mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX
GSDX: Move PSX code to an isolated path
This commit is contained in:
commit
9150747df1
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@ -39,14 +39,14 @@ endif()
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set(GSdxSources
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GLLoader.cpp
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GLState.cpp
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GPU.cpp
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GPUDrawScanline.cpp
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GPUDrawScanlineCodeGenerator.cpp
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GPULocalMemory.cpp
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GPURenderer.cpp
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GPURendererSW.cpp
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GPUSetupPrimCodeGenerator.cpp
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GPUState.cpp
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PSX/GPU.cpp
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PSX/GPUDrawScanline.cpp
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PSX/GPUDrawScanlineCodeGenerator.cpp
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PSX/GPULocalMemory.cpp
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PSX/GPURenderer.cpp
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PSX/GPURendererSW.cpp
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PSX/GPUSetupPrimCodeGenerator.cpp
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PSX/GPUState.cpp
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GS.cpp
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GSAlignedClass.cpp
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GSBlock.cpp
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@ -111,17 +111,17 @@ set(GSdxSources
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)
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set(GSdxHeaders
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GPU.h
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GPUDrawScanline.h
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GPUDrawScanlineCodeGenerator.h
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GPUDrawingEnvironment.h
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GPULocalMemory.h
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GPURenderer.h
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GPURendererSW.h
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GPUScanlineEnvironment.h
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GPUSetupPrimCodeGenerator.h
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GPUState.h
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GPUVertex.h
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PSX/GPU.h
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PSX/GPUDrawScanline.h
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PSX/GPUDrawScanlineCodeGenerator.h
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PSX/GPUDrawingEnvironment.h
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PSX/GPULocalMemory.h
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PSX/GPURenderer.h
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PSX/GPURendererSW.h
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PSX/GPUScanlineEnvironment.h
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PSX/GPUSetupPrimCodeGenerator.h
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PSX/GPUState.h
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PSX/GPUVertex.h
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GS.h
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GSAlignedClass.h
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GSBlock.h
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@ -22,7 +22,7 @@
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GS.h"
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#include "GPU.h"
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#include "PSX/GPU.h"
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static void* s_hModule;
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@ -578,15 +578,6 @@
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<ItemGroup>
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<ClCompile Include="GLLoader.cpp" />
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<ClCompile Include="GLState.cpp" />
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<ClCompile Include="GPU.cpp" />
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<ClCompile Include="GPUDrawScanline.cpp" />
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<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp" />
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<ClCompile Include="GPULocalMemory.cpp" />
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<ClCompile Include="GPURenderer.cpp" />
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<ClCompile Include="GPURendererSW.cpp" />
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<ClCompile Include="GPUSettingsDlg.cpp" />
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<ClCompile Include="GPUSetupPrimCodeGenerator.cpp" />
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<ClCompile Include="GPUState.cpp" />
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<ClCompile Include="GS.cpp" />
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<ClCompile Include="GSAlignedClass.cpp" />
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<ClCompile Include="GSBlock.cpp" />
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@ -809,6 +800,15 @@
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<ClCompile Include="GSWnd.cpp" />
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<ClCompile Include="GSWndDX.cpp" />
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<ClCompile Include="GSWndWGL.cpp" />
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<ClCompile Include="PSX\GPU.cpp" />
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<ClCompile Include="PSX\GPUDrawScanline.cpp" />
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<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp" />
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<ClCompile Include="PSX\GPULocalMemory.cpp" />
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<ClCompile Include="PSX\GPURenderer.cpp" />
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<ClCompile Include="PSX\GPURendererSW.cpp" />
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<ClCompile Include="PSX\GPUSettingsDlg.cpp" />
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<ClCompile Include="PSX\GPUSetupPrimCodeGenerator.cpp" />
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<ClCompile Include="PSX\GPUState.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@ -839,18 +839,6 @@
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<ClInclude Include="config.h" />
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<ClInclude Include="GLLoader.h" />
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<ClInclude Include="GLState.h" />
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<ClInclude Include="GPU.h" />
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<ClInclude Include="GPUDrawingEnvironment.h" />
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<ClInclude Include="GPUDrawScanline.h" />
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<ClInclude Include="GPUDrawScanlineCodeGenerator.h" />
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<ClInclude Include="GPULocalMemory.h" />
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<ClInclude Include="GPURenderer.h" />
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<ClInclude Include="GPURendererSW.h" />
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<ClInclude Include="GPUScanlineEnvironment.h" />
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<ClInclude Include="GPUSettingsDlg.h" />
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<ClInclude Include="GPUSetupPrimCodeGenerator.h" />
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<ClInclude Include="GPUState.h" />
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<ClInclude Include="GPUVertex.h" />
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<ClInclude Include="GS.h" />
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<ClInclude Include="GSAlignedClass.h" />
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<ClInclude Include="GSBlock.h" />
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@ -920,6 +908,18 @@
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<ClInclude Include="GSWnd.h" />
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<ClInclude Include="GSWndDX.h" />
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<ClInclude Include="GSWndWGL.h" />
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<ClInclude Include="PSX\GPU.h" />
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<ClInclude Include="PSX\GPUDrawingEnvironment.h" />
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<ClInclude Include="PSX\GPUDrawScanline.h" />
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<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h" />
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<ClInclude Include="PSX\GPULocalMemory.h" />
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<ClInclude Include="PSX\GPURenderer.h" />
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<ClInclude Include="PSX\GPURendererSW.h" />
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<ClInclude Include="PSX\GPUScanlineEnvironment.h" />
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<ClInclude Include="PSX\GPUSettingsDlg.h" />
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<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h" />
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<ClInclude Include="PSX\GPUState.h" />
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<ClInclude Include="PSX\GPUVertex.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="svnrev.h" />
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<ClInclude Include="resource.h" />
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@ -207,33 +207,6 @@
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<ClCompile Include="GLState.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPUDrawScanline.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPUDrawScanlineCodeGenerator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPULocalMemory.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPURenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPURendererSW.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPUSettingsDlg.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPUSetupPrimCodeGenerator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GPUState.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="GSDeviceDX.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -285,6 +258,33 @@
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<ClCompile Include="GSPng.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPU.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPUDrawScanline.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPULocalMemory.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPURenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPURendererSW.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPUSettingsDlg.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPUSetupPrimCodeGenerator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="PSX\GPUState.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GLLoader.h">
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@ -506,42 +506,6 @@
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<ClInclude Include="xbyak\xbyak_util.h">
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<Filter>Xbyak</Filter>
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</ClInclude>
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<ClInclude Include="GPU.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUDrawingEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUDrawScanline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUDrawScanlineCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPULocalMemory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPURenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPURendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUScanlineEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUSettingsDlg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUSetupPrimCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GPUVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="GSTextureSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -563,6 +527,42 @@
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<ClInclude Include="GSPng.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPU.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawingEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawScanline.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPULocalMemory.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPURenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPURendererSW.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUScanlineEnvironment.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUSettingsDlg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="PSX\GPUVertex.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="res\logo10.bmp">
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@ -22,8 +22,8 @@
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GSUtil.h"
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#include "GPURendererSW.h"
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#include "GSDeviceNull.h"
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#include "GPURendererSW.h"
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#ifdef _WIN32
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@ -21,10 +21,10 @@
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GPU.h"
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#include "GSUtil.h"
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#include "GPUSettingsDlg.h"
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#include "resource.h"
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#include "GPU.h"
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#include "GPUSettingsDlg.h"
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GPUSettingsDlg::GPUSettingsDlg()
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: GSDialog(IDD_GPUCONFIG)
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@ -13,7 +13,7 @@
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<WarningLevel>Level4</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DisableSpecificWarnings>4456;4458;4996;4995;4324;4100;4101;4201;4556;4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(VTUNE_AMPLIFIER_XE_2015_DIR)include;$(ProjectDir);$(SolutionDir)unfree;$(SolutionDir)3rdparty;$(SolutionDir)3rdparty\libpng;$(SolutionDir)3rdparty\opencl;$(SolutionDir)3rdparty\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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