These logs never helped solve issues and they tend to spam in some games. Removing them.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5918 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2.code 2014-02-28 01:36:44 +00:00
parent 3f2f799248
commit 8fd3fd7259
2 changed files with 0 additions and 12 deletions

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@ -132,14 +132,6 @@ __fi int psxTestCycle( u32 startCycle, s32 delta )
__fi void PSX_INT( IopEventId n, s32 ecycle )
{
// Generally speaking games shouldn't throw ints that haven't been cleared yet.
// It's usually indicative of something amiss in our emulation, so uncomment this
// code to help trap those sort of things.
// Exception: IRQ16 - SIO - it drops ints like crazy when handling PAD stuff.
if( /*n!=16 &&*/ psxRegs.interrupt & (1<<n) )
DevCon.Warning( "***** IOP > Twice-thrown int on IRQ %d", n );
// 19 is CDVD read int, it's supposed to be high.
//if (ecycle > 8192 && n != 19)
// DevCon.Warning( "IOP cycles high: %d, n %d", ecycle, n );

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@ -503,10 +503,6 @@ __fi void cpuTestHwInts() {
__fi void CPU_INT( EE_EventType n, s32 ecycle)
{
if( n != 2 && cpuRegs.interrupt & (1<<n) ){ // 2 is Gif, and every path 3 masking game triggers this :/
DevCon.Warning( "***** EE > Twice-thrown int on IRQ %d", n );
}
// EE events happen 8 cycles in the future instead of whatever was requested.
// This can be used on games with PATH3 masking issues for example, or when
// some FMV look bad.