mirror of https://github.com/PCSX2/pcsx2.git
PAD: Format some things
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b6dafff524
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@ -169,10 +169,10 @@ JoystickInfo::JoystickInfo(int id)
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if (m_controller == nullptr)
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if (m_controller == nullptr)
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{
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{
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fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
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fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
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"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
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"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
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"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
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"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
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"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
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"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
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m_device_name.c_str(), guid);
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m_device_name.c_str(), guid);
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#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
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#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
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SDL_JoystickClose(joy);
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SDL_JoystickClose(joy);
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@ -202,14 +202,14 @@ JoystickInfo::JoystickInfo(int id)
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effect.periodic.delay = 0;
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effect.periodic.delay = 0;
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effect.periodic.attack_length = 0;
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effect.periodic.attack_length = 0;
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/* Sine and triangle are quite probably the best, don't change that lightly and if you do
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/* Sine and triangle are quite probably the best, don't change that lightly and if you do
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* keep effects ordered by type
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* keep effects ordered by type
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*/
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*/
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if (i == 0)
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if (i == 0)
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{
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{
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/* Effect for small motor */
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/* Effect for small motor */
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/* Sine seems to be the only effect making little motor from DS3/4 react
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/* Sine seems to be the only effect making little motor from DS3/4 react
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* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
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* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
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*/
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*/
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effect.type = SDL_HAPTIC_SINE;
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effect.type = SDL_HAPTIC_SINE;
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}
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}
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else
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else
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