PAD: Format some things

This commit is contained in:
TellowKrinkle 2021-11-30 01:39:22 -06:00 committed by tellowkrinkle
parent b6dafff524
commit 918f8cbe16
1 changed files with 8 additions and 8 deletions

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@ -169,10 +169,10 @@ JoystickInfo::JoystickInfo(int id)
if (m_controller == nullptr) if (m_controller == nullptr)
{ {
fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n" fprintf(stderr, "PAD: Joystick (%s,GUID:%s) isn't yet supported by the SDL2 game controller API\n"
"You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n" "You can use SDL2 Gamepad Tool (https://www.generalarcade.com/gamepadtool/) or Steam to configure your joystick\n"
"The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n" "The mapping can be stored in PAD.ini as 'SDL2 = <...mapping description...>'\n"
"Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.", "Please post the new generated mapping to (https://github.com/gabomdq/SDL_GameControllerDB) so it can be added to the database.",
m_device_name.c_str(), guid); m_device_name.c_str(), guid);
#if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly #if SDL_MINOR_VERSION >= 4 // Version before 2.0.4 are bugged, JoystickClose crashes randomly
SDL_JoystickClose(joy); SDL_JoystickClose(joy);
@ -202,14 +202,14 @@ JoystickInfo::JoystickInfo(int id)
effect.periodic.delay = 0; effect.periodic.delay = 0;
effect.periodic.attack_length = 0; effect.periodic.attack_length = 0;
/* Sine and triangle are quite probably the best, don't change that lightly and if you do /* Sine and triangle are quite probably the best, don't change that lightly and if you do
* keep effects ordered by type * keep effects ordered by type
*/ */
if (i == 0) if (i == 0)
{ {
/* Effect for small motor */ /* Effect for small motor */
/* Sine seems to be the only effect making little motor from DS3/4 react /* Sine seems to be the only effect making little motor from DS3/4 react
* Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver * Intensity has pretty much no effect either(which is coherent with what is explain in hid_sony driver
*/ */
effect.type = SDL_HAPTIC_SINE; effect.type = SDL_HAPTIC_SINE;
} }
else else