098,6 @@ TCES-51904: gameFixes: - VIF1StallHack # Fixes broken HUD. - InstantDMAHack # Fixes texture corruption. - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 TCES-52004: name: "Killzone Beta Trial Code" region: "PAL-E" @@ -71081,8 +67112,6 @@ TCES-52033: autoFlush: 2 # Fixes lights going through walls. preloadFrameData: 1 # Fixes light flicker. halfPixelOffset: 2 # Corrects light position. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 gameFixes: - EETimingHack # Fixes random hangs. patches: @@ -71115,23 +67144,15 @@ TCES-52456: - EETimingHack # Fixes SPR errors while going in-game. gsHWFixes: recommendedBlendingLevel: 3 # Improves color and luminosity of surfaces. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 disablePartialInvalidation: 1 # Prevents the situation that a level (Aquatos) doesn't render characters and geometry. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Helps fix misaligned bloom. TCES-52582: name: "Everybody's Golf 4 Beta Trial Code" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 TCES-53033: name: "Formula One 05 Beta Trial Code" region: "PAL-E" - gsHWFixes: - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 TCES-53247: name: "WRC - Rally Evolved Beta Trial Code" region: "PAL-E" @@ -71147,8 +67168,6 @@ TCES-53286: gsHWFixes: roundSprite: 1 # Fix lines in the sky. autoFlush: 2 # Fixes lighting. - mipmap: 2 # Fixes broken textures. - trilinearFiltering: 1 # Fixes water textures. cpuSpriteRenderBW: 2 # Fixes water textures. Can't use BW 4 here because of post effects. cpuSpriteRenderLevel: 2 # Needed for above. textureInsideRT: 1 # Fixes broken character models. @@ -71329,8 +67348,6 @@ TCPS-10158: vu1ClampMode: 0 # Fixes Spider-Man's eye texture colour. gsHWFixes: cpuSpriteRenderBW: 2 # Fixes textures. - mipmap: 2 # Mipmap + trilinear, improves textures to match sw renderer. - trilinearFiltering: 1 autoFlush: 2 # Fixes shadow alignment along with HPO Special (Normal looks better but causes top left glitches). halfPixelOffset: 2 TCPS-10159: @@ -71386,8 +67403,6 @@ TLES-52149: region: "PAL-E" gsHWFixes: preloadFrameData: 1 # Fixes missing loading screens. - mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. - trilinearFiltering: 1 TLES-52339: name: "Crash 'N' Burn Beta Trial Code" region: "PAL-E" @@ -71423,6 +67438,4 @@ TLES-82043: recommendedBlendingLevel: 3 # Fixes skin colour and banding. autoFlush: 2 # Fixes lens flare. halfPixelOffset: 2 # Fixes blurriness. - mipmap: 2 # Mipmap + trilinear, improves ground textures to match sw renderer. - trilinearFiltering: 1 getSkipCount: "GSC_MetalGearSolid3" # Fixes depth of field blur.