diff --git a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp index e8de2781d6..25c0bf313b 100644 --- a/pcsx2/GS/Renderers/HW/GSRendererHW.cpp +++ b/pcsx2/GS/Renderers/HW/GSRendererHW.cpp @@ -2586,7 +2586,7 @@ void GSRendererHW::Draw() { const int copy_width = (old_ds->m_texture->GetWidth()) > (ds->m_texture->GetWidth()) ? (ds->m_texture->GetWidth()) : old_ds->m_texture->GetWidth(); const int copy_height = (old_ds->m_texture->GetHeight()) > (ds->m_texture->GetHeight() - old_height) ? (ds->m_texture->GetHeight() - old_height) : old_ds->m_texture->GetHeight(); - GL_INS("DS double buffer copy from FBP 0x%x, %dx%d => %d,%d", old_rt->m_TEX0.TBP0, copy_width, copy_height, 0, old_height); + GL_INS("DS double buffer copy from FBP 0x%x, %dx%d => %d,%d", old_ds->m_TEX0.TBP0, copy_width, copy_height, 0, old_height); g_gs_device->CopyRect(old_ds->m_texture, ds->m_texture, GSVector4i(0, 0, copy_width, copy_height), 0, old_height); preserve_depth = true;