mirror of https://github.com/PCSX2/pcsx2.git
commit
9182a287e2
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@ -34,7 +34,7 @@ bool BlockdumpFileReader::DetectBlockdump(AsyncFileReader* reader)
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reader->SetBlockSize(1);
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char buf[4];
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char buf[5] = {0};
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reader->ReadSync(buf, 0, 4);
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bool isbd = (strncmp(buf, "BDV2", 4) == 0);
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@ -66,7 +66,7 @@ int FlatFileReader::FinishRead(void)
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int min_nr = 1;
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int max_nr = 1;
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struct io_event* events = new io_event[max_nr];
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struct io_event events[max_nr];
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int event = io_getevents(m_aio_context, min_nr, max_nr, events, NULL);
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if (event < 1) {
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@ -52,6 +52,7 @@ CtrlRegisterList::CtrlRegisterList(wxWindow* parent, DebugInterface* _cpu)
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category = 0;
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maxBits = 128;
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lastPc = 0xFFFFFFFF;
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resolvePointerStrings = false;
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for (int i = 0; i < cpu->getRegisterCategoryCount(); i++)
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{
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@ -80,6 +81,13 @@ CtrlRegisterList::CtrlRegisterList(wxWindow* parent, DebugInterface* _cpu)
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SetScrollbars(1, rowHeight, actualSize.x, actualSize.y / rowHeight, 0, 0);
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}
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CtrlRegisterList::~CtrlRegisterList()
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{
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for (auto& regs : changedCategories)
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delete[] regs;
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}
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wxSize CtrlRegisterList::getOptimalSize() const
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{
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int columnChars = 0;
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@ -23,6 +23,7 @@ class CtrlRegisterList: public wxScrolledWindow
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{
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public:
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CtrlRegisterList(wxWindow* parent, DebugInterface* _cpu);
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~CtrlRegisterList();
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void mouseEvent(wxMouseEvent& evt);
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void keydownEvent(wxKeyEvent& evt);
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@ -42,9 +42,10 @@ class BaseSavestateEntry
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{
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protected:
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BaseSavestateEntry() {}
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virtual ~BaseSavestateEntry() throw() {}
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public:
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virtual ~BaseSavestateEntry() throw() {}
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virtual wxString GetFilename() const=0;
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virtual void FreezeIn( pxInputStream& reader ) const=0;
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virtual void FreezeOut( SaveStateBase& writer ) const=0;
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@ -142,6 +143,8 @@ void PluginSavestateEntry::FreezeOut( SaveStateBase& writer ) const
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class SavestateEntry_EmotionMemory : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_EmotionMemory() throw() {}
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wxString GetFilename() const { return L"eeMemory.bin"; }
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u8* GetDataPtr() const { return eeMem->Main; }
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uint GetDataSize() const { return sizeof(eeMem->Main); }
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@ -156,6 +159,8 @@ public:
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class SavestateEntry_IopMemory : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_IopMemory() throw() {}
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wxString GetFilename() const { return L"iopMemory.bin"; }
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u8* GetDataPtr() const { return iopMem->Main; }
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uint GetDataSize() const { return sizeof(iopMem->Main); }
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@ -164,6 +169,8 @@ public:
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class SavestateEntry_HwRegs : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_HwRegs() throw() {}
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wxString GetFilename() const { return L"eeHwRegs.bin"; }
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u8* GetDataPtr() const { return eeHw; }
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uint GetDataSize() const { return sizeof(eeHw); }
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@ -172,6 +179,8 @@ public:
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class SavestateEntry_IopHwRegs : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_IopHwRegs() throw() {}
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wxString GetFilename() const { return L"iopHwRegs.bin"; }
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u8* GetDataPtr() const { return iopHw; }
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uint GetDataSize() const { return sizeof(iopHw); }
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@ -180,6 +189,8 @@ public:
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class SavestateEntry_Scratchpad : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_Scratchpad() throw() {}
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wxString GetFilename() const { return L"Scratchpad.bin"; }
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u8* GetDataPtr() const { return eeMem->Scratch; }
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uint GetDataSize() const { return sizeof(eeMem->Scratch); }
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@ -188,6 +199,8 @@ public:
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class SavestateEntry_VU0mem : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_VU0mem() throw() {}
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wxString GetFilename() const { return L"vu0Memory.bin"; }
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u8* GetDataPtr() const { return vuRegs[0].Mem; }
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uint GetDataSize() const { return VU0_MEMSIZE; }
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@ -196,6 +209,8 @@ public:
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class SavestateEntry_VU1mem : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_VU1mem() throw() {}
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wxString GetFilename() const { return L"vu1Memory.bin"; }
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u8* GetDataPtr() const { return vuRegs[1].Mem; }
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uint GetDataSize() const { return VU1_MEMSIZE; }
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@ -204,6 +219,8 @@ public:
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class SavestateEntry_VU0prog : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_VU0prog() throw() {}
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wxString GetFilename() const { return L"vu0MicroMem.bin"; }
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u8* GetDataPtr() const { return vuRegs[0].Micro; }
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uint GetDataSize() const { return VU0_PROGSIZE; }
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@ -212,6 +229,8 @@ public:
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class SavestateEntry_VU1prog : public MemorySavestateEntry
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{
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public:
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virtual ~SavestateEntry_VU1prog() throw() {}
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wxString GetFilename() const { return L"vu1MicroMem.bin"; }
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u8* GetDataPtr() const { return vuRegs[1].Micro; }
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uint GetDataSize() const { return VU1_PROGSIZE; }
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@ -227,42 +246,26 @@ public:
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// would not be useful).
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//
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static const uint NumSavestateEntries = 9 + PluginId_Count;
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static const std::unique_ptr<BaseSavestateEntry> SavestateEntries[] = {
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_EmotionMemory),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_IopMemory),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_HwRegs),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_IopHwRegs),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_Scratchpad),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU0mem),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU1mem),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU0prog),
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std::unique_ptr<BaseSavestateEntry>(new SavestateEntry_VU1prog),
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class SavestateEntryPack : public ScopedAlloc<const BaseSavestateEntry*>
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{
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typedef ScopedAlloc<const BaseSavestateEntry*> _parent;
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public:
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SavestateEntryPack()
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: _parent( NumSavestateEntries )
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{
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uint i = 0; // more convenient in case we re-arrange anything...
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this->operator[](i++) = new SavestateEntry_EmotionMemory;
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this->operator[](i++) = new SavestateEntry_IopMemory;
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this->operator[](i++) = new SavestateEntry_HwRegs;
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this->operator[](i++) = new SavestateEntry_IopHwRegs;
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this->operator[](i++) = new SavestateEntry_Scratchpad;
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this->operator[](i++) = new SavestateEntry_VU0mem;
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this->operator[](i++) = new SavestateEntry_VU1mem;
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this->operator[](i++) = new SavestateEntry_VU0prog;
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this->operator[](i++) = new SavestateEntry_VU1prog;
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this->operator[](i++) = new PluginSavestateEntry( PluginId_GS );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_PAD );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_SPU2 );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_CDVD );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_USB );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_FW );
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this->operator[](i++) = new PluginSavestateEntry( PluginId_DEV9 );
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}
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using _parent::operator[];
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_GS )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_PAD )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_SPU2 )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_CDVD )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_USB )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_FW )),
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std::unique_ptr<BaseSavestateEntry>(new PluginSavestateEntry( PluginId_DEV9 ))
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};
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static const SavestateEntryPack SavestateEntries;
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// It's bad mojo to have savestates trying to read and write from the same file at the
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// same time. To prevent that we use this mutex lock, which is used by both the
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// CompressThread and the UnzipFromDisk events. (note that CompressThread locks the
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@ -336,7 +339,7 @@ protected:
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internals.SetDataSize( saveme.GetCurrentPos() - internals.GetDataIndex() );
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m_dest_list->Add( internals );
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for (uint i=0; i<SavestateEntries.GetSize(); ++i)
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for (uint i=0; i<ArraySize(SavestateEntries); ++i)
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{
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uint startpos = saveme.GetCurrentPos();
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SavestateEntries[i]->FreezeOut( saveme );
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@ -527,10 +530,10 @@ protected:
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bool foundVersion = false;
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//bool foundScreenshot = false;
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//bool foundEntry[numSavestateEntries] = false;
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//bool foundEntry[ArraySize(SavestateEntries)] = false;
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std::unique_ptr<wxZipEntry> foundInternal;
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std::unique_ptr<wxZipEntry> foundEntry[NumSavestateEntries];
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std::unique_ptr<wxZipEntry> foundEntry[ArraySize(SavestateEntries)];
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while(true)
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{
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@ -561,7 +564,7 @@ protected:
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foundScreenshot = true;
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}*/
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for (uint i=0; i<NumSavestateEntries; ++i)
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for (uint i=0; i<ArraySize(SavestateEntries); ++i)
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{
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if (entry->GetName().CmpNoCase(SavestateEntries[i]->GetFilename()) == 0)
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{
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@ -582,7 +585,7 @@ protected:
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// Log any parts and pieces that are missing, and then generate an exception.
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bool throwIt = false;
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for (uint i=0; i<NumSavestateEntries; ++i)
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for (uint i=0; i<ArraySize(SavestateEntries); ++i)
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{
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if (foundEntry[i]) continue;
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@ -604,7 +607,7 @@ protected:
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GetCoreThread().Pause();
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SysClearExecutionCache();
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for (uint i=0; i<NumSavestateEntries; ++i)
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for (uint i=0; i<ArraySize(SavestateEntries); ++i)
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{
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if (!foundEntry[i]) continue;
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@ -138,6 +138,10 @@ GSDeviceOGL::~GSDeviceOGL()
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// Must be done after the destruction of all shader/program objects
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delete m_shader;
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m_shader = NULL;
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// Purge any pending message to reduce noise in Valgrind (potential memory leak
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// in Mesa driver that doesn't free internal buffer when the context is destroyed)
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CheckDebugLog();
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}
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void GSDeviceOGL::GenerateProfilerData()
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@ -203,6 +203,7 @@ public:
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FogColor_AREF = GSVector4::zero();
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HalfTexel = GSVector4::zero();
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WH = GSVector4::zero();
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TA_Af = GSVector4::zero();
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MinMax = GSVector4::zero();
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MskFix = GSVector4i::zero();
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TC_OH_TS = GSVector4::zero();
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@ -20,7 +20,7 @@
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#include "GamepadConfiguration.h"
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// Construtor of GamepadConfiguration
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GamepadConfiguration::GamepadConfiguration(int pad, wxWindow *parent) : wxFrame(
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GamepadConfiguration::GamepadConfiguration(int pad, wxWindow *parent) : wxDialog(
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parent, // Parent
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wxID_ANY, // ID
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_T("Gamepad configuration"), // Title
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@ -32,7 +32,7 @@
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#include "keyboard.h"
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#include "onepad.h"
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class GamepadConfiguration : public wxFrame
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class GamepadConfiguration : public wxDialog
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{
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wxPanel* m_pan_gamepad_config;
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wxCheckBox *m_cb_rumble, *m_cb_hack_sixaxis_usb, *m_cb_hack_sixaxis_pressure;
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@ -20,7 +20,7 @@
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#include "JoystickConfiguration.h"
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// Construtor of JoystickConfiguration
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JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow *parent) : wxFrame(
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JoystickConfiguration::JoystickConfiguration(int pad, bool left, wxWindow *parent) : wxDialog(
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parent, // Parent
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wxID_ANY, // ID
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_T("Gamepad configuration"), // Title
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@ -32,7 +32,7 @@
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#include "keyboard.h"
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#include "onepad.h"
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class JoystickConfiguration : public wxFrame
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class JoystickConfiguration : public wxDialog
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{
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wxPanel* m_pan_joystick_config;
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wxCheckBox *m_cb_reverse_Lx, *m_cb_reverse_Ly, *m_cb_reverse_Rx, *m_cb_reverse_Ry,
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@ -20,7 +20,7 @@
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#include "dialog.h"
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// Construtor of Dialog
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Dialog::Dialog() : wxFrame( NULL, // Parent
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Dialog::Dialog() : wxDialog( NULL, // Parent
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wxID_ANY, // ID
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_T("OnePad configuration"), // Title
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wxDefaultPosition, // Position
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@ -320,21 +320,24 @@ void Dialog::OnButtonClicked(wxCommandEvent &event)
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}
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else if(bt_id == Gamepad_config) // If the button ID is equals to the Gamepad_config button ID
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{
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m_frm_gamepad_config = new GamepadConfiguration(gamepad_id, this);
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m_frm_gamepad_config->InitGamepadConfiguration();
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m_frm_gamepad_config->Show(true);
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GamepadConfiguration gamepad_config(gamepad_id, this);
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gamepad_config.InitGamepadConfiguration();
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gamepad_config.ShowModal();
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}
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else if(bt_id == JoyL_config) // If the button ID is equals to the JoyL_config button ID
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{
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m_frm_joystick_config = new JoystickConfiguration(gamepad_id, true, this);
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m_frm_joystick_config->InitJoystickConfiguration();
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m_frm_joystick_config->Show(true);
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JoystickConfiguration joystick_config(gamepad_id, true, this);
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joystick_config.InitJoystickConfiguration();
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joystick_config.ShowModal();
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}
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else if(bt_id == JoyR_config) // If the button ID is equals to the JoyR_config button ID
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{
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m_frm_joystick_config = new JoystickConfiguration(gamepad_id, false, this);
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m_frm_joystick_config->InitJoystickConfiguration();
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m_frm_joystick_config->Show(true);
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JoystickConfiguration joystick_config(gamepad_id, false, this);
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joystick_config.InitJoystickConfiguration();
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joystick_config.ShowModal();
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}
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else if(bt_id == Set_all) // If the button ID is equals to the Set_all button ID
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{
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@ -696,7 +699,8 @@ void Dialog::repopulate()
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// Main
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void DisplayDialog()
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{
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Dialog* dialog = new Dialog();
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dialog->InitDialog();
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dialog->Show(true);
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Dialog dialog;
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dialog.InitDialog();
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dialog.ShowModal();
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}
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@ -63,7 +63,7 @@ enum gui_buttons {
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#define DEFAULT_WIDTH 1000
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#define DEFAULT_HEIGHT 740
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class Dialog : public wxFrame
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class Dialog : public wxDialog
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{
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// Panels
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opPanel* m_pan_tabs[GAMEPAD_NUMBER]; // Gamepad Tabs box
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@ -80,10 +80,6 @@ class Dialog : public wxFrame
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// Map the key pressed with the feedback image id
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std::map<u32,int> m_map_images[GAMEPAD_NUMBER];
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// Frame
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GamepadConfiguration* m_frm_gamepad_config; // Gamepad Configuration frame
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JoystickConfiguration* m_frm_joystick_config; // Joystick Configuration frame
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// methods
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void config_key(int, int);
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void clear_key(int, int);
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