mirror of https://github.com/PCSX2/pcsx2.git
GS:SW: Restore zequal for optimization
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@ -98,6 +98,7 @@ void GSDrawScanline::BeginDraw(const GSRasterizerData* data)
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sel.fb = m_global.sel.fb;
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sel.zb = m_global.sel.zb;
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sel.zoverflow = m_global.sel.zoverflow;
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sel.zequal = m_global.sel.zequal;
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sel.notest = m_global.sel.notest;
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m_sp = m_sp_map[sel];
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@ -161,7 +162,7 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u32* index, cons
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}
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}
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if (has_z)
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if (has_z && !sel.zequal)
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{
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const GSVector4 dz = GSVector4::broadcast64(&dscan.p.z);
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const VectorF dzf(static_cast<float>(dscan.p.F64[1]));
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@ -357,8 +358,20 @@ void GSDrawScanline::CDrawScanline(int pixels, int left, int top, const GSVertex
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if (sel.zb)
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{
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VectorF zbase = VectorF::broadcast64(&scan.p.z);
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z0 = zbase.add64(VectorF::f32to64(&local.d[skip].z.F32[0]));
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z1 = zbase.add64(VectorF::f32to64(&local.d[skip].z.F32[vlen/2]));
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if (sel.zequal)
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{
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#if _M_SSE >= 0x501
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z0 = GSVector8::cast(GSVector8i::broadcast32(zbase.extract<0>().f64toi32()));
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#else
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z0 = GSVector4::cast(zbase.f64toi32());
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z0 = z0.upld(z0);
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#endif
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}
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else
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{
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z0 = zbase.add64(VectorF::f32to64(&local.d[skip].z.F32[0]));
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z1 = zbase.add64(VectorF::f32to64(&local.d[skip].z.F32[vlen/2]));
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}
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}
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}
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@ -449,7 +462,11 @@ void GSDrawScanline::CDrawScanline(int pixels, int left, int top, const GSVertex
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if (sel.prim != GS_SPRITE_CLASS)
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{
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if (sel.zoverflow)
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if (sel.zequal)
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{
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zs = VectorI::cast(z0);
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}
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else if (sel.zoverflow)
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{
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// SSE only has double to int32 conversion, no double to uint32
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// Work around this by subtracting 0x80000000 before converting, then adding it back after
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@ -1492,7 +1509,7 @@ void GSDrawScanline::CDrawScanline(int pixels, int left, int top, const GSVertex
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if (sel.prim != GS_SPRITE_CLASS)
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{
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if (sel.zb)
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if (sel.zb && !sel.zequal)
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{
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#if _M_SSE >= 0x501
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GSVector8 add = GSVector8::broadcast64(&local.d8.p.z);
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@ -720,7 +720,17 @@ void GSDrawScanlineCodeGenerator2::Init()
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paddw(f, ptr[a1 + offsetof(GSScanlineLocalData::skip, f)]);
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}
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if (m_sel.zb)
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if (m_sel.zb && m_sel.zequal)
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{
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Xmm zx(_z.getIdx());
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cvttsd2si(rax, ptr[a3 + offsetof(GSVertexSW, p.z)]);
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movd(zx, eax);
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if (hasAVX2)
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vpbroadcastd(_z, zx);
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else
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pshufd(_z, _z, _MM_SHUFFLE(0, 0, 0, 0));
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}
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else if (m_sel.zb)
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{
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// z = vp.zzzz() + m_local.d[skip].z;
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broadcastsd(xym1, ptr[a3 + offsetof(GSVertexSW, p.z)]); // v.p.z
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@ -908,7 +918,7 @@ void GSDrawScanlineCodeGenerator2::Step()
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{
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// z += m_local.d4.z;
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if (m_sel.zb)
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if (m_sel.zb && !m_sel.zequal)
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{
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broadcastsd(xym7, _rip_local_d_p(z));
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addpd(_z, xym7);
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@ -1054,7 +1064,11 @@ void GSDrawScanlineCodeGenerator2::TestZ(const XYm& temp1, const XYm& temp2)
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if (m_sel.prim != GS_SPRITE_CLASS)
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{
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if (m_sel.zoverflow)
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if (m_sel.zequal)
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{
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movdqa(xym0, _z);
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}
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else if (m_sel.zoverflow)
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{
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// GSVector4i zl = z0.add64(VectorF::m_xc1e00000000fffff).f64toi32();
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// GSVector4i zh = z1.add64(VectorF::m_xc1e00000000fffff).f64toi32();
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@ -1288,6 +1288,7 @@ bool GSRendererSW::GetScanlineGlobalData(SharedData* data)
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gd.sel.zpsm = GSLocalMemory::m_psm[context->ZBUF.PSM].fmt;
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gd.sel.ztst = ztest ? context->TEST.ZTST : (int)ZTST_ALWAYS;
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gd.sel.zequal = !!m_vt.m_eq.z;
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gd.sel.zoverflow = (u32)GSVector4i(m_vt.m_max.p).z == 0x80000000U;
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gd.sel.zclamp = (u32)GSVector4i(m_vt.m_max.p).z > z_max;
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}
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@ -64,6 +64,7 @@ union GSScanlineSelector
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u32 mmin : 2; // 54
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u32 notest : 1; // 55 (no ztest, no atest, no date, no scissor test, and horizontally aligned to 4 pixels)
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// TODO: 1D texture flag? could save 2 texture reads and 4 lerps with bilinear, and also the texture coordinate clamp/wrap code in one direction
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u32 zequal : 1; // 56
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u32 breakpoint : 1; // Insert a trap to stop the program, helpful to stop debugger on a program
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};
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